; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s ; i32 define void @vst3_v2i32(<2 x i32> *%src, <6 x i32> *%dst) { ; CHECK-LABEL: vst3_v2i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: ldrd lr, r12, [r0] ; CHECK-NEXT: ldrd r3, r2, [r0, #8] ; CHECK-NEXT: ldrd r4, r0, [r0, #16] ; CHECK-NEXT: vmov q1[2], q1[0], lr, r3 ; CHECK-NEXT: vmov.32 q0[0], r4 ; CHECK-NEXT: vmov q1[3], q1[1], r12, r2 ; CHECK-NEXT: vmov.32 q0[1], r0 ; CHECK-NEXT: vmov.f32 s8, s7 ; CHECK-NEXT: vmov.f32 s10, s1 ; CHECK-NEXT: vmov r2, s8 ; CHECK-NEXT: vmov r0, s10 ; CHECK-NEXT: vmov.f64 d4, d2 ; CHECK-NEXT: vmov.f32 s9, s6 ; CHECK-NEXT: vmov.f32 s10, s0 ; CHECK-NEXT: vmov.f32 s11, s5 ; CHECK-NEXT: vstrw.32 q2, [r1] ; CHECK-NEXT: strd r2, r0, [r1, #16] ; CHECK-NEXT: pop {r4, pc} entry: %s1 = getelementptr <2 x i32>, <2 x i32>* %src, i32 0 %l1 = load <2 x i32>, <2 x i32>* %s1, align 4 %s2 = getelementptr <2 x i32>, <2 x i32>* %src, i32 1 %l2 = load <2 x i32>, <2 x i32>* %s2, align 4 %s3 = getelementptr <2 x i32>, <2 x i32>* %src, i32 2 %l3 = load <2 x i32>, <2 x i32>* %s3, align 4 %t1 = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> %t2 = shufflevector <2 x i32> %l3, <2 x i32> undef, <4 x i32> %s = shufflevector <4 x i32> %t1, <4 x i32> %t2, <6 x i32> store <6 x i32> %s, <6 x i32> *%dst ret void } define void @vst3_v4i32(<4 x i32> *%src, <12 x i32> *%dst) { ; CHECK-LABEL: vst3_v4i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11} ; CHECK-NEXT: vpush {d8, d9, d10, d11} ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0, #32] ; CHECK-NEXT: vmov.f32 s4, s9 ; CHECK-NEXT: vmov.f64 d6, d8 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.f32 s5, s1 ; CHECK-NEXT: vdup.32 q5, r0 ; CHECK-NEXT: vmov.f32 s13, s8 ; CHECK-NEXT: vmov.f32 s0, s2 ; CHECK-NEXT: vmov r0, s11 ; CHECK-NEXT: vmov.f32 s7, s10 ; CHECK-NEXT: vdup.32 q2, r0 ; CHECK-NEXT: vmov.f32 s15, s17 ; CHECK-NEXT: vmov.f32 s1, s19 ; CHECK-NEXT: vmov.f32 s6, s18 ; CHECK-NEXT: vmov.f32 s14, s22 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vmov.f32 s2, s10 ; CHECK-NEXT: vstrw.32 q3, [r1] ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vpop {d8, d9, d10, d11} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 %s3 = getelementptr <4 x i32>, <4 x i32>* %src, i32 2 %l3 = load <4 x i32>, <4 x i32>* %s3, align 4 %t1 = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> %t2 = shufflevector <4 x i32> %l3, <4 x i32> undef, <8 x i32> %s = shufflevector <8 x i32> %t1, <8 x i32> %t2, <12 x i32> store <12 x i32> %s, <12 x i32> *%dst ret void } define void @vst3_v8i32(<8 x i32> *%src, <24 x i32> *%dst) { ; CHECK-LABEL: vst3_v8i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #48 ; CHECK-NEXT: sub sp, #48 ; CHECK-NEXT: vldrw.u32 q0, [r0, #80] ; CHECK-NEXT: vldrw.u32 q5, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vmov.f64 d6, d1 ; CHECK-NEXT: vldrw.u32 q6, [r0, #32] ; CHECK-NEXT: vldrw.u32 q7, [r0, #64] ; CHECK-NEXT: vstrw.32 q4, [sp, #32] @ 16-byte Spill ; CHECK-NEXT: vstrw.32 q5, [sp] @ 16-byte Spill ; CHECK-NEXT: vstrw.32 q6, [sp, #16] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s13, s23 ; CHECK-NEXT: vmov r2, s7 ; CHECK-NEXT: vmov.f32 s15, s3 ; CHECK-NEXT: vdup.32 q2, r2 ; CHECK-NEXT: vmov.f32 s14, s10 ; CHECK-NEXT: vmov.f64 d4, d8 ; CHECK-NEXT: vstrw.32 q3, [r1, #80] ; CHECK-NEXT: vmov.f32 s9, s24 ; CHECK-NEXT: vmov.f32 s11, s17 ; CHECK-NEXT: vmov q4, q5 ; CHECK-NEXT: vmov.f32 s21, s4 ; CHECK-NEXT: vmov r0, s28 ; CHECK-NEXT: vmov.f32 s23, s17 ; CHECK-NEXT: vdup.32 q4, r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.f32 s0, s5 ; CHECK-NEXT: vdup.32 q6, r0 ; CHECK-NEXT: vmov.f32 s10, s18 ; CHECK-NEXT: vldrw.u32 q4, [sp, #16] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s3, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s22, s26 ; CHECK-NEXT: vldrw.u32 q6, [sp, #32] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s2, s6 ; CHECK-NEXT: vstrw.32 q5, [r1, #48] ; CHECK-NEXT: vmov.f32 s4, s17 ; CHECK-NEXT: vstrw.32 q0, [r1, #64] ; CHECK-NEXT: vmov.f32 s5, s29 ; CHECK-NEXT: vstrw.32 q2, [r1] ; CHECK-NEXT: vmov.f32 s28, s30 ; CHECK-NEXT: vmov r0, s19 ; CHECK-NEXT: vmov.f32 s7, s18 ; CHECK-NEXT: vdup.32 q4, r0 ; CHECK-NEXT: vmov.f32 s29, s27 ; CHECK-NEXT: vmov.f32 s6, s26 ; CHECK-NEXT: vmov.f32 s30, s18 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vstrw.32 q7, [r1, #32] ; CHECK-NEXT: add sp, #48 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i32>, <8 x i32>* %src, i32 0 %l1 = load <8 x i32>, <8 x i32>* %s1, align 4 %s2 = getelementptr <8 x i32>, <8 x i32>* %src, i32 1 %l2 = load <8 x i32>, <8 x i32>* %s2, align 4 %s3 = getelementptr <8 x i32>, <8 x i32>* %src, i32 2 %l3 = load <8 x i32>, <8 x i32>* %s3, align 4 %t1 = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> %t2 = shufflevector <8 x i32> %l3, <8 x i32> undef, <16 x i32> %s = shufflevector <16 x i32> %t1, <16 x i32> %t2, <24 