// RUN: llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=+wavefrontsize32,-wavefrontsize64 -show-encoding %s | FileCheck --check-prefix=GFX10 %s // RUN: llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=-wavefrontsize32,+wavefrontsize64 -show-encoding %s | FileCheck --check-prefix=GFX10 %s //===----------------------------------------------------------------------===// // ENC_SOP1. //===----------------------------------------------------------------------===// s_mov_b32 s0, s1 // GFX10: encoding: [0x01,0x03,0x80,0xbe] s_mov_b32 s105, s104 // GFX10: encoding: [0x68,0x03,0xe9,0xbe] s_mov_b32 s0, s104 // GFX10: encoding: [0x68,0x03,0x80,0xbe] s_mov_b32 s105, s1 // GFX10: encoding: [0x01,0x03,0xe9,0xbe] s_mov_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x03,0xfe,0xbe] s_mov_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x03,0xff,0xbe] s_mov_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x03,0xea,0xbe] s_mov_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x03,0xeb,0xbe] s_mov_b32 m0, s1 // GFX10: encoding: [0x01,0x03,0xfc,0xbe] s_mov_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x03,0x80,0xbe] s_mov_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x03,0x80,0xbe] s_mov_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x03,0x80,0xbe] s_mov_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x03,0x80,0xbe] s_mov_b32 s0, m0 // GFX10: encoding: [0x7c,0x03,0x80,0xbe] s_mov_b32 s0, 0 // GFX10: encoding: [0x80,0x03,0x80,0xbe] s_mov_b32 s0, -1 // GFX10: encoding: [0xc1,0x03,0x80,0xbe] s_mov_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x03,0x80,0xbe] s_mov_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x03,0x80,0xbe] s_mov_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x03,0x80,0xbe,0x73,0x72,0x71,0x3f] s_mov_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x03,0x80,0xbe,0x56,0x34,0x12,0xaf] s_mov_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x04,0x80,0xbe] s_mov_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x04,0xe8,0xbe] s_mov_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x04,0x80,0xbe] s_mov_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x04,0xe8,0xbe] s_mov_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x04,0xfe,0xbe] s_mov_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x04,0xea,0xbe] s_mov_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x04,0x80,0xbe] s_mov_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x04,0x80,0xbe] s_mov_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x04,0x80,0xbe] s_mov_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x04,0x80,0xbe] s_mov_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x04,0x80,0xbe] s_mov_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x04,0x80,0xbe] s_mov_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x04,0x80,0xbe,0x73,0x72,0x71,0x3f] s_mov_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x04,0x80,0xbe,0x56,0x34,0x12,0xaf] s_cmov_b32 s0, s1 // GFX10: encoding: [0x01,0x05,0x80,0xbe] s_cmov_b32 s105, s104 // GFX10: encoding: [0x68,0x05,0xe9,0xbe] s_cmov_b32 s0, s104 // GFX10: encoding: [0x68,0x05,0x80,0xbe] s_cmov_b32 s105, s1 // GFX10: encoding: [0x01,0x05,0xe9,0xbe] s_cmov_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x05,0xfe,0xbe] s_cmov_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x05,0xff,0xbe] s_cmov_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x05,0xea,0xbe] s_cmov_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x05,0xeb,0xbe] s_cmov_b32 m0, s1 // GFX10: encoding: [0x01,0x05,0xfc,0xbe] s_cmov_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x05,0x80,0xbe] s_cmov_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x05,0x80,0xbe] s_cmov_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x05,0x80,0xbe] s_cmov_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x05,0x80,0xbe] s_cmov_b32 s0, m0 // GFX10: encoding: [0x7c,0x05,0x80,0xbe] s_cmov_b32 s0, 0 // GFX10: encoding: [0x80,0x05,0x80,0xbe] s_cmov_b32 s0, -1 // GFX10: encoding: [0xc1,0x05,0x80,0xbe] s_cmov_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x05,0x80,0xbe] s_cmov_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x05,0x80,0xbe] s_cmov_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x05,0x80,0xbe,0x73,0x72,0x71,0x3f] s_cmov_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x05,0x80,0xbe,0x56,0x34,0x12,0xaf] s_cmov_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x06,0x80,0xbe] s_cmov_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x06,0xe8,0xbe] s_cmov_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x06,0x80,0xbe] s_cmov_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x06,0xe8,0xbe] s_cmov_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x06,0xfe,0xbe] s_cmov_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x06,0xea,0xbe] s_cmov_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x06,0x80,0xbe] s_cmov_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x06,0x80,0xbe] s_cmov_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x06,0x80,0xbe] s_cmov_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x06,0x80,0xbe] s_cmov_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x06,0x80,0xbe] s_cmov_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x06,0x80,0xbe] s_cmov_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x06,0x80,0xbe,0x73,0x72,0x71,0x3f] s_cmov_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x06,0x80,0xbe,0x56,0x34,0x12,0xaf] s_not_b32 s0, s1 // GFX10: encoding: [0x01,0x07,0x80,0xbe] s_not_b32 s105, s104 // GFX10: encoding: [0x68,0x07,0xe9,0xbe] s_not_b32 s0, s104 // GFX10: encoding: [0x68,0x07,0x80,0xbe] s_not_b32 s105, s1 // GFX10: encoding: [0x01,0x07,0xe9,0xbe] s_not_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x07,0xfe,0xbe] s_not_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x07,0xff,0xbe] s_not_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x07,0xea,0xbe] s_not_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x07,0xeb,0xbe] s_not_b32 m0, s1 // GFX10: encoding: [0x01,0x07,0xfc,0xbe] s_not_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x07,0x80,0xbe] s_not_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x07,0x80,0xbe] s_not_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x07,0x80,0xbe] s_not_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x07,0x80,0xbe] s_not_b32 s0, m0 // GFX10: encoding: [0x7c,0x07,0x80,0xbe] s_not_b32 s0, 0 // GFX10: encoding: [0x80,0x07,0x80,0xbe] s_not_b32 s0, -1 // GFX10: encoding: [0xc1,0x07,0x80,0xbe] s_not_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x07,0x80,0xbe] s_not_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x07,0x80,0xbe] s_not_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x07,0x80,0xbe,0x73,0x72,0x71,0x3f] s_not_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x07,0x80,0xbe,0x56,0x34,0x12,0xaf] s_not_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x08,0x80,0xbe] s_not_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x08,0xe8,0xbe] s_not_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x08,0x80,0xbe] s_not_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x08,0xe8,0xbe] s_not_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x08,0xfe,0xbe] s_not_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x08,0xea,0xbe] s_not_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x08,0x80,0xbe] s_not_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x08,0x80,0xbe] s_not_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x08,0x80,0xbe] s_not_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x08,0x80,0xbe] s_not_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x08,0x80,0xbe] s_not_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x08,0x80,0xbe] s_not_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x08,0x80,0xbe,0x73,0x72,0x71,0x3f] s_not_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x08,0x80,0xbe,0x56,0x34,0x12,0xaf] s_wqm_b32 s0, s1 // GFX10: encoding: [0x01,0x09,0x80,0xbe] s_wqm_b32 s105, s104 // GFX10: encoding: [0x68,0x09,0xe9,0xbe] s_wqm_b32 s0, s104 // GFX10: encoding: [0x68,0x09,0x80,0xbe] s_wqm_b32 s105, s1 // GFX10: encoding: [0x01,0x09,0xe9,0xbe] s_wqm_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x09,0xfe,0xbe] s_wqm_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x09,0xff,0xbe] s_wqm_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x09,0xea,0xbe] s_wqm_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x09,0xeb,0xbe] s_wqm_b32 m0, s1 // GFX10: encoding: [0x01,0x09,0xfc,0xbe] s_wqm_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x09,0x80,0xbe] s_wqm_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x09,0x80,0xbe] s_wqm_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x09,0x80,0xbe] s_wqm_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x09,0x80,0xbe] s_wqm_b32 s0, m0 // GFX10: encoding: [0x7c,0x09,0x80,0xbe] s_wqm_b32 s0, 0 // GFX10: encoding: [0x80,0x09,0x80,0xbe] s_wqm_b32 s0, -1 // GFX10: encoding: [0xc1,0x09,0x80,0xbe] s_wqm_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x09,0x80,0xbe] s_wqm_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x09,0x80,0xbe] s_wqm_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x09,0x80,0xbe,0x73,0x72,0x71,0x3f] s_wqm_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x09,0x80,0xbe,0x56,0x34,0x12,0xaf] s_wqm_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x0a,0x80,0xbe] s_wqm_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x0a,0xe8,0xbe] s_wqm_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x0a,0x80,0xbe] s_wqm_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x0a,0xe8,0xbe] s_wqm_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x0a,0xfe,0xbe] s_wqm_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x0a,0xea,0xbe] s_wqm_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x0a,0x80,0xbe] s_wqm_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x0a,0x80,0xbe] s_wqm_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x0a,0x80,0xbe] s_wqm_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x0a,0x80,0xbe] s_wqm_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x0a,0x80,0xbe] s_wqm_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x0a,0x80,0xbe] s_wqm_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x0a,0x80,0xbe,0x73,0x72,0x71,0x3f] s_wqm_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x0a,0x80,0xbe,0x56,0x34,0x12,0xaf] s_brev_b32 s0, s1 // GFX10: encoding: [0x01,0x0b,0x80,0xbe] s_brev_b32 s105, s104 // GFX10: encoding: [0x68,0x0b,0xe9,0xbe] s_brev_b32 s0, s104 // GFX10: encoding: [0x68,0x0b,0x80,0xbe] s_brev_b32 s105, s1 // GFX10: encoding: [0x01,0x0b,0xe9,0xbe] s_brev_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x0b,0xfe,0xbe] s_brev_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x0b,0xff,0xbe] s_brev_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x0b,0xea,0xbe] s_brev_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x0b,0xeb,0xbe] s_brev_b32 m0, s1 // GFX10: encoding: [0x01,0x0b,0xfc,0xbe] s_brev_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x0b,0x80,0xbe] s_brev_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x0b,0x80,0xbe] s_brev_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x0b,0x80,0xbe] s_brev_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x0b,0x80,0xbe] s_brev_b32 s0, m0 // GFX10: encoding: [0x7c,0x0b,0x80,0xbe] s_brev_b32 s0, 0 // GFX10: encoding: [0x80,0x0b,0x80,0xbe] s_brev_b32 s0, -1 // GFX10: encoding: [0xc1,0x0b,0x80,0xbe] s_brev_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x0b,0x80,0xbe] s_brev_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x0b,0x80,0xbe] s_brev_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x0b,0x80,0xbe,0x73,0x72,0x71,0x3f] s_brev_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x0b,0x80,0xbe,0x56,0x34,0x12,0xaf] s_brev_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x0c,0x80,0xbe] s_brev_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x0c,0xe8,0xbe] s_brev_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x0c,0x80,0xbe] s_brev_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x0c,0xe8,0xbe] s_brev_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x0c,0xfe,0xbe] s_brev_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x0c,0xea,0xbe] s_brev_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x0c,0x80,0xbe] s_brev_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x0c,0x80,0xbe] s_brev_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x0c,0x80,0xbe] s_brev_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x0c,0x80,0xbe] s_brev_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x0c,0x80,0xbe] s_brev_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x0c,0x80,0xbe] s_brev_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x0c,0x80,0xbe,0x73,0x72,0x71,0x3f] s_brev_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x0c,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bcnt0_i32_b32 s0, s1 // GFX10: encoding: [0x01,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s105, s104 // GFX10: encoding: [0x68,0x0d,0xe9,0xbe] s_bcnt0_i32_b32 s0, s104 // GFX10: encoding: [0x68,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s105, s1 // GFX10: encoding: [0x01,0x0d,0xe9,0xbe] s_bcnt0_i32_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x0d,0xfe,0xbe] s_bcnt0_i32_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x0d,0xff,0xbe] s_bcnt0_i32_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x0d,0xea,0xbe] s_bcnt0_i32_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x0d,0xeb,0xbe] s_bcnt0_i32_b32 m0, s1 // GFX10: encoding: [0x01,0x0d,0xfc,0xbe] s_bcnt0_i32_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, m0 // GFX10: encoding: [0x7c,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, 0 // GFX10: encoding: [0x80,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, -1 // GFX10: encoding: [0xc1,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x0d,0x80,0xbe] s_bcnt0_i32_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x0d,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bcnt0_i32_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x0d,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bcnt0_i32_b64 s0, s[2:3] // GFX10: encoding: [0x02,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s105, s[102:103] // GFX10: encoding: [0x66,0x0e,0xe9,0xbe] s_bcnt0_i32_b64 s0, s[102:103] // GFX10: encoding: [0x66,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s105, s[2:3] // GFX10: encoding: [0x02,0x0e,0xe9,0xbe] s_bcnt0_i32_b64 exec_lo, s[2:3] // GFX10: encoding: [0x02,0x0e,0xfe,0xbe] s_bcnt0_i32_b64 exec_hi, s[2:3] // GFX10: encoding: [0x02,0x0e,0xff,0xbe] s_bcnt0_i32_b64 vcc_lo, s[2:3] // GFX10: encoding: [0x02,0x0e,0xea,0xbe] s_bcnt0_i32_b64 vcc_hi, s[2:3] // GFX10: encoding: [0x02,0x0e,0xeb,0xbe] s_bcnt0_i32_b64 m0, s[2:3] // GFX10: encoding: [0x02,0x0e,0xfc,0xbe] s_bcnt0_i32_b64 s0, exec // GFX10: encoding: [0x7e,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s0, vcc // GFX10: encoding: [0x6a,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s0, 0 // GFX10: encoding: [0x80,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s0, -1 // GFX10: encoding: [0xc1,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s0, 0.5 // GFX10: encoding: [0xf0,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s0, -4.0 // GFX10: encoding: [0xf7,0x0e,0x80,0xbe] s_bcnt0_i32_b64 s0, 0x3f717273 // GFX10: encoding: [0xff,0x0e,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bcnt0_i32_b64 s0, 0xaf123456 // GFX10: encoding: [0xff,0x0e,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bcnt1_i32_b32 s0, s1 // GFX10: encoding: [0x01,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s105, s104 // GFX10: encoding: [0x68,0x0f,0xe9,0xbe] s_bcnt1_i32_b32 s0, s104 // GFX10: encoding: [0x68,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s105, s1 // GFX10: encoding: [0x01,0x0f,0xe9,0xbe] s_bcnt1_i32_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x0f,0xfe,0xbe] s_bcnt1_i32_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x0f,0xff,0xbe] s_bcnt1_i32_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x0f,0xea,0xbe] s_bcnt1_i32_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x0f,0xeb,0xbe] s_bcnt1_i32_b32 m0, s1 // GFX10: encoding: [0x01,0x0f,0xfc,0xbe] s_bcnt1_i32_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, m0 // GFX10: encoding: [0x7c,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, 0 // GFX10: encoding: [0x80,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, -1 // GFX10: encoding: [0xc1,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x0f,0x80,0xbe] s_bcnt1_i32_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x0f,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bcnt1_i32_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x0f,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bcnt1_i32_b64 s0, s[2:3] // GFX10: encoding: [0x02,0x10,0x80,0xbe] s_bcnt1_i32_b64 s105, s[102:103] // GFX10: encoding: [0x66,0x10,0xe9,0xbe] s_bcnt1_i32_b64 s0, s[102:103] // GFX10: encoding: [0x66,0x10,0x80,0xbe] s_bcnt1_i32_b64 s105, s[2:3] // GFX10: encoding: [0x02,0x10,0xe9,0xbe] s_bcnt1_i32_b64 exec_lo, s[2:3] // GFX10: encoding: [0x02,0x10,0xfe,0xbe] s_bcnt1_i32_b64 exec_hi, s[2:3] // GFX10: encoding: [0x02,0x10,0xff,0xbe] s_bcnt1_i32_b64 vcc_lo, s[2:3] // GFX10: encoding: [0x02,0x10,0xea,0xbe] s_bcnt1_i32_b64 vcc_hi, s[2:3] // GFX10: encoding: [0x02,0x10,0xeb,0xbe] s_bcnt1_i32_b64 m0, s[2:3] // GFX10: encoding: [0x02,0x10,0xfc,0xbe] s_bcnt1_i32_b64 s0, exec // GFX10: encoding: [0x7e,0x10,0x80,0xbe] s_bcnt1_i32_b64 s0, vcc // GFX10: encoding: [0x6a,0x10,0x80,0xbe] s_bcnt1_i32_b64 s0, 0 // GFX10: encoding: [0x80,0x10,0x80,0xbe] s_bcnt1_i32_b64 s0, -1 // GFX10: encoding: [0xc1,0x10,0x80,0xbe] s_bcnt1_i32_b64 s0, 0.5 // GFX10: encoding: [0xf0,0x10,0x80,0xbe] s_bcnt1_i32_b64 s0, -4.0 // GFX10: encoding: [0xf7,0x10,0x80,0xbe] s_bcnt1_i32_b64 s0, 0x3f717273 // GFX10: encoding: [0xff,0x10,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bcnt1_i32_b64 s0, 0xaf123456 // GFX10: encoding: [0xff,0x10,0x80,0xbe,0x56,0x34,0x12,0xaf] s_ff0_i32_b32 s0, s1 // GFX10: encoding: [0x01,0x11,0x80,0xbe] s_ff0_i32_b32 s105, s104 // GFX10: encoding: [0x68,0x11,0xe9,0xbe] s_ff0_i32_b32 s0, s104 // GFX10: encoding: [0x68,0x11,0x80,0xbe] s_ff0_i32_b32 s105, s1 // GFX10: encoding: [0x01,0x11,0xe9,0xbe] s_ff0_i32_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x11,0xfe,0xbe] s_ff0_i32_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x11,0xff,0xbe] s_ff0_i32_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x11,0xea,0xbe] s_ff0_i32_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x11,0xeb,0xbe] s_ff0_i32_b32 m0, s1 // GFX10: encoding: [0x01,0x11,0xfc,0xbe] s_ff0_i32_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x11,0x80,0xbe] s_ff0_i32_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x11,0x80,0xbe] s_ff0_i32_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x11,0x80,0xbe] s_ff0_i32_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x11,0x80,0xbe] s_ff0_i32_b32 s0, m0 // GFX10: encoding: [0x7c,0x11,0x80,0xbe] s_ff0_i32_b32 s0, 0 // GFX10: encoding: [0x80,0x11,0x80,0xbe] s_ff0_i32_b32 s0, -1 // GFX10: encoding: [0xc1,0x11,0x80,0xbe] s_ff0_i32_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x11,0x80,0xbe] s_ff0_i32_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x11,0x80,0xbe] s_ff0_i32_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x11,0x80,0xbe,0x73,0x72,0x71,0x3f] s_ff0_i32_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x11,0x80,0xbe,0x56,0x34,0x12,0xaf] s_ff0_i32_b64 s0, s[2:3] // GFX10: encoding: [0x02,0x12,0x80,0xbe] s_ff0_i32_b64 s105, s[102:103] // GFX10: encoding: [0x66,0x12,0xe9,0xbe] s_ff0_i32_b64 s0, s[102:103] // GFX10: encoding: [0x66,0x12,0x80,0xbe] s_ff0_i32_b64 s105, s[2:3] // GFX10: encoding: [0x02,0x12,0xe9,0xbe] s_ff0_i32_b64 exec_lo, s[2:3] // GFX10: encoding: [0x02,0x12,0xfe,0xbe] s_ff0_i32_b64 exec_hi, s[2:3] // GFX10: encoding: [0x02,0x12,0xff,0xbe] s_ff0_i32_b64 vcc_lo, s[2:3] // GFX10: encoding: [0x02,0x12,0xea,0xbe] s_ff0_i32_b64 vcc_hi, s[2:3] // GFX10: encoding: [0x02,0x12,0xeb,0xbe] s_ff0_i32_b64 m0, s[2:3] // GFX10: encoding: [0x02,0x12,0xfc,0xbe] s_ff0_i32_b64 s0, exec // GFX10: encoding: [0x7e,0x12,0x80,0xbe] s_ff0_i32_b64 s0, vcc // GFX10: encoding: [0x6a,0x12,0x80,0xbe] s_ff0_i32_b64 s0, 0 // GFX10: encoding: [0x80,0x12,0x80,0xbe] s_ff0_i32_b64 s0, -1 // GFX10: encoding: [0xc1,0x12,0x80,0xbe] s_ff0_i32_b64 s0, 0.5 // GFX10: encoding: [0xf0,0x12,0x80,0xbe] s_ff0_i32_b64 s0, -4.0 // GFX10: encoding: [0xf7,0x12,0x80,0xbe] s_ff0_i32_b64 s0, 0x3f717273 // GFX10: encoding: [0xff,0x12,0x80,0xbe,0x73,0x72,0x71,0x3f] s_ff0_i32_b64 s0, 0xaf123456 // GFX10: encoding: [0xff,0x12,0x80,0xbe,0x56,0x34,0x12,0xaf] s_ff1_i32_b32 s0, s1 // GFX10: encoding: [0x01,0x13,0x80,0xbe] s_ff1_i32_b32 s105, s104 // GFX10: encoding: [0x68,0x13,0xe9,0xbe] s_ff1_i32_b32 s0, s104 // GFX10: encoding: [0x68,0x13,0x80,0xbe] s_ff1_i32_b32 s105, s1 // GFX10: encoding: [0x01,0x13,0xe9,0xbe] s_ff1_i32_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x13,0xfe,0xbe] s_ff1_i32_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x13,0xff,0xbe] s_ff1_i32_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x13,0xea,0xbe] s_ff1_i32_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x13,0xeb,0xbe] s_ff1_i32_b32 m0, s1 // GFX10: encoding: [0x01,0x13,0xfc,0xbe] s_ff1_i32_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x13,0x80,0xbe] s_ff1_i32_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x13,0x80,0xbe] s_ff1_i32_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x13,0x80,0xbe] s_ff1_i32_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x13,0x80,0xbe] s_ff1_i32_b32 s0, m0 // GFX10: encoding: [0x7c,0x13,0x80,0xbe] s_ff1_i32_b32 s0, 0 // GFX10: encoding: [0x80,0x13,0x80,0xbe] s_ff1_i32_b32 s0, -1 // GFX10: encoding: [0xc1,0x13,0x80,0xbe] s_ff1_i32_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x13,0x80,0xbe] s_ff1_i32_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x13,0x80,0xbe] s_ff1_i32_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x13,0x80,0xbe,0x73,0x72,0x71,0x3f] s_ff1_i32_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x13,0x80,0xbe,0x56,0x34,0x12,0xaf] s_ff1_i32_b64 s0, s[2:3] // GFX10: encoding: [0x02,0x14,0x80,0xbe] s_ff1_i32_b64 s105, s[102:103] // GFX10: encoding: [0x66,0x14,0xe9,0xbe] s_ff1_i32_b64 s0, s[102:103] // GFX10: encoding: [0x66,0x14,0x80,0xbe] s_ff1_i32_b64 s105, s[2:3] // GFX10: encoding: [0x02,0x14,0xe9,0xbe] s_ff1_i32_b64 exec_lo, s[2:3] // GFX10: encoding: [0x02,0x14,0xfe,0xbe] s_ff1_i32_b64 exec_hi, s[2:3] // GFX10: encoding: [0x02,0x14,0xff,0xbe] s_ff1_i32_b64 vcc_lo, s[2:3] // GFX10: encoding: [0x02,0x14,0xea,0xbe] s_ff1_i32_b64 vcc_hi, s[2:3] // GFX10: encoding: [0x02,0x14,0xeb,0xbe] s_ff1_i32_b64 m0, s[2:3] // GFX10: encoding: [0x02,0x14,0xfc,0xbe] s_ff1_i32_b64 s0, exec // GFX10: encoding: [0x7e,0x14,0x80,0xbe] s_ff1_i32_b64 s0, vcc // GFX10: encoding: [0x6a,0x14,0x80,0xbe] s_ff1_i32_b64 s0, 0 // GFX10: encoding: [0x80,0x14,0x80,0xbe] s_ff1_i32_b64 s0, -1 // GFX10: encoding: [0xc1,0x14,0x80,0xbe] s_ff1_i32_b64 s0, 0.5 // GFX10: encoding: [0xf0,0x14,0x80,0xbe] s_ff1_i32_b64 s0, -4.0 // GFX10: encoding: [0xf7,0x14,0x80,0xbe] s_ff1_i32_b64 s0, 0x3f717273 // GFX10: encoding: [0xff,0x14,0x80,0xbe,0x73,0x72,0x71,0x3f] s_ff1_i32_b64 s0, 0xaf123456 // GFX10: encoding: [0xff,0x14,0x80,0xbe,0x56,0x34,0x12,0xaf] s_flbit_i32_b32 s0, s1 // GFX10: encoding: [0x01,0x15,0x80,0xbe] s_flbit_i32_b32 s105, s104 // GFX10: encoding: [0x68,0x15,0xe9,0xbe] s_flbit_i32_b32 s0, s104 // GFX10: encoding: [0x68,0x15,0x80,0xbe] s_flbit_i32_b32 s105, s1 // GFX10: encoding: [0x01,0x15,0xe9,0xbe] s_flbit_i32_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x15,0xfe,0xbe] s_flbit_i32_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x15,0xff,0xbe] s_flbit_i32_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x15,0xea,0xbe] s_flbit_i32_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x15,0xeb,0xbe] s_flbit_i32_b32 m0, s1 // GFX10: encoding: [0x01,0x15,0xfc,0xbe] s_flbit_i32_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x15,0x80,0xbe] s_flbit_i32_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x15,0x80,0xbe] s_flbit_i32_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x15,0x80,0xbe] s_flbit_i32_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x15,0x80,0xbe] s_flbit_i32_b32 s0, m0 // GFX10: encoding: [0x7c,0x15,0x80,0xbe] s_flbit_i32_b32 s0, 0 // GFX10: encoding: [0x80,0x15,0x80,0xbe] s_flbit_i32_b32 s0, -1 // GFX10: encoding: [0xc1,0x15,0x80,0xbe] s_flbit_i32_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x15,0x80,0xbe] s_flbit_i32_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x15,0x80,0xbe] s_flbit_i32_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x15,0x80,0xbe,0x73,0x72,0x71,0x3f] s_flbit_i32_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x15,0x80,0xbe,0x56,0x34,0x12,0xaf] s_flbit_i32_b64 s0, s[2:3] // GFX10: encoding: [0x02,0x16,0x80,0xbe] s_flbit_i32_b64 s105, s[102:103] // GFX10: encoding: [0x66,0x16,0xe9,0xbe] s_flbit_i32_b64 s0, s[102:103] // GFX10: encoding: [0x66,0x16,0x80,0xbe] s_flbit_i32_b64 s105, s[2:3] // GFX10: encoding: [0x02,0x16,0xe9,0xbe] s_flbit_i32_b64 exec_lo, s[2:3] // GFX10: encoding: [0x02,0x16,0xfe,0xbe] s_flbit_i32_b64 exec_hi, s[2:3] // GFX10: encoding: [0x02,0x16,0xff,0xbe] s_flbit_i32_b64 vcc_lo, s[2:3] // GFX10: encoding: [0x02,0x16,0xea,0xbe] s_flbit_i32_b64 vcc_hi, s[2:3] // GFX10: encoding: [0x02,0x16,0xeb,0xbe] s_flbit_i32_b64 m0, s[2:3] // GFX10: encoding: [0x02,0x16,0xfc,0xbe] s_flbit_i32_b64 s0, exec // GFX10: encoding: [0x7e,0x16,0x80,0xbe] s_flbit_i32_b64 s0, vcc // GFX10: encoding: [0x6a,0x16,0x80,0xbe] s_flbit_i32_b64 s0, 0 // GFX10: encoding: [0x80,0x16,0x80,0xbe] s_flbit_i32_b64 s0, -1 // GFX10: encoding: [0xc1,0x16,0x80,0xbe] s_flbit_i32_b64 s0, 0.5 // GFX10: encoding: [0xf0,0x16,0x80,0xbe] s_flbit_i32_b64 s0, -4.0 // GFX10: encoding: [0xf7,0x16,0x80,0xbe] s_flbit_i32_b64 s0, 0x3f717273 // GFX10: encoding: [0xff,0x16,0x80,0xbe,0x73,0x72,0x71,0x3f] s_flbit_i32_b64 s0, 0xaf123456 // GFX10: encoding: [0xff,0x16,0x80,0xbe,0x56,0x34,0x12,0xaf] s_flbit_i32 s0, s1 // GFX10: encoding: [0x01,0x17,0x80,0xbe] s_flbit_i32 s105, s104 // GFX10: encoding: [0x68,0x17,0xe9,0xbe] s_flbit_i32 s0, s104 // GFX10: encoding: [0x68,0x17,0x80,0xbe] s_flbit_i32 s105, s1 // GFX10: encoding: [0x01,0x17,0xe9,0xbe] s_flbit_i32 exec_lo, s1 // GFX10: encoding: [0x01,0x17,0xfe,0xbe] s_flbit_i32 exec_hi, s1 // GFX10: encoding: [0x01,0x17,0xff,0xbe] s_flbit_i32 vcc_lo, s1 // GFX10: encoding: [0x01,0x17,0xea,0xbe] s_flbit_i32 vcc_hi, s1 // GFX10: encoding: [0x01,0x17,0xeb,0xbe] s_flbit_i32 m0, s1 // GFX10: encoding: [0x01,0x17,0xfc,0xbe] s_flbit_i32 s0, exec_lo // GFX10: encoding: [0x7e,0x17,0x80,0xbe] s_flbit_i32 s0, exec_hi // GFX10: encoding: [0x7f,0x17,0x80,0xbe] s_flbit_i32 s0, vcc_lo // GFX10: encoding: [0x6a,0x17,0x80,0xbe] s_flbit_i32 s0, vcc_hi // GFX10: encoding: [0x6b,0x17,0x80,0xbe] s_flbit_i32 s0, m0 // GFX10: encoding: [0x7c,0x17,0x80,0xbe] s_flbit_i32 s0, 0 // GFX10: encoding: [0x80,0x17,0x80,0xbe] s_flbit_i32 s0, -1 // GFX10: encoding: [0xc1,0x17,0x80,0xbe] s_flbit_i32 s0, 0.5 // GFX10: encoding: [0xf0,0x17,0x80,0xbe] s_flbit_i32 s0, -4.0 // GFX10: encoding: [0xf7,0x17,0x80,0xbe] s_flbit_i32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x17,0x80,0xbe,0x73,0x72,0x71,0x3f] s_flbit_i32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x17,0x80,0xbe,0x56,0x34,0x12,0xaf] s_flbit_i32_i64 s0, s[2:3] // GFX10: encoding: [0x02,0x18,0x80,0xbe] s_flbit_i32_i64 s105, s[102:103] // GFX10: encoding: [0x66,0x18,0xe9,0xbe] s_flbit_i32_i64 s0, s[102:103] // GFX10: encoding: [0x66,0x18,0x80,0xbe] s_flbit_i32_i64 s105, s[2:3] // GFX10: encoding: [0x02,0x18,0xe9,0xbe] s_flbit_i32_i64 exec_lo, s[2:3] // GFX10: encoding: [0x02,0x18,0xfe,0xbe] s_flbit_i32_i64 exec_hi, s[2:3] // GFX10: encoding: [0x02,0x18,0xff,0xbe] s_flbit_i32_i64 vcc_lo, s[2:3] // GFX10: encoding: [0x02,0x18,0xea,0xbe] s_flbit_i32_i64 vcc_hi, s[2:3] // GFX10: encoding: [0x02,0x18,0xeb,0xbe] s_flbit_i32_i64 m0, s[2:3] // GFX10: encoding: [0x02,0x18,0xfc,0xbe] s_flbit_i32_i64 s0, exec // GFX10: encoding: [0x7e,0x18,0x80,0xbe] s_flbit_i32_i64 s0, vcc // GFX10: encoding: [0x6a,0x18,0x80,0xbe] s_flbit_i32_i64 s0, 0 // GFX10: encoding: [0x80,0x18,0x80,0xbe] s_flbit_i32_i64 s0, -1 // GFX10: encoding: [0xc1,0x18,0x80,0xbe] s_flbit_i32_i64 s0, 0.5 // GFX10: encoding: [0xf0,0x18,0x80,0xbe] s_flbit_i32_i64 s0, -4.0 // GFX10: encoding: [0xf7,0x18,0x80,0xbe] s_flbit_i32_i64 s0, 0x3f717273 // GFX10: encoding: [0xff,0x18,0x80,0xbe,0x73,0x72,0x71,0x3f] s_flbit_i32_i64 s0, 0xaf123456 // GFX10: encoding: [0xff,0x18,0x80,0xbe,0x56,0x34,0x12,0xaf] s_sext_i32_i8 s0, s1 // GFX10: encoding: [0x01,0x19,0x80,0xbe] s_sext_i32_i8 s105, s104 // GFX10: encoding: [0x68,0x19,0xe9,0xbe] s_sext_i32_i8 s0, s104 // GFX10: encoding: [0x68,0x19,0x80,0xbe] s_sext_i32_i8 s105, s1 // GFX10: encoding: [0x01,0x19,0xe9,0xbe] s_sext_i32_i8 exec_lo, s1 // GFX10: encoding: [0x01,0x19,0xfe,0xbe] s_sext_i32_i8 exec_hi, s1 // GFX10: encoding: [0x01,0x19,0xff,0xbe] s_sext_i32_i8 vcc_lo, s1 // GFX10: encoding: [0x01,0x19,0xea,0xbe] s_sext_i32_i8 vcc_hi, s1 // GFX10: encoding: [0x01,0x19,0xeb,0xbe] s_sext_i32_i8 m0, s1 // GFX10: encoding: [0x01,0x19,0xfc,0xbe] s_sext_i32_i8 s0, exec_lo // GFX10: encoding: [0x7e,0x19,0x80,0xbe] s_sext_i32_i8 s0, exec_hi // GFX10: encoding: [0x7f,0x19,0x80,0xbe] s_sext_i32_i8 s0, vcc_lo // GFX10: encoding: [0x6a,0x19,0x80,0xbe] s_sext_i32_i8 s0, vcc_hi // GFX10: encoding: [0x6b,0x19,0x80,0xbe] s_sext_i32_i8 s0, m0 // GFX10: encoding: [0x7c,0x19,0x80,0xbe] s_sext_i32_i8 s0, 0 // GFX10: encoding: [0x80,0x19,0x80,0xbe] s_sext_i32_i8 s0, -1 // GFX10: encoding: [0xc1,0x19,0x80,0xbe] s_sext_i32_i8 s0, 0.5 // GFX10: encoding: [0xf0,0x19,0x80,0xbe] s_sext_i32_i8 s0, -4.0 // GFX10: encoding: [0xf7,0x19,0x80,0xbe] s_sext_i32_i8 s0, 0x3f717273 // GFX10: encoding: [0xff,0x19,0x80,0xbe,0x73,0x72,0x71,0x3f] s_sext_i32_i8 s0, 0xaf123456 // GFX10: encoding: [0xff,0x19,0x80,0xbe,0x56,0x34,0x12,0xaf] s_sext_i32_i16 s0, s1 // GFX10: encoding: [0x01,0x1a,0x80,0xbe] s_sext_i32_i16 s105, s104 // GFX10: encoding: [0x68,0x1a,0xe9,0xbe] s_sext_i32_i16 s0, s104 // GFX10: encoding: [0x68,0x1a,0x80,0xbe] s_sext_i32_i16 s105, s1 // GFX10: encoding: [0x01,0x1a,0xe9,0xbe] s_sext_i32_i16 exec_lo, s1 // GFX10: encoding: [0x01,0x1a,0xfe,0xbe] s_sext_i32_i16 exec_hi, s1 // GFX10: encoding: [0x01,0x1a,0xff,0xbe] s_sext_i32_i16 vcc_lo, s1 // GFX10: encoding: [0x01,0x1a,0xea,0xbe] s_sext_i32_i16 vcc_hi, s1 // GFX10: encoding: [0x01,0x1a,0xeb,0xbe] s_sext_i32_i16 m0, s1 // GFX10: encoding: [0x01,0x1a,0xfc,0xbe] s_sext_i32_i16 s0, exec_lo // GFX10: encoding: [0x7e,0x1a,0x80,0xbe] s_sext_i32_i16 s0, exec_hi // GFX10: encoding: [0x7f,0x1a,0x80,0xbe] s_sext_i32_i16 s0, vcc_lo // GFX10: encoding: [0x6a,0x1a,0x80,0xbe] s_sext_i32_i16 s0, vcc_hi // GFX10: encoding: [0x6b,0x1a,0x80,0xbe] s_sext_i32_i16 s0, m0 // GFX10: encoding: [0x7c,0x1a,0x80,0xbe] s_sext_i32_i16 s0, 0 // GFX10: encoding: [0x80,0x1a,0x80,0xbe] s_sext_i32_i16 s0, -1 // GFX10: encoding: [0xc1,0x1a,0x80,0xbe] s_sext_i32_i16 s0, 0.5 // GFX10: encoding: [0xf0,0x1a,0x80,0xbe] s_sext_i32_i16 s0, -4.0 // GFX10: encoding: [0xf7,0x1a,0x80,0xbe] s_sext_i32_i16 s0, 0x3f717273 // GFX10: encoding: [0xff,0x1a,0x80,0xbe,0x73,0x72,0x71,0x3f] s_sext_i32_i16 s0, 0xaf123456 // GFX10: encoding: [0xff,0x1a,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bitset0_b32 s0, s1 // GFX10: encoding: [0x01,0x1b,0x80,0xbe] s_bitset0_b32 s105, s104 // GFX10: encoding: [0x68,0x1b,0xe9,0xbe] s_bitset0_b32 s0, s104 // GFX10: encoding: [0x68,0x1b,0x80,0xbe] s_bitset0_b32 s105, s1 // GFX10: encoding: [0x01,0x1b,0xe9,0xbe] s_bitset0_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x1b,0xfe,0xbe] s_bitset0_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x1b,0xff,0xbe] s_bitset0_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x1b,0xea,0xbe] s_bitset0_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x1b,0xeb,0xbe] s_bitset0_b32 m0, s1 // GFX10: encoding: [0x01,0x1b,0xfc,0xbe] s_bitset0_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x1b,0x80,0xbe] s_bitset0_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x1b,0x80,0xbe] s_bitset0_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x1b,0x80,0xbe] s_bitset0_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x1b,0x80,0xbe] s_bitset0_b32 s0, m0 // GFX10: encoding: [0x7c,0x1b,0x80,0xbe] s_bitset0_b32 s0, 0 // GFX10: encoding: [0x80,0x1b,0x80,0xbe] s_bitset0_b32 s0, -1 // GFX10: encoding: [0xc1,0x1b,0x80,0xbe] s_bitset0_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x1b,0x80,0xbe] s_bitset0_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x1b,0x80,0xbe] s_bitset0_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x1b,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bitset0_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x1b,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bitset0_b64 s[0:1], s2 // GFX10: encoding: [0x02,0x1c,0x80,0xbe] s_bitset0_b64 s[104:105], s102 // GFX10: encoding: [0x66,0x1c,0xe8,0xbe] s_bitset0_b64 s[0:1], s102 // GFX10: encoding: [0x66,0x1c,0x80,0xbe] s_bitset0_b64 s[104:105], s2 // GFX10: encoding: [0x02,0x1c,0xe8,0xbe] s_bitset0_b64 exec, s2 // GFX10: encoding: [0x02,0x1c,0xfe,0xbe] s_bitset0_b64 vcc, s2 // GFX10: encoding: [0x02,0x1c,0xea,0xbe] s_bitset0_b64 s[0:1], exec_lo // GFX10: encoding: [0x7e,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], exec_hi // GFX10: encoding: [0x7f,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], vcc_lo // GFX10: encoding: [0x6a,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], vcc_hi // GFX10: encoding: [0x6b,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], m0 // GFX10: encoding: [0x7c,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x1c,0x80,0xbe] s_bitset0_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x1c,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bitset0_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x1c,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bitset1_b32 s0, s1 // GFX10: encoding: [0x01,0x1d,0x80,0xbe] s_bitset1_b32 s105, s104 // GFX10: encoding: [0x68,0x1d,0xe9,0xbe] s_bitset1_b32 s0, s104 // GFX10: encoding: [0x68,0x1d,0x80,0xbe] s_bitset1_b32 s105, s1 // GFX10: encoding: [0x01,0x1d,0xe9,0xbe] s_bitset1_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x1d,0xfe,0xbe] s_bitset1_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x1d,0xff,0xbe] s_bitset1_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x1d,0xea,0xbe] s_bitset1_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x1d,0xeb,0xbe] s_bitset1_b32 m0, s1 // GFX10: encoding: [0x01,0x1d,0xfc,0xbe] s_bitset1_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x1d,0x80,0xbe] s_bitset1_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x1d,0x80,0xbe] s_bitset1_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x1d,0x80,0xbe] s_bitset1_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x1d,0x80,0xbe] s_bitset1_b32 s0, m0 // GFX10: encoding: [0x7c,0x1d,0x80,0xbe] s_bitset1_b32 s0, 0 // GFX10: encoding: [0x80,0x1d,0x80,0xbe] s_bitset1_b32 s0, -1 // GFX10: encoding: [0xc1,0x1d,0x80,0xbe] s_bitset1_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x1d,0x80,0xbe] s_bitset1_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x1d,0x80,0xbe] s_bitset1_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x1d,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bitset1_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x1d,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bitset1_b64 s[0:1], s2 // GFX10: encoding: [0x02,0x1e,0x80,0xbe] s_bitset1_b64 s[104:105], s102 // GFX10: encoding: [0x66,0x1e,0xe8,0xbe] s_bitset1_b64 s[0:1], s102 // GFX10: encoding: [0x66,0x1e,0x80,0xbe] s_bitset1_b64 s[104:105], s2 // GFX10: encoding: [0x02,0x1e,0xe8,0xbe] s_bitset1_b64 exec, s2 // GFX10: encoding: [0x02,0x1e,0xfe,0xbe] s_bitset1_b64 vcc, s2 // GFX10: encoding: [0x02,0x1e,0xea,0xbe] s_bitset1_b64 s[0:1], exec_lo // GFX10: encoding: [0x7e,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], exec_hi // GFX10: encoding: [0x7f,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], vcc_lo // GFX10: encoding: [0x6a,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], vcc_hi // GFX10: encoding: [0x6b,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], m0 // GFX10: encoding: [0x7c,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x1e,0x80,0xbe] s_bitset1_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x1e,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bitset1_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x1e,0x80,0xbe,0x56,0x34,0x12,0xaf] s_getpc_b64 s[0:1] // GFX10: encoding: [0x00,0x1f,0x80,0xbe] s_getpc_b64 s[104:105] // GFX10: encoding: [0x00,0x1f,0xe8,0xbe] s_getpc_b64 exec // GFX10: encoding: [0x00,0x1f,0xfe,0xbe] s_getpc_b64 vcc // GFX10: encoding: [0x00,0x1f,0xea,0xbe] s_setpc_b64 s[0:1] // GFX10: encoding: [0x00,0x20,0x80,0xbe] s_setpc_b64 s[104:105] // GFX10: encoding: [0x68,0x20,0x80,0xbe] s_setpc_b64 vcc // GFX10: encoding: [0x6a,0x20,0x80,0xbe] s_swappc_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x21,0x80,0xbe] s_swappc_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x21,0xe8,0xbe] s_swappc_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x21,0x80,0xbe] s_swappc_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x21,0xe8,0xbe] s_swappc_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x21,0xea,0xbe] s_swappc_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x21,0x80,0xbe] s_rfe_b64 s[0:1] // GFX10: encoding: [0x00,0x22,0x80,0xbe] s_rfe_b64 s[104:105] // GFX10: encoding: [0x68,0x22,0x80,0xbe] s_rfe_b64 vcc // GFX10: encoding: [0x6a,0x22,0x80,0xbe] s_and_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x24,0x80,0xbe] s_and_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x24,0xe8,0xbe] s_and_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x24,0x80,0xbe] s_and_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x24,0xe8,0xbe] s_and_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x24,0xfe,0xbe] s_and_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x24,0xea,0xbe] s_and_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x24,0x80,0xbe] s_and_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x24,0x80,0xbe] s_and_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x24,0x80,0xbe] s_and_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x24,0x80,0xbe] s_and_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x24,0x80,0xbe] s_and_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x24,0x80,0xbe] s_and_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x24,0x80,0xbe,0x73,0x72,0x71,0x3f] s_and_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x24,0x80,0xbe,0x56,0x34,0x12,0xaf] s_or_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x25,0x80,0xbe] s_or_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x25,0xe8,0xbe] s_or_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x25,0x80,0xbe] s_or_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x25,0xe8,0xbe] s_or_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x25,0xfe,0xbe] s_or_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x25,0xea,0xbe] s_or_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x25,0x80,0xbe] s_or_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x25,0x80,0xbe] s_or_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x25,0x80,0xbe] s_or_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x25,0x80,0xbe] s_or_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x25,0x80,0xbe] s_or_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x25,0x80,0xbe] s_or_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x25,0x80,0xbe,0x73,0x72,0x71,0x3f] s_or_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x25,0x80,0xbe,0x56,0x34,0x12,0xaf] s_xor_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x26,0x80,0xbe] s_xor_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x26,0xe8,0xbe] s_xor_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x26,0x80,0xbe] s_xor_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x26,0xe8,0xbe] s_xor_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x26,0xfe,0xbe] s_xor_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x26,0xea,0xbe] s_xor_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x26,0x80,0xbe] s_xor_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x26,0x80,0xbe] s_xor_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x26,0x80,0xbe] s_xor_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x26,0x80,0xbe] s_xor_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x26,0x80,0xbe] s_xor_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x26,0x80,0xbe] s_xor_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x26,0x80,0xbe,0x73,0x72,0x71,0x3f] s_xor_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x26,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn2_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x27,0xe8,0xbe] s_andn2_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x27,0xe8,0xbe] s_andn2_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x27,0xfe,0xbe] s_andn2_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x27,0xea,0xbe] s_andn2_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x27,0x80,0xbe] s_andn2_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x27,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn2_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x27,0x80,0xbe,0x56,0x34,0x12,0xaf] s_orn2_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x28,0xe8,0xbe] s_orn2_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x28,0xe8,0xbe] s_orn2_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x28,0xfe,0xbe] s_orn2_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x28,0xea,0xbe] s_orn2_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x28,0x80,0xbe] s_orn2_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x28,0x80,0xbe,0x73,0x72,0x71,0x3f] s_orn2_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x28,0x80,0xbe,0x56,0x34,0x12,0xaf] s_nand_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x29,0x80,0xbe] s_nand_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x29,0xe8,0xbe] s_nand_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x29,0x80,0xbe] s_nand_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x29,0xe8,0xbe] s_nand_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x29,0xfe,0xbe] s_nand_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x29,0xea,0xbe] s_nand_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x29,0x80,0xbe] s_nand_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x29,0x80,0xbe] s_nand_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x29,0x80,0xbe] s_nand_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x29,0x80,0xbe] s_nand_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x29,0x80,0xbe] s_nand_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x29,0x80,0xbe] s_nand_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x29,0x80,0xbe,0x73,0x72,0x71,0x3f] s_nand_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x29,0x80,0xbe,0x56,0x34,0x12,0xaf] s_nor_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x2a,0xe8,0xbe] s_nor_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x2a,0xe8,0xbe] s_nor_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x2a,0xfe,0xbe] s_nor_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x2a,0xea,0xbe] s_nor_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x2a,0x80,0xbe] s_nor_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x2a,0x80,0xbe,0x73,0x72,0x71,0x3f] s_nor_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x2a,0x80,0xbe,0x56,0x34,0x12,0xaf] s_xnor_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x2b,0xe8,0xbe] s_xnor_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x2b,0xe8,0xbe] s_xnor_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x2b,0xfe,0xbe] s_xnor_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x2b,0xea,0xbe] s_xnor_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x2b,0x80,0xbe] s_xnor_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x2b,0x80,0xbe,0x73,0x72,0x71,0x3f] s_xnor_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x2b,0x80,0xbe,0x56,0x34,0x12,0xaf] s_quadmask_b32 s0, s1 // GFX10: encoding: [0x01,0x2c,0x80,0xbe] s_quadmask_b32 s105, s104 // GFX10: encoding: [0x68,0x2c,0xe9,0xbe] s_quadmask_b32 s0, s104 // GFX10: encoding: [0x68,0x2c,0x80,0xbe] s_quadmask_b32 s105, s1 // GFX10: encoding: [0x01,0x2c,0xe9,0xbe] s_quadmask_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x2c,0xfe,0xbe] s_quadmask_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x2c,0xff,0xbe] s_quadmask_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x2c,0xea,0xbe] s_quadmask_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x2c,0xeb,0xbe] s_quadmask_b32 m0, s1 // GFX10: encoding: [0x01,0x2c,0xfc,0xbe] s_quadmask_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x2c,0x80,0xbe] s_quadmask_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x2c,0x80,0xbe] s_quadmask_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x2c,0x80,0xbe] s_quadmask_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x2c,0x80,0xbe] s_quadmask_b32 s0, m0 // GFX10: encoding: [0x7c,0x2c,0x80,0xbe] s_quadmask_b32 s0, 0 // GFX10: encoding: [0x80,0x2c,0x80,0xbe] s_quadmask_b32 s0, -1 // GFX10: encoding: [0xc1,0x2c,0x80,0xbe] s_quadmask_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x2c,0x80,0xbe] s_quadmask_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x2c,0x80,0xbe] s_quadmask_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x2c,0x80,0xbe,0x73,0x72,0x71,0x3f] s_quadmask_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x2c,0x80,0xbe,0x56,0x34,0x12,0xaf] s_quadmask_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x2d,0x80,0xbe] s_quadmask_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x2d,0xe8,0xbe] s_quadmask_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x2d,0x80,0xbe] s_quadmask_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x2d,0xe8,0xbe] s_quadmask_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x2d,0xfe,0xbe] s_quadmask_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x2d,0xea,0xbe] s_quadmask_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x2d,0x80,0xbe] s_quadmask_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x2d,0x80,0xbe] s_quadmask_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x2d,0x80,0xbe] s_quadmask_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x2d,0x80,0xbe] s_quadmask_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x2d,0x80,0xbe] s_quadmask_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x2d,0x80,0xbe] s_quadmask_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x2d,0x80,0xbe,0x73,0x72,0x71,0x3f] s_quadmask_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x2d,0x80,0xbe,0x56,0x34,0x12,0xaf] s_movrels_b32 s0, s1 // GFX10: encoding: [0x01,0x2e,0x80,0xbe] s_movrels_b32 s105, s104 // GFX10: encoding: [0x68,0x2e,0xe9,0xbe] s_movrels_b32 s0, s104 // GFX10: encoding: [0x68,0x2e,0x80,0xbe] s_movrels_b32 s105, s1 // GFX10: encoding: [0x01,0x2e,0xe9,0xbe] s_movrels_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x2e,0xfe,0xbe] s_movrels_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x2e,0xff,0xbe] s_movrels_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x2e,0xea,0xbe] s_movrels_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x2e,0xeb,0xbe] s_movrels_b32 m0, s1 // GFX10: encoding: [0x01,0x2e,0xfc,0xbe] s_movrels_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x2e,0x80,0xbe] s_movrels_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x2e,0x80,0xbe] s_movrels_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x2f,0x80,0xbe] s_movrels_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x2f,0xe8,0xbe] s_movrels_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x2f,0x80,0xbe] s_movrels_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x2f,0xe8,0xbe] s_movrels_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x2f,0xfe,0xbe] s_movrels_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x2f,0xea,0xbe] s_movrels_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x2f,0x80,0xbe] s_movreld_b32 s0, s1 // GFX10: encoding: [0x01,0x30,0x80,0xbe] s_movreld_b32 s105, s104 // GFX10: encoding: [0x68,0x30,0xe9,0xbe] s_movreld_b32 s0, s104 // GFX10: encoding: [0x68,0x30,0x80,0xbe] s_movreld_b32 s105, s1 // GFX10: encoding: [0x01,0x30,0xe9,0xbe] s_movreld_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x30,0xea,0xbe] s_movreld_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x30,0xeb,0xbe] s_movreld_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x30,0x80,0xbe] s_movreld_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x30,0x80,0xbe] s_movreld_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x30,0x80,0xbe] s_movreld_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x30,0x80,0xbe] s_movreld_b32 s0, m0 // GFX10: encoding: [0x7c,0x30,0x80,0xbe] s_movreld_b32 s0, 0 // GFX10: encoding: [0x80,0x30,0x80,0xbe] s_movreld_b32 s0, -1 // GFX10: encoding: [0xc1,0x30,0x80,0xbe] s_movreld_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x30,0x80,0xbe] s_movreld_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x30,0x80,0xbe] s_movreld_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x30,0x80,0xbe,0x73,0x72,0x71,0x3f] s_movreld_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x30,0x80,0xbe,0x56,0x34,0x12,0xaf] s_movreld_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x31,0x80,0xbe] s_movreld_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x31,0xe8,0xbe] s_movreld_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x31,0x80,0xbe] s_movreld_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x31,0xe8,0xbe] s_movreld_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x31,0xea,0xbe] s_movreld_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x31,0x80,0xbe] s_movreld_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x31,0x80,0xbe] s_movreld_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x31,0x80,0xbe] s_movreld_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x31,0x80,0xbe] s_movreld_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x31,0x80,0xbe] s_movreld_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x31,0x80,0xbe] s_movreld_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x31,0x80,0xbe,0x73,0x72,0x71,0x3f] s_movreld_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x31,0x80,0xbe,0x56,0x34,0x12,0xaf] s_abs_i32 s0, s1 // GFX10: encoding: [0x01,0x34,0x80,0xbe] s_abs_i32 s105, s104 // GFX10: encoding: [0x68,0x34,0xe9,0xbe] s_abs_i32 s0, s104 // GFX10: encoding: [0x68,0x34,0x80,0xbe] s_abs_i32 s105, s1 // GFX10: encoding: [0x01,0x34,0xe9,0xbe] s_abs_i32 exec_lo, s1 // GFX10: encoding: [0x01,0x34,0xfe,0xbe] s_abs_i32 exec_hi, s1 // GFX10: encoding: [0x01,0x34,0xff,0xbe] s_abs_i32 vcc_lo, s1 // GFX10: encoding: [0x01,0x34,0xea,0xbe] s_abs_i32 vcc_hi, s1 // GFX10: encoding: [0x01,0x34,0xeb,0xbe] s_abs_i32 m0, s1 // GFX10: encoding: [0x01,0x34,0xfc,0xbe] s_abs_i32 s0, exec_lo // GFX10: encoding: [0x7e,0x34,0x80,0xbe] s_abs_i32 s0, exec_hi // GFX10: encoding: [0x7f,0x34,0x80,0xbe] s_abs_i32 s0, vcc_lo // GFX10: encoding: [0x6a,0x34,0x80,0xbe] s_abs_i32 s0, vcc_hi // GFX10: encoding: [0x6b,0x34,0x80,0xbe] s_abs_i32 s0, m0 // GFX10: encoding: [0x7c,0x34,0x80,0xbe] s_abs_i32 s0, 0 // GFX10: encoding: [0x80,0x34,0x80,0xbe] s_abs_i32 s0, -1 // GFX10: encoding: [0xc1,0x34,0x80,0xbe] s_abs_i32 s0, 0.5 // GFX10: encoding: [0xf0,0x34,0x80,0xbe] s_abs_i32 s0, -4.0 // GFX10: encoding: [0xf7,0x34,0x80,0xbe] s_abs_i32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x34,0x80,0xbe,0x73,0x72,0x71,0x3f] s_abs_i32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x34,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn1_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x37,0xe8,0xbe] s_andn1_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x37,0xe8,0xbe] s_andn1_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x37,0xfe,0xbe] s_andn1_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x37,0xea,0xbe] s_andn1_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x37,0x80,0xbe] s_andn1_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x37,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn1_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x37,0x80,0xbe,0x56,0x34,0x12,0xaf] s_orn1_saveexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x38,0xe8,0xbe] s_orn1_saveexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x38,0xe8,0xbe] s_orn1_saveexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x38,0xfe,0xbe] s_orn1_saveexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x38,0xea,0xbe] s_orn1_saveexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x38,0x80,0xbe] s_orn1_saveexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x38,0x80,0xbe,0x73,0x72,0x71,0x3f] s_orn1_saveexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x38,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn1_wrexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x39,0xe8,0xbe] s_andn1_wrexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x39,0xe8,0xbe] s_andn1_wrexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x39,0xfe,0xbe] s_andn1_wrexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x39,0xea,0xbe] s_andn1_wrexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x39,0x80,0xbe] s_andn1_wrexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x39,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn1_wrexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x39,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn2_wrexec_b64 s[0:1], s[2:3] // GFX10: encoding: [0x02,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[104:105], s[102:103] // GFX10: encoding: [0x66,0x3a,0xe8,0xbe] s_andn2_wrexec_b64 s[0:1], s[102:103] // GFX10: encoding: [0x66,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[104:105], s[2:3] // GFX10: encoding: [0x02,0x3a,0xe8,0xbe] s_andn2_wrexec_b64 exec, s[2:3] // GFX10: encoding: [0x02,0x3a,0xfe,0xbe] s_andn2_wrexec_b64 vcc, s[2:3] // GFX10: encoding: [0x02,0x3a,0xea,0xbe] s_andn2_wrexec_b64 s[0:1], exec // GFX10: encoding: [0x7e,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[0:1], vcc // GFX10: encoding: [0x6a,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[0:1], 0 // GFX10: encoding: [0x80,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[0:1], -1 // GFX10: encoding: [0xc1,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x3a,0x80,0xbe] s_andn2_wrexec_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x3a,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn2_wrexec_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x3a,0x80,0xbe,0x56,0x34,0x12,0xaf] s_bitreplicate_b64_b32 s[0:1], s2 // GFX10: encoding: [0x02,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[104:105], s102 // GFX10: encoding: [0x66,0x3b,0xe8,0xbe] s_bitreplicate_b64_b32 s[0:1], s102 // GFX10: encoding: [0x66,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[104:105], s2 // GFX10: encoding: [0x02,0x3b,0xe8,0xbe] s_bitreplicate_b64_b32 exec, s2 // GFX10: encoding: [0x02,0x3b,0xfe,0xbe] s_bitreplicate_b64_b32 vcc, s2 // GFX10: encoding: [0x02,0x3b,0xea,0xbe] s_bitreplicate_b64_b32 s[0:1], exec_lo // GFX10: encoding: [0x7e,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], exec_hi // GFX10: encoding: [0x7f,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], vcc_lo // GFX10: encoding: [0x6a,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], vcc_hi // GFX10: encoding: [0x6b,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], m0 // GFX10: encoding: [0x7c,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], 0 // GFX10: encoding: [0x80,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], -1 // GFX10: encoding: [0xc1,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], 0.5 // GFX10: encoding: [0xf0,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], -4.0 // GFX10: encoding: [0xf7,0x3b,0x80,0xbe] s_bitreplicate_b64_b32 s[0:1], 0x3f717273 // GFX10: encoding: [0xff,0x3b,0x80,0xbe,0x73,0x72,0x71,0x3f] s_bitreplicate_b64_b32 s[0:1], 0xaf123456 // GFX10: encoding: [0xff,0x3b,0x80,0xbe,0x56,0x34,0x12,0xaf] s_and_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x3c,0x80,0xbe] s_and_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x3c,0xe9,0xbe] s_and_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x3c,0x80,0xbe] s_and_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x3c,0xe9,0xbe] s_and_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x3c,0xfe,0xbe] s_and_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x3c,0xff,0xbe] s_and_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x3c,0xea,0xbe] s_and_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x3c,0xeb,0xbe] s_and_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x3c,0xfc,0xbe] s_and_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x3c,0x80,0xbe] s_and_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x3c,0x80,0xbe,0x73,0x72,0x71,0x3f] s_and_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x3c,0x80,0xbe,0x56,0x34,0x12,0xaf] s_or_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x3d,0x80,0xbe] s_or_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x3d,0xe9,0xbe] s_or_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x3d,0x80,0xbe] s_or_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x3d,0xe9,0xbe] s_or_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x3d,0xfe,0xbe] s_or_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x3d,0xff,0xbe] s_or_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x3d,0xea,0xbe] s_or_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x3d,0xeb,0xbe] s_or_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x3d,0xfc,0xbe] s_or_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x3d,0x80,0xbe] s_or_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x3d,0x80,0xbe,0x73,0x72,0x71,0x3f] s_or_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x3d,0x80,0xbe,0x56,0x34,0x12,0xaf] s_xor_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x3e,0x80,0xbe] s_xor_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x3e,0xe9,0xbe] s_xor_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x3e,0x80,0xbe] s_xor_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x3e,0xe9,0xbe] s_xor_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x3e,0xfe,0xbe] s_xor_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x3e,0xff,0xbe] s_xor_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x3e,0xea,0xbe] s_xor_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x3e,0xeb,0xbe] s_xor_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x3e,0xfc,0xbe] s_xor_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x3e,0x80,0xbe] s_xor_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x3e,0x80,0xbe,0x73,0x72,0x71,0x3f] s_xor_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x3e,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn2_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x3f,0xe9,0xbe] s_andn2_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x3f,0xe9,0xbe] s_andn2_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x3f,0xfe,0xbe] s_andn2_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x3f,0xff,0xbe] s_andn2_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x3f,0xea,0xbe] s_andn2_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x3f,0xeb,0xbe] s_andn2_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x3f,0xfc,0xbe] s_andn2_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x3f,0x80,0xbe] s_andn2_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x3f,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn2_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x3f,0x80,0xbe,0x56,0x34,0x12,0xaf] s_orn2_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x40,0x80,0xbe] s_orn2_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x40,0xe9,0xbe] s_orn2_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x40,0x80,0xbe] s_orn2_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x40,0xe9,0xbe] s_orn2_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x40,0xfe,0xbe] s_orn2_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x40,0xff,0xbe] s_orn2_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x40,0xea,0xbe] s_orn2_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x40,0xeb,0xbe] s_orn2_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x40,0xfc,0xbe] s_orn2_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x40,0x80,0xbe] s_orn2_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x40,0x80,0xbe,0x73,0x72,0x71,0x3f] s_orn2_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x40,0x80,0xbe,0x56,0x34,0x12,0xaf] s_nand_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x41,0x80,0xbe] s_nand_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x41,0xe9,0xbe] s_nand_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x41,0x80,0xbe] s_nand_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x41,0xe9,0xbe] s_nand_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x41,0xfe,0xbe] s_nand_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x41,0xff,0xbe] s_nand_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x41,0xea,0xbe] s_nand_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x41,0xeb,0xbe] s_nand_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x41,0xfc,0xbe] s_nand_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x41,0x80,0xbe] s_nand_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x41,0x80,0xbe,0x73,0x72,0x71,0x3f] s_nand_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x41,0x80,0xbe,0x56,0x34,0x12,0xaf] s_nor_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x42,0x80,0xbe] s_nor_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x42,0xe9,0xbe] s_nor_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x42,0x80,0xbe] s_nor_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x42,0xe9,0xbe] s_nor_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x42,0xfe,0xbe] s_nor_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x42,0xff,0xbe] s_nor_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x42,0xea,0xbe] s_nor_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x42,0xeb,0xbe] s_nor_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x42,0xfc,0xbe] s_nor_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x42,0x80,0xbe] s_nor_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x42,0x80,0xbe,0x73,0x72,0x71,0x3f] s_nor_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x42,0x80,0xbe,0x56,0x34,0x12,0xaf] s_xnor_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x43,0x80,0xbe] s_xnor_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x43,0xe9,0xbe] s_xnor_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x43,0x80,0xbe] s_xnor_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x43,0xe9,0xbe] s_xnor_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x43,0xfe,0xbe] s_xnor_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x43,0xff,0xbe] s_xnor_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x43,0xea,0xbe] s_xnor_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x43,0xeb,0xbe] s_xnor_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x43,0xfc,0xbe] s_xnor_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x43,0x80,0xbe] s_xnor_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x43,0x80,0xbe,0x73,0x72,0x71,0x3f] s_xnor_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x43,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn1_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x44,0x80,0xbe] s_andn1_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x44,0xe9,0xbe] s_andn1_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x44,0x80,0xbe] s_andn1_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x44,0xe9,0xbe] s_andn1_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x44,0xfe,0xbe] s_andn1_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x44,0xff,0xbe] s_andn1_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x44,0xea,0xbe] s_andn1_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x44,0xeb,0xbe] s_andn1_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x44,0xfc,0xbe] s_andn1_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x44,0x80,0xbe] s_andn1_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x44,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn1_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x44,0x80,0xbe,0x56,0x34,0x12,0xaf] s_orn1_saveexec_b32 s0, s1 // GFX10: encoding: [0x01,0x45,0x80,0xbe] s_orn1_saveexec_b32 s105, s104 // GFX10: encoding: [0x68,0x45,0xe9,0xbe] s_orn1_saveexec_b32 s0, s104 // GFX10: encoding: [0x68,0x45,0x80,0xbe] s_orn1_saveexec_b32 s105, s1 // GFX10: encoding: [0x01,0x45,0xe9,0xbe] s_orn1_saveexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x45,0xfe,0xbe] s_orn1_saveexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x45,0xff,0xbe] s_orn1_saveexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x45,0xea,0xbe] s_orn1_saveexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x45,0xeb,0xbe] s_orn1_saveexec_b32 m0, s1 // GFX10: encoding: [0x01,0x45,0xfc,0xbe] s_orn1_saveexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, 0 // GFX10: encoding: [0x80,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x45,0x80,0xbe] s_orn1_saveexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x45,0x80,0xbe,0x73,0x72,0x71,0x3f] s_orn1_saveexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x45,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn1_wrexec_b32 s0, s1 // GFX10: encoding: [0x01,0x46,0x80,0xbe] s_andn1_wrexec_b32 s105, s104 // GFX10: encoding: [0x68,0x46,0xe9,0xbe] s_andn1_wrexec_b32 s0, s104 // GFX10: encoding: [0x68,0x46,0x80,0xbe] s_andn1_wrexec_b32 s105, s1 // GFX10: encoding: [0x01,0x46,0xe9,0xbe] s_andn1_wrexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x46,0xfe,0xbe] s_andn1_wrexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x46,0xff,0xbe] s_andn1_wrexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x46,0xea,0xbe] s_andn1_wrexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x46,0xeb,0xbe] s_andn1_wrexec_b32 m0, s1 // GFX10: encoding: [0x01,0x46,0xfc,0xbe] s_andn1_wrexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, 0 // GFX10: encoding: [0x80,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x46,0x80,0xbe] s_andn1_wrexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x46,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn1_wrexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x46,0x80,0xbe,0x56,0x34,0x12,0xaf] s_andn2_wrexec_b32 s0, s1 // GFX10: encoding: [0x01,0x47,0x80,0xbe] s_andn2_wrexec_b32 s105, s104 // GFX10: encoding: [0x68,0x47,0xe9,0xbe] s_andn2_wrexec_b32 s0, s104 // GFX10: encoding: [0x68,0x47,0x80,0xbe] s_andn2_wrexec_b32 s105, s1 // GFX10: encoding: [0x01,0x47,0xe9,0xbe] s_andn2_wrexec_b32 exec_lo, s1 // GFX10: encoding: [0x01,0x47,0xfe,0xbe] s_andn2_wrexec_b32 exec_hi, s1 // GFX10: encoding: [0x01,0x47,0xff,0xbe] s_andn2_wrexec_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x47,0xea,0xbe] s_andn2_wrexec_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x47,0xeb,0xbe] s_andn2_wrexec_b32 m0, s1 // GFX10: encoding: [0x01,0x47,0xfc,0xbe] s_andn2_wrexec_b32 s0, exec_lo // GFX10: encoding: [0x7e,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, exec_hi // GFX10: encoding: [0x7f,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, m0 // GFX10: encoding: [0x7c,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, 0 // GFX10: encoding: [0x80,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, -1 // GFX10: encoding: [0xc1,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, 0.5 // GFX10: encoding: [0xf0,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, -4.0 // GFX10: encoding: [0xf7,0x47,0x80,0xbe] s_andn2_wrexec_b32 s0, 0x3f717273 // GFX10: encoding: [0xff,0x47,0x80,0xbe,0x73,0x72,0x71,0x3f] s_andn2_wrexec_b32 s0, 0xaf123456 // GFX10: encoding: [0xff,0x47,0x80,0xbe,0x56,0x34,0x12,0xaf] s_movrelsd_2_b32 s0, s1 // GFX10: encoding: [0x01,0x49,0x80,0xbe] s_movrelsd_2_b32 s105, s104 // GFX10: encoding: [0x68,0x49,0xe9,0xbe] s_movrelsd_2_b32 s0, s104 // GFX10: encoding: [0x68,0x49,0x80,0xbe] s_movrelsd_2_b32 s105, s1 // GFX10: encoding: [0x01,0x49,0xe9,0xbe] s_movrelsd_2_b32 vcc_lo, s1 // GFX10: encoding: [0x01,0x49,0xea,0xbe] s_movrelsd_2_b32 vcc_hi, s1 // GFX10: encoding: [0x01,0x49,0xeb,0xbe] s_movrelsd_2_b32 s0, vcc_lo // GFX10: encoding: [0x6a,0x49,0x80,0xbe] s_movrelsd_2_b32 s0, vcc_hi // GFX10: encoding: [0x6b,0x49,0x80,0xbe] //===----------------------------------------------------------------------===// // ENC_SOP2. //===----------------------------------------------------------------------===// s_add_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x80] s_add_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x80] s_add_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x80] s_add_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x80] s_add_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x80] s_add_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x80] s_add_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x80] s_add_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x80] s_add_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x80] s_add_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x80] s_add_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x80] s_add_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x80] s_add_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x80] s_add_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x80] s_add_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x80] s_add_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x80] s_add_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x80] s_add_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x80] s_add_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x80] s_add_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x80] s_add_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x80] s_add_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x80] s_add_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x80,0x73,0x72,0x71,0x3f] s_add_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x80,0x56,0x34,0x12,0xaf] s_add_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x80] s_add_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x80] s_add_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x80] s_add_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x80] s_add_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x80] s_add_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x80] s_add_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x80] s_add_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x80] s_add_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x80] s_add_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x80,0x73,0x72,0x71,0x3f] s_add_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x80,0x56,0x34,0x12,0xaf] s_sub_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x80] s_sub_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x80] s_sub_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x80] s_sub_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x80] s_sub_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x80] s_sub_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x80] s_sub_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x80] s_sub_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x80] s_sub_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x80] s_sub_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x80] s_sub_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x80] s_sub_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x80] s_sub_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x80] s_sub_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x80] s_sub_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x80] s_sub_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x80] s_sub_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x80] s_sub_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x80] s_sub_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x80] s_sub_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x80] s_sub_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x80] s_sub_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x80] s_sub_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x80,0x73,0x72,0x71,0x3f] s_sub_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x80,0x56,0x34,0x12,0xaf] s_sub_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x80] s_sub_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x80] s_sub_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x80] s_sub_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x80] s_sub_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x80] s_sub_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x80] s_sub_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x80] s_sub_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x80] s_sub_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x80] s_sub_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x80,0x73,0x72,0x71,0x3f] s_sub_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x80,0x56,0x34,0x12,0xaf] s_add_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x81] s_add_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x81] s_add_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x81] s_add_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x81] s_add_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x81] s_add_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x81] s_add_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x81] s_add_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x81] s_add_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x81] s_add_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x81] s_add_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x81] s_add_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x81] s_add_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x81] s_add_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x81] s_add_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x81] s_add_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x81] s_add_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x81] s_add_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x81] s_add_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x81] s_add_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x81] s_add_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x81] s_add_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x81] s_add_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x81,0x73,0x72,0x71,0x3f] s_add_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x81,0x56,0x34,0x12,0xaf] s_add_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x81] s_add_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x81] s_add_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x81] s_add_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x81] s_add_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x81] s_add_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x81] s_add_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x81] s_add_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x81] s_add_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x81] s_add_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x81,0x73,0x72,0x71,0x3f] s_add_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x81,0x56,0x34,0x12,0xaf] s_sub_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x81] s_sub_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x81] s_sub_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x81] s_sub_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x81] s_sub_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x81] s_sub_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x81] s_sub_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x81] s_sub_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x81] s_sub_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x81] s_sub_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x81] s_sub_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x81] s_sub_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x81] s_sub_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x81] s_sub_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x81] s_sub_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x81] s_sub_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x81] s_sub_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x81] s_sub_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x81] s_sub_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x81] s_sub_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x81] s_sub_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x81] s_sub_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x81] s_sub_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x81,0x73,0x72,0x71,0x3f] s_sub_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x81,0x56,0x34,0x12,0xaf] s_sub_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x81] s_sub_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x81] s_sub_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x81] s_sub_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x81] s_sub_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x81] s_sub_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x81] s_sub_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x81] s_sub_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x81] s_sub_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x81] s_sub_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x81,0x73,0x72,0x71,0x3f] s_sub_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x81,0x56,0x34,0x12,0xaf] s_addc_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x82] s_addc_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x82] s_addc_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x82] s_addc_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x82] s_addc_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x82] s_addc_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x82] s_addc_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x82] s_addc_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x82] s_addc_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x82] s_addc_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x82] s_addc_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x82] s_addc_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x82] s_addc_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x82] s_addc_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x82] s_addc_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x82] s_addc_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x82] s_addc_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x82] s_addc_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x82] s_addc_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x82] s_addc_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x82] s_addc_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x82] s_addc_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x82] s_addc_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x82,0x73,0x72,0x71,0x3f] s_addc_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x82,0x56,0x34,0x12,0xaf] s_addc_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x82] s_addc_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x82] s_addc_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x82] s_addc_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x82] s_addc_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x82] s_addc_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x82] s_addc_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x82] s_addc_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x82] s_addc_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x82] s_addc_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x82,0x73,0x72,0x71,0x3f] s_addc_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x82,0x56,0x34,0x12,0xaf] s_subb_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x82] s_subb_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x82] s_subb_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x82] s_subb_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x82] s_subb_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x82] s_subb_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x82] s_subb_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x82] s_subb_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x82] s_subb_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x82] s_subb_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x82] s_subb_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x82] s_subb_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x82] s_subb_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x82] s_subb_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x82] s_subb_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x82] s_subb_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x82] s_subb_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x82] s_subb_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x82] s_subb_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x82] s_subb_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x82] s_subb_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x82] s_subb_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x82] s_subb_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x82,0x73,0x72,0x71,0x3f] s_subb_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x82,0x56,0x34,0x12,0xaf] s_subb_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x82] s_subb_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x82] s_subb_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x82] s_subb_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x82] s_subb_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x82] s_subb_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x82] s_subb_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x82] s_subb_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x82] s_subb_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x82] s_subb_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x82,0x73,0x72,0x71,0x3f] s_subb_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x82,0x56,0x34,0x12,0xaf] s_min_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x83] s_min_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x83] s_min_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x83] s_min_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x83] s_min_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x83] s_min_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x83] s_min_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x83] s_min_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x83] s_min_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x83] s_min_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x83] s_min_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x83] s_min_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x83] s_min_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x83] s_min_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x83] s_min_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x83] s_min_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x83] s_min_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x83] s_min_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x83] s_min_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x83] s_min_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x83] s_min_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x83] s_min_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x83] s_min_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x83,0x73,0x72,0x71,0x3f] s_min_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x83,0x56,0x34,0x12,0xaf] s_min_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x83] s_min_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x83] s_min_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x83] s_min_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x83] s_min_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x83] s_min_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x83] s_min_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x83] s_min_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x83] s_min_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x83] s_min_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x83,0x73,0x72,0x71,0x3f] s_min_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x83,0x56,0x34,0x12,0xaf] s_min_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