; RUN: opt -S -inline -inline-threshold=275 < %s | FileCheck %s ; RUN: opt -S -passes='cgscc(inline)' -inline-threshold=275 < %s | FileCheck %s ; PR13095 ; The performance of the c-ray benchmark largely depends on the inlining of a ; specific call to @ray_sphere. This test case is designed to verify that it's ; inlined at -O3. target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128" target triple = "x86_64-apple-macosx10.8.0" %struct.sphere = type { %struct.vec3, double, %struct.material, %struct.sphere* } %struct.vec3 = type { double, double, double } %struct.material = type { %struct.vec3, double, double } %struct.ray = type { %struct.vec3, %struct.vec3 } %struct.spoint = type { %struct.vec3, %struct.vec3, %struct.vec3, double } define i32 @caller(%struct.sphere* %i) ssp { %shadow_ray = alloca %struct.ray, align 8 call void @fix(%struct.ray* %shadow_ray) %call = call i32 @ray_sphere(%struct.sphere* %i, %struct.ray* byval(%struct.ray) align 8 %shadow_ray, %struct.spoint* null) ret i32 %call ; CHECK-LABEL: @caller( ; CHECK-NOT: call i32 @ray_sphere ; CHECK: ret i32 } declare void @fix(%struct.ray*) define i32 @ray_sphere(%struct.sphere* nocapture %sph, %struct.ray* nocapture byval(%struct.ray) align 8 %ray, %struct.spoint* %sp) nounwind uwtable ssp { %1 = getelementptr inbounds %struct.ray, %struct.ray* %ray, i64 0, i32 1, i32 0 %2 = load double, double* %1, align 8 %3 = fmul double %2, %2 %4 = getelementptr inbounds %struct.ray, %struct.ray* %ray, i64 0, i32 1, i32 1 %5 = load double, double* %4, align 8 %6 = fmul double %5, %5 %7 = fadd double %3, %6 %8 = getelementptr inbounds %struct.ray, %struct.ray* %ray, i64 0, i32 1, i32 2 %9 = load double, double* %8, align 8 %10 = fmul double %9, %9 %11 = fadd double %7, %10 %12 = fmul double %2, 2.000000e+00 %13 = getelementptr inbounds %struct.ray, %struct.ray* %ray, i64 0, i32 0, i32 0 %14 = load double, double* %13, align 8 %15 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 0, i32 0 %16 = load double, double* %15, align 8 %17 = fsub double %14, %16 %18 = fmul double %12, %17 %19 = fmul double %5, 2.000000e+00 %20 = getelementptr inbounds %struct.ray, %struct.ray* %ray, i64 0, i32 0, i32 1 %21 = load double, double* %20, align 8 %22 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 0, i32 1 %23 = load double, double* %22, align 8 %24 = fsub double %21, %23 %25 = fmul double %19, %24 %26 = fadd double %18, %25 %27 = fmul double %9, 2.000000e+00 %28 = getelementptr inbounds %struct.ray, %struct.ray* %ray, i64 0, i32 0, i32 2 %29 = load double, double* %28, align 8 %30 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 0, i32 2 %31 = load double, double* %30, align 8 %32 = fsub double %29, %31 %33 = fmul double %27, %32 %34 = fadd double %26, %33 %35 = fmul double %16, %16 %36 = fmul double %23, %23 %37 = fadd double %35, %36 %38 = fmul double %31, %31 %39 = fadd double %37, %38 %40 = fmul double %14, %14 %41 = fadd double %40, %39 %42 = fmul double %21, %21 %43 = fadd double %42, %41 %44 = fmul double %29, %29 %45 = fadd double %44, %43 %46 = fsub double -0.000000e+00, %16 %47 = fmul double %14, %46 %48 = fmul double %21, %23 %49 = fsub double %47, %48 %50 = fmul double %29, %31 %51 = fsub double %49, %50 %52 = fmul double %51, 2.000000e+00 %53 = fadd double %52, %45 %54 = getelementptr inbounds %struct.sphere, %struct.sphere* %sph, i64 0, i32 1 %55 = load double, double* %54, align 8 %56 = fmul double %55, %55 %57 = fsub double %53, %56 %58 = fmul double %34, %34 %59 = fmul double %11, 4.000000e+00 %60 = fmul double %59, %57 %61 = fsub double %58, %60 %62 = fcmp olt double %61, 0.000000e+00 br i1 %62, label %130, label %63 ;