Headers in include/sysemu/ are not only related to system *emulation*, they are also used by virtualization. Rename as system/ which is clearer. Files renamed manually then mechanical change using sed tool. Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Tested-by: Lei Yang <leiyang@redhat.com> Message-Id: <20241203172445.28576-1-philmd@linaro.org>
		
			
				
	
	
		
			75 lines
		
	
	
		
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			75 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * QEMU SPDM socket support
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef SPDM_REQUESTER_H
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#define SPDM_REQUESTER_H
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/**
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 * spdm_socket_connect: connect to an external SPDM socket
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 * @port: port to connect to
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 * @errp: error object handle
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 *
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 * This will connect to an external SPDM socket server. On error
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 * it will return -1 and errp will be set. On success this function
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 * will return the socket number.
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 */
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int spdm_socket_connect(uint16_t port, Error **errp);
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/**
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 * spdm_socket_rsp: send and receive a message to a SPDM server
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 * @socket: socket returned from spdm_socket_connect()
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 * @transport_type: SPDM_SOCKET_TRANSPORT_TYPE_* macro
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 * @req: request buffer
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 * @req_len: request buffer length
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 * @rsp: response buffer
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 * @rsp_len: response buffer length
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 *
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 * Send platform data to a SPDM server on socket and then receive
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 * a response.
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 */
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uint32_t spdm_socket_rsp(const int socket, uint32_t transport_type,
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                         void *req, uint32_t req_len,
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                         void *rsp, uint32_t rsp_len);
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/**
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 * spdm_socket_close: send a shutdown command to the server
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 * @socket: socket returned from spdm_socket_connect()
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 * @transport_type: SPDM_SOCKET_TRANSPORT_TYPE_* macro
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 *
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 * This will issue a shutdown command to the server.
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 */
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void spdm_socket_close(const int socket, uint32_t transport_type);
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#define SPDM_SOCKET_COMMAND_NORMAL                0x0001
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#define SPDM_SOCKET_COMMAND_OOB_ENCAP_KEY_UPDATE  0x8001
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#define SPDM_SOCKET_COMMAND_CONTINUE              0xFFFD
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#define SPDM_SOCKET_COMMAND_SHUTDOWN              0xFFFE
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#define SPDM_SOCKET_COMMAND_UNKOWN                0xFFFF
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#define SPDM_SOCKET_COMMAND_TEST                  0xDEAD
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#define SPDM_SOCKET_TRANSPORT_TYPE_MCTP           0x01
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#define SPDM_SOCKET_TRANSPORT_TYPE_PCI_DOE        0x02
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#define SPDM_SOCKET_MAX_MESSAGE_BUFFER_SIZE       0x1200
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#endif
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