x83] s_min_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x83] s_min_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x83] s_min_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x83] s_min_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x83] s_min_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x83] s_min_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x83] s_min_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x83] s_min_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x83] s_min_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x83] s_min_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x83] s_min_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x83] s_min_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x83] s_min_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x83] s_min_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x83] s_min_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x83] s_min_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x83] s_min_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x83] s_min_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x83] s_min_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x83] s_min_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x83] s_min_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x83] s_min_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x83,0x73,0x72,0x71,0x3f] s_min_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x83,0x56,0x34,0x12,0xaf] s_min_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x83] s_min_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x83] s_min_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x83] s_min_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x83] s_min_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x83] s_min_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x83] s_min_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x83] s_min_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x83] s_min_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x83] s_min_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x83,0x73,0x72,0x71,0x3f] s_min_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x83,0x56,0x34,0x12,0xaf] s_max_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x84] s_max_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x84] s_max_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x84] s_max_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x84] s_max_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x84] s_max_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x84] s_max_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x84] s_max_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x84] s_max_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x84] s_max_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x84] s_max_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x84] s_max_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x84] s_max_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x84] s_max_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x84] s_max_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x84] s_max_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x84] s_max_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x84] s_max_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x84] s_max_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x84] s_max_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x84] s_max_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x84] s_max_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x84] s_max_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x84,0x73,0x72,0x71,0x3f] s_max_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x84,0x56,0x34,0x12,0xaf] s_max_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x84] s_max_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x84] s_max_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x84] s_max_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x84] s_max_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x84] s_max_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x84] s_max_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x84] s_max_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x84] s_max_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x84] s_max_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x84,0x73,0x72,0x71,0x3f] s_max_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x84,0x56,0x34,0x12,0xaf] s_max_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x84] s_max_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x84] s_max_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x84] s_max_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x84] s_max_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x84] s_max_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x84] s_max_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x84] s_max_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x84] s_max_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x84] s_max_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x84] s_max_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x84] s_max_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x84] s_max_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x84] s_max_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x84] s_max_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x84] s_max_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x84] s_max_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x84] s_max_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x84] s_max_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x84] s_max_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x84] s_max_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x84] s_max_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x84] s_max_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x84,0x73,0x72,0x71,0x3f] s_max_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x84,0x56,0x34,0x12,0xaf] s_max_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x84] s_max_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x84] s_max_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x84] s_max_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x84] s_max_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x84] s_max_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x84] s_max_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x84] s_max_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x84] s_max_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x84] s_max_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x84,0x73,0x72,0x71,0x3f] s_max_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x84,0x56,0x34,0x12,0xaf] s_cselect_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x85] s_cselect_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x85] s_cselect_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x85] s_cselect_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x85] s_cselect_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x85] s_cselect_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x85] s_cselect_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x85] s_cselect_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x85] s_cselect_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x85] s_cselect_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x85] s_cselect_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x85] s_cselect_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x85] s_cselect_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x85] s_cselect_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x85] s_cselect_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x85] s_cselect_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x85] s_cselect_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x85] s_cselect_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x85] s_cselect_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x85] s_cselect_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x85] s_cselect_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x85] s_cselect_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x85] s_cselect_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x85,0x73,0x72,0x71,0x3f] s_cselect_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x85,0x56,0x34,0x12,0xaf] s_cselect_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x85] s_cselect_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x85] s_cselect_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x85] s_cselect_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x85] s_cselect_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x85] s_cselect_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x85] s_cselect_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x85] s_cselect_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x85] s_cselect_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x85] s_cselect_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x85,0x73,0x72,0x71,0x3f] s_cselect_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x85,0x56,0x34,0x12,0xaf] s_cselect_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x85] s_cselect_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x85] s_cselect_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x85] s_cselect_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x85] s_cselect_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x85] s_cselect_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x85] s_cselect_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x85] s_cselect_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x85] s_cselect_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x85] s_cselect_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x85] s_cselect_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x85] s_cselect_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x85] s_cselect_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x85] s_cselect_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x85] s_cselect_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x85] s_cselect_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x85] s_cselect_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x85,0x73,0x72,0x71,0x3f] s_cselect_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x85,0x56,0x34,0x12,0xaf] s_cselect_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x85] s_cselect_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x85] s_cselect_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x85] s_cselect_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x85] s_cselect_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x85] s_cselect_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x85] s_cselect_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x85,0x73,0x72,0x71,0x3f] s_cselect_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x85,0x56,0x34,0x12,0xaf] s_and_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x87] s_and_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x87] s_and_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x87] s_and_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x87] s_and_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x87] s_and_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x87] s_and_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x87] s_and_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x87] s_and_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x87] s_and_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x87] s_and_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x87] s_and_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x87] s_and_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x87] s_and_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x87] s_and_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x87] s_and_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x87] s_and_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x87] s_and_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x87] s_and_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x87] s_and_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x87] s_and_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x87] s_and_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x87] s_and_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x87,0x73,0x72,0x71,0x3f] s_and_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x87,0x56,0x34,0x12,0xaf] s_and_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x87] s_and_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x87] s_and_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x87] s_and_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x87] s_and_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x87] s_and_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x87] s_and_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x87] s_and_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x87] s_and_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x87] s_and_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x87,0x73,0x72,0x71,0x3f] s_and_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x87,0x56,0x34,0x12,0xaf] s_and_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x87] s_and_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x87] s_and_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x87] s_and_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x87] s_and_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x87] s_and_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x87] s_and_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x87] s_and_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x87] s_and_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x87] s_and_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x87] s_and_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x87] s_and_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x87] s_and_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x87] s_and_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x87] s_and_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x87] s_and_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x87] s_and_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x87,0x73,0x72,0x71,0x3f] s_and_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x87,0x56,0x34,0x12,0xaf] s_and_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x87] s_and_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x87] s_and_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x87] s_and_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x87] s_and_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x87] s_and_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x87] s_and_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x87,0x73,0x72,0x71,0x3f] s_and_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x87,0x56,0x34,0x12,0xaf] s_or_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x88] s_or_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x88] s_or_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x88] s_or_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x88] s_or_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x88] s_or_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x88] s_or_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x88] s_or_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x88] s_or_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x88] s_or_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x88] s_or_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x88] s_or_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x88] s_or_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x88] s_or_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x88] s_or_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x88] s_or_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x88] s_or_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x88] s_or_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x88] s_or_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x88] s_or_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x88] s_or_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x88] s_or_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x88] s_or_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x88,0x73,0x72,0x71,0x3f] s_or_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x88,0x56,0x34,0x12,0xaf] s_or_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x88] s_or_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x88] s_or_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x88] s_or_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x88] s_or_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x88] s_or_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x88] s_or_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x88] s_or_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x88] s_or_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x88] s_or_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x88,0x73,0x72,0x71,0x3f] s_or_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x88,0x56,0x34,0x12,0xaf] s_or_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x88] s_or_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x88] s_or_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x88] s_or_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x88] s_or_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x88] s_or_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x88] s_or_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x88] s_or_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x88] s_or_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x88] s_or_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x88] s_or_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x88] s_or_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x88] s_or_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x88] s_or_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x88] s_or_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x88] s_or_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x88] s_or_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x88,0x73,0x72,0x71,0x3f] s_or_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x88,0x56,0x34,0x12,0xaf] s_or_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x88] s_or_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x88] s_or_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x88] s_or_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x88] s_or_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x88] s_or_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x88] s_or_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x88,0x73,0x72,0x71,0x3f] s_or_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x88,0x56,0x34,0x12,0xaf] s_xor_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x89] s_xor_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x89] s_xor_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x89] s_xor_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x89] s_xor_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x89] s_xor_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x89] s_xor_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x89] s_xor_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x89] s_xor_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x89] s_xor_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x89] s_xor_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x89] s_xor_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x89] s_xor_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x89] s_xor_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x89] s_xor_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x89] s_xor_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x89] s_xor_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x89] s_xor_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x89] s_xor_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x89] s_xor_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x89] s_xor_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x89] s_xor_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x89] s_xor_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x89,0x73,0x72,0x71,0x3f] s_xor_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x89,0x56,0x34,0x12,0xaf] s_xor_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x89] s_xor_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x89] s_xor_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x89] s_xor_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x89] s_xor_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x89] s_xor_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x89] s_xor_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x89] s_xor_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x89] s_xor_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x89] s_xor_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x89,0x73,0x72,0x71,0x3f] s_xor_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x89,0x56,0x34,0x12,0xaf] s_xor_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x89] s_xor_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x89] s_xor_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x89] s_xor_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x89] s_xor_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x89] s_xor_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x89] s_xor_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x89] s_xor_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x89] s_xor_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x89] s_xor_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x89] s_xor_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x89] s_xor_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x89] s_xor_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x89] s_xor_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x89] s_xor_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x89] s_xor_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x89] s_xor_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x89,0x73,0x72,0x71,0x3f] s_xor_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x89,0x56,0x34,0x12,0xaf] s_xor_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x89] s_xor_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x89] s_xor_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x89] s_xor_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x89] s_xor_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x89] s_xor_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x89] s_xor_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x89,0x73,0x72,0x71,0x3f] s_xor_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x89,0x56,0x34,0x12,0xaf] s_andn2_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x8a] s_andn2_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x8a] s_andn2_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x8a] s_andn2_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x8a] s_andn2_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x8a] s_andn2_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x8a] s_andn2_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x8a] s_andn2_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x8a] s_andn2_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x8a] s_andn2_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x8a] s_andn2_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x8a] s_andn2_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x8a] s_andn2_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x8a] s_andn2_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x8a] s_andn2_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x8a] s_andn2_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x8a] s_andn2_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x8a] s_andn2_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x8a] s_andn2_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x8a] s_andn2_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x8a] s_andn2_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x8a] s_andn2_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x8a] s_andn2_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8a,0x73,0x72,0x71,0x3f] s_andn2_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8a,0x56,0x34,0x12,0xaf] s_andn2_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x8a] s_andn2_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x8a] s_andn2_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x8a] s_andn2_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x8a] s_andn2_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x8a] s_andn2_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x8a] s_andn2_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x8a] s_andn2_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x8a] s_andn2_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x8a] s_andn2_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x8a,0x73,0x72,0x71,0x3f] s_andn2_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x8a,0x56,0x34,0x12,0xaf] s_andn2_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x8a] s_andn2_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x8a] s_andn2_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x8a] s_andn2_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x8a] s_andn2_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x8a] s_andn2_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x8a] s_andn2_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x8a] s_andn2_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x8a] s_andn2_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x8a] s_andn2_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x8a] s_andn2_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x8a] s_andn2_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x8a] s_andn2_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x8a] s_andn2_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x8a] s_andn2_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x8a] s_andn2_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x8a] s_andn2_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8a,0x73,0x72,0x71,0x3f] s_andn2_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8a,0x56,0x34,0x12,0xaf] s_andn2_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x8a] s_andn2_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x8a] s_andn2_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x8a] s_andn2_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x8a] s_andn2_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x8a] s_andn2_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x8a] s_andn2_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x8a,0x73,0x72,0x71,0x3f] s_andn2_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x8a,0x56,0x34,0x12,0xaf] s_orn2_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x8b] s_orn2_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x8b] s_orn2_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x8b] s_orn2_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x8b] s_orn2_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x8b] s_orn2_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x8b] s_orn2_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x8b] s_orn2_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x8b] s_orn2_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x8b] s_orn2_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x8b] s_orn2_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x8b] s_orn2_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x8b] s_orn2_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x8b] s_orn2_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x8b] s_orn2_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x8b] s_orn2_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