Fix typo in observer.md (#904)
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An Observer is an entity that provides an information observed during the execution of the program under test to the fuzzer.
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An Observer is an entity that provides an information observed during the execution of the program under test to the fuzzer.
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The information contained in the Observer is not preserved across executions, but it may be serialized and passed on to other nodes if an `Input` is considered `intersting`, and added to the `Corpus`.
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The information contained in the Observer is not preserved across executions, but it may be serialized and passed on to other nodes if an `Input` is considered `interesting`, and added to the `Corpus`.
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As an example, the coverage map, filled during the execution to report the executed edges used by fuzzers such as AFL and `HonggFuzz` can be considered an observation. Another `Observer` can be the time spent executing a run, the program output, or more advanced observation, like maximum stack depth at runtime.
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As an example, the coverage map, filled during the execution to report the executed edges used by fuzzers such as AFL and `HonggFuzz` can be considered an observation. Another `Observer` can be the time spent executing a run, the program output, or more advanced observation, like maximum stack depth at runtime.
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This information is not preserved across runs, and it is an observation of a dynamic property of the program.
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This information is not preserved across runs, and it is an observation of a dynamic property of the program.
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