llvm-for-llvmta/include/llvm/Support/Program.h

231 lines
11 KiB
C++

//===- llvm/Support/Program.h ------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file declares the llvm::sys::Program class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_PROGRAM_H
#define LLVM_SUPPORT_PROGRAM_H
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/ErrorOr.h"
#include <chrono>
#include <system_error>
namespace llvm {
namespace sys {
/// This is the OS-specific separator for PATH like environment variables:
// a colon on Unix or a semicolon on Windows.
#if defined(LLVM_ON_UNIX)
const char EnvPathSeparator = ':';
#elif defined (_WIN32)
const char EnvPathSeparator = ';';
#endif
#if defined(_WIN32)
typedef unsigned long procid_t; // Must match the type of DWORD on Windows.
typedef void *process_t; // Must match the type of HANDLE on Windows.
#else
typedef ::pid_t procid_t;
typedef procid_t process_t;
#endif
/// This struct encapsulates information about a process.
struct ProcessInfo {
enum : procid_t { InvalidPid = 0 };
procid_t Pid; /// The process identifier.
process_t Process; /// Platform-dependent process object.
/// The return code, set after execution.
int ReturnCode;
ProcessInfo();
};
/// This struct encapsulates information about a process execution.
struct ProcessStatistics {
std::chrono::microseconds TotalTime;
std::chrono::microseconds UserTime;
uint64_t PeakMemory = 0; ///< Maximum resident set size in KiB.
};
/// Find the first executable file \p Name in \p Paths.
///
/// This does not perform hashing as a shell would but instead stats each PATH
/// entry individually so should generally be avoided. Core LLVM library
/// functions and options should instead require fully specified paths.
///
/// \param Name name of the executable to find. If it contains any system
/// slashes, it will be returned as is.
/// \param Paths optional list of paths to search for \p Name. If empty it
/// will use the system PATH environment instead.
///
/// \returns The fully qualified path to the first \p Name in \p Paths if it
/// exists. \p Name if \p Name has slashes in it. Otherwise an error.
ErrorOr<std::string>
findProgramByName(StringRef Name, ArrayRef<StringRef> Paths = {});
// These functions change the specified standard stream (stdin or stdout) to
// binary mode. They return errc::success if the specified stream
// was changed. Otherwise a platform dependent error is returned.
std::error_code ChangeStdinToBinary();
std::error_code ChangeStdoutToBinary();
/// This function executes the program using the arguments provided. The
/// invoked program will inherit the stdin, stdout, and stderr file
/// descriptors, the environment and other configuration settings of the
/// invoking program.
/// This function waits for the program to finish, so should be avoided in
/// library functions that aren't expected to block. Consider using
/// ExecuteNoWait() instead.
/// \returns an integer result code indicating the status of the program.
/// A zero or positive value indicates the result code of the program.
/// -1 indicates failure to execute
/// -2 indicates a crash during execution or timeout
int ExecuteAndWait(
StringRef Program, ///< Path of the program to be executed. It is
///< presumed this is the result of the findProgramByName method.
ArrayRef<StringRef> Args, ///< An array of strings that are passed to the
///< program. The first element should be the name of the program.
///< The array should **not** be terminated by an empty StringRef.
Optional<ArrayRef<StringRef>> Env = None, ///< An optional vector of
///< strings to use for the program's environment. If not provided, the
///< current program's environment will be used. If specified, the
///< vector should **not** be terminated by an empty StringRef.
ArrayRef<Optional<StringRef>> Redirects = {}, ///<
///< An array of optional paths. Should have a size of zero or three.
///< If the array is empty, no redirections are performed.
///< Otherwise, the inferior process's stdin(0), stdout(1), and stderr(2)
///< will be redirected to the corresponding paths, if the optional path
///< is present (not \c llvm::None).
///< When an empty path is passed in, the corresponding file descriptor
///< will be disconnected (ie, /dev/null'd) in a portable way.
unsigned SecondsToWait = 0, ///< If non-zero, this specifies the amount
///< of time to wait for the child process to exit. If the time
///< expires, the child is killed and this call returns. If zero,
///< this function will wait until the child finishes or forever if
///< it doesn't.
unsigned MemoryLimit = 0, ///< If non-zero, this specifies max. amount
///< of memory can be allocated by process. If memory usage will be
///< higher limit, the child is killed and this call returns. If zero
///< - no memory limit.
std::string *ErrMsg = nullptr, ///< If non-zero, provides a pointer to a
///< string instance in which error messages will be returned. If the
///< string is non-empty upon return an error occurred while invoking the
///< program.
bool *ExecutionFailed = nullptr,
Optional<ProcessStatistics> *ProcStat = nullptr, ///< If non-zero,
/// provides a pointer to a structure in which process execution
/// statistics will be stored.