x8b] s_orn2_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x8b] s_orn2_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x8b] s_orn2_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x8b] s_orn2_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x8b] s_orn2_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x8b] s_orn2_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x8b] s_orn2_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8b,0x73,0x72,0x71,0x3f] s_orn2_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8b,0x56,0x34,0x12,0xaf] s_orn2_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x8b] s_orn2_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x8b] s_orn2_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x8b] s_orn2_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x8b] s_orn2_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x8b] s_orn2_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x8b] s_orn2_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x8b] s_orn2_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x8b] s_orn2_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x8b] s_orn2_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x8b,0x73,0x72,0x71,0x3f] s_orn2_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x8b,0x56,0x34,0x12,0xaf] s_orn2_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x8b] s_orn2_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x8b] s_orn2_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x8b] s_orn2_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x8b] s_orn2_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x8b] s_orn2_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x8b] s_orn2_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x8b] s_orn2_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x8b] s_orn2_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x8b] s_orn2_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x8b] s_orn2_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x8b] s_orn2_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x8b] s_orn2_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x8b] s_orn2_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x8b] s_orn2_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x8b] s_orn2_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x8b] s_orn2_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8b,0x73,0x72,0x71,0x3f] s_orn2_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8b,0x56,0x34,0x12,0xaf] s_orn2_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x8b] s_orn2_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x8b] s_orn2_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x8b] s_orn2_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x8b] s_orn2_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x8b] s_orn2_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x8b] s_orn2_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x8b,0x73,0x72,0x71,0x3f] s_orn2_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x8b,0x56,0x34,0x12,0xaf] s_nand_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x8c] s_nand_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x8c] s_nand_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x8c] s_nand_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x8c] s_nand_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x8c] s_nand_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x8c] s_nand_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x8c] s_nand_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x8c] s_nand_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x8c] s_nand_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x8c] s_nand_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x8c] s_nand_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x8c] s_nand_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x8c] s_nand_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x8c] s_nand_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x8c] s_nand_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x8c] s_nand_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x8c] s_nand_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x8c] s_nand_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x8c] s_nand_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x8c] s_nand_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x8c] s_nand_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x8c] s_nand_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8c,0x73,0x72,0x71,0x3f] s_nand_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8c,0x56,0x34,0x12,0xaf] s_nand_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x8c] s_nand_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x8c] s_nand_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x8c] s_nand_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x8c] s_nand_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x8c] s_nand_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x8c] s_nand_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x8c] s_nand_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x8c] s_nand_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x8c] s_nand_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x8c,0x73,0x72,0x71,0x3f] s_nand_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x8c,0x56,0x34,0x12,0xaf] s_nand_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x8c] s_nand_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x8c] s_nand_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x8c] s_nand_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x8c] s_nand_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x8c] s_nand_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x8c] s_nand_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x8c] s_nand_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x8c] s_nand_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x8c] s_nand_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x8c] s_nand_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x8c] s_nand_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x8c] s_nand_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x8c] s_nand_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x8c] s_nand_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x8c] s_nand_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x8c] s_nand_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8c,0x73,0x72,0x71,0x3f] s_nand_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8c,0x56,0x34,0x12,0xaf] s_nand_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x8c] s_nand_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x8c] s_nand_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x8c] s_nand_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x8c] s_nand_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x8c] s_nand_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x8c] s_nand_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x8c,0x73,0x72,0x71,0x3f] s_nand_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x8c,0x56,0x34,0x12,0xaf] s_nor_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x8d] s_nor_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x8d] s_nor_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x8d] s_nor_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x8d] s_nor_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x8d] s_nor_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x8d] s_nor_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x8d] s_nor_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x8d] s_nor_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x8d] s_nor_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x8d] s_nor_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x8d] s_nor_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x8d] s_nor_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x8d] s_nor_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x8d] s_nor_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x8d] s_nor_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x8d] s_nor_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x8d] s_nor_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x8d] s_nor_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x8d] s_nor_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x8d] s_nor_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x8d] s_nor_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x8d] s_nor_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8d,0x73,0x72,0x71,0x3f] s_nor_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8d,0x56,0x34,0x12,0xaf] s_nor_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x8d] s_nor_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x8d] s_nor_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x8d] s_nor_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x8d] s_nor_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x8d] s_nor_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x8d] s_nor_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x8d] s_nor_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x8d] s_nor_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x8d] s_nor_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x8d,0x73,0x72,0x71,0x3f] s_nor_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x8d,0x56,0x34,0x12,0xaf] s_nor_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x8d] s_nor_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x8d] s_nor_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x8d] s_nor_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x8d] s_nor_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x8d] s_nor_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x8d] s_nor_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x8d] s_nor_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x8d] s_nor_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x8d] s_nor_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x8d] s_nor_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x8d] s_nor_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x8d] s_nor_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x8d] s_nor_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x8d] s_nor_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x8d] s_nor_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x8d] s_nor_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8d,0x73,0x72,0x71,0x3f] s_nor_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8d,0x56,0x34,0x12,0xaf] s_nor_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x8d] s_nor_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x8d] s_nor_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x8d] s_nor_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x8d] s_nor_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x8d] s_nor_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x8d] s_nor_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x8d,0x73,0x72,0x71,0x3f] s_nor_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x8d,0x56,0x34,0x12,0xaf] s_xnor_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x8e] s_xnor_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x8e] s_xnor_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x8e] s_xnor_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x8e] s_xnor_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x8e] s_xnor_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x8e] s_xnor_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x8e] s_xnor_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x8e] s_xnor_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x8e] s_xnor_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x8e] s_xnor_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x8e] s_xnor_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x8e] s_xnor_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x8e] s_xnor_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x8e] s_xnor_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x8e] s_xnor_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x8e] s_xnor_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x8e] s_xnor_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x8e] s_xnor_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x8e] s_xnor_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x8e] s_xnor_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x8e] s_xnor_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x8e] s_xnor_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8e,0x73,0x72,0x71,0x3f] s_xnor_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8e,0x56,0x34,0x12,0xaf] s_xnor_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x8e] s_xnor_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x8e] s_xnor_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x8e] s_xnor_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x8e] s_xnor_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x8e] s_xnor_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x8e] s_xnor_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x8e] s_xnor_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x8e] s_xnor_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x8e] s_xnor_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x8e,0x73,0x72,0x71,0x3f] s_xnor_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x8e,0x56,0x34,0x12,0xaf] s_xnor_b64 s[0:1], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0x80,0x8e] s_xnor_b64 s[104:105], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0xe8,0x8e] s_xnor_b64 s[0:1], s[102:103], s[100:101] // GFX10: encoding: [0x66,0x64,0x80,0x8e] s_xnor_b64 s[104:105], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0xe8,0x8e] s_xnor_b64 s[104:105], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0xe8,0x8e] s_xnor_b64 s[104:105], s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xe8,0x8e] s_xnor_b64 s[0:1], s[102:103], s[4:5] // GFX10: encoding: [0x66,0x04,0x80,0x8e] s_xnor_b64 s[0:1], s[2:3], s[100:101] // GFX10: encoding: [0x02,0x64,0x80,0x8e] s_xnor_b64 exec, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xfe,0x8e] s_xnor_b64 vcc, s[2:3], s[4:5] // GFX10: encoding: [0x02,0x04,0xea,0x8e] s_xnor_b64 s[0:1], exec, s[4:5] // GFX10: encoding: [0x7e,0x04,0x80,0x8e] s_xnor_b64 s[0:1], vcc, s[4:5] // GFX10: encoding: [0x6a,0x04,0x80,0x8e] s_xnor_b64 s[0:1], 0, s[4:5] // GFX10: encoding: [0x80,0x04,0x80,0x8e] s_xnor_b64 s[0:1], -1, s[4:5] // GFX10: encoding: [0xc1,0x04,0x80,0x8e] s_xnor_b64 s[0:1], 0.5, s[4:5] // GFX10: encoding: [0xf0,0x04,0x80,0x8e] s_xnor_b64 s[0:1], -4.0, s[4:5] // GFX10: encoding: [0xf7,0x04,0x80,0x8e] s_xnor_b64 s[0:1], 0x3f717273, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8e,0x73,0x72,0x71,0x3f] s_xnor_b64 s[0:1], 0xaf123456, s[4:5] // GFX10: encoding: [0xff,0x04,0x80,0x8e,0x56,0x34,0x12,0xaf] s_xnor_b64 s[0:1], s[2:3], exec // GFX10: encoding: [0x02,0x7e,0x80,0x8e] s_xnor_b64 s[0:1], s[2:3], vcc // GFX10: encoding: [0x02,0x6a,0x80,0x8e] s_xnor_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x8e] s_xnor_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x8e] s_xnor_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x8e] s_xnor_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x8e] s_xnor_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x8e,0x73,0x72,0x71,0x3f] s_xnor_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x8e,0x56,0x34,0x12,0xaf] s_lshl_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x8f] s_lshl_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x8f] s_lshl_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x8f] s_lshl_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x8f] s_lshl_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x8f] s_lshl_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x8f] s_lshl_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x8f] s_lshl_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x8f] s_lshl_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x8f] s_lshl_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x8f] s_lshl_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x8f] s_lshl_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x8f] s_lshl_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x8f] s_lshl_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x8f] s_lshl_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x8f] s_lshl_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x8f] s_lshl_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x8f] s_lshl_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x8f] s_lshl_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x8f] s_lshl_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x8f] s_lshl_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x8f] s_lshl_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x8f] s_lshl_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8f,0x73,0x72,0x71,0x3f] s_lshl_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x8f,0x56,0x34,0x12,0xaf] s_lshl_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x8f] s_lshl_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x8f] s_lshl_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x8f] s_lshl_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x8f] s_lshl_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x8f] s_lshl_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x8f] s_lshl_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x8f] s_lshl_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x8f] s_lshl_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x8f] s_lshl_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x8f,0x73,0x72,0x71,0x3f] s_lshl_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x8f,0x56,0x34,0x12,0xaf] s_lshl_b64 s[0:1], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x80,0x8f] s_lshl_b64 s[104:105], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0xe8,0x8f] s_lshl_b64 s[0:1], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0x80,0x8f] s_lshl_b64 s[104:105], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0xe8,0x8f] s_lshl_b64 s[104:105], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0xe8,0x8f] s_lshl_b64 s[104:105], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xe8,0x8f] s_lshl_b64 s[0:1], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0x80,0x8f] s_lshl_b64 s[0:1], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0x80,0x8f] s_lshl_b64 exec, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xfe,0x8f] s_lshl_b64 vcc, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xea,0x8f] s_lshl_b64 s[0:1], exec, s4 // GFX10: encoding: [0x7e,0x04,0x80,0x8f] s_lshl_b64 s[0:1], vcc, s4 // GFX10: encoding: [0x6a,0x04,0x80,0x8f] s_lshl_b64 s[0:1], 0, s4 // GFX10: encoding: [0x80,0x04,0x80,0x8f] s_lshl_b64 s[0:1], -1, s4 // GFX10: encoding: [0xc1,0x04,0x80,0x8f] s_lshl_b64 s[0:1], 0.5, s4 // GFX10: encoding: [0xf0,0x04,0x80,0x8f] s_lshl_b64 s[0:1], -4.0, s4 // GFX10: encoding: [0xf7,0x04,0x80,0x8f] s_lshl_b64 s[0:1], 0x3f717273, s4 // GFX10: encoding: [0xff,0x04,0x80,0x8f,0x73,0x72,0x71,0x3f] s_lshl_b64 s[0:1], 0xaf123456, s4 // GFX10: encoding: [0xff,0x04,0x80,0x8f,0x56,0x34,0x12,0xaf] s_lshl_b64 s[0:1], s[2:3], exec_lo // GFX10: encoding: [0x02,0x7e,0x80,0x8f] s_lshl_b64 s[0:1], s[2:3], vcc_lo // GFX10: encoding: [0x02,0x6a,0x80,0x8f] s_lshl_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x8f] s_lshl_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x8f] s_lshl_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x8f] s_lshl_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x8f] s_lshl_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x8f,0x73,0x72,0x71,0x3f] s_lshl_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x8f,0x56,0x34,0x12,0xaf] s_lshr_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x90] s_lshr_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x90] s_lshr_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x90] s_lshr_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x90] s_lshr_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x90] s_lshr_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x90] s_lshr_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x90] s_lshr_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x90] s_lshr_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x90] s_lshr_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x90] s_lshr_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x90] s_lshr_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x90] s_lshr_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x90] s_lshr_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x90] s_lshr_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x90] s_lshr_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x90] s_lshr_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x90] s_lshr_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x90] s_lshr_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x90] s_lshr_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x90] s_lshr_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x90] s_lshr_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x90] s_lshr_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x90,0x73,0x72,0x71,0x3f] s_lshr_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x90,0x56,0x34,0x12,0xaf] s_lshr_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x90] s_lshr_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x90] s_lshr_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x90] s_lshr_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x90] s_lshr_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x90] s_lshr_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x90] s_lshr_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x90] s_lshr_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x90] s_lshr_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x90] s_lshr_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x90,0x73,0x72,0x71,0x3f] s_lshr_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x90,0x56,0x34,0x12,0xaf] s_lshr_b64 s[0:1], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x80,0x90] s_lshr_b64 s[104:105], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0xe8,0x90] s_lshr_b64 s[0:1], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0x80,0x90] s_lshr_b64 s[104:105], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0xe8,0x90] s_lshr_b64 s[104:105], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0xe8,0x90] s_lshr_b64 s[104:105], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xe8,0x90] s_lshr_b64 s[0:1], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0x80,0x90] s_lshr_b64 s[0:1], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0x80,0x90] s_lshr_b64 exec, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xfe,0x90] s_lshr_b64 vcc, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xea,0x90] s_lshr_b64 s[0:1], exec, s4 // GFX10: encoding: [0x7e,0x04,0x80,0x90] s_lshr_b64 s[0:1], vcc, s4 // GFX10: encoding: [0x6a,0x04,0x80,0x90] s_lshr_b64 s[0:1], 0, s4 // GFX10: encoding: [0x80,0x04,0x80,0x90] s_lshr_b64 s[0:1], -1, s4 // GFX10: encoding: [0xc1,0x04,0x80,0x90] s_lshr_b64 s[0:1], 0.5, s4 // GFX10: encoding: [0xf0,0x04,0x80,0x90] s_lshr_b64 s[0:1], -4.0, s4 // GFX10: encoding: [0xf7,0x04,0x80,0x90] s_lshr_b64 s[0:1], 0x3f717273, s4 // GFX10: encoding: [0xff,0x04,0x80,0x90,0x73,0x72,0x71,0x3f] s_lshr_b64 s[0:1], 0xaf123456, s4 // GFX10: encoding: [0xff,0x04,0x80,0x90,0x56,0x34,0x12,0xaf] s_lshr_b64 s[0:1], s[2:3], exec_lo // GFX10: encoding: [0x02,0x7e,0x80,0x90] s_lshr_b64 s[0:1], s[2:3], vcc_lo // GFX10: encoding: [0x02,0x6a,0x80,0x90] s_lshr_b64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x90] s_lshr_b64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x90] s_lshr_b64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x90] s_lshr_b64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x90] s_lshr_b64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x90,0x73,0x72,0x71,0x3f] s_lshr_b64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x90,0x56,0x34,0x12,0xaf] s_ashr_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x91] s_ashr_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x91] s_ashr_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x91] s_ashr_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x91] s_ashr_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x91] s_ashr_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x91] s_ashr_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x91] s_ashr_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x91] s_ashr_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x91] s_ashr_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x91] s_ashr_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x91] s_ashr_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x91] s_ashr_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x91] s_ashr_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x91] s_ashr_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x91] s_ashr_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x91] s_ashr_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x91] s_ashr_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x91] s_ashr_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x91] s_ashr_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x91] s_ashr_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x91] s_ashr_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x91] s_ashr_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x91,0x73,0x72,0x71,0x3f] s_ashr_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x91,0x56,0x34,0x12,0xaf] s_ashr_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x91] s_ashr_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x91] s_ashr_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x91] s_ashr_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x91] s_ashr_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x91] s_ashr_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x91] s_ashr_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x91] s_ashr_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x91] s_ashr_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x91] s_ashr_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x91,0x73,0x72,0x71,0x3f] s_ashr_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x91,0x56,0x34,0x12,0xaf] s_ashr_i64 s[0:1], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x80,0x91] s_ashr_i64 s[104:105], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0xe8,0x91] s_ashr_i64 s[0:1], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0x80,0x91] s_ashr_i64 s[104:105], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0xe8,0x91] s_ashr_i64 s[104:105], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0xe8,0x91] s_ashr_i64 s[104:105], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xe8,0x91] s_ashr_i64 s[0:1], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0x80,0x91] s_ashr_i64 s[0:1], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0x80,0x91] s_ashr_i64 exec, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xfe,0x91] s_ashr_i64 vcc, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xea,0x91] s_ashr_i64 s[0:1], exec, s4 // GFX10: encoding: [0x7e,0x04,0x80,0x91] s_ashr_i64 s[0:1], vcc, s4 // GFX10: encoding: [0x6a,0x04,0x80,0x91] s_ashr_i64 s[0:1], 0, s4 // GFX10: encoding: [0x80,0x04,0x80,0x91] s_ashr_i64 s[0:1], -1, s4 // GFX10: encoding: [0xc1,0x04,0x80,0x91] s_ashr_i64 s[0:1], 0.5, s4 // GFX10: encoding: [0xf0,0x04,0x80,0x91] s_ashr_i64 s[0:1], -4.0, s4 // GFX10: encoding: [0xf7,0x04,0x80,0x91] s_ashr_i64 s[0:1], 0x3f717273, s4 // GFX10: encoding: [0xff,0x04,0x80,0x91,0x73,0x72,0x71,0x3f] s_ashr_i64 s[0:1], 0xaf123456, s4 // GFX10: encoding: [0xff,0x04,0x80,0x91,0x56,0x34,0x12,0xaf] s_ashr_i64 s[0:1], s[2:3], exec_lo // GFX10: encoding: [0x02,0x7e,0x80,0x91] s_ashr_i64 s[0:1], s[2:3], vcc_lo // GFX10: encoding: [0x02,0x6a,0x80,0x91] s_ashr_i64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x91] s_ashr_i64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x91] s_ashr_i64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x91] s_ashr_i64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x91] s_ashr_i64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x91,0x73,0x72,0x71,0x3f] s_ashr_i64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x91,0x56,0x34,0x12,0xaf] s_bfm_b32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x92] s_bfm_b32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x92] s_bfm_b32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x92] s_bfm_b32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x92] s_bfm_b32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x92] s_bfm_b32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x92] s_bfm_b32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x92] s_bfm_b32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x92] s_bfm_b32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x92] s_bfm_b32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x92] s_bfm_b32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x92] s_bfm_b32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x92] s_bfm_b32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x92] s_bfm_b32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x92] s_bfm_b32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x92] s_bfm_b32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x92] s_bfm_b32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x92] s_bfm_b32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x92] s_bfm_b32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x92] s_bfm_b32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x92] s_bfm_b32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x92] s_bfm_b32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x92] s_bfm_b32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x92,0x73,0x72,0x71,0x3f] s_bfm_b32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x92,0x56,0x34,0x12,0xaf] s_bfm_b32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x92] s_bfm_b32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x92] s_bfm_b32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x92] s_bfm_b32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x92] s_bfm_b32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x92] s_bfm_b32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x92] s_bfm_b32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x92] s_bfm_b32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x92] s_bfm_b32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x92] s_bfm_b32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x92,0x73,0x72,0x71,0x3f] s_bfm_b32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x92,0x56,0x34,0x12,0xaf] s_bfm_b64 s[0:1], s2, s3 // GFX10: encoding: [0x02,0x03,0x80,0x92] s_bfm_b64 s[104:105], s103, s102 // GFX10: encoding: [0x67,0x66,0xe8,0x92] s_bfm_b64 s[0:1], s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x92] s_bfm_b64 s[104:105], s2, s103 // GFX10: encoding: [0x02,0x67,0xe8,0x92] s_bfm_b64 s[104:105], s104, s3 // GFX10: encoding: [0x68,0x03,0xe8,0x92] s_bfm_b64 s[104:105], s2, s3 // GFX10: encoding: [0x02,0x03,0xe8,0x92] s_bfm_b64 s[0:1], s104, s3 // GFX10: encoding: [0x68,0x03,0x80,0x92] s_bfm_b64 s[0:1], s2, s103 // GFX10: encoding: [0x02,0x67,0x80,0x92] s_bfm_b64 exec, s2, s3 // GFX10: encoding: [0x02,0x03,0xfe,0x92] s_bfm_b64 vcc, s2, s3 // GFX10: encoding: [0x02,0x03,0xea,0x92] s_bfm_b64 s[0:1], exec_lo, s3 // GFX10: encoding: [0x7e,0x03,0x80,0x92] s_bfm_b64 s[0:1], exec_hi, s3 // GFX10: encoding: [0x7f,0x03,0x80,0x92] s_bfm_b64 s[0:1], vcc_lo, s3 // GFX10: encoding: [0x6a,0x03,0x80,0x92] s_bfm_b64 s[0:1], vcc_hi, s3 // GFX10: encoding: [0x6b,0x03,0x80,0x92] s_bfm_b64 s[0:1], m0, s3 // GFX10: encoding: [0x7c,0x03,0x80,0x92] s_bfm_b64 s[0:1], 0, s3 // GFX10: encoding: [0x80,0x03,0x80,0x92] s_bfm_b64 s[0:1], -1, s3 // GFX10: encoding: [0xc1,0x03,0x80,0x92] s_bfm_b64 s[0:1], 0.5, s3 // GFX10: encoding: [0xf0,0x03,0x80,0x92] s_bfm_b64 s[0:1], -4.0, s3 // GFX10: encoding: [0xf7,0x03,0x80,0x92] s_bfm_b64 s[0:1], 0x3f717273, s3 // GFX10: encoding: [0xff,0x03,0x80,0x92,0x73,0x72,0x71,0x3f] s_bfm_b64 s[0:1], 0xaf123456, s3 // GFX10: encoding: [0xff,0x03,0x80,0x92,0x56,0x34,0x12,0xaf] s_bfm_b64 s[0:1], s2, exec_lo // GFX10: encoding: [0x02,0x7e,0x80,0x92] s_bfm_b64 s[0:1], s2, exec_hi // GFX10: encoding: [0x02,0x7f,0x80,0x92] s_bfm_b64 s[0:1], s2, vcc_lo // GFX10: encoding: [0x02,0x6a,0x80,0x92] s_bfm_b64 s[0:1], s2, vcc_hi // GFX10: encoding: [0x02,0x6b,0x80,0x92] s_bfm_b64 s[0:1], s2, m0 // GFX10: encoding: [0x02,0x7c,0x80,0x92] s_bfm_b64 s[0:1], s2, 0 // GFX10: encoding: [0x02,0x80,0x80,0x92] s_bfm_b64 s[0:1], s2, -1 // GFX10: encoding: [0x02,0xc1,0x80,0x92] s_bfm_b64 s[0:1], s2, 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x92] s_bfm_b64 s[0:1], s2, -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x92] s_bfm_b64 s[0:1], s2, 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x92,0x73,0x72,0x71,0x3f] s_bfm_b64 s[0:1], s2, 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x92,0x56,0x34,0x12,0xaf] s_mul_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x93] s_mul_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x93] s_mul_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x93] s_mul_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x93] s_mul_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x93] s_mul_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x93] s_mul_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x93] s_mul_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x93] s_mul_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x93] s_mul_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x93] s_mul_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x93] s_mul_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x93] s_mul_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x93] s_mul_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x93] s_mul_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x93] s_mul_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x93] s_mul_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x93] s_mul_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x93] s_mul_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x93] s_mul_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x93] s_mul_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x93] s_mul_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x93] s_mul_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x93,0x73,0x72,0x71,0x3f] s_mul_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x93,0x56,0x34,0x12,0xaf] s_mul_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x93] s_mul_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x93] s_mul_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x93] s_mul_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x93] s_mul_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x93] s_mul_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x93] s_mul_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x93] s_mul_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x93] s_mul_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x93] s_mul_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x93,0x73,0x72,0x71,0x3f] s_mul_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x93,0x56,0x34,0x12,0xaf] s_bfe_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x93] s_bfe_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x93] s_bfe_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x93] s_bfe_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x93] s_bfe_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x93] s_bfe_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x93] s_bfe_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x93] s_bfe_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x93] s_bfe_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x93] s_bfe_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x93] s_bfe_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x93] s_bfe_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x93] s_bfe_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x93] s_bfe_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x93] s_bfe_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x93] s_bfe_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x93] s_bfe_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x93] s_bfe_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x93] s_bfe_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x93] s_bfe_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x93] s_bfe_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x93] s_bfe_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x93] s_bfe_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x93,0x73,0x72,0x71,0x3f] s_bfe_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x93,0x56,0x34,0x12,0xaf] s_bfe_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x93] s_bfe_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x93] s_bfe_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x93] s_bfe_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x93] s_bfe_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x93] s_bfe_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x93] s_bfe_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x93] s_bfe_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x93] s_bfe_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x93] s_bfe_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x93,0x73,0x72,0x71,0x3f] s_bfe_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x93,0x56,0x34,0x12,0xaf] s_bfe_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x94] s_bfe_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x94] s_bfe_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x94] s_bfe_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x94] s_bfe_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x94] s_bfe_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x94] s_bfe_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x94] s_bfe_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x94] s_bfe_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x94] s_bfe_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x94] s_bfe_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x94] s_bfe_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x94] s_bfe_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x94] s_bfe_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x94] s_bfe_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x94] s_bfe_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x94] s_bfe_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x94] s_bfe_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x94] s_bfe_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x94] s_bfe_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x94] s_bfe_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x94] s_bfe_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x94] s_bfe_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x94,0x73,0x72,0x71,0x3f] s_bfe_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x94,0x56,0x34,0x12,0xaf] s_bfe_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x94] s_bfe_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x94] s_bfe_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x94] s_bfe_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x94] s_bfe_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x94] s_bfe_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x94] s_bfe_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x94] s_bfe_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x94] s_bfe_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x94] s_bfe_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x94,0x73,0x72,0x71,0x3f] s_bfe_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x94,0x56,0x34,0x12,0xaf] s_bfe_u64 s[0:1], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x80,0x94] s_bfe_u64 s[104:105], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0xe8,0x94] s_bfe_u64 s[0:1], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0x80,0x94] s_bfe_u64 s[104:105], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0xe8,0x94] s_bfe_u64 s[104:105], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0xe8,0x94] s_bfe_u64 s[104:105], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xe8,0x94] s_bfe_u64 s[0:1], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0x80,0x94] s_bfe_u64 s[0:1], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0x80,0x94] s_bfe_u64 exec, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xfe,0x94] s_bfe_u64 vcc, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0xea,0x94] s_bfe_u64 s[0:1], exec, s4 // GFX10: encoding: [0x7e,0x04,0x80,0x94] s_bfe_u64 s[0:1], vcc, s4 // GFX10: encoding: [0x6a,0x04,0x80,0x94] s_bfe_u64 s[0:1], 0, s4 // GFX10: encoding: [0x80,0x04,0x80,0x94] s_bfe_u64 s[0:1], -1, s4 // GFX10: encoding: [0xc1,0x04,0x80,0x94] s_bfe_u64 s[0:1], 0.5, s4 // GFX10: encoding: [0xf0,0x04,0x80,0x94] s_bfe_u64 s[0:1], -4.0, s4 // GFX10: encoding: [0xf7,0x04,0x80,0x94] s_bfe_u64 s[0:1], 0x3f717273, s4 // GFX10: encoding: [0xff,0x04,0x80,0x94,0x73,0x72,0x71,0x3f] s_bfe_u64 s[0:1], 0xaf123456, s4 // GFX10: encoding: [0xff,0x04,0x80,0x94,0x56,0x34,0x12,0xaf] s_bfe_u64 s[0:1], s[2:3], exec_lo // GFX10: encoding: [0x02,0x7e,0x80,0x94] s_bfe_u64 s[0:1], s[2:3], vcc_lo // GFX10: encoding: [0x02,0x6a,0x80,0x94] s_bfe_u64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x80,0x94] s_bfe_u64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x80,0x94] s_bfe_u64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x80,0x94] s_bfe_u64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x80,0x94] s_bfe_u64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x80,0x94,0x73,0x72,0x71,0x3f] s_bfe_u64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x80,0x94,0x56,0x34,0x12,0xaf] s_bfe_i64 s[0:1], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x00,0x95] s_bfe_i64 s[104:105], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0x68,0x95] s_bfe_i64 s[0:1], s[102:103], s100 // GFX10: encoding: [0x66,0x64,0x00,0x95] s_bfe_i64 s[104:105], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0x68,0x95] s_bfe_i64 s[104:105], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0x68,0x95] s_bfe_i64 s[104:105], s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x68,0x95] s_bfe_i64 s[0:1], s[102:103], s4 // GFX10: encoding: [0x66,0x04,0x00,0x95] s_bfe_i64 s[0:1], s[2:3], s100 // GFX10: encoding: [0x02,0x64,0x00,0x95] s_bfe_i64 exec, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x7e,0x95] s_bfe_i64 vcc, s[2:3], s4 // GFX10: encoding: [0x02,0x04,0x6a,0x95] s_bfe_i64 s[0:1], exec, s4 // GFX10: encoding: [0x7e,0x04,0x00,0x95] s_bfe_i64 s[0:1], vcc, s4 // GFX10: encoding: [0x6a,0x04,0x00,0x95] s_bfe_i64 s[0:1], 0, s4 // GFX10: encoding: [0x80,0x04,0x00,0x95] s_bfe_i64 s[0:1], -1, s4 // GFX10: encoding: [0xc1,0x04,0x00,0x95] s_bfe_i64 s[0:1], 0.5, s4 // GFX10: encoding: [0xf0,0x04,0x00,0x95] s_bfe_i64 s[0:1], -4.0, s4 // GFX10: encoding: [0xf7,0x04,0x00,0x95] s_bfe_i64 s[0:1], 0x3f717273, s4 // GFX10: encoding: [0xff,0x04,0x00,0x95,0x73,0x72,0x71,0x3f] s_bfe_i64 s[0:1], 0xaf123456, s4 // GFX10: encoding: [0xff,0x04,0x00,0x95,0x56,0x34,0x12,0xaf] s_bfe_i64 s[0:1], s[2:3], exec_lo // GFX10: encoding: [0x02,0x7e,0x00,0x95] s_bfe_i64 s[0:1], s[2:3], vcc_lo // GFX10: encoding: [0x02,0x6a,0x00,0x95] s_bfe_i64 s[0:1], s[2:3], 0 // GFX10: encoding: [0x02,0x80,0x00,0x95] s_bfe_i64 s[0:1], s[2:3], -1 // GFX10: encoding: [0x02,0xc1,0x00,0x95] s_bfe_i64 s[0:1], s[2:3], 0.5 // GFX10: encoding: [0x02,0xf0,0x00,0x95] s_bfe_i64 s[0:1], s[2:3], -4.0 // GFX10: encoding: [0x02,0xf7,0x00,0x95] s_bfe_i64 s[0:1], s[2:3], 0x3f717273 // GFX10: encoding: [0x02,0xff,0x00,0x95,0x73,0x72,0x71,0x3f] s_bfe_i64 s[0:1], s[2:3], 0xaf123456 // GFX10: encoding: [0x02,0xff,0x00,0x95,0x56,0x34,0x12,0xaf] s_absdiff_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x96] s_absdiff_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x96] s_absdiff_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x96] s_absdiff_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x96] s_absdiff_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x96] s_absdiff_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x96] s_absdiff_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x96] s_absdiff_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x96] s_absdiff_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x96] s_absdiff_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x96] s_absdiff_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x96] s_absdiff_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x96] s_absdiff_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x96] s_absdiff_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x96] s_absdiff_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x96] s_absdiff_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x96] s_absdiff_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x96] s_absdiff_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x96] s_absdiff_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x96] s_absdiff_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x96] s_absdiff_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x96] s_absdiff_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x96] s_absdiff_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x96,0x73,0x72,0x71,0x3f] s_absdiff_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x96,0x56,0x34,0x12,0xaf] s_absdiff_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x96] s_absdiff_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x96] s_absdiff_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x96] s_absdiff_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x96] s_absdiff_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x96] s_absdiff_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x96] s_absdiff_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x96] s_absdiff_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x96] s_absdiff_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x96] s_absdiff_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x96,0x73,0x72,0x71,0x3f] s_absdiff_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x96,0x56,0x34,0x12,0xaf] s_lshl1_add_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x97] s_lshl1_add_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x97] s_lshl1_add_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x97] s_lshl1_add_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x97] s_lshl1_add_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x97] s_lshl1_add_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x97] s_lshl1_add_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x97] s_lshl1_add_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x97] s_lshl1_add_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x97] s_lshl1_add_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x97] s_lshl1_add_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x97] s_lshl1_add_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x97] s_lshl1_add_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x97] s_lshl1_add_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x97] s_lshl1_add_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x97] s_lshl1_add_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x97] s_lshl1_add_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x97] s_lshl1_add_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x97] s_lshl1_add_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x97] s_lshl1_add_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x97] s_lshl1_add_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x97] s_lshl1_add_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x97] s_lshl1_add_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x97,0x73,0x72,0x71,0x3f] s_lshl1_add_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x97,0x56,0x34,0x12,0xaf] s_lshl1_add_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x97] s_lshl1_add_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x97] s_lshl1_add_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x97] s_lshl1_add_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x97] s_lshl1_add_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x97] s_lshl1_add_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x97] s_lshl1_add_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x97] s_lshl1_add_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x97] s_lshl1_add_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x97] s_lshl1_add_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x97,0x73,0x72,0x71,0x3f] s_lshl1_add_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x97,0x56,0x34,0x12,0xaf] s_lshl2_add_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x97] s_lshl2_add_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x97] s_lshl2_add_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x97] s_lshl2_add_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x97] s_lshl2_add_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x97] s_lshl2_add_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x97] s_lshl2_add_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x97] s_lshl2_add_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x97] s_lshl2_add_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x97] s_lshl2_add_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x97] s_lshl2_add_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x97] s_lshl2_add_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x97] s_lshl2_add_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x97] s_lshl2_add_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x97] s_lshl2_add_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x97] s_lshl2_add_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x97] s_lshl2_add_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x97] s_lshl2_add_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x97] s_lshl2_add_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x97] s_lshl2_add_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x97] s_lshl2_add_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x97] s_lshl2_add_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x97] s_lshl2_add_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x97,0x73,0x72,0x71,0x3f] s_lshl2_add_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x97,0x56,0x34,0x12,0xaf] s_lshl2_add_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x97] s_lshl2_add_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x97] s_lshl2_add_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x97] s_lshl2_add_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x97] s_lshl2_add_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x97] s_lshl2_add_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x97] s_lshl2_add_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x97] s_lshl2_add_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x97] s_lshl2_add_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x97] s_lshl2_add_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x97,0x73,0x72,0x71,0x3f] s_lshl2_add_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x97,0x56,0x34,0x12,0xaf] s_lshl3_add_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x98] s_lshl3_add_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x98] s_lshl3_add_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x98] s_lshl3_add_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x98] s_lshl3_add_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x98] s_lshl3_add_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x98] s_lshl3_add_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x98] s_lshl3_add_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x98] s_lshl3_add_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x98] s_lshl3_add_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x98] s_lshl3_add_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x98] s_lshl3_add_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x98] s_lshl3_add_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x98] s_lshl3_add_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x98] s_lshl3_add_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x98] s_lshl3_add_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x98] s_lshl3_add_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x98] s_lshl3_add_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x98] s_lshl3_add_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x98] s_lshl3_add_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x98] s_lshl3_add_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x98] s_lshl3_add_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x98] s_lshl3_add_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x98,0x73,0x72,0x71,0x3f] s_lshl3_add_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x98,0x56,0x34,0x12,0xaf] s_lshl3_add_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x98] s_lshl3_add_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x98] s_lshl3_add_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x98] s_lshl3_add_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x98] s_lshl3_add_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x98] s_lshl3_add_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x98] s_lshl3_add_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x98] s_lshl3_add_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x98] s_lshl3_add_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x98] s_lshl3_add_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x98,0x73,0x72,0x71,0x3f] s_lshl3_add_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x98,0x56,0x34,0x12,0xaf] s_lshl4_add_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x98] s_lshl4_add_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x98] s_lshl4_add_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x98] s_lshl4_add_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x98] s_lshl4_add_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x98] s_lshl4_add_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x98] s_lshl4_add_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x98] s_lshl4_add_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x98] s_lshl4_add_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x98] s_lshl4_add_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x98] s_lshl4_add_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x98] s_lshl4_add_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x98] s_lshl4_add_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x98] s_lshl4_add_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x98] s_lshl4_add_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x98] s_lshl4_add_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x98] s_lshl4_add_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x98] s_lshl4_add_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x98] s_lshl4_add_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x98] s_lshl4_add_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x98] s_lshl4_add_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x98] s_lshl4_add_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x98] s_lshl4_add_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x98,0x73,0x72,0x71,0x3f] s_lshl4_add_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x98,0x56,0x34,0x12,0xaf] s_lshl4_add_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x98] s_lshl4_add_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x98] s_lshl4_add_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x98] s_lshl4_add_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x98] s_lshl4_add_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x98] s_lshl4_add_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x98] s_lshl4_add_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x98] s_lshl4_add_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x98] s_lshl4_add_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x98] s_lshl4_add_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x98,0x73,0x72,0x71,0x3f] s_lshl4_add_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x98,0x56,0x34,0x12,0xaf] s_pack_ll_b32_b16 