fix(tui): Make client bottom layouts visible again (#2368)
The length constraint on the bottom areas was set to 0 and thus those two blocks were invisible. We adjusted those to the correct values to show all lines & also removed the unnecessary extra chunk layout variable.
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@ -278,7 +278,7 @@ impl TuiUI {
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let left_top_layout = Layout::default()
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let left_top_layout = Layout::default()
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.direction(Direction::Vertical)
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.direction(Direction::Vertical)
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.constraints([Constraint::Length(6), Constraint::Length(0)].as_ref())
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.constraints([Constraint::Length(6), Constraint::Length(5)].as_ref())
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.split(left_layout[0]);
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.split(left_layout[0]);
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let left_bottom_layout = left_top_layout[1];
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let left_bottom_layout = left_top_layout[1];
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self.draw_process_timing_text(f, app, left_top_layout[0], false);
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self.draw_process_timing_text(f, app, left_top_layout[0], false);
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@ -286,7 +286,7 @@ impl TuiUI {
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let right_top_layout = Layout::default()
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let right_top_layout = Layout::default()
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.direction(Direction::Vertical)
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.direction(Direction::Vertical)
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.constraints([Constraint::Length(7), Constraint::Length(0)].as_ref())
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.constraints([Constraint::Length(7), Constraint::Length(5)].as_ref())
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.split(right_layout);
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.split(right_layout);
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let right_bottom_layout = right_top_layout[1];
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let right_bottom_layout = right_top_layout[1];
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self.draw_item_geometry_text(f, app, right_top_layout[0], false);
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self.draw_item_geometry_text(f, app, right_top_layout[0], false);
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@ -646,10 +646,6 @@ impl TuiUI {
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]
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]
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};
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};
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let chunks = Layout::default()
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.constraints([Constraint::Percentage(100)].as_ref())
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.split(area);
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let table = Table::default()
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let table = Table::default()
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.rows(items)
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.rows(items)
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.block(
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.block(
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@ -663,7 +659,7 @@ impl TuiUI {
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.borders(Borders::ALL),
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.borders(Borders::ALL),
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)
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)
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.widths([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)]);
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.widths([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)]);
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f.render_widget(table, chunks[0]);
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f.render_widget(table, area);
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}
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}
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fn draw_client_generic_text(
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fn draw_client_generic_text(
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@ -702,10 +698,6 @@ impl TuiUI {
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]
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]
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};
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};
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let chunks = Layout::default()
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.constraints([Constraint::Percentage(100)].as_ref())
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.split(area);
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let table = Table::default()
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let table = Table::default()
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.rows(items)
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.rows(items)
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.block(
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.block(
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@ -719,7 +711,7 @@ impl TuiUI {
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.borders(Borders::ALL),
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.borders(Borders::ALL),
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)
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)
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.widths([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)]);
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.widths([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)]);
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f.render_widget(table, chunks[0]);
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f.render_widget(table, area);
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}
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}
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#[cfg(feature = "introspection")]
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#[cfg(feature = "introspection")]
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