BitVector *AffinityMask = nullptr ///< CPUs or processors the new
/// program shall run on.
);
/// Similar to ExecuteAndWait, but returns immediately.
/// @returns The \see ProcessInfo of the newly launched process.
/// \note On Microsoft Windows systems, users will need to either call
/// \see Wait until the process finished execution or win32 CloseHandle() API
/// on ProcessInfo.ProcessHandle to avoid memory leaks.
ProcessInfo ExecuteNoWait(StringRef Program, ArrayRef<StringRef> Args,
Optional<ArrayRef<StringRef>> Env,
ArrayRef<Optional<StringRef>> Redirects = {},
unsigned MemoryLimit = 0,
std::string *ErrMsg = nullptr,
bool *ExecutionFailed = nullptr,
BitVector *AffinityMask = nullptr);
/// Return true if the given arguments fit within system-specific
/// argument length limits.
bool commandLineFitsWithinSystemLimits(StringRef Program,
ArrayRef<StringRef> Args);
/// Return true if the given arguments fit within system-specific
/// argument length limits.
bool commandLineFitsWithinSystemLimits(StringRef Program,
ArrayRef<const char *> Args);
/// File encoding options when writing contents that a non-UTF8 tool will
/// read (on Windows systems). For UNIX, we always use UTF-8.
enum WindowsEncodingMethod {
/// UTF-8 is the LLVM native encoding, being the same as "do not perform
/// encoding conversion".
WEM_UTF8,
WEM_CurrentCodePage,
WEM_UTF16
};
/// Saves the UTF8-encoded \p contents string into the file \p FileName
/// using a specific encoding.
///
/// This write file function adds the possibility to choose which encoding
/// to use when writing a text file. On Windows, this is important when
/// writing files with internationalization support with an encoding that is
/// different from the one used in LLVM (UTF-8). We use this when writing
/// response files, since GCC tools on MinGW only understand legacy code
/// pages, and VisualStudio tools only understand UTF-16.
/// For UNIX, using different encodings is silently ignored, since all tools
/// work well with UTF-8.
/// This function assumes that you only use UTF-8 *text* data and will convert
/// it to your desired encoding before writing to the file.
///
/// FIXME: We use EM_CurrentCodePage to write response files for GNU tools in
/// a MinGW/MinGW-w64 environment, which has serious flaws but currently is
/// our best shot to make gcc/ld understand international characters. This
/// should be changed as soon as binutils fix this to support UTF16 on mingw.
///
/// \returns non-zero error_code if failed
std::error_code
writeFileWithEncoding(StringRef FileName, StringRef Contents,
WindowsEncodingMethod Encoding = WEM_UTF8);
/// This function waits for the process specified by \p PI to finish.
/// \returns A \see ProcessInfo struct with Pid set to:
/// \li The process id of the child process if the child process has changed
/// state.
/// \li 0 if the child process has not changed state.
/// \note Users of this function should always check the ReturnCode member of
/// the \see ProcessInfo returned from this function.
ProcessInfo Wait(
const ProcessInfo &PI, ///< The child process that should be waited on.
unsigned SecondsToWait, ///< If non-zero, this specifies the amount of
///< time to wait for the child process to exit. If the time expires, the
///< child is killed and this function returns. If zero, this function
///< will perform a non-blocking wait on the child process.
bool WaitUntilTerminates, ///< If true, ignores \p SecondsToWait and waits
///< until child has terminated.
std::string *ErrMsg = nullptr, ///< If non-zero, provides a pointer to a
///< string instance in which error messages will be returned. If the
///< string is non-empty upon return an error occurred while invoking the
///< program.
Optional<ProcessStatistics> *ProcStat = nullptr ///< If non-zero, provides
/// a pointer to a structure in which process execution statistics will be
/// stored.
);
/// Print a command argument, and optionally quote it.
void printArg(llvm::raw_ostream &OS, StringRef Arg, bool Quote);
#if defined(_WIN32)
/// Given a list of command line arguments, quote and escape them as necessary
/// to build a single flat command line appropriate for calling CreateProcess
/// on
/// Windows.
ErrorOr<std::wstring> flattenWindowsCommandLine(ArrayRef<StringRef> Args);
#endif
}
}
#endif