 77f60fb436
			
		
	
	
		77f60fb436
		
	
	
	
	
		
			
			When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu <lepton@google.com> Message-id: 20180726225900.180698-1-lepton@google.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
		
			
				
	
	
		
			254 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * QEMU SDL display driver -- opengl support
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|  *
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|  * Copyright (c) 2014 Red Hat
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|  *
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|  * Authors:
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|  *     Gerd Hoffmann <kraxel@redhat.com>
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  * THE SOFTWARE.
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|  */
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| 
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| #include "qemu/osdep.h"
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| #include "qemu-common.h"
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| #include "ui/console.h"
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| #include "ui/input.h"
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| #include "ui/sdl2.h"
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| #include "sysemu/sysemu.h"
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| 
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| static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
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| {
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|     if (scon->scanout_mode == scanout) {
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|         return;
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|     }
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| 
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|     scon->scanout_mode = scanout;
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|     if (!scon->scanout_mode) {
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|         egl_fb_destroy(&scon->guest_fb);
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|         if (scon->surface) {
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|             surface_gl_destroy_texture(scon->gls, scon->surface);
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|             surface_gl_create_texture(scon->gls, scon->surface);
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|         }
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|     }
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| }
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| 
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| static void sdl2_gl_render_surface(struct sdl2_console *scon)
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| {
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|     int ww, wh;
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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|     sdl2_set_scanout_mode(scon, false);
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| 
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|     SDL_GetWindowSize(scon->real_window, &ww, &wh);
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|     surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
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| 
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|     surface_gl_render_texture(scon->gls, scon->surface);
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|     SDL_GL_SwapWindow(scon->real_window);
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| }
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| 
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| void sdl2_gl_update(DisplayChangeListener *dcl,
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|                     int x, int y, int w, int h)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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| 
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|     assert(scon->opengl);
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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|     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
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|     scon->updates++;
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| }
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| 
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| void sdl2_gl_switch(DisplayChangeListener *dcl,
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|                     DisplaySurface *new_surface)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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|     DisplaySurface *old_surface = scon->surface;
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| 
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|     assert(scon->opengl);
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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|     surface_gl_destroy_texture(scon->gls, scon->surface);
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| 
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|     scon->surface = new_surface;
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| 
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|     if (!new_surface) {
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|         qemu_gl_fini_shader(scon->gls);
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|         scon->gls = NULL;
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|         sdl2_window_destroy(scon);
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|         return;
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|     }
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| 
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|     if (!scon->real_window) {
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|         sdl2_window_create(scon);
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|         scon->gls = qemu_gl_init_shader();
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|     } else if (old_surface &&
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|                ((surface_width(old_surface)  != surface_width(new_surface)) ||
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|                 (surface_height(old_surface) != surface_height(new_surface)))) {
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|         sdl2_window_resize(scon);
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|     }
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| 
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|     surface_gl_create_texture(scon->gls, scon->surface);
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| }
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| 
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| void sdl2_gl_refresh(DisplayChangeListener *dcl)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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| 
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|     assert(scon->opengl);
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| 
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|     graphic_hw_update(dcl->con);
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|     if (scon->updates && scon->surface) {
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|         scon->updates = 0;
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|         sdl2_gl_render_surface(scon);
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|     }
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|     sdl2_poll_events(scon);
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| }
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| 
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| void sdl2_gl_redraw(struct sdl2_console *scon)
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| {
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|     assert(scon->opengl);
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| 
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|     if (scon->scanout_mode) {
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|         /* sdl2_gl_scanout_flush actually only care about
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|          * the first argument. */
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|         return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
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|     }
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|     if (scon->surface) {
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|         sdl2_gl_render_surface(scon);
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|     }
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| }
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| 
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| QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
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|                                      QEMUGLParams *params)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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|     SDL_GLContext ctx;
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| 
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|     assert(scon->opengl);
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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| 
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|     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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|     if (scon->opts->gl == DISPLAYGL_MODE_ON ||
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|         scon->opts->gl == DISPLAYGL_MODE_CORE) {
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|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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|                             SDL_GL_CONTEXT_PROFILE_CORE);
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|     } else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
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|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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|                             SDL_GL_CONTEXT_PROFILE_ES);
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|     }
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|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
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|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
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| 
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|     ctx = SDL_GL_CreateContext(scon->real_window);
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| 
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|     /* If SDL fail to create a GL context and we use the "on" flag,
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|      * then try to fallback to GLES.
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|      */
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|     if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
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|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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|                             SDL_GL_CONTEXT_PROFILE_ES);
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|         ctx = SDL_GL_CreateContext(scon->real_window);
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|     }
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|     return (QEMUGLContext)ctx;
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| }
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| 
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| void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
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| {
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|     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
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| 
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|     SDL_GL_DeleteContext(sdlctx);
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| }
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| 
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| int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
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|                                  QEMUGLContext ctx)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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|     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
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| 
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|     assert(scon->opengl);
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| 
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|     return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
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| }
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| 
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| QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
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| {
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|     SDL_GLContext sdlctx;
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| 
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|     sdlctx = SDL_GL_GetCurrentContext();
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|     return (QEMUGLContext)sdlctx;
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| }
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| 
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| void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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| 
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|     assert(scon->opengl);
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|     scon->w = 0;
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|     scon->h = 0;
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|     sdl2_set_scanout_mode(scon, false);
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| }
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| 
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| void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
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|                              uint32_t backing_id,
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|                              bool backing_y_0_top,
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|                              uint32_t backing_width,
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|                              uint32_t backing_height,
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|                              uint32_t x, uint32_t y,
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|                              uint32_t w, uint32_t h)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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| 
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|     assert(scon->opengl);
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|     scon->x = x;
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|     scon->y = y;
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|     scon->w = w;
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|     scon->h = h;
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|     scon->y0_top = backing_y_0_top;
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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| 
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|     sdl2_set_scanout_mode(scon, true);
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|     egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
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|                          backing_id, false);
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| }
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| 
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| void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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|                            uint32_t x, uint32_t y, uint32_t w, uint32_t h)
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| {
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|     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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|     int ww, wh;
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| 
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|     assert(scon->opengl);
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|     if (!scon->scanout_mode) {
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|         return;
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|     }
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|     if (!scon->guest_fb.framebuffer) {
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|         return;
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|     }
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| 
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|     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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| 
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|     SDL_GetWindowSize(scon->real_window, &ww, &wh);
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|     egl_fb_setup_default(&scon->win_fb, ww, wh);
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|     egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
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| 
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|     SDL_GL_SwapWindow(scon->real_window);
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| }
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