x i32> store <24 x i32> %s, <24 x i32> *%dst ret void } define void @vst3_v16i32(<16 x i32> *%src, <48 x i32> *%dst) { ; CHECK-LABEL: vst3_v16i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #160 ; CHECK-NEXT: sub sp, #160 ; CHECK-NEXT: vldrw.u32 q1, [r0, #144] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vldrw.u32 q3, [r0, #128] ; CHECK-NEXT: vldrw.u32 q5, [r0] ; CHECK-NEXT: vstrw.32 q1, [sp, #48] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [r0, #80] ; CHECK-NEXT: vmov.f32 s8, s1 ; CHECK-NEXT: vldrw.u32 q4, [r0, #176] ; CHECK-NEXT: vstrw.32 q1, [sp, #144] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmov.f32 s9, s13 ; CHECK-NEXT: vldrw.u32 q6, [r0, #112] ; CHECK-NEXT: vstrw.32 q1, [sp, #128] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [r0, #160] ; CHECK-NEXT: vmov.f32 s11, s2 ; CHECK-NEXT: vldrw.u32 q7, [r0, #48] ; CHECK-NEXT: vstrw.32 q1, [sp, #112] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [r0, #96] ; CHECK-NEXT: vmov.f32 s10, s22 ; CHECK-NEXT: vstrw.32 q1, [sp, #96] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vmov r0, s3 ; CHECK-NEXT: vstrw.32 q2, [r1, #16] ; CHECK-NEXT: vstrw.32 q1, [sp] @ 16-byte Spill ; CHECK-NEXT: vmov.f64 d2, d7 ; CHECK-NEXT: vdup.32 q2, r0 ; CHECK-NEXT: vmov.f32 s5, s23 ; CHECK-NEXT: vmov.f32 s7, s15 ; CHECK-NEXT: vmov.f32 s6, s10 ; CHECK-NEXT: vstrw.32 q1, [r1, #32] ; CHECK-NEXT: vmov.f64 d2, d9 ; CHECK-NEXT: vmov.f32 s5, s31 ; CHECK-NEXT: vmov.f32 s7, s19 ; CHECK-NEXT: vmov r0, s27 ; CHECK-NEXT: vmov q2, q1 ; CHECK-NEXT: vdup.32 q1, r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.f32 s10, s6 ; CHECK-NEXT: vmov.f64 d2, d10 ; CHECK-NEXT: vstrw.32 q2, [sp, #80] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s5, s0 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vmov.f32 s7, s21 ; CHECK-NEXT: vmov.f32 s6, s2 ; CHECK-NEXT: vmov.f64 d0, d14 ; CHECK-NEXT: vstrw.32 q1, [sp, #64] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s1, s24 ; CHECK-NEXT: vmov.f32 s3, s29 ; CHECK-NEXT: vmov r0, s16 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vmov.f32 s16, s25 ; CHECK-NEXT: vmov.f32 s6, s2 ; CHECK-NEXT: vldrw.u32 q0, [sp, #112] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q1, [sp, #32] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [sp, #96] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s19, s26 ; CHECK-NEXT: vldrw.u32 q6, [sp, #144] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s18, s30 ; CHECK-NEXT: vmov q2, q1 ; CHECK-NEXT: vmov.f32 s28, s5 ; CHECK-NEXT: vstrw.32 q4, [sp, #16] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s29, s1 ; CHECK-NEXT: vmov.f32 s31, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f64 d8, d1 ; CHECK-NEXT: vmov q5, q1 ; CHECK-NEXT: vmov r0, s11 ; CHECK-NEXT: vldrw.u32 q2, [sp, #48] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov.f32 s30, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #128] @ 16-byte Reload ; CHECK-NEXT: vmov.f64 d6, d5 ; CHECK-NEXT: vstrw.32 q7, [r1, #112] ; CHECK-NEXT: vmov.f32 s13, s7 ; CHECK-NEXT: vldrw.u32 q1, [sp, #96] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s19, s3 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vmov r0, s27 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vmov.f32 s15, s11 ; CHECK-NEXT: vstrw.32 q4, [r1, #128] ; CHECK-NEXT: vmov.f32 s14, s2 ; CHECK-NEXT: vmov q0, q5 ; CHECK-NEXT: vmov.f32 s21, s4 ; CHECK-NEXT: vstrw.32 q3, [r1, #80] ; CHECK-NEXT: vmov.f32 s23, s1 ; CHECK-NEXT: vldrw.u32 q0, [sp, #112] @ 16-byte Reload ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.f32 s22, s2 ; CHECK-NEXT: vldrw.u32 q0, [sp, #128] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q5, [r1, #96] ; CHECK-NEXT: vmov.f64 d2, d0 ; CHECK-NEXT: vmov.f32 s5, s24 ; CHECK-NEXT: vmov q6, q0 ; CHECK-NEXT: vmov.f32 s7, s1 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vmov.f32 s6, s2 ; CHECK-NEXT: vldrw.u32 q0, [sp, #144] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q1, [r1, #48] ; CHECK-NEXT: vmov.f32 s8, s1 ; CHECK-NEXT: vmov.f32 s11, s2 ; CHECK-NEXT: vldrw.u32 q0, [sp, #32] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s10, s26 ; CHECK-NEXT: vstrw.32 q0, [r1, #144] ; CHECK-NEXT: vldrw.u32 q0, [sp, #16] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q2, [r1, #64] ; CHECK-NEXT: vstrw.32 q0, [r1, #160] ; CHECK-NEXT: vldrw.u32 q0, [sp, #80] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q0, [r1, #176] ; CHECK-NEXT: vldrw.u32 q0, [sp, #64] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: add sp, #160 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i32>, <16 x i32>* %src, i32 0 %l1 = load <16 x i32>, <16 x i32>* %s1, align 4 %s2 = getelementptr <16 x i32>, <16 x i32>* %src, i32 1 %l2 = load <16 x i32>, <16 x i32>* %s2, align 4 %s3 = getelementptr <16 x i32>, <16 x i32>* %src, i32 2 %l3 = load <16 x i32>, <16 x i32>* %s3, align 4 %t1 = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> %t2 = shufflevector <16 x i32> %l3, <16 x i32> undef, <32 x i32> %s = shufflevector <32 x i32> %t1, <32 x i32> %t2, <48 x i32> store <48 x i32> %s, <48 x i32> *%dst ret void } ; i16 define void @vst3_v2i16(<2 x i16> *%src, <6 x i16> *%dst) { ; CHECK-LABEL: vst3_v2i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: ldrh r2, [r0, #6] ; CHECK-NEXT: ldrh.w lr, [r0, #4] ; CHECK-NEXT: ldrh.w r12, [r0, #8] ; CHECK-NEXT: vmov.16 q0[4], r2 ; CHECK-NEXT: ldrh r3, [r0, #2] ; CHECK-NEXT: vmov q1[2], q1[0], lr, r2 ; CHECK-NEXT: ldrh r4, [r0] ; CHECK-NEXT: ldrh r0, [r0, #10] ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov r0, s2 ; CHECK-NEXT: vmov q0[2], q0[0], r4, r3 ; CHECK-NEXT: vmov.f32 s1, s4 ; CHECK-NEXT: vdup.32 q1, r12 ; CHECK-NEXT: vmov.f32 s3, s2 ; CHECK-NEXT: vmov.f32 s2, s6 ; CHECK-NEXT: vstrh.32 q0, [r1] ; CHECK-NEXT: str r0, [r1, #8] ; CHECK-NEXT: pop {r4, pc} entry: %s1 = getelementptr <2 x i16>, <2 x i16>* %src, i32 0 %l1 = load <2 x i16>, <2 x i16>* %s1, align 4 %s2 = getelementptr <2 x i16>, <2 x i16>* %src, i32 1 %l2 = load <2 x i16>, <2 x i16>* %s2, align 4 %s3 = getelementptr <2 x i16>, <2 x i16>* %src, i32 2 %l3 = load <2 x i16>, <2 x i16>* %s3, align 4 %t1 = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> %t2 = shufflevector <2 x i16> %l3, <2 x i16> undef, <4 x i32> %s = shufflevector <4 x i16> %t1, <4 x i16> %t2, <6 x i32> store <6 x i16> %s, <6 x i16> *%dst ret void } define void @vst3_v4i16(<4 x i16> *%src, <12 x i16> *%dst) { ; CHECK-LABEL: vst3_v4i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrh.u32 q2, [r0, #16] ; CHECK-NEXT: vldrh.u32 q1, [r0] ; CHECK-NEXT: vldrh.u32 q3, [r0, #8] ; CHECK-NEXT: vmov.f64 d0, d5 ; CHECK-NEXT: vmov.f32 s1, s7 ; CHECK-NEXT: vmov r0, s15 ; CHECK-NEXT: vdup.32 q4, r0 ; CHECK-NEXT: vmov.f32 s3, s11 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmov.f32 s2, s18 ; CHECK-NEXT: vmov.16 q4[0], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vstrh.32 q0, [r1, #16] ; CHECK-NEXT: vmov.16 q4[1], r0 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q4[2], r0 ; CHECK-NEXT: vmov r0, s5 ; CHECK-NEXT: vmov.16 q4[3], r0 ; CHECK-NEXT: vmov r0, s13 ; CHECK-NEXT: vmov.16 q4[4], r0 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov.16 q4[5], r0 ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vmov.16 q4[6], r0 ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vmov.16 q4[7], r0 ; CHECK-NEXT: vstrw.32 q4, [r1] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i16>, <4 x i16>* %src, i32 0 %l1 = load <4 x i16>, <4 x i16>* %s1, align 4 %s2 = getelementptr <4 x i16>, <4 x i16>* %src, i32 1 %l2 = load <4 x i16>, <4 x i16>* %s2, align 4 %s3 = getelementptr <4 x i16>, <4 x i16>* %src, i32 2 %l3 = load <4 x i16>, <4 x i16>* %s3, align 4 %t1 = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> %t2 = shufflevector <4 x i16> %l3, <4 x i16> undef, <8 x i32> %s = shufflevector <8 x i16> %t1, <8 x i16> %t2, <12 x i32> store <12 x i16> %s, <12 x i16> *%dst ret void } define void @vst3_v8i16(<8 x i16> *%src, <24 x i16> *%dst) { ; CHECK-LABEL: vst3_v8i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vldrw.u32 q4, [r0, #16] ; CHECK-NEXT: vmov.u16 r2, q1[2] ; CHECK-NEXT: vmov.16 q0[0], r2 ; CHECK-NEXT: vmov.u16 r2, q2[3] ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov.u16 r2, q1[4] ; CHECK-NEXT: vmov.16 q0[6], r2 ; CHECK-NEXT: vmov.u16 r2, q2[5] ; CHECK-NEXT: vmov.16 q0[7], r2 ; CHECK-NEXT: vmov.u16 r2, q2[0] ; CHECK-NEXT: vmov.16 q3[0], r2 ; CHECK-NEXT: vmov.u16 r0, q4[0] ; CHECK-NEXT: vmov.16 q3[1], r0 ; CHECK-NEXT: vmov.u16 r0, q4[1] ; CHECK-NEXT: vmov.16 q3[4], r0 ; CHECK-NEXT: vmov.u16 r0, q2[2] ; CHECK-NEXT: vmov.16 q3[6], r0 ; CHECK-NEXT: vmov.u16 r0, q4[2] ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vmov.16 q3[7], r0 ; CHECK-NEXT: vdup.32 q5, r2 ; CHECK-NEXT: vmov.f32 s13, s8 ; CHECK-NEXT: vmov.u16 r2, q5[2] ; CHECK-NEXT: vmov.u16 r0, q3[3] ; CHECK-NEXT: vmov.16 q6[2], r2 ; CHECK-NEXT: vmov r2, s11 ; CHECK-NEXT: vmov.16 q6[3], r0 ; CHECK-NEXT: vmov.u16 r0, q3[4] ; CHECK-NEXT: vmov.16 q6[4], r0 ; CHECK-NEXT: vmov.u16 r0, q5[5] ; CHECK-NEXT: vmov.16 q6[5], r0 ; CHECK-NEXT: vmov.u16 r0, q4[5] ; CHECK-NEXT: vmov.16 q5[0], r0 ; CHECK-NEXT: vmov.u16 r0, q1[5] ; CHECK-NEXT: vmov.16 q5[1], r0 ; CHECK-NEXT: vmov.u16 r0, q4[6] ; CHECK-NEXT: vmov.16 q5[3], r0 ; CHECK-NEXT: vmov.u16 r0, q4[7] ; CHECK-NEXT: vmov.f32 s13, s25 ; CHECK-NEXT: vmov.16 q5[6], r0 ; CHECK-NEXT: vmov.u16 r0, q1[7] ; CHECK-NEXT: vmov.f32 s14, s26 ; CHECK-NEXT: vmov.16 q5[7], r0 ; CHECK-NEXT: vdup.32 q6, r2 ; CHECK-NEXT: vmov.f32 s1, s5 ; CHECK-NEXT: vmov.u16 r2, q6[2] ; CHECK-NEXT: vmov.f32 s22, s7 ; CHECK-NEXT: vrev32.16 q4, q4 ; CHECK-NEXT: vmov.16 q7[2], r2 ; CHECK-NEXT: vmov.u16 r0, q5[3] ; CHECK-NEXT: vmov.u16 r2, q4[2] ; CHECK-NEXT: vmov.f32 s2, s10 ; CHECK-NEXT: vmov.16 q7[3], r0 ; CHECK-NEXT: vmov.u16 r0, q5[4] ; CHECK-NEXT: vstrw.32 q3, [r1] ; CHECK-NEXT: vmov.16 q3[2], r2 ; CHECK-NEXT: vmov.u16 r2, q0[3] ; CHECK-NEXT: vmov.16 q7[4], r0 ; CHECK-NEXT: vmov.u16 r0, q6[5] ; CHECK-NEXT: vmov.16 q3[3], r2 ; CHECK-NEXT: vmov.u16 r2, q0[4] ; CHECK-NEXT: vmov.16 q7[5], r0 ; CHECK-NEXT: vmov.u16 r0, q4[5] ; CHECK-NEXT: vmov.16 q3[4], r2 ; CHECK-NEXT: vmov.16 q3[5], r0 ; CHECK-NEXT: vmov.f32 s21, s29 ; CHECK-NEXT: vmov.f32 s1, s13 ; CHECK-NEXT: vmov.f32 s22, s30 ; CHECK-NEXT: vmov.f32 s2, s14 ; CHECK-NEXT: vstrw.32 q5, [r1, #32] ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 %s3 = getelementptr <8 x i16>, <8 x i16>* %src, i32 2 %l3 = load <8 x i16>, <8 x i16>* %s3, align 4 %t1 = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> %t2 = shufflevector <8 x i16> %l3, <8 x i16> undef, <16 x i32> %s = shufflevector <16 x i16> %t1, <16 x i16> %t2, <24 x i32> store <24 x i16> %s, <24 x i16> *%dst ret void } define void @vst3_v16i16(<16 x i16> *%src, <48 x i16> *%dst) { ; CHECK-LABEL: vst3_v16i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #160 ; CHECK-NEXT: sub sp, #160 ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vmov.u16 r2, q0[0] ; CHECK-NEXT: vstrw.32 q0, [sp, #128] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q2[0], r2 ; CHECK-NEXT: vmov.u16 r2, q1[0] ; CHECK-NEXT: vmov.16 q2[1], r2 ; CHECK-NEXT: vmov.u16 r2, q1[1] ; CHECK-NEXT: vmov.16 q2[4], r2 ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: vmov.16 q2[6], r2 ; CHECK-NEXT: vmov.u16 r2, q1[2] ; CHECK-NEXT: vmov.16 q2[7], r2 ; CHECK-NEXT: vmov q7, q1 ; CHECK-NEXT: vmov.f32 s9, s0 ; CHECK-NEXT: vldrw.u32 q0, [r0, #80] ; CHECK-NEXT: vmov.u16 r2, q2[3] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vmov r3, s0 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: vdup.32 q0, r3 ; CHECK-NEXT: vstrw.32 q2, [sp, #96] @ 16-byte Spill ; CHECK-NEXT: vmov.u16 r3, q0[2] ; CHECK-NEXT: vstrw.32 q7, [sp, #32] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q2[2], r3 ; CHECK-NEXT: vmov.16 q2[3], r2 ; CHECK-NEXT: vmov.u16 r2, q3[4] ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vmov.16 q2[4], r2 ; CHECK-NEXT: vmov.u16 r2, q0[5] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vmov.16 q2[5], r2 ; CHECK-NEXT: vmov.u16 r2, q3[5] ; CHECK-NEXT: vmov.16 q5[0], r2 ; CHECK-NEXT: vmov.u16 r2, q0[5] ; CHECK-NEXT: vmov.16 q5[1], r2 ; CHECK-NEXT: vmov.u16 r2, q3[6] ; CHECK-NEXT: vmov.16 q5[3], r2 ; CHECK-NEXT: vmov.u16 r2, q3[7] ; CHECK-NEXT: vmov.16 q5[6], r2 ; CHECK-NEXT: vmov.u16 r2, q0[7] ; CHECK-NEXT: vmov.16 q5[7], r2 ; CHECK-NEXT: vstrw.32 q0, [sp, #144] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s22, s3 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vstrw.32 q2, [sp, #112] @ 16-byte Spill ; CHECK-NEXT: vmov.u16 r2, q5[3] ; CHECK-NEXT: vmov r0, s3 ; CHECK-NEXT: vmov q2, q0 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vstrw.32 q2, [sp, #48] @ 16-byte Spill ; CHECK-NEXT: vmov.u16 r0, q0[2] ; CHECK-NEXT: vmov.16 q4[2], r0 ; CHECK-NEXT: vmov.u16 r0, q5[4] ; CHECK-NEXT: vmov.16 q4[3], r2 ; CHECK-NEXT: vmov.16 q4[4], r0 ; CHECK-NEXT: vmov.u16 r0, q0[5] ; CHECK-NEXT: vmov.16 q4[5], r0 ; CHECK-NEXT: vmov.u16 r0, q2[0] ; CHECK-NEXT: vmov.16 q6[0], r0 ; CHECK-NEXT: vmov.u16 r0, q3[0] ; CHECK-NEXT: vldrw.u32 q0, [sp, #144] @ 16-byte Reload ; CHECK-NEXT: vmov.16 q6[1], r0 ; CHECK-NEXT: vmov.u16 r0, q3[1] ; CHECK-NEXT: vstrw.32 q4, [sp, #80] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q6[4], r0 ; CHECK-NEXT: vmov.u16 r0, q2[2] ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q6[6], r0 ; CHECK-NEXT: vmov.u16 r0, q3[2] ; CHECK-NEXT: vdup.32 q0, r2 ; CHECK-NEXT: vmov.16 q6[7], r0 ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: vmov.f32 s25, s8 ; CHECK-NEXT: vmov.16 q2[2], r2 ; CHECK-NEXT: vmov.u16 r0, q6[3] ; CHECK-NEXT: vmov q4, q1 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov.u16 r0, q6[4] ; CHECK-NEXT: vmov.16 q2[4], r0 ; CHECK-NEXT: vmov.u16 r0, q0[5] ; CHECK-NEXT: vmov.16 q2[5], r0 ; CHECK-NEXT: vmov.u16 r0, q7[5] ; CHECK-NEXT: vmov.16 q0[0], r0 ; CHECK-NEXT: vmov.u16 r0, q1[5] ; CHECK-NEXT: vmov.16 q0[1], r0 ; CHECK-NEXT: vmov.u16 r0, q7[6] ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vmov.u16 r0, q7[7] ; CHECK-NEXT: vmov.16 q0[6], r0 ; CHECK-NEXT: vmov.u16 r0, q1[7] ; CHECK-NEXT: vldrw.u32 q1, [sp, #128] @ 16-byte Reload ; CHECK-NEXT: vmov.16 q0[7], r0 ; CHECK-NEXT: vmov.f32 s2, s19 ; CHECK-NEXT: vstrw.32 q2, [sp, #64] @ 16-byte Spill ; CHECK-NEXT: vmov r2, s7 ; CHECK-NEXT: vmov.u16 r0, q0[3] ; CHECK-NEXT: vdup.32 q7, r2 ; CHECK-NEXT: vrev32.16 q3, q3 ; CHECK-NEXT: vmov.u16 r2, q7[2] ; CHECK-NEXT: vstrw.32 q3, [sp] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q2[2], r2 ; CHECK-NEXT: vstrw.32 q4, [sp, #16] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov.u16 r0, q0[4] ; CHECK-NEXT: vmov.16 q2[4], r0 ; CHECK-NEXT: