No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
		
			
				
	
	
		
			175 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * QEMU opengl shader helper functions
 | 
						|
 *
 | 
						|
 * Copyright (c) 2014 Red Hat
 | 
						|
 *
 | 
						|
 * Authors:
 | 
						|
 *    Gerd Hoffmann <kraxel@redhat.com>
 | 
						|
 *
 | 
						|
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
						|
 * of this software and associated documentation files (the "Software"), to deal
 | 
						|
 * in the Software without restriction, including without limitation the rights
 | 
						|
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
						|
 * copies of the Software, and to permit persons to whom the Software is
 | 
						|
 * furnished to do so, subject to the following conditions:
 | 
						|
 *
 | 
						|
 * The above copyright notice and this permission notice shall be included in
 | 
						|
 * all copies or substantial portions of the Software.
 | 
						|
 *
 | 
						|
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 | 
						|
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						|
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
						|
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
						|
 * THE SOFTWARE.
 | 
						|
 */
 | 
						|
#include "qemu/osdep.h"
 | 
						|
#include "ui/shader.h"
 | 
						|
 | 
						|
#include "shader/texture-blit-vert.h"
 | 
						|
#include "shader/texture-blit-flip-vert.h"
 | 
						|
#include "shader/texture-blit-frag.h"
 | 
						|
 | 
						|
struct QemuGLShader {
 | 
						|
    GLint texture_blit_prog;
 | 
						|
    GLint texture_blit_flip_prog;
 | 
						|
    GLint texture_blit_vao;
 | 
						|
};
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
 | 
						|
static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
 | 
						|
{
 | 
						|
    static const GLfloat in_position[] = {
 | 
						|
        -1, -1,
 | 
						|
        1,  -1,
 | 
						|
        -1,  1,
 | 
						|
        1,   1,
 | 
						|
    };
 | 
						|
    GLint l_position;
 | 
						|
    GLuint vao, buffer;
 | 
						|
 | 
						|
    glGenVertexArrays(1, &vao);
 | 
						|
    glBindVertexArray(vao);
 | 
						|
 | 
						|
    /* this is the VBO that holds the vertex data */
 | 
						|
    glGenBuffers(1, &buffer);
 | 
						|
    glBindBuffer(GL_ARRAY_BUFFER, buffer);
 | 
						|
    glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position,
 | 
						|
                 GL_STATIC_DRAW);
 | 
						|
 | 
						|
    l_position = glGetAttribLocation(texture_blit_prog, "in_position");
 | 
						|
    glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0);
 | 
						|
    glEnableVertexAttribArray(l_position);
 | 
						|
 | 
						|
    glBindBuffer(GL_ARRAY_BUFFER, 0);
 | 
						|
    glBindVertexArray(0);
 | 
						|
 | 
						|
    return vao;
 | 
						|
}
 | 
						|
 | 
						|
void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip)
 | 
						|
{
 | 
						|
    glUseProgram(flip
 | 
						|
                 ? gls->texture_blit_flip_prog
 | 
						|
                 : gls->texture_blit_prog);
 | 
						|
    glBindVertexArray(gls->texture_blit_vao);
 | 
						|
    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | 
						|
}
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
 | 
						|
static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
 | 
						|
{
 | 
						|
    GLuint shader;
 | 
						|
    GLint status, length;
 | 
						|
    char *errmsg;
 | 
						|
 | 
						|
    shader = glCreateShader(type);
 | 
						|
    glShaderSource(shader, 1, &src, 0);
 | 
						|
    glCompileShader(shader);
 | 
						|
 | 
						|
    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
 | 
						|
    if (!status) {
 | 
						|
        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
 | 
						|
        errmsg = g_malloc(length);
 | 
						|
        glGetShaderInfoLog(shader, length, &length, errmsg);
 | 
						|
        fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
 | 
						|
                (type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
 | 
						|
                errmsg);
 | 
						|
        g_free(errmsg);
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
    return shader;
 | 
						|
}
 | 
						|
 | 
						|
static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
 | 
						|
{
 | 
						|
    GLuint program;
 | 
						|
    GLint status, length;
 | 
						|
    char *errmsg;
 | 
						|
 | 
						|
    program = glCreateProgram();
 | 
						|
    glAttachShader(program, vert);
 | 
						|
    glAttachShader(program, frag);
 | 
						|
    glLinkProgram(program);
 | 
						|
 | 
						|
    glGetProgramiv(program, GL_LINK_STATUS, &status);
 | 
						|
    if (!status) {
 | 
						|
        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
 | 
						|
        errmsg = g_malloc(length);
 | 
						|
        glGetProgramInfoLog(program, length, &length, errmsg);
 | 
						|
        fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
 | 
						|
        g_free(errmsg);
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
    return program;
 | 
						|
}
 | 
						|
 | 
						|
static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
 | 
						|
                                                  const GLchar *frag_src)
 | 
						|
{
 | 
						|
    GLuint vert_shader, frag_shader, program;
 | 
						|
 | 
						|
    vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
 | 
						|
    frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
 | 
						|
    if (!vert_shader || !frag_shader) {
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
 | 
						|
    program = qemu_gl_create_link_program(vert_shader, frag_shader);
 | 
						|
    glDeleteShader(vert_shader);
 | 
						|
    glDeleteShader(frag_shader);
 | 
						|
 | 
						|
    return program;
 | 
						|
}
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
 | 
						|
QemuGLShader *qemu_gl_init_shader(void)
 | 
						|
{
 | 
						|
    QemuGLShader *gls = g_new0(QemuGLShader, 1);
 | 
						|
 | 
						|
    gls->texture_blit_prog = qemu_gl_create_compile_link_program
 | 
						|
        (texture_blit_vert_src, texture_blit_frag_src);
 | 
						|
    gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program
 | 
						|
        (texture_blit_flip_vert_src, texture_blit_frag_src);
 | 
						|
    if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) {
 | 
						|
        exit(1);
 | 
						|
    }
 | 
						|
 | 
						|
    gls->texture_blit_vao =
 | 
						|
        qemu_gl_init_texture_blit(gls->texture_blit_prog);
 | 
						|
 | 
						|
    return gls;
 | 
						|
}
 | 
						|
 | 
						|
void qemu_gl_fini_shader(QemuGLShader *gls)
 | 
						|
{
 | 
						|
    if (!gls) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    g_free(gls);
 | 
						|
}
 |