vga: move dirty memory region code together
Take into account split screen mode close to wrap around, which is the other special case for dirty memory region computation. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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@ -1596,6 +1596,10 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
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region_end = s->vbe_size;
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region_end = s->vbe_size;
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force_shadow = true;
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force_shadow = true;
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}
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}
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if (s->params.line_compare < height) {
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/* split screen mode */
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region_start = 0;
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}
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/*
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/*
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* Check whether we can share the surface with the backend
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* Check whether we can share the surface with the backend
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@ -1667,10 +1671,6 @@ static void vga_draw_graphic(VGACommonState *s, int full_update)
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y1 = 0;
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y1 = 0;
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if (!full_update) {
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if (!full_update) {
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if (s->params.line_compare < height) {
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/* split screen mode */
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region_start = 0;
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}
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snap = memory_region_snapshot_and_clear_dirty(&s->vram, region_start,
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snap = memory_region_snapshot_and_clear_dirty(&s->vram, region_start,
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region_end - region_start,
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region_end - region_start,
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DIRTY_MEMORY_VGA);
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DIRTY_MEMORY_VGA);
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