vmov.u16 r0, q7[5] ; CHECK-NEXT: vmov.16 q2[5], r0 ; CHECK-NEXT: vmov.u16 r0, q4[2] ; CHECK-NEXT: vmov.16 q3[0], r0 ; CHECK-NEXT: vmov.u16 r0, q1[3] ; CHECK-NEXT: vmov.16 q3[1], r0 ; CHECK-NEXT: vmov.u16 r0, q4[4] ; CHECK-NEXT: vldrw.u32 q7, [sp, #32] @ 16-byte Reload ; CHECK-NEXT: vmov.16 q3[6], r0 ; CHECK-NEXT: vmov.u16 r0, q1[5] ; CHECK-NEXT: vldrw.u32 q1, [sp, #144] @ 16-byte Reload ; CHECK-NEXT: vldrw.u32 q4, [sp, #48] @ 16-byte Reload ; CHECK-NEXT: vrev32.16 q7, q7 ; CHECK-NEXT: vmov.16 q3[7], r0 ; CHECK-NEXT: vmov.u16 r0, q1[2] ; CHECK-NEXT: vstrw.32 q7, [sp, #32] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q7[0], r0 ; CHECK-NEXT: vmov.u16 r0, q4[3] ; CHECK-NEXT: vmov.f32 s1, s9 ; CHECK-NEXT: vmov.16 q7[1], r0 ; CHECK-NEXT: vmov.u16 r0, q1[4] ; CHECK-NEXT: vldrw.u32 q1, [sp, #64] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s2, s10 ; CHECK-NEXT: vldrw.u32 q2, [sp, #96] @ 16-byte Reload ; CHECK-NEXT: vmov.16 q7[6], r0 ; CHECK-NEXT: vmov.f32 s25, s5 ; CHECK-NEXT: vmov.u16 r0, q4[5] ; CHECK-NEXT: vmov.f32 s26, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #80] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q0, [r1, #80] ; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s21, s5 ; CHECK-NEXT: vmov.16 q7[7], r0 ; CHECK-NEXT: vmov.f32 s22, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #112] @ 16-byte Reload ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: vmov.u16 r0, q0[5] ; CHECK-NEXT: vmov.f32 s9, s5 ; CHECK-NEXT: vmov.16 q0[2], r2 ; CHECK-NEXT: vmov.f32 s10, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #144] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q5, [r1, #32] ; CHECK-NEXT: vstrw.32 q2, [r1, #48] ; CHECK-NEXT: vmov.f32 s29, s5 ; CHECK-NEXT: vldrw.u32 q1, [sp, #16] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s30, s18 ; CHECK-NEXT: vstrw.32 q6, [r1] ; CHECK-NEXT: vmov.u16 r2, q7[3] ; CHECK-NEXT: vmov.f32 s13, s5 ; CHECK-NEXT: vmov.16 q0[3], r2 ; CHECK-NEXT: vmov.u16 r2, q7[4] ; CHECK-NEXT: vmov.16 q0[4], r2 ; CHECK-NEXT: vldrw.u32 q1, [sp, #128] @ 16-byte Reload ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov.f32 s29, s1 ; CHECK-NEXT: vmov.f32 s30, s2 ; CHECK-NEXT: vldrw.u32 q0, [sp, #32] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s14, s6 ; CHECK-NEXT: vstrw.32 q7, [r1, #16] ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: vmov.u16 r0, q0[5] ; CHECK-NEXT: vmov.16 q0[2], r2 ; CHECK-NEXT: vmov.u16 r2, q3[3] ; CHECK-NEXT: vmov.16 q0[3], r2 ; CHECK-NEXT: vmov.u16 r2, q3[4] ; CHECK-NEXT: vmov.16 q0[4], r2 ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov.f32 s13, s1 ; CHECK-NEXT: vmov.f32 s14, s2 ; CHECK-NEXT: vstrw.32 q3, [r1, #64] ; CHECK-NEXT: add sp, #160 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i16>, <16 x i16>* %src, i32 0 %l1 = load <16 x i16>, <16 x i16>* %s1, align 4 %s2 = getelementptr <16 x i16>, <16 x i16>* %src, i32 1 %l2 = load <16 x i16>, <16 x i16>* %s2, align 4 %s3 = getelementptr <16 x i16>, <16 x i16>* %src, i32 2 %l3 = load <16 x i16>, <16 x i16>* %s3, align 4 %t1 = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> %t2 = shufflevector <16 x i16> %l3, <16 x i16> undef, <32 x i32> %s = shufflevector <32 x i16> %t1, <32 x i16> %t2, <48 x i32> store <48 x i16> %s, <48 x i16> *%dst ret void } ; i8 define void @vst3_v2i8(<2 x i8> *%src, <6 x i8> *%dst) { ; CHECK-LABEL: vst3_v2i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, lr} ; CHECK-NEXT: push {r4, r5, r6, lr} ; CHECK-NEXT: .pad #16 ; CHECK-NEXT: sub sp, #16 ; CHECK-NEXT: ldrb r2, [r0] ; CHECK-NEXT: movs r6, #0 ; CHECK-NEXT: ldrb r3, [r0, #1] ; CHECK-NEXT: ldrb.w r12, [r0, #2] ; CHECK-NEXT: vmov q0[2], q0[0], r2, r3 ; CHECK-NEXT: ldrb.w lr, [r0, #3] ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: ldrb r5, [r0, #5] ; CHECK-NEXT: vmov.16 q0[0], r4 ; CHECK-NEXT: ldrb r0, [r0, #4] ; CHECK-NEXT: vmov.16 q0[1], r12 ; CHECK-NEXT: mov r2, sp ; CHECK-NEXT: vmov.16 q0[2], r0 ; CHECK-NEXT: add r0, sp, #8 ; CHECK-NEXT: vmov.16 q0[3], r3 ; CHECK-NEXT: vmov.16 q0[4], lr ; CHECK-NEXT: vmov.16 q0[5], r5 ; CHECK-NEXT: vmov.16 q0[6], r6 ; CHECK-NEXT: vmov.16 q0[7], r6 ; CHECK-NEXT: vstrb.16 q0, [r2] ; CHECK-NEXT: vstrb.16 q0, [r0] ; CHECK-NEXT: vldrh.u32 q0, [r0] ; CHECK-NEXT: ldr r2, [sp] ; CHECK-NEXT: str r2, [r1] ; CHECK-NEXT: vmov r0, s2 ; CHECK-NEXT: strh r0, [r1, #4] ; CHECK-NEXT: add sp, #16 ; CHECK-NEXT: pop {r4, r5, r6, pc} entry: %s1 = getelementptr <2 x i8>, <2 x i8>* %src, i32 0 %l1 = load <2 x i8>, <2 x i8>* %s1, align 4 %s2 = getelementptr <2 x i8>, <2 x i8>* %src, i32 1 %l2 = load <2 x i8>, <2 x i8>* %s2, align 4 %s3 = getelementptr <2 x i8>, <2 x i8>* %src, i32 2 %l3 = load <2 x i8>, <2 x i8>* %s3, align 4 %t1 = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> %t2 = shufflevector <2 x i8> %l3, <2 x i8> undef, <4 x i32> %s = shufflevector <4 x i8> %t1, <4 x i8> %t2, <6 x i32> store <6 x