hw/input/stellaris_gamepad: Rename structs to our usual convention

Rename the structs in stellaris_gamepad.c to our now-standard
CamelCase convention.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20231030114802.3671871-3-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2023-10-30 11:47:58 +00:00
parent c45460decb
commit 281e461820

View File

@ -17,17 +17,17 @@ typedef struct {
qemu_irq irq; qemu_irq irq;
int keycode; int keycode;
uint8_t pressed; uint8_t pressed;
} gamepad_button; } StellarisGamepadButton;
typedef struct { typedef struct {
gamepad_button *buttons; StellarisGamepadButton *buttons;
int num_buttons; int num_buttons;
int extension; int extension;
} gamepad_state; } StellarisGamepad;
static void stellaris_gamepad_put_key(void * opaque, int keycode) static void stellaris_gamepad_put_key(void * opaque, int keycode)
{ {
gamepad_state *s = (gamepad_state *)opaque; StellarisGamepad *s = (StellarisGamepad *)opaque;
int i; int i;
int down; int down;
@ -55,7 +55,7 @@ static const VMStateDescription vmstate_stellaris_button = {
.version_id = 0, .version_id = 0,
.minimum_version_id = 0, .minimum_version_id = 0,
.fields = (VMStateField[]) { .fields = (VMStateField[]) {
VMSTATE_UINT8(pressed, gamepad_button), VMSTATE_UINT8(pressed, StellarisGamepadButton),
VMSTATE_END_OF_LIST() VMSTATE_END_OF_LIST()
} }
}; };
@ -65,11 +65,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
.version_id = 2, .version_id = 2,
.minimum_version_id = 2, .minimum_version_id = 2,
.fields = (VMStateField[]) { .fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state), VMSTATE_INT32(extension, StellarisGamepad),
VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state, VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad,
num_buttons, num_buttons,
vmstate_stellaris_button, vmstate_stellaris_button,
gamepad_button), StellarisGamepadButton),
VMSTATE_END_OF_LIST() VMSTATE_END_OF_LIST()
} }
}; };
@ -77,11 +77,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
/* Returns an array of 5 output slots. */ /* Returns an array of 5 output slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{ {
gamepad_state *s; StellarisGamepad *s;
int i; int i;
s = g_new0(gamepad_state, 1); s = g_new0(StellarisGamepad, 1);
s->buttons = g_new0(gamepad_button, n); s->buttons = g_new0(StellarisGamepadButton, n);
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i]; s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i]; s->buttons[i].keycode = keycode[i];