Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
		
			
				
	
	
		
			11 lines
		
	
	
		
			180 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			180 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| #version 300 es
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| 
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| uniform sampler2D image;
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| in  mediump vec2 ex_tex_coord;
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| out mediump vec4 out_frag_color;
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| 
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| void main(void) {
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|      out_frag_color = texture(image, ex_tex_coord);
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| }
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