//============================================================================= // Copyright (C) 2011-2017 The pmp-library developers // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. //============================================================================= #pragma once //============================================================================= #include #include #include //============================================================================= namespace pmp { //============================================================================= //! \addtogroup gl gl //! @{ //! A window provided by GLFW class Window { public: //------------------------------------------------------ public methods //! constructor Window(const char* title, int width, int height, bool showgui = true); //! destructor virtual ~Window(); //! main window loop int run(); private: //----------------------------- static wrapper functions for callbacks static void glfwError(int error, const char* description); static void glfwKeyboard(GLFWwindow* window, int key, int scancode, int action, int mods); static void glfwCharacter(GLFWwindow* window, unsigned int c); static void glfwMouse(GLFWwindow* window, int button, int action, int mods); static void glfwMotion(GLFWwindow* window, double xpos, double ypos); static void glfwScroll(GLFWwindow* window, double xoffset, double yoffset); static void glfwResize(GLFWwindow* window, int width, int height); static Window* m_instance; //twaltema: make render_frame() protected in order to use it in child class //for rendering on demand protected: static void render_frame(); protected: //----------------------------------- callbacks as member functions //! this function is called when the scene has to be rendered. it //! clears the buffers, calls the draw() method, and performs buffer swap virtual void display(void) = 0; //! this function handles keyboard events virtual void keyboard(int /*key*/, int /*code*/, int /*action*/, int /*mods*/) { } //! this function handles unicode character events virtual void character(unsigned int) {} //! this function handles mouse button events virtual void mouse(int /*button*/, int /*action*/, int /*mods*/) {} //! this function handles mouse motion (passive/active position) virtual void motion(double /*xpos*/, double /*ypos*/) {} //! this function handles mouse scroll events virtual void scroll(double /*xoffset*/, double /*yoffset*/) {} //! this function is called if the window is resized virtual void resize(int /*width*/, int /*height*/) {} //! this function renders the ImGUI elements and handles their events virtual void processImGUI() {} //! this function is called just before rendering virtual void doProcessing() {} //! get position of mouse cursor void cursorPos(double& x, double& y) const; protected: //! setup ImGUI user interface void initImGUI(); bool showImGUI() const { return m_showImGUI; } void showImGUI(bool b) { m_showImGUI = b; } protected: //! GLFW window pointer GLFWwindow* m_window; //! current viewport dimension int m_width, m_height; //! highDPI scaling int m_scaling; bool m_showImGUI; ///stop watch to measure fps Stop_watch fps_watch_; double n_frames_,elapsed_time_, fps_; }; //============================================================================= //! @} //============================================================================= } // namespace pmp //=============================================================================