tcg: Remove check_regs

We now check the consistency of reg_to_temp[] with each update,
so the utility of checking consistency at the end of each
opcode is minimal.  In addition, the form of this check is
quite expensive, consuming 10% of a checking-enabled build.

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson 2022-12-01 09:12:36 -08:00
parent 098859f108
commit 568e010b89

View File

@ -2900,79 +2900,6 @@ static bool liveness_pass_2(TCGContext *s)
return changes; return changes;
} }
#ifdef CONFIG_DEBUG_TCG
static void dump_regs(TCGContext *s)
{
TCGTemp *ts;
int i;
char buf[64];
for(i = 0; i < s->nb_temps; i++) {
ts = &s->temps[i];
printf(" %10s: ", tcg_get_arg_str_ptr(s, buf, sizeof(buf), ts));
switch(ts->val_type) {
case TEMP_VAL_REG:
printf("%s", tcg_target_reg_names[ts->reg]);
break;
case TEMP_VAL_MEM:
printf("%d(%s)", (int)ts->mem_offset,
tcg_target_reg_names[ts->mem_base->reg]);
break;
case TEMP_VAL_CONST:
printf("$0x%" PRIx64, ts->val);
break;
case TEMP_VAL_DEAD:
printf("D");
break;
default:
printf("???");
break;
}
printf("\n");
}
for(i = 0; i < TCG_TARGET_NB_REGS; i++) {
if (s->reg_to_temp[i] != NULL) {
printf("%s: %s\n",
tcg_target_reg_names[i],
tcg_get_arg_str_ptr(s, buf, sizeof(buf), s->reg_to_temp[i]));
}
}
}
static void check_regs(TCGContext *s)
{
int reg;
int k;
TCGTemp *ts;
char buf[64];
for (reg = 0; reg < TCG_TARGET_NB_REGS; reg++) {
ts = s->reg_to_temp[reg];
if (ts != NULL) {
if (ts->val_type != TEMP_VAL_REG || ts->reg != reg) {
printf("Inconsistency for register %s:\n",
tcg_target_reg_names[reg]);
goto fail;
}
}
}
for (k = 0; k < s->nb_temps; k++) {
ts = &s->temps[k];
if (ts->val_type == TEMP_VAL_REG
&& ts->kind != TEMP_FIXED
&& s->reg_to_temp[ts->reg] != ts) {
printf("Inconsistency for temp %s:\n",
tcg_get_arg_str_ptr(s, buf, sizeof(buf), ts));
fail:
printf("reg state:\n");
dump_regs(s);
tcg_abort();
}
}
}
#endif
static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
{ {
intptr_t off, size, align; intptr_t off, size, align;
@ -4297,9 +4224,6 @@ int tcg_gen_code(TCGContext *s, TranslationBlock *tb, target_ulong pc_start)
tcg_reg_alloc_op(s, op); tcg_reg_alloc_op(s, op);
break; break;
} }
#ifdef CONFIG_DEBUG_TCG
check_regs(s);
#endif
/* Test for (pending) buffer overflow. The assumption is that any /* Test for (pending) buffer overflow. The assumption is that any
one operation beginning below the high water mark cannot overrun one operation beginning below the high water mark cannot overrun
the buffer completely. Thus we can test for overflow after the buffer completely. Thus we can test for overflow after