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x99] s_pack_ll_b32_b16 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x99] s_pack_ll_b32_b16 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x99] s_pack_ll_b32_b16 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x99] s_pack_ll_b32_b16 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x99] s_pack_ll_b32_b16 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x99] s_pack_ll_b32_b16 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x99] s_pack_ll_b32_b16 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x99] s_pack_ll_b32_b16 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x99] s_pack_ll_b32_b16 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x99] s_pack_ll_b32_b16 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x99] s_pack_ll_b32_b16 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x99] s_pack_ll_b32_b16 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x99] s_pack_ll_b32_b16 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x99,0x73,0x72,0x71,0x3f] s_pack_ll_b32_b16 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x99,0x56,0x34,0x12,0xaf] s_pack_ll_b32_b16 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x99] s_pack_ll_b32_b16 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x99] s_pack_ll_b32_b16 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x99] s_pack_ll_b32_b16 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x99] s_pack_ll_b32_b16 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x99] s_pack_ll_b32_b16 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x99] s_pack_ll_b32_b16 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x99] s_pack_ll_b32_b16 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x99] s_pack_ll_b32_b16 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x99] s_pack_ll_b32_b16 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x99,0x73,0x72,0x71,0x3f] s_pack_ll_b32_b16 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x99,0x56,0x34,0x12,0xaf] s_pack_lh_b32_b16 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x99] s_pack_lh_b32_b16 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x99] s_pack_lh_b32_b16 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x99] s_pack_lh_b32_b16 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x99] s_pack_lh_b32_b16 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x99] s_pack_lh_b32_b16 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x99] s_pack_lh_b32_b16 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x99] s_pack_lh_b32_b16 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x99] s_pack_lh_b32_b16 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x99] s_pack_lh_b32_b16 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x99] s_pack_lh_b32_b16 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x99] s_pack_lh_b32_b16 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x99] s_pack_lh_b32_b16 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x99] s_pack_lh_b32_b16 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x99,0x73,0x72,0x71,0x3f] s_pack_lh_b32_b16 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x99,0x56,0x34,0x12,0xaf] s_pack_lh_b32_b16 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x99] s_pack_lh_b32_b16 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x99] s_pack_lh_b32_b16 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x99] s_pack_lh_b32_b16 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x99] s_pack_lh_b32_b16 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x99] s_pack_lh_b32_b16 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x99] s_pack_lh_b32_b16 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x99] s_pack_lh_b32_b16 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x99] s_pack_lh_b32_b16 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x99] s_pack_lh_b32_b16 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x99,0x73,0x72,0x71,0x3f] s_pack_lh_b32_b16 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x99,0x56,0x34,0x12,0xaf] s_pack_hh_b32_b16 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x9a] s_pack_hh_b32_b16 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x9a] s_pack_hh_b32_b16 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x9a] s_pack_hh_b32_b16 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x9a] s_pack_hh_b32_b16 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x9a] s_pack_hh_b32_b16 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x9a] s_pack_hh_b32_b16 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x9a] s_pack_hh_b32_b16 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x9a] s_pack_hh_b32_b16 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x9a] s_pack_hh_b32_b16 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x9a] s_pack_hh_b32_b16 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x9a] s_pack_hh_b32_b16 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x9a] s_pack_hh_b32_b16 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x9a] s_pack_hh_b32_b16 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x9a,0x73,0x72,0x71,0x3f] s_pack_hh_b32_b16 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x9a,0x56,0x34,0x12,0xaf] s_pack_hh_b32_b16 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x9a] s_pack_hh_b32_b16 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x9a,0x73,0x72,0x71,0x3f] s_pack_hh_b32_b16 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x9a,0x56,0x34,0x12,0xaf] s_mul_hi_u32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x80,0x9a] s_mul_hi_u32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0xe9,0x9a] s_mul_hi_u32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x80,0x9a] s_mul_hi_u32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0xe9,0x9a] s_mul_hi_u32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0xe9,0x9a] s_mul_hi_u32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0xe9,0x9a] s_mul_hi_u32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x80,0x9a] s_mul_hi_u32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x80,0x9a] s_mul_hi_u32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xfe,0x9a] s_mul_hi_u32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xff,0x9a] s_mul_hi_u32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0xea,0x9a] s_mul_hi_u32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0xeb,0x9a] s_mul_hi_u32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0xfc,0x9a] s_mul_hi_u32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x80,0x9a] s_mul_hi_u32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x80,0x9a] s_mul_hi_u32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x80,0x9a] s_mul_hi_u32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x80,0x9a] s_mul_hi_u32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x80,0x9a] s_mul_hi_u32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x80,0x9a] s_mul_hi_u32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x80,0x9a] s_mul_hi_u32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x80,0x9a] s_mul_hi_u32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x80,0x9a] s_mul_hi_u32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x80,0x9a,0x73,0x72,0x71,0x3f] s_mul_hi_u32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x80,0x9a,0x56,0x34,0x12,0xaf] s_mul_hi_u32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x80,0x9a] s_mul_hi_u32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x80,0x9a] s_mul_hi_u32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x80,0x9a] s_mul_hi_u32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x80,0x9a] s_mul_hi_u32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x80,0x9a] s_mul_hi_u32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x80,0x9a] s_mul_hi_u32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x80,0x9a] s_mul_hi_u32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x80,0x9a] s_mul_hi_u32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x80,0x9a] s_mul_hi_u32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x80,0x9a,0x73,0x72,0x71,0x3f] s_mul_hi_u32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x80,0x9a,0x56,0x34,0x12,0xaf] s_mul_hi_i32 s0, s1, s2 // GFX10: encoding: [0x01,0x02,0x00,0x9b] s_mul_hi_i32 s105, s104, s103 // GFX10: encoding: [0x68,0x67,0x69,0x9b] s_mul_hi_i32 s0, s104, s103 // GFX10: encoding: [0x68,0x67,0x00,0x9b] s_mul_hi_i32 s105, s1, s103 // GFX10: encoding: [0x01,0x67,0x69,0x9b] s_mul_hi_i32 s105, s104, s2 // GFX10: encoding: [0x68,0x02,0x69,0x9b] s_mul_hi_i32 s105, s1, s2 // GFX10: encoding: [0x01,0x02,0x69,0x9b] s_mul_hi_i32 s0, s104, s2 // GFX10: encoding: [0x68,0x02,0x00,0x9b] s_mul_hi_i32 s0, s1, s103 // GFX10: encoding: [0x01,0x67,0x00,0x9b] s_mul_hi_i32 exec_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x7e,0x9b] s_mul_hi_i32 exec_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x7f,0x9b] s_mul_hi_i32 vcc_lo, s1, s2 // GFX10: encoding: [0x01,0x02,0x6a,0x9b] s_mul_hi_i32 vcc_hi, s1, s2 // GFX10: encoding: [0x01,0x02,0x6b,0x9b] s_mul_hi_i32 m0, s1, s2 // GFX10: encoding: [0x01,0x02,0x7c,0x9b] s_mul_hi_i32 s0, exec_lo, s2 // GFX10: encoding: [0x7e,0x02,0x00,0x9b] s_mul_hi_i32 s0, exec_hi, s2 // GFX10: encoding: [0x7f,0x02,0x00,0x9b] s_mul_hi_i32 s0, vcc_lo, s2 // GFX10: encoding: [0x6a,0x02,0x00,0x9b] s_mul_hi_i32 s0, vcc_hi, s2 // GFX10: encoding: [0x6b,0x02,0x00,0x9b] s_mul_hi_i32 s0, m0, s2 // GFX10: encoding: [0x7c,0x02,0x00,0x9b] s_mul_hi_i32 s0, 0, s2 // GFX10: encoding: [0x80,0x02,0x00,0x9b] s_mul_hi_i32 s0, -1, s2 // GFX10: encoding: [0xc1,0x02,0x00,0x9b] s_mul_hi_i32 s0, 0.5, s2 // GFX10: encoding: [0xf0,0x02,0x00,0x9b] s_mul_hi_i32 s0, -4.0, s2 // GFX10: encoding: [0xf7,0x02,0x00,0x9b] s_mul_hi_i32 s0, 0x3f717273, s2 // GFX10: encoding: [0xff,0x02,0x00,0x9b,0x73,0x72,0x71,0x3f] s_mul_hi_i32 s0, 0xaf123456, s2 // GFX10: encoding: [0xff,0x02,0x00,0x9b,0x56,0x34,0x12,0xaf] s_mul_hi_i32 s0, s1, exec_lo // GFX10: encoding: [0x01,0x7e,0x00,0x9b] s_mul_hi_i32 s0, s1, exec_hi // GFX10: encoding: [0x01,0x7f,0x00,0x9b] s_mul_hi_i32 s0, s1, vcc_lo // GFX10: encoding: [0x01,0x6a,0x00,0x9b] s_mul_hi_i32 s0, s1, vcc_hi // GFX10: encoding: [0x01,0x6b,0x00,0x9b] s_mul_hi_i32 s0, s1, m0 // GFX10: encoding: [0x01,0x7c,0x00,0x9b] s_mul_hi_i32 s0, s1, 0 // GFX10: encoding: [0x01,0x80,0x00,0x9b] s_mul_hi_i32 s0, s1, -1 // GFX10: encoding: [0x01,0xc1,0x00,0x9b] s_mul_hi_i32 s0, s1, 0.5 // GFX10: encoding: [0x01,0xf0,0x00,0x9b] s_mul_hi_i32 s0, s1, -4.0 // GFX10: encoding: [0x01,0xf7,0x00,0x9b] s_mul_hi_i32 s0, s1, 0x3f717273 // GFX10: encoding: [0x01,0xff,0x00,0x9b,0x73,0x72,0x71,0x3f] s_mul_hi_i32 s0, s1, 0xaf123456 // GFX10: encoding: [0x01,0xff,0x00,0x9b,0x56,0x34,0x12,0xaf] //===----------------------------------------------------------------------===// // ENC_SOPC. //===----------------------------------------------------------------------===// s_cmp_eq_i32 s0, s1 // GFX10: encoding: [0x00,0x01,0x00,0xbf] s_cmp_eq_i32 s105, s104 // GFX10: encoding: [0x69,0x68,0x00,0xbf] s_cmp_eq_i32 s0, s104 // GFX10: encoding: [0x00,0x68,0x00,0xbf] s_cmp_eq_i32 s105, s1 // GFX10: encoding: [0x69,0x01,0x00,0xbf] s_cmp_eq_i32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x00,0xbf] s_cmp_eq_i32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x00,0xbf] s_cmp_eq_i32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x00,0xbf] s_cmp_eq_i32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x00,0xbf] s_cmp_eq_i32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x00,0xbf] s_cmp_eq_i32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x00,0xbf] s_cmp_eq_i32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x00,0xbf] s_cmp_eq_i32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x00,0xbf] s_cmp_eq_i32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x00,0xbf] s_cmp_eq_i32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x00,0xbf] s_cmp_eq_i32 s0, 0 // GFX10: encoding: [0x00,0x80,0x00,0xbf] s_cmp_eq_i32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x00,0xbf] s_cmp_eq_i32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x00,0xbf] s_cmp_eq_i32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x00,0xbf] s_cmp_eq_i32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x00,0xbf,0x73,0x72,0x71,0x3f] s_cmp_eq_i32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x00,0xbf,0x56,0x34,0x12,0xaf] s_cmp_lg_i32 s0, s1 // GFX10: encoding: [0x00,0x01,0x01,0xbf] s_cmp_lg_i32 s105, s104 // GFX10: encoding: [0x69,0x68,0x01,0xbf] s_cmp_lg_i32 s0, s104 // GFX10: encoding: [0x00,0x68,0x01,0xbf] s_cmp_lg_i32 s105, s1 // GFX10: encoding: [0x69,0x01,0x01,0xbf] s_cmp_lg_i32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x01,0xbf] s_cmp_lg_i32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x01,0xbf] s_cmp_lg_i32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x01,0xbf] s_cmp_lg_i32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x01,0xbf] s_cmp_lg_i32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x01,0xbf] s_cmp_lg_i32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x01,0xbf] s_cmp_lg_i32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x01,0xbf] s_cmp_lg_i32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x01,0xbf] s_cmp_lg_i32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x01,0xbf] s_cmp_lg_i32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x01,0xbf] s_cmp_lg_i32 s0, 0 // GFX10: encoding: [0x00,0x80,0x01,0xbf] s_cmp_lg_i32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x01,0xbf] s_cmp_lg_i32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x01,0xbf] s_cmp_lg_i32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x01,0xbf] s_cmp_lg_i32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x01,0xbf,0x73,0x72,0x71,0x3f] s_cmp_lg_i32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x01,0xbf,0x56,0x34,0x12,0xaf] s_cmp_gt_i32 s0, s1 // GFX10: encoding: [0x00,0x01,0x02,0xbf] s_cmp_gt_i32 s105, s104 // GFX10: encoding: [0x69,0x68,0x02,0xbf] s_cmp_gt_i32 s0, s104 // GFX10: encoding: [0x00,0x68,0x02,0xbf] s_cmp_gt_i32 s105, s1 // GFX10: encoding: [0x69,0x01,0x02,0xbf] s_cmp_gt_i32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x02,0xbf] s_cmp_gt_i32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x02,0xbf] s_cmp_gt_i32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x02,0xbf] s_cmp_gt_i32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x02,0xbf] s_cmp_gt_i32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x02,0xbf] s_cmp_gt_i32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x02,0xbf] s_cmp_gt_i32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x02,0xbf] s_cmp_gt_i32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x02,0xbf] s_cmp_gt_i32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x02,0xbf] s_cmp_gt_i32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x02,0xbf] s_cmp_gt_i32 s0, 0 // GFX10: encoding: [0x00,0x80,0x02,0xbf] s_cmp_gt_i32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x02,0xbf] s_cmp_gt_i32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x02,0xbf] s_cmp_gt_i32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x02,0xbf] s_cmp_gt_i32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x02,0xbf,0x73,0x72,0x71,0x3f] s_cmp_gt_i32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x02,0xbf,0x56,0x34,0x12,0xaf] s_cmp_ge_i32 s0, s1 // GFX10: encoding: [0x00,0x01,0x03,0xbf] s_cmp_ge_i32 s105, s104 // GFX10: encoding: [0x69,0x68,0x03,0xbf] s_cmp_ge_i32 s0, s104 // GFX10: encoding: [0x00,0x68,0x03,0xbf] s_cmp_ge_i32 s105, s1 // GFX10: encoding: [0x69,0x01,0x03,0xbf] s_cmp_ge_i32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x03,0xbf] s_cmp_ge_i32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x03,0xbf] s_cmp_ge_i32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x03,0xbf] s_cmp_ge_i32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x03,0xbf] s_cmp_ge_i32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x03,0xbf] s_cmp_ge_i32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x03,0xbf] s_cmp_ge_i32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x03,0xbf] s_cmp_ge_i32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x03,0xbf] s_cmp_ge_i32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x03,0xbf] s_cmp_ge_i32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x03,0xbf] s_cmp_ge_i32 s0, 0 // GFX10: encoding: [0x00,0x80,0x03,0xbf] s_cmp_ge_i32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x03,0xbf] s_cmp_ge_i32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x03,0xbf] s_cmp_ge_i32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x03,0xbf] s_cmp_ge_i32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x03,0xbf,0x73,0x72,0x71,0x3f] s_cmp_ge_i32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x03,0xbf,0x56,0x34,0x12,0xaf] s_cmp_lt_i32 s0, s1 // GFX10: encoding: [0x00,0x01,0x04,0xbf] s_cmp_lt_i32 s105, s104 // GFX10: encoding: [0x69,0x68,0x04,0xbf] s_cmp_lt_i32 s0, s104 // GFX10: encoding: [0x00,0x68,0x04,0xbf] s_cmp_lt_i32 s105, s1 // GFX10: encoding: [0x69,0x01,0x04,0xbf] s_cmp_lt_i32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x04,0xbf] s_cmp_lt_i32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x04,0xbf] s_cmp_lt_i32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x04,0xbf] s_cmp_lt_i32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x04,0xbf] s_cmp_lt_i32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x04,0xbf] s_cmp_lt_i32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x04,0xbf] s_cmp_lt_i32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x04,0xbf] s_cmp_lt_i32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x04,0xbf] s_cmp_lt_i32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x04,0xbf] s_cmp_lt_i32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x04,0xbf] s_cmp_lt_i32 s0, 0 // GFX10: encoding: [0x00,0x80,0x04,0xbf] s_cmp_lt_i32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x04,0xbf] s_cmp_lt_i32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x04,0xbf] s_cmp_lt_i32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x04,0xbf] s_cmp_lt_i32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x04,0xbf,0x73,0x72,0x71,0x3f] s_cmp_lt_i32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x04,0xbf,0x56,0x34,0x12,0xaf] s_cmp_le_i32 s0, s1 // GFX10: encoding: [0x00,0x01,0x05,0xbf] s_cmp_le_i32 s105, s104 // GFX10: encoding: [0x69,0x68,0x05,0xbf] s_cmp_le_i32 s0, s104 // GFX10: encoding: [0x00,0x68,0x05,0xbf] s_cmp_le_i32 s105, s1 // GFX10: encoding: [0x69,0x01,0x05,0xbf] s_cmp_le_i32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x05,0xbf] s_cmp_le_i32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x05,0xbf] s_cmp_le_i32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x05,0xbf] s_cmp_le_i32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x05,0xbf] s_cmp_le_i32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x05,0xbf] s_cmp_le_i32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x05,0xbf] s_cmp_le_i32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x05,0xbf] s_cmp_le_i32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x05,0xbf] s_cmp_le_i32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x05,0xbf] s_cmp_le_i32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x05,0xbf] s_cmp_le_i32 s0, 0 // GFX10: encoding: [0x00,0x80,0x05,0xbf] s_cmp_le_i32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x05,0xbf] s_cmp_le_i32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x05,0xbf] s_cmp_le_i32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x05,0xbf] s_cmp_le_i32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x05,0xbf,0x73,0x72,0x71,0x3f] s_cmp_le_i32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x05,0xbf,0x56,0x34,0x12,0xaf] s_cmp_eq_u32 s0, s1 // GFX10: encoding: [0x00,0x01,0x06,0xbf] s_cmp_eq_u32 s105, s104 // GFX10: encoding: [0x69,0x68,0x06,0xbf] s_cmp_eq_u32 s0, s104 // GFX10: encoding: [0x00,0x68,0x06,0xbf] s_cmp_eq_u32 s105, s1 // GFX10: encoding: [0x69,0x01,0x06,0xbf] s_cmp_eq_u32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x06,0xbf] s_cmp_eq_u32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x06,0xbf] s_cmp_eq_u32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x06,0xbf] s_cmp_eq_u32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x06,0xbf] s_cmp_eq_u32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x06,0xbf] s_cmp_eq_u32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x06,0xbf] s_cmp_eq_u32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x06,0xbf] s_cmp_eq_u32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x06,0xbf] s_cmp_eq_u32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x06,0xbf] s_cmp_eq_u32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x06,0xbf] s_cmp_eq_u32 s0, 0 // GFX10: encoding: [0x00,0x80,0x06,0xbf] s_cmp_eq_u32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x06,0xbf] s_cmp_eq_u32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x06,0xbf] s_cmp_eq_u32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x06,0xbf] s_cmp_eq_u32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x06,0xbf,0x73,0x72,0x71,0x3f] s_cmp_eq_u32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x06,0xbf,0x56,0x34,0x12,0xaf] s_cmp_lg_u32 s0, s1 // GFX10: encoding: [0x00,0x01,0x07,0xbf] s_cmp_lg_u32 s105, s104 // GFX10: encoding: [0x69,0x68,0x07,0xbf] s_cmp_lg_u32 s0, s104 // GFX10: encoding: [0x00,0x68,0x07,0xbf] s_cmp_lg_u32 s105, s1 // GFX10: encoding: [0x69,0x01,0x07,0xbf] s_cmp_lg_u32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x07,0xbf] s_cmp_lg_u32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x07,0xbf] s_cmp_lg_u32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x07,0xbf] s_cmp_lg_u32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x07,0xbf] s_cmp_lg_u32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x07,0xbf] s_cmp_lg_u32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x07,0xbf] s_cmp_lg_u32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x07,0xbf] s_cmp_lg_u32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x07,0xbf] s_cmp_lg_u32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x07,0xbf] s_cmp_lg_u32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x07,0xbf] s_cmp_lg_u32 s0, 0 // GFX10: encoding: [0x00,0x80,0x07,0xbf] s_cmp_lg_u32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x07,0xbf] s_cmp_lg_u32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x07,0xbf] s_cmp_lg_u32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x07,0xbf] s_cmp_lg_u32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x07,0xbf,0x73,0x72,0x71,0x3f] s_cmp_lg_u32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x07,0xbf,0x56,0x34,0x12,0xaf] s_cmp_gt_u32 s0, s1 // GFX10: encoding: [0x00,0x01,0x08,0xbf] s_cmp_gt_u32 s105, s104 // GFX10: encoding: [0x69,0x68,0x08,0xbf] s_cmp_gt_u32 s0, s104 // GFX10: encoding: [0x00,0x68,0x08,0xbf] s_cmp_gt_u32 s105, s1 // GFX10: encoding: [0x69,0x01,0x08,0xbf] s_cmp_gt_u32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x08,0xbf] s_cmp_gt_u32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x08,0xbf] s_cmp_gt_u32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x08,0xbf] s_cmp_gt_u32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x08,0xbf] s_cmp_gt_u32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x08,0xbf] s_cmp_gt_u32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x08,0xbf] s_cmp_gt_u32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x08,0xbf] s_cmp_gt_u32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x08,0xbf] s_cmp_gt_u32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x08,0xbf] s_cmp_gt_u32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x08,0xbf] s_cmp_gt_u32 s0, 0 // GFX10: encoding: [0x00,0x80,0x08,0xbf] s_cmp_gt_u32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x08,0xbf] s_cmp_gt_u32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x08,0xbf] s_cmp_gt_u32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x08,0xbf] s_cmp_gt_u32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x08,0xbf,0x73,0x72,0x71,0x3f] s_cmp_gt_u32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x08,0xbf,0x56,0x34,0x12,0xaf] s_cmp_ge_u32 s0, s1 // GFX10: encoding: [0x00,0x01,0x09,0xbf] s_cmp_ge_u32 s105, s104 // GFX10: encoding: [0x69,0x68,0x09,0xbf] s_cmp_ge_u32 s0, s104 // GFX10: encoding: [0x00,0x68,0x09,0xbf] s_cmp_ge_u32 s105, s1 // GFX10: encoding: [0x69,0x01,0x09,0xbf] s_cmp_ge_u32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x09,0xbf] s_cmp_ge_u32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x09,0xbf] s_cmp_ge_u32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x09,0xbf] s_cmp_ge_u32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x09,0xbf] s_cmp_ge_u32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x09,0xbf] s_cmp_ge_u32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x09,0xbf] s_cmp_ge_u32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x09,0xbf] s_cmp_ge_u32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x09,0xbf] s_cmp_ge_u32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x09,0xbf] s_cmp_ge_u32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x09,0xbf] s_cmp_ge_u32 s0, 0 // GFX10: encoding: [0x00,0x80,0x09,0xbf] s_cmp_ge_u32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x09,0xbf] s_cmp_ge_u32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x09,0xbf] s_cmp_ge_u32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x09,0xbf] s_cmp_ge_u32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x09,0xbf,0x73,0x72,0x71,0x3f] s_cmp_ge_u32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x09,0xbf,0x56,0x34,0x12,0xaf] s_cmp_lt_u32 s0, s1 // GFX10: encoding: [0x00,0x01,0x0a,0xbf] s_cmp_lt_u32 s105, s104 // GFX10: encoding: [0x69,0x68,0x0a,0xbf] s_cmp_lt_u32 s0, s104 // GFX10: encoding: [0x00,0x68,0x0a,0xbf] s_cmp_lt_u32 s105, s1 // GFX10: encoding: [0x69,0x01,0x0a,0xbf] s_cmp_lt_u32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x0a,0xbf] s_cmp_lt_u32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x0a,0xbf] s_cmp_lt_u32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x0a,0xbf] s_cmp_lt_u32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x0a,0xbf] s_cmp_lt_u32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x0a,0xbf] s_cmp_lt_u32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x0a,0xbf] s_cmp_lt_u32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x0a,0xbf] s_cmp_lt_u32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x0a,0xbf] s_cmp_lt_u32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x0a,0xbf] s_cmp_lt_u32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x0a,0xbf] s_cmp_lt_u32 s0, 0 // GFX10: encoding: [0x00,0x80,0x0a,0xbf] s_cmp_lt_u32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x0a,0xbf] s_cmp_lt_u32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x0a,0xbf] s_cmp_lt_u32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x0a,0xbf] s_cmp_lt_u32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x0a,0xbf,0x73,0x72,0x71,0x3f] s_cmp_lt_u32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x0a,0xbf,0x56,0x34,0x12,0xaf] s_cmp_le_u32 s0, s1 // GFX10: encoding: [0x00,0x01,0x0b,0xbf] s_cmp_le_u32 s105, s104 // GFX10: encoding: [0x69,0x68,0x0b,0xbf] s_cmp_le_u32 s0, s104 // GFX10: encoding: [0x00,0x68,0x0b,0xbf] s_cmp_le_u32 s105, s1 // GFX10: encoding: [0x69,0x01,0x0b,0xbf] s_cmp_le_u32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x0b,0xbf] s_cmp_le_u32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x0b,0xbf] s_cmp_le_u32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x0b,0xbf] s_cmp_le_u32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x0b,0xbf] s_cmp_le_u32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x0b,0xbf] s_cmp_le_u32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x0b,0xbf] s_cmp_le_u32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x0b,0xbf] s_cmp_le_u32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x0b,0xbf] s_cmp_le_u32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x0b,0xbf] s_cmp_le_u32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x0b,0xbf] s_cmp_le_u32 s0, 0 // GFX10: encoding: [0x00,0x80,0x0b,0xbf] s_cmp_le_u32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x0b,0xbf] s_cmp_le_u32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x0b,0xbf] s_cmp_le_u32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x0b,0xbf] s_cmp_le_u32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x0b,0xbf,0x73,0x72,0x71,0x3f] s_cmp_le_u32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x0b,0xbf,0x56,0x34,0x12,0xaf] s_bitcmp0_b32 s0, s1 // GFX10: encoding: [0x00,0x01,0x0c,0xbf] s_bitcmp0_b32 s105, s104 // GFX10: encoding: [0x69,0x68,0x0c,0xbf] s_bitcmp0_b32 s0, s104 // GFX10: encoding: [0x00,0x68,0x0c,0xbf] s_bitcmp0_b32 s105, s1 // GFX10: encoding: [0x69,0x01,0x0c,0xbf] s_bitcmp0_b32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x0c,0xbf] s_bitcmp0_b32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x0c,0xbf] s_bitcmp0_b32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x0c,0xbf] s_bitcmp0_b32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x0c,0xbf] s_bitcmp0_b32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x0c,0xbf] s_bitcmp0_b32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x0c,0xbf] s_bitcmp0_b32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x0c,0xbf] s_bitcmp0_b32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x0c,0xbf] s_bitcmp0_b32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x0c,0xbf] s_bitcmp0_b32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x0c,0xbf] s_bitcmp0_b32 s0, 0 // GFX10: encoding: [0x00,0x80,0x0c,0xbf] s_bitcmp0_b32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x0c,0xbf] s_bitcmp0_b32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x0c,0xbf] s_bitcmp0_b32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x0c,0xbf] s_bitcmp0_b32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x0c,0xbf,0x73,0x72,0x71,0x3f] s_bitcmp0_b32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x0c,0xbf,0x56,0x34,0x12,0xaf] s_bitcmp1_b32 s0, s1 // GFX10: encoding: [0x00,0x01,0x0d,0xbf] s_bitcmp1_b32 s105, s104 // GFX10: encoding: [0x69,0x68,0x0d,0xbf] s_bitcmp1_b32 s0, s104 // GFX10: encoding: [0x00,0x68,0x0d,0xbf] s_bitcmp1_b32 s105, s1 // GFX10: encoding: [0x69,0x01,0x0d,0xbf] s_bitcmp1_b32 exec_lo, s1 // GFX10: encoding: [0x7e,0x01,0x0d,0xbf] s_bitcmp1_b32 exec_hi, s1 // GFX10: encoding: [0x7f,0x01,0x0d,0xbf] s_bitcmp1_b32 vcc_lo, s1 // GFX10: encoding: [0x6a,0x01,0x0d,0xbf] s_bitcmp1_b32 vcc_hi, s1 // GFX10: encoding: [0x6b,0x01,0x0d,0xbf] s_bitcmp1_b32 m0, s1 // GFX10: encoding: [0x7c,0x01,0x0d,0xbf] s_bitcmp1_b32 s0, exec_lo // GFX10: encoding: [0x00,0x7e,0x0d,0xbf] s_bitcmp1_b32 s0, exec_hi // GFX10: encoding: [0x00,0x7f,0x0d,0xbf] s_bitcmp1_b32 s0, vcc_lo // GFX10: encoding: [0x00,0x6a,0x0d,0xbf] s_bitcmp1_b32 s0, vcc_hi // GFX10: encoding: [0x00,0x6b,0x0d,0xbf] s_bitcmp1_b32 s0, m0 // GFX10: encoding: [0x00,0x7c,0x0d,0xbf] s_bitcmp1_b32 s0, 0 // GFX10: encoding: [0x00,0x80,0x0d,0xbf] s_bitcmp1_b32 s0, -1 // GFX10: encoding: [0x00,0xc1,0x0d,0xbf] s_bitcmp1_b32 s0, 0.5 // GFX10: encoding: [0x00,0xf0,0x0d,0xbf] s_bitcmp1_b32 s0, -4.0 // GFX10: encoding: [0x00,0xf7,0x0d,0xbf] s_bitcmp1_b32 s0, 0x3f717273 // GFX10: encoding: [0x00,0xff,0x0d,0xbf,0x73,0x72,0x71,0x3f] s_bitcmp1_b32 s0, 0xaf123456 // GFX10: encoding: [0x00,0xff,0x0d,0xbf,0x56,0x34,0x12,0xaf] s_bitcmp0_b64 s[0:1], s2 // GFX10: encoding: [0x00,0x02,0x0e,0xbf] s_bitcmp0_b64 s[104:105], s102 // GFX10: encoding: [0x68,0x66,0x0e,0xbf] s_bitcmp0_b64 s[0:1], s102 // GFX10: encoding: [0x00,0x66,0x0e,0xbf] s_bitcmp0_b64 s[104:105], s2 // GFX10: encoding: [0x68,0x02,0x0e,0xbf] s_bitcmp0_b64 exec, s2 // GFX10: encoding: [0x7e,0x02,0x0e,0xbf] s_bitcmp0_b64 vcc, s2 // GFX10: encoding: [0x6a,0x02,0x0e,0xbf] s_bitcmp0_b64 s[0:1], exec_lo // GFX10: encoding: [0x00,0x7e,0x0e,0xbf] s_bitcmp0_b64 s[0:1], exec_hi // GFX10: encoding: [0x00,0x7f,0x0e,0xbf] s_bitcmp0_b64 s[0:1], vcc_lo // GFX10: encoding: [0x00,0x6a,0x0e,0xbf] s_bitcmp0_b64 s[0:1], vcc_hi // GFX10: encoding: [0x00,0x6b,0x0e,0xbf] s_bitcmp0_b64 s[0:1], m0 // GFX10: encoding: [0x00,0x7c,0x0e,0xbf] s_bitcmp0_b64 s[0:1], 0 // GFX10: encoding: [0x00,0x80,0x0e,0xbf] s_bitcmp0_b64 s[0:1], -1 // GFX10: encoding: [0x00,0xc1,0x0e,0xbf] s_bitcmp0_b64 s[0:1], 0.5 // GFX10: encoding: [0x00,0xf0,0x0e,0xbf] s_bitcmp0_b64 s[0:1], -4.0 // GFX10: encoding: [0x00,0xf7,0x0e,0xbf] s_bitcmp0_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0x00,0xff,0x0e,0xbf,0x73,0x72,0x71,0x3f] s_bitcmp0_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0x00,0xff,0x0e,0xbf,0x56,0x34,0x12,0xaf] s_bitcmp1_b64 s[0:1], s2 // GFX10: encoding: [0x00,0x02,0x0f,0xbf] s_bitcmp1_b64 s[104:105], s102 // GFX10: encoding: [0x68,0x66,0x0f,0xbf] s_bitcmp1_b64 s[0:1], s102 // GFX10: encoding: [0x00,0x66,0x0f,0xbf] s_bitcmp1_b64 s[104:105], s2 // GFX10: encoding: [0x68,0x02,0x0f,0xbf] s_bitcmp1_b64 exec, s2 // GFX10: encoding: [0x7e,0x02,0x0f,0xbf] s_bitcmp1_b64 vcc, s2 // GFX10: encoding: [0x6a,0x02,0x0f,0xbf] s_bitcmp1_b64 s[0:1], exec_lo // GFX10: encoding: [0x00,0x7e,0x0f,0xbf] s_bitcmp1_b64 s[0:1], exec_hi // GFX10: encoding: [0x00,0x7f,0x0f,0xbf] s_bitcmp1_b64 s[0:1], vcc_lo // GFX10: encoding: [0x00,0x6a,0x0f,0xbf] s_bitcmp1_b64 s[0:1], vcc_hi // GFX10: encoding: [0x00,0x6b,0x0f,0xbf] s_bitcmp1_b64 s[0:1], m0 // GFX10: encoding: [0x00,0x7c,0x0f,0xbf] s_bitcmp1_b64 s[0:1], 0 // GFX10: encoding: [0x00,0x80,0x0f,0xbf] s_bitcmp1_b64 s[0:1], -1 // GFX10: encoding: [0x00,0xc1,0x0f,0xbf] s_bitcmp1_b64 s[0:1], 0.5 // GFX10: encoding: [0x00,0xf0,0x0f,0xbf] s_bitcmp1_b64 s[0:1], -4.0 // GFX10: encoding: [0x00,0xf7,0x0f,0xbf] s_bitcmp1_b64 s[0:1], 0x3f717273 // GFX10: encoding: [0x00,0xff,0x0f,0xbf,0x73,0x72,0x71,0x3f] s_bitcmp1_b64 s[0:1], 0xaf123456 // GFX10: encoding: [0x00,0xff,0x0f,0xbf,0x56,0x34,0x12,0xaf] s_cmp_eq_u64 s[0:1], s[2:3] // GFX10: encoding: [0x00,0x02,0x12,0xbf] s_cmp_eq_u64 s[104:105], s[102:103] // GFX10: encoding: [0x68,0x66,0x12,0xbf] s_cmp_eq_u64 s[0:1], s[102:103] // GFX10: encoding: [0x00,0x66,0x12,0xbf] s_cmp_eq_u64 s[104:105], s[2:3] // GFX10: encoding: [0x68,0x02,0x12,0xbf] s_cmp_eq_u64 exec, s[2:3] // GFX10: encoding: [0x7e,0x02,0x12,0xbf] s_cmp_eq_u64 vcc, s[2:3] // GFX10: encoding: [0x6a,0x02,0x12,0xbf] s_cmp_eq_u64 s[0:1], exec // GFX10: encoding: [0x00,0x7e,0x12,0xbf] s_cmp_eq_u64 s[0:1], vcc // GFX10: encoding: [0x00,0x6a,0x12,0xbf] s_cmp_eq_u64 s[0:1], 0 // GFX10: encoding: [0x00,0x80,0x12,0xbf] s_cmp_eq_u64 s[0:1], -1 // GFX10: encoding: [0x00,0xc1,0x12,0xbf] s_cmp_eq_u64 s[0:1], 0.5 // GFX10: encoding: [0x00,0xf0,0x12,0xbf] s_cmp_eq_u64 s[0:1], -4.0 // GFX10: encoding: [0x00,0xf7,0x12,0xbf] s_cmp_eq_u64 s[0:1], 0x3f717273 // GFX10: encoding: [0x00,0xff,0x12,0xbf,0x73,0x72,0x71,0x3f] s_cmp_eq_u64 s[0:1], 0xaf123456 // GFX10: encoding: [0x00,0xff,0x12,0xbf,0x56,0x34,0x12,0xaf] s_cmp_lg_u64 s[0:1], s[2:3] // GFX10: encoding: [0x00,0x02,0x13,0xbf] s_cmp_lg_u64 s[104:105], s[102:103] // GFX10: encoding: [0x68,0x66,0x13,0xbf] s_cmp_lg_u64 s[0:1], s[102:103] // GFX10: encoding: [0x00,0x66,0x13,0xbf] s_cmp_lg_u64 s[104:105], s[2:3] // GFX10: encoding: [0x68,0x02,0x13,0xbf] s_cmp_lg_u64 exec, s[2:3] // GFX10: encoding: [0x7e,0x02,0x13,0xbf] s_cmp_lg_u64 vcc, s[2:3] // GFX10: encoding: [0x6a,0x02,0x13,0xbf] s_cmp_lg_u64 s[0:1], exec // GFX10: encoding: [0x00,0x7e,0x13,0xbf] s_cmp_lg_u64 s[0:1], vcc // GFX10: encoding: [0x00,0x6a,0x13,0xbf] s_cmp_lg_u64 s[0:1], 0 // GFX10: encoding: [0x00,0x80,0x13,0xbf] s_cmp_lg_u64 s[0:1], -1 // GFX10: encoding: [0x00,0xc1,0x13,0xbf] s_cmp_lg_u64 s[0:1], 0.5 // GFX10: encoding: [0x00,0xf0,0x13,0xbf] s_cmp_lg_u64 s[0:1], -4.0 // GFX10: encoding: [0x00,0xf7,0x13,0xbf] s_cmp_lg_u64 s[0:1], 0x3f717273 // GFX10: encoding: [0x00,0xff,0x13,0xbf,0x73,0x72,0x71,0x3f] s_cmp_lg_u64 s[0:1], 0xaf123456 // GFX10: encoding: [0x00,0xff,0x13,0xbf,0x56,0x34,0x12,0xaf] //===----------------------------------------------------------------------===// // ENC_SOPK. //===----------------------------------------------------------------------===// s_movk_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb0] s_movk_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb0] s_movk_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb0] s_movk_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb0] s_movk_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb0] s_movk_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb0] s_movk_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb0] s_movk_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb0] s_version 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb0] s_version 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb0] s_cmovk_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb1] s_cmovk_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb1] s_cmovk_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb1] s_cmovk_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb1] s_cmovk_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb1] s_cmovk_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb1] s_cmovk_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb1] s_cmovk_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb1] s_cmpk_eq_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb1] s_cmpk_eq_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb1] s_cmpk_eq_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xb1] s_cmpk_eq_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xb1] s_cmpk_eq_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xb1] s_cmpk_eq_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xb1] s_cmpk_eq_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xb1] s_cmpk_eq_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xb1] s_cmpk_lg_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb2] s_cmpk_lg_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb2] s_cmpk_lg_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb2] s_cmpk_lg_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb2] s_cmpk_lg_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb2] s_cmpk_lg_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb2] s_cmpk_lg_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb2] s_cmpk_lg_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb2] s_cmpk_gt_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb2] s_cmpk_gt_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb2] s_cmpk_gt_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xb2] s_cmpk_gt_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xb2] s_cmpk_gt_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xb2] s_cmpk_gt_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xb2] s_cmpk_gt_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xb2] s_cmpk_gt_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xb2] s_cmpk_ge_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb3] s_cmpk_ge_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb3] s_cmpk_ge_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb3] s_cmpk_ge_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb3] s_cmpk_ge_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb3] s_cmpk_ge_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb3] s_cmpk_ge_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb3] s_cmpk_ge_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb3] s_cmpk_lt_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb3] s_cmpk_lt_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb3] s_cmpk_lt_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xb3] s_cmpk_lt_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xb3] s_cmpk_lt_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xb3] s_cmpk_lt_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xb3] s_cmpk_lt_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xb3] s_cmpk_lt_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xb3] s_cmpk_le_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb4] s_cmpk_le_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb4] s_cmpk_le_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb4] s_cmpk_le_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb4] s_cmpk_le_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb4] s_cmpk_le_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb4] s_cmpk_le_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb4] s_cmpk_le_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb4] s_cmpk_eq_u32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb4] s_cmpk_eq_u32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb4] s_cmpk_eq_u32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xb4] s_cmpk_eq_u32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xb4] s_cmpk_eq_u32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xb4] s_cmpk_eq_u32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xb4] s_cmpk_eq_u32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xb4] s_cmpk_eq_u32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xb4] s_cmpk_lg_u32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb5] s_cmpk_lg_u32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb5] s_cmpk_lg_u32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb5] s_cmpk_lg_u32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb5] s_cmpk_lg_u32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb5] s_cmpk_lg_u32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb5] s_cmpk_lg_u32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb5] s_cmpk_lg_u32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb5] s_cmpk_gt_u32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb5] s_cmpk_gt_u32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb5] s_cmpk_gt_u32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xb5] s_cmpk_gt_u32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xb5] s_cmpk_gt_u32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xb5] s_cmpk_gt_u32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xb5] s_cmpk_gt_u32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xb5] s_cmpk_gt_u32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xb5] s_cmpk_ge_u32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb6] s_cmpk_ge_u32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb6] s_cmpk_ge_u32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb6] s_cmpk_ge_u32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb6] s_cmpk_ge_u32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb6] s_cmpk_ge_u32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb6] s_cmpk_ge_u32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb6] s_cmpk_ge_u32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb6] s_cmpk_lt_u32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb6] s_cmpk_lt_u32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb6] s_cmpk_lt_u32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xb6] s_cmpk_lt_u32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xb6] s_cmpk_lt_u32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xb6] s_cmpk_lt_u32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xb6] s_cmpk_lt_u32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xb6] s_cmpk_lt_u32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xb6] s_cmpk_le_u32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb7] s_cmpk_le_u32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb7] s_cmpk_le_u32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb7] s_cmpk_le_u32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb7] s_cmpk_le_u32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb7] s_cmpk_le_u32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb7] s_cmpk_le_u32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb7] s_cmpk_le_u32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb7] s_addk_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xb7] s_addk_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xb7] s_addk_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xb7] s_addk_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xb7] s_addk_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xb7] s_addk_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xb7] s_addk_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xb7] s_addk_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xb7] s_mulk_i32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb8] s_mulk_i32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb8] s_mulk_i32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb8] s_mulk_i32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb8] s_mulk_i32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb8] s_mulk_i32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb8] s_mulk_i32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb8] s_mulk_i32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb8] s_getreg_b32 s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xb9] s_getreg_b32 s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xb9] s_getreg_b32 s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xb9] s_getreg_b32 exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xb9] s_getreg_b32 exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xb9] s_getreg_b32 vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xb9] s_getreg_b32 vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xb9] s_getreg_b32 m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xb9] s_setreg_b32 0x1234, s0 // GFX10: encoding: [0x34,0x12,0x80,0xb9] s_setreg_b32 0xc1d1, s0 // GFX10: encoding: [0xd1,0xc1,0x80,0xb9] s_setreg_b32 0x1234, s105 // GFX10: encoding: [0x34,0x12,0xe9,0xb9] s_setreg_b32 0x1234, exec_lo // GFX10: encoding: [0x34,0x12,0xfe,0xb9] s_setreg_b32 0x1234, exec_hi // GFX10: encoding: [0x34,0x12,0xff,0xb9] s_setreg_b32 0x1234, vcc_lo // GFX10: encoding: [0x34,0x12,0xea,0xb9] s_setreg_b32 0x1234, vcc_hi // GFX10: encoding: [0x34,0x12,0xeb,0xb9] s_setreg_b32 0x1234, m0 // GFX10: encoding: [0x34,0x12,0xfc,0xb9] s_setreg_imm32_b32 0x1234, 0x11213141 // GFX10: encoding: [0x34,0x12,0x80,0xba,0x41,0x31,0x21,0x11] s_setreg_imm32_b32 0xc1d1, 0x11213141 // GFX10: encoding: [0xd1,0xc1,0x80,0xba,0x41,0x31,0x21,0x11] s_setreg_imm32_b32 0x1234, 0xa1b1c1d1 // GFX10: encoding: [0x34,0x12,0x80,0xba,0xd1,0xc1,0xb1,0xa1] s_setreg_imm32_b32 0xc1d1, 0xa1b1c1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xba,0xd1,0xc1,0xb1,0xa1] s_call_b64 s[0:1], 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xbb] s_call_b64 s[0:1], 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xbb] s_call_b64 s[104:105], 0x1234 // GFX10: encoding: [0x34,0x12,0x68,0xbb] s_call_b64 exec, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xbb] s_call_b64 vcc, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xbb] s_waitcnt_vscnt s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xbb] s_waitcnt_vscnt s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xbb] s_waitcnt_vscnt s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xbb] s_waitcnt_vscnt exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xbb] s_waitcnt_vscnt exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xbb] s_waitcnt_vscnt vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xbb] s_waitcnt_vscnt vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xbb] s_waitcnt_vscnt m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xbb] s_waitcnt_vmcnt s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xbc] s_waitcnt_vmcnt s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xbc] s_waitcnt_vmcnt s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xbc] s_waitcnt_vmcnt exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xbc] s_waitcnt_vmcnt exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xbc] s_waitcnt_vmcnt vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xbc] s_waitcnt_vmcnt vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xbc] s_waitcnt_vmcnt m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xbc] s_waitcnt_expcnt s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xbc] s_waitcnt_expcnt s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xbc] s_waitcnt_expcnt s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xbc] s_waitcnt_expcnt exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xbc] s_waitcnt_expcnt exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xbc] s_waitcnt_expcnt vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xbc] s_waitcnt_expcnt vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xbc] s_waitcnt_expcnt m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xbc] s_waitcnt_lgkmcnt s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xbd] s_waitcnt_lgkmcnt s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xbd] s_waitcnt_lgkmcnt s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xbd] s_waitcnt_lgkmcnt exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xbd] s_waitcnt_lgkmcnt exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xbd] s_waitcnt_lgkmcnt vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xbd] s_waitcnt_lgkmcnt vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xbd] s_waitcnt_lgkmcnt m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xbd] s_waitcnt_depctr 0xfffe // GFX10: encoding: [0xfe,0xff,0xa3,0xbf] s_waitcnt_depctr 0 // GFX10: encoding: [0x00,0x00,0xa3,0xbf] s_wait_idle // GFX10: encoding: [0x00,0x00,0xa2,0xbf] s_subvector_loop_begin s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xbd] s_subvector_loop_begin s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xbd] s_subvector_loop_begin s105, 0x1234 // GFX10: encoding: [0x34,0x12,0xe9,0xbd] s_subvector_loop_begin exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xfe,0xbd] s_subvector_loop_begin exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xff,0xbd] s_subvector_loop_begin vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0xea,0xbd] s_subvector_loop_begin vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0xeb,0xbd] s_subvector_loop_begin m0, 0x1234 // GFX10: encoding: [0x34,0x12,0xfc,0xbd] s_subvector_loop_end s0, 0x1234 // GFX10: encoding: [0x34,0x12,0x00,0xbe] s_subvector_loop_end s0, 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x00,0xbe] s_subvector_loop_end s105, 0x1234 // GFX10: encoding: [0x34,0x12,0x69,0xbe] s_subvector_loop_end exec_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x7e,0xbe] s_subvector_loop_end exec_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x7f,0xbe] s_subvector_loop_end vcc_lo, 0x1234 // GFX10: encoding: [0x34,0x12,0x6a,0xbe] s_subvector_loop_end vcc_hi, 0x1234 // GFX10: encoding: [0x34,0x12,0x6b,0xbe] s_subvector_loop_end m0, 0x1234 // GFX10: encoding: [0x34,0x12,0x7c,0xbe] //===----------------------------------------------------------------------===// // ENC_SOPP. //===----------------------------------------------------------------------===// s_nop 0x0 // GFX10: encoding: [0x00,0x00,0x80,0xbf] s_nop 0x1234 // GFX10: encoding: [0x34,0x12,0x80,0xbf] s_nop 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x80,0xbf] s_endpgm // GFX10: encoding: [0x00,0x00,0x81,0xbf] s_branch 0x0 // GFX10: encoding: [0x00,0x00,0x82,0xbf] s_branch 0x1234 // GFX10: encoding: [0x34,0x12,0x82,0xbf] s_branch 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x82,0xbf] s_wakeup // GFX10: encoding: [0x00,0x00,0x83,0xbf] s_cbranch_scc0 0x0 // GFX10: encoding: [0x00,0x00,0x84,0xbf] s_cbranch_scc0 0x1234 // GFX10: encoding: [0x34,0x12,0x84,0xbf] s_cbranch_scc0 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x84,0xbf] s_cbranch_scc1 0x0 // GFX10: encoding: [0x00,0x00,0x85,0xbf] s_cbranch_scc1 0x1234 // GFX10: encoding: [0x34,0x12,0x85,0xbf] s_cbranch_scc1 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x85,0xbf] s_cbranch_vccz 0x0 // GFX10: encoding: [0x00,0x00,0x86,0xbf] s_cbranch_vccz 0x1234 // GFX10: encoding: [0x34,0x12,0x86,0xbf] s_cbranch_vccz 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x86,0xbf] s_cbranch_vccnz 0x0 // GFX10: encoding: [0x00,0x00,0x87,0xbf] s_cbranch_vccnz 0x1234 // GFX10: encoding: [0x34,0x12,0x87,0xbf] s_cbranch_vccnz 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x87,0xbf] s_cbranch_execz 0x0 // GFX10: encoding: [0x00,0x00,0x88,0xbf] s_cbranch_execz 0x1234 // GFX10: encoding: [0x34,0x12,0x88,0xbf] s_cbranch_execz 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x88,0xbf] s_cbranch_execnz 0x0 // GFX10: encoding: [0x00,0x00,0x89,0xbf] s_cbranch_execnz 0x1234 // GFX10: encoding: [0x34,0x12,0x89,0xbf] s_cbranch_execnz 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x89,0xbf] s_barrier // GFX10: encoding: [0x00,0x00,0x8a,0xbf] s_setkill 0x0 // GFX10: encoding: [0x00,0x00,0x8b,0xbf] s_setkill 0x1234 // GFX10: encoding: [0x34,0x12,0x8b,0xbf] s_setkill 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x8b,0xbf] s_waitcnt 0x0 // GFX10: encoding: [0x00,0x00,0x8c,0xbf] s_waitcnt 0x1234 // GFX10: encoding: [0x34,0x12,0x8c,0xbf] s_waitcnt 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x8c,0xbf] s_sethalt 0x0 // GFX10: encoding: [0x00,0x00,0x8d,0xbf] s_sethalt 0x1234 // GFX10: encoding: [0x34,0x12,0x8d,0xbf] s_sethalt 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x8d,0xbf] s_sleep 0x0 // GFX10: encoding: [0x00,0x00,0x8e,0xbf] s_sleep 0x1234 // GFX10: encoding: [0x34,0x12,0x8e,0xbf] s_sleep 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x8e,0xbf] s_setprio 0x0 // GFX10: encoding: [0x00,0x00,0x8f,0xbf] s_setprio 0x1234 // GFX10: encoding: [0x34,0x12,0x8f,0xbf] s_setprio 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x8f,0xbf] s_sendmsg 0x0 // GFX10: encoding: [0x00,0x00,0x90,0xbf] s_sendmsg 0x1234 // GFX10: encoding: [0x34,0x12,0x90,0xbf] s_sendmsg 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x90,0xbf] s_sendmsghalt 0x0 // GFX10: encoding: [0x00,0x00,0x91,0xbf] s_sendmsghalt 0x1234 // GFX10: encoding: [0x34,0x12,0x91,0xbf] s_sendmsghalt 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x91,0xbf] s_trap 0x0 // GFX10: encoding: [0x00,0x00,0x92,0xbf] s_trap 0x1234 // GFX10: encoding: [0x34,0x12,0x92,0xbf] s_trap 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x92,0xbf] s_icache_inv // GFX10: encoding: [0x00,0x00,0x93,0xbf] s_incperflevel 0x0 // GFX10: encoding: [0x00,0x00,0x94,0xbf] s_incperflevel 0x1234 // GFX10: encoding: [0x34,0x12,0x94,0xbf] s_incperflevel 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x94,0xbf] s_decperflevel 0x0 // GFX10: encoding: [0x00,0x00,0x95,0xbf] s_decperflevel 0x1234 // GFX10: encoding: [0x34,0x12,0x95,0xbf] s_decperflevel 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x95,0xbf] s_ttracedata // GFX10: encoding: [0x00,0x00,0x96,0xbf] s_cbranch_cdbgsys 0x0 // GFX10: encoding: [0x00,0x00,0x97,0xbf] s_cbranch_cdbgsys 0x1234 // GFX10: encoding: [0x34,0x12,0x97,0xbf] s_cbranch_cdbgsys 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x97,0xbf] s_cbranch_cdbguser 0x0 // GFX10: encoding: [0x00,0x00,0x98,0xbf] s_cbranch_cdbguser 0x1234 // GFX10: encoding: [0x34,0x12,0x98,0xbf] s_cbranch_cdbguser 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x98,0xbf] s_cbranch_cdbgsys_or_user 0x0 // GFX10: encoding: [0x00,0x00,0x99,0xbf] s_cbranch_cdbgsys_or_user 0x1234 // GFX10: encoding: [0x34,0x12,0x99,0xbf] s_cbranch_cdbgsys_or_user 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x99,0xbf] s_cbranch_cdbgsys_and_user 0x0 // GFX10: encoding: [0x00,0x00,0x9a,0xbf] s_cbranch_cdbgsys_and_user 0x1234 // GFX10: encoding: [0x34,0x12,0x9a,0xbf] s_cbranch_cdbgsys_and_user 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0x9a,0xbf] s_endpgm_saved // GFX10: encoding: [0x00,0x00,0x9b,0xbf] s_endpgm_ordered_ps_done // GFX10: encoding: [0x00,0x00,0x9e,0xbf] s_code_end // GFX10: encoding: [0x00,0x00,0x9f,0xbf] s_inst_prefetch 0x0 // GFX10: encoding: [0x00,0x00,0xa0,0xbf] s_inst_prefetch 0x1234 // GFX10: encoding: [0x34,0x12,0xa0,0xbf] s_inst_prefetch 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0xa0,0xbf] s_clause 0x0 // GFX10: encoding: [0x00,0x00,0xa1,0xbf] s_clause 0x1234 // GFX10: encoding: [0x34,0x12,0xa1,0xbf] s_clause 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0xa1,0xbf] s_round_mode 0x0 // GFX10: encoding: [0x00,0x00,0xa4,0xbf] s_round_mode 0x1234 // GFX10: encoding: [0x34,0x12,0xa4,0xbf] s_round_mode 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0xa4,0xbf] s_denorm_mode 0x0 // GFX10: encoding: [0x00,0x00,0xa5,0xbf] s_denorm_mode 0x1234 // GFX10: encoding: [0x34,0x12,0xa5,0xbf] s_denorm_mode 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0xa5,0xbf] s_ttracedata_imm 0x0 // GFX10: encoding: [0x00,0x00,0xa8,0xbf] s_ttracedata_imm 0x1234 // GFX10: encoding: [0x34,0x12,0xa8,0xbf] s_ttracedata_imm 0xc1d1 // GFX10: encoding: [0xd1,0xc1,0xa8,0xbf]