i8> %s, <6 x i8> *%dst ret void } define void @vst3_v4i8(<4 x i8> *%src, <12 x i8> *%dst) { ; CHECK-LABEL: vst3_v4i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrb.u32 q1, [r0] ; CHECK-NEXT: vldrb.u32 q2, [r0, #4] ; CHECK-NEXT: vldrb.u32 q3, [r0, #8] ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vmov.16 q0[0], r2 ; CHECK-NEXT: vmov r2, s8 ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.16 q0[2], r0 ; CHECK-NEXT: vmov r0, s5 ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov.16 q0[4], r0 ; CHECK-NEXT: vmov r0, s13 ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vmov.16 q0[6], r0 ; CHECK-NEXT: vmov r0, s10 ; CHECK-NEXT: vmov.16 q0[7], r0 ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vmov.8 q4[8], r0 ; CHECK-NEXT: vmov r0, s7 ; CHECK-NEXT: vmov.8 q4[9], r0 ; CHECK-NEXT: vmov r0, s11 ; CHECK-NEXT: vmov.8 q4[10], r0 ; CHECK-NEXT: vmov r0, s15 ; CHECK-NEXT: vmov.8 q4[11], r0 ; CHECK-NEXT: vstrb.16 q0, [r1] ; CHECK-NEXT: vmov r0, s18 ; CHECK-NEXT: str r0, [r1, #8] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i8>, <4 x i8>* %src, i32 0 %l1 = load <4 x i8>, <4 x i8>* %s1, align 4 %s2 = getelementptr <4 x i8>, <4 x i8>* %src, i32 1 %l2 = load <4 x i8>, <4 x i8>* %s2, align 4 %s3 = getelementptr <4 x i8>, <4 x i8>* %src, i32 2 %l3 = load <4 x i8>, <4 x i8>* %s3, align 4 %t1 = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> %t2 = shufflevector <4 x i8> %l3, <4 x i8> undef, <8 x i32> %s = shufflevector <8 x i8> %t1, <8 x i8> %t2, <12 x i32> store <12 x i8> %s, <12 x i8> *%dst ret void } define void @vst3_v8i8(<8 x i8> *%src, <24 x i8> *%dst) { ; CHECK-LABEL: vst3_v8i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11} ; CHECK-NEXT: vpush {d8, d9, d10, d11} ; CHECK-NEXT: vldrb.u16 q1, [r0, #8] ; CHECK-NEXT: vldrb.u16 q2, [r0, #16] ; CHECK-NEXT: vldrb.u16 q3, [r0] ; CHECK-NEXT: vmov.u16 r2, q1[5] ; CHECK-NEXT: vmov.16 q0[0], r2 ; CHECK-NEXT: vmov.u16 r2, q2[5] ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov.u16 r2, q1[6] ; CHECK-NEXT: vmov.16 q0[3], r2 ; CHECK-NEXT: vmov.u16 r2, q1[7] ; CHECK-NEXT: vmov.16 q0[6], r2 ; CHECK-NEXT: vmov.u16 r2, q2[7] ; CHECK-NEXT: vmov r0, s15 ; CHECK-NEXT: vmov.16 q0[7], r2 ; CHECK-NEXT: vdup.32 q4, r0 ; CHECK-NEXT: vmov.f32 s2, s11 ; CHECK-NEXT: vmov.u16 r0, q4[2] ; CHECK-NEXT: vmov.u16 r2, q0[3] ; CHECK-NEXT: vmov.16 q5[2], r0 ; CHECK-NEXT: vmov.u16 r0, q0[4] ; CHECK-NEXT: vmov.16 q5[3], r2 ; CHECK-NEXT: vmov.16 q5[4], r0 ; CHECK-NEXT: vmov.u16 r0, q4[5] ; CHECK-NEXT: vmov.16 q5[5], r0 ; CHECK-NEXT: vmov.u16 r0, q3[0] ; CHECK-NEXT: vmov.8 q4[0], r0 ; CHECK-NEXT: vmov.u16 r0, q1[0] ; CHECK-NEXT: vmov.8 q4[1], r0 ; CHECK-NEXT: vmov.u16 r0, q2[0] ; CHECK-NEXT: vmov.8 q4[2], r0 ; CHECK-NEXT: vmov.u16 r0, q3[1] ; CHECK-NEXT: vmov.8 q4[3], r0 ; CHECK-NEXT: vmov.u16 r0, q1[1] ; CHECK-NEXT: vmov.8 q4[4], r0 ; CHECK-NEXT: vmov.u16 r0, q2[1] ; CHECK-NEXT: vmov.8 q4[5], r0 ; CHECK-NEXT: vmov.u16 r0, q3[2] ; CHECK-NEXT: vmov.8 q4[6], r0 ; CHECK-NEXT: vmov.u16 r0, q1[2] ; CHECK-NEXT: vmov.8 q4[7], r0 ; CHECK-NEXT: vmov.u16 r0, q2[2] ; CHECK-NEXT: vmov.8 q4[8], r0 ; CHECK-NEXT: vmov.u16 r0, q3[3] ; CHECK-NEXT: vmov.8 q4[9], r0 ; CHECK-NEXT: vmov.u16 r0, q1[3] ; CHECK-NEXT: vmov.8 q4[10], r0 ; CHECK-NEXT: vmov.u16 r0, q2[3] ; CHECK-NEXT: vmov.8 q4[11], r0 ; CHECK-NEXT: vmov.u16 r0, q3[4] ; CHECK-NEXT: vmov.8 q4[12], r0 ; CHECK-NEXT: vmov.u16 r0, q1[4] ; CHECK-NEXT: vmov.8 q4[13], r0 ; CHECK-NEXT: vmov.u16 r0, q2[4] ; CHECK-NEXT: vmov.f32 s1, s21 ; CHECK-NEXT: vmov.8 q4[14], r0 ; CHECK-NEXT: vmov.u16 r0, q3[5] ; CHECK-NEXT: vmov.f32 s2, s22 ; CHECK-NEXT: vmov.8 q4[15], r0 ; CHECK-NEXT: vstrb.16 q0, [r1, #16] ; CHECK-NEXT: vstrw.32 q4, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i8>, <8 x i8>* %src, i32 0 %l1 = load <8 x i8>, <8 x i8>* %s1, align 4 %s2 = getelementptr <8 x i8>, <8 x i8>* %src, i32 1 %l2 = load <8 x i8>, <8 x i8>* %s2, align 4 %s3 = getelementptr <8 x i8>, <8 x i8>* %src, i32 2 %l3 = load <8 x i8>, <8 x i8>* %s3, align 4 %t1 = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> %t2 = shufflevector <8 x i8> %l3, <8 x i8> undef, <16 x i32> %s = shufflevector <16 x i8> %t1, <16 x i8> %t2, <24 x i32> store <24 x i8> %s, <24 x i8> *%dst ret void } define void @vst3_v16i8(<16 x i8> *%src, <48 x i8> *%dst) { ; CHECK-LABEL: vst3_v16i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: vldrw.u32 q3, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vmov.u8 r3, q3[0] ; CHECK-NEXT: vmov.u8 r0, q2[0] ; CHECK-NEXT: vmov.8 q5[0], r3 ; CHECK-NEXT: vmov.u8 r2, q1[0] ; CHECK-NEXT: vmov.8 q5[1], r0 ; CHECK-NEXT: vmov.u8 r0, q3[1] ; CHECK-NEXT: vmov.8 q5[3], r0 ; CHECK-NEXT: vmov.u8 r0, q2[1] ; CHECK-NEXT: vmov.8 q5[4], r0 ; CHECK-NEXT: vmov.u8 r0, q3[2] ; CHECK-NEXT: vmov.8 q5[6], r0 ; CHECK-NEXT: vmov.u8 r0, q2[2] ; CHECK-NEXT: vmov.8 q5[7], r0 ; CHECK-NEXT: vmov.u8 r0, q3[3] ; CHECK-NEXT: vmov.8 q5[9], r0 ; CHECK-NEXT: vmov.u8 r0, q2[3] ; CHECK-NEXT: vmov.8 q5[10], r0 ; CHECK-NEXT: vmov.u8 r0, q3[4] ; CHECK-NEXT: vmov.8 q4[2], r2 ; CHECK-NEXT: vmov.u8 r2, q1[2] ; CHECK-NEXT: vmov.8 q5[12], r0 ; CHECK-NEXT: vmov.u8 r0, q2[4] ; CHECK-NEXT: vmov.8 q4[8], r2 ; CHECK-NEXT: vmov.u8 r2, q1[3] ; CHECK-NEXT: vmov.8 q5[13], r0 ; CHECK-NEXT: vmov.u8 r0, q3[5] ; CHECK-NEXT: vmov.8 q5[15], r0 ; CHECK-NEXT: vmov.8 q4[11], r2 ; CHECK-NEXT: vmov.u8 r2, q1[4] ; CHECK-NEXT: vmov.u8 r0, q5[0] ; CHECK-NEXT: vmov.8 q4[14], r2 ; CHECK-NEXT: vmov.8 q0[0], r0 ; CHECK-NEXT: vmov.f32 s17, s4 ; CHECK-NEXT: vmov.u8 r0, q5[1] ; CHECK-NEXT: vmov.8 q0[1], r0 ; CHECK-NEXT: vmov.u8 r2, q4[2] ; CHECK-NEXT: vmov.8 q0[2], r2 ; CHECK-NEXT: vmov.u8 r0, q5[3] ; CHECK-NEXT: vmov.8 q0[3], r0 ; CHECK-NEXT: vmov.u8 r0, q5[4] ; CHECK-NEXT: vmov.8 q0[4], r0 ; CHECK-NEXT: vmov.u8 r0, q4[5] ; CHECK-NEXT: vmov.8 q0[5], r0 ; CHECK-NEXT: vmov.u8 r0, q5[6] ; CHECK-NEXT: vmov.8 q0[6], r0 ; CHECK-NEXT: vmov.u8 r0, q5[7] ; CHECK-NEXT: vmov.8 q0[7], r0 ; CHECK-NEXT: vmov.u8 r0, q4[8] ; CHECK-NEXT: vmov.8 q0[8], r0 ; CHECK-NEXT: vmov.u8 r0, q5[9] ; CHECK-NEXT: vmov.8 q0[9], r0 ; CHECK-NEXT: vmov.u8 r0, q5[10] ; CHECK-NEXT: vmov.8 q0[10], r0 ; CHECK-NEXT: vmov.u8 r0, q4[11] ; CHECK-NEXT: vmov.8 q0[11], r0 ; CHECK-NEXT: vmov.u8 r0, q5[12] ; CHECK-NEXT: vmov.8 q0[12], r0 ; CHECK-NEXT: vmov.u8 r0, q5[13] ; CHECK-NEXT: vmov.8 q0[13], r0 ; CHECK-NEXT: vmov.u8 r0, q4[14] ; CHECK-NEXT: vmov.8 q0[14], r0 ; CHECK-NEXT: vmov.u8 r0, q5[15] ; CHECK-NEXT: vmov.8 q0[15], r0 ; CHECK-NEXT: vmov.u8 r0, q2[5] ; CHECK-NEXT: vmov.8 q5[0], r0 ; CHECK-NEXT: vmov.u8 r0, q1[5] ; CHECK-NEXT: vmov.8 q5[1], r0 ; CHECK-NEXT: vmov.u8 r0, q2[6] ; CHECK-NEXT: vmov.8 q5[3], r0 ; CHECK-NEXT: vmov.u8 r0, q1[6] ; CHECK-NEXT: vmov.8 q5[4], r0 ; CHECK-NEXT: vmov.u8 r0, q2[7] ; CHECK-NEXT: vmov.8 q5[6], r0 ; CHECK-NEXT: vmov.u8 r0, q1[7] ; CHECK-NEXT: vmov.8 q5[7], r0 ; CHECK-NEXT: vmov.u8 r0, q2[8] ; CHECK-NEXT: vmov.8 q5[9], r0 ; CHECK-NEXT: vmov.u8 r0, q1[8] ; CHECK-NEXT: vmov.8 q5[10], r0 ; CHECK-NEXT: vmov.u8 r0, q2[9] ; CHECK-NEXT: vmov.8 q5[12], r0 ; CHECK-NEXT: vmov.u8 r0, q1[9] ; CHECK-NEXT: vmov.8 q5[13], r0 ; CHECK-NEXT: vmov.u8 r0, q2[10] ; CHECK-NEXT: vmov.8 q5[15], r0 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vmov.u8 r0, q5[0] ; CHECK-NEXT: vmov.8 q4[0], r0 ; CHECK-NEXT: vmov.u8 r0, q5[1] ; CHECK-NEXT: vmov.8 q4[1], r0 ; CHECK-NEXT: vmov.u8 r0, q3[7] ; CHECK-NEXT: vmov.8 q6[5], r0 ; CHECK-NEXT: vmov.u8 r0, q3[8] ; CHECK-NEXT: vmov.8 q6[8], r0 ; CHECK-NEXT: vmov.u8 r0, q3[9] ; CHECK-NEXT: vmov.8 q6[11], r0 ; CHECK-NEXT: vmov.f32 s24, s13 ; CHECK-NEXT: vmov.f32 s27, s14 ; CHECK-NEXT: vmov.u8 r0, q6[2] ; CHECK-NEXT: vmov.8 q4[2], r0 ; CHECK-NEXT: vmov.u8 r0, q5[3] ; CHECK-NEXT: vmov.8 q4[3], r0 ; CHECK-NEXT: vmov.u8 r0, q5[4] ; CHECK-NEXT: vmov.8 q4[4], r0 ; CHECK-NEXT: vmov.u8 r0, q6[5] ; CHECK-NEXT: vmov.8 q4[5], r0 ; CHECK-NEXT: vmov.u8 r0, q5[6] ; CHECK-NEXT: vmov.8 q4[6], r0 ; CHECK-NEXT: vmov.u8 r0, q5[7] ; CHECK-NEXT: vmov.8 q4[7], r0 ; CHECK-NEXT: vmov.u8 r0, q6[8] ; CHECK-NEXT: vmov.8 q4[8], r0 ; CHECK-NEXT: vmov.u8 r0, q5[9] ; CHECK-NEXT: vmov.8 q4[9], r0 ; CHECK-NEXT: vmov.u8 r0, q5[10] ; CHECK-NEXT: vmov.8 q4[10], r0 ; CHECK-NEXT: vmov.u8 r0, q6[11] ; CHECK-NEXT: vmov.8 q4[11], r0 ; CHECK-NEXT: vmov.u8 r0, q5[12] ; CHECK-NEXT: vmov.8 q4[12], r0 ; CHECK-NEXT: vmov.u8 r0, q5[13] ; CHECK-NEXT: vmov.8 q4[13], r0 ; CHECK-NEXT: vmov.u8 r0, q6[14] ; CHECK-NEXT: vmov.8 q4[14], r0 ; CHECK-NEXT: vmov.u8 r0, q5[15] ; CHECK-NEXT: vmov.8 q4[15], r0 ; CHECK-NEXT: vmov.u8 r0, q1[10] ; CHECK-NEXT: vmov.8 q5[0], r0 ; CHECK-NEXT: vmov.u8 r0, q3[11] ; CHECK-NEXT: vmov.8 q5[1], r0 ; CHECK-NEXT: vmov.u8 r0, q1[11] ; CHECK-NEXT: vmov.8 q5[3], r0 ; CHECK-NEXT: vmov.u8 r0, q3[12] ; CHECK-NEXT: vmov.8 q5[4], r0 ; CHECK-NEXT: vmov.u8 r0, q1[12] ; CHECK-NEXT: vmov.8 q5[6], r0 ; CHECK-NEXT: vmov.u8 r0, q3[13] ; CHECK-NEXT: vmov.8 q5[7], r0 ; CHECK-NEXT: vmov.u8 r0, q1[13] ; CHECK-NEXT: vmov.8 q5[9], r0 ; CHECK-NEXT: vmov.u8 r0, q3[14] ; CHECK-NEXT: vmov.8 q5[10], r0 ; CHECK-NEXT: vmov.u8 r0, q1[14] ; CHECK-NEXT: vmov.8 q5[12], r0 ; CHECK-NEXT: vmov.u8 r0, q3[15] ; CHECK-NEXT: vmov.8 q5[13], r0 ; CHECK-NEXT: vmov.u8 r0, q1[15] ; CHECK-NEXT: vmov.8 q5[15], r0 ; CHECK-NEXT: vstrw.32 q4, [r1, #16] ; CHECK-NEXT: vmov.u8 r0, q5[0] ; CHECK-NEXT: vmov.8 q1[0], r0 ; CHECK-NEXT: vmov.u8 r0, q5[1] ; CHECK-NEXT: vmov.8 q1[1], r0 ; CHECK-NEXT: vmov.u8 r0, q2[11] ; CHECK-NEXT: vmov.8 q3[2], r0 ; CHECK-NEXT: vmov.u8 r0, q2[12] ; CHECK-NEXT: vmov.8 q3[5], r0 ; CHECK-NEXT: vmov.u8 r0, q2[13] ; CHECK-NEXT: vmov.8 q3[8], r0 ; CHECK-NEXT: vmov.u8 r0, q2[14] ; CHECK-NEXT: vmov.8 q3[11], r0 ; CHECK-NEXT: vmov.u8 r0, q2[15] ; CHECK-NEXT: vmov.8 q3[14], r0 ; CHECK-NEXT: vmov.u8 r0, q3[2] ; CHECK-NEXT: vmov.8 q1[2], r0 ; CHECK-NEXT: vmov.u8 r0, q5[3] ; CHECK-NEXT: vmov.8 q1[3], r0 ; CHECK-NEXT: vmov.u8 r0, q5[4] ; CHECK-NEXT: vmov.8 q1[4], r0 ; CHECK-NEXT: vmov.u8 r0, q3[5] ; CHECK-NEXT: vmov.8 q1[5], r0 ; CHECK-NEXT: vmov.u8 r0, q5[6] ; CHECK-NEXT: vmov.8 q1[6], r0 ; CHECK-NEXT: vmov.u8 r0, q5[7] ; CHECK-NEXT: vmov.8 q1[7], r0 ; CHECK-NEXT: vmov.u8 r0, q3[8] ; CHECK-NEXT: vmov.8 q1[8], r0 ; CHECK-NEXT: vmov.u8 r0, q5[9] ; CHECK-NEXT: vmov.8 q1[9], r0 ; CHECK-NEXT: vmov.u8 r0, q5[10] ; CHECK-NEXT: vmov.8 q1[10], r0 ; CHECK-NEXT: vmov.u8 r0, q3[11] ; CHECK-NEXT: vmov.8 q1[11], r0 ; CHECK-NEXT: vmov.u8 r0, q5[12] ; CHECK-NEXT: vmov.8 q1[12], r0 ; CHECK-NEXT: vmov.u8 r0, q5[13] ; CHECK-NEXT: vmov.8 q1[13], r0 ; CHECK-NEXT: vmov.u8 r0, q3[14] ; CHECK-NEXT: vmov.8 q1[14], r0 ; CHECK-NEXT: vmov.u8 r0, q5[15] ; CHECK-NEXT: vmov.8 q1[15], r0 ; CHECK-NEXT: vstrw.32 q1, [r1, #32] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0 %l1 = load <16 x i8>, <16 x i8>* %s1, align 4 %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1 %l2 = load <16 x i8>, <16 x i8>* %s2, align 4 %s3 = getelementptr <16 x i8>, <16 x i8>* %src, i32 2 %l3 = load <16 x i8>, <16 x i8>* %s3, align 4 %t1 = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> %t2 = shufflevector <16 x i8> %l3, <16 x i8> undef, <32 x i32> %s = shufflevector <32 x i8> %t1, <32 x i8> %t2, <48 x i32> store <48 x i8> %s, <48 x i8> *%dst ret void } ; i64 define void @vst3_v2i64(<2 x i64> *%src, <6 x i64> *%dst) { ; CHECK-LABEL: vst3_v2i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vmov.f64 d6, d5 ; CHECK-NEXT: vmov.f32 s13, s11 ; CHECK-NEXT: vmov.f32 s14, s2 ; CHECK-NEXT: vmov.f32 s15, s3 ; CHECK-NEXT: vmov.f32 s2, s6 ; CHECK-NEXT: vmov.f32 s3, s7 ; CHECK-NEXT: vmov.f32 s6, s8 ; CHECK-NEXT: vmov.f32 s7, s9 ; CHECK-NEXT: vstrb.8 q1, [r1], #32 ; CHECK-NEXT: vstrw.32 q3, [r1] ; CHECK-NEXT: vstrw.32 q0, [r1, #-16] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0 %l1 = load <2 x i64>, <2 x i64>* %s1, align 4 %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1 %l2 = load <2 x i64>, <2 x i64>* %s2, align 4 %s3 = getelementptr <2 x i64>, <2 x i64>* %src, i32 2 %l3 = load <2 x i64>, <2 x i64>* %s3, align 4 %t1 = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> %t2 = shufflevector <2 x i64> %l3, <2 x i64> undef, <4 x i32> %s = shufflevector <4 x i64> %t1, <4 x i64> %t2, <6 x i32> store <6 x i64> %s, <6 x i64> *%dst ret void } define void @vst3_v4i64(<4 x i64> *%src, <12 x i64> *%dst) { ; CHECK-LABEL: vst3_v4i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #16 ; CHECK-NEXT: sub sp, #16 ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q7, [r0, #32] ; CHECK-NEXT: vldrw.u32 q6, [r0, #16] ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vmov.f64 d10, d2 ; CHECK-NEXT: vstrw.32 q7, [sp] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q0, [r0, #80] ; CHECK-NEXT: vldrw.u32 q2, [r0, #64] ; CHECK-NEXT: vmov.f32 s21, s5 ; CHECK-NEXT: vmov.f32 s22, s28 ; CHECK-NEXT: vmov.f32 s23, s29 ; CHECK-NEXT: vmov.f64 d14, d12 ; CHECK-NEXT: vstrw.32 q5, [r1] ; CHECK-NEXT: vmov.f32 s29, s25 ; CHECK-NEXT: vmov.f64 d8, d7 ; CHECK-NEXT: vmov.f32 s30, s12 ; CHECK-NEXT: vmov.f32 s17, s15 ; CHECK-NEXT: vmov.f32 s31, s13 ; CHECK-NEXT: vldrw.u32 q3, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vstrw.32 q7, [r1, #48] ; CHECK-NEXT: vmov.f32 s4, s8 ; CHECK-NEXT: vmov.f32 s19, s3 ; CHECK-NEXT: vmov.f32 s2, s26 ; CHECK-NEXT: vstrw.32 q4, [r1, #80] ; CHECK-NEXT: vmov.f32 s5, s9 ; CHECK-NEXT: vmov.f32 s8, s14 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vmov.f32 s3, s27 ; CHECK-NEXT: vmov.f32 s9, s15 ; CHECK-NEXT: vstrw.32 q0, [r1, #64] ; CHECK-NEXT: vstrw.32 q2, [r1, #32] ; CHECK-NEXT: add sp, #16 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i64>, <4 x i64>* %src, i32 0 %l1 = load <4 x i64>, <4 x i64>* %s1, align 4 %s2 = getelementptr <4 x i64>, <4 x i64>* %src, i32 1 %l2 = load <4 x i64>, <4 x i64>* %s2, align 4 %s3 = getelementptr <4 x i64>, <4 x i64>* %src, i32 2 %l3 = load <4 x i64>, <4 x i64>* %s3, align 4 %t1 = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> %t2 = shufflevector <4 x i64> %l3, <4 x i64> undef, <8 x i32> %s = shufflevector <8 x i64> %t1, <8 x i64> %t2, <12 x i32> store <12 x i64> %s, <12 x i64> *%dst ret void } ; f32 define void @vst3_v2f32(<2 x float> *%src, <6 x float> *%dst) { ; CHECK-LABEL: vst3_v2f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldr s0, [r0] ; CHECK-NEXT: vldr s3, [r0, #4] ; CHECK-NEXT: vldr s1, [r0, #8] ; CHECK-NEXT: ldr r2, [r0, #20] ; CHECK-NEXT: vldr s2, [r0, #16] ; CHECK-NEXT: ldr r0, [r0, #12] ; CHECK-NEXT: strd r0, r2, [r1, #16] ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x float>, <2 x float>* %src, i32 0 %l1 = load <2 x float>, <2 x float>* %s1, align 4 %s2 = getelementptr <2 x float>, <2 x float>* %src, i32 1 %l2 = load <2 x float>, <2 x float>* %s2, align 4 %s3 = getelementptr <2 x float>, <2 x float>* %src, i32 2 %l3 = load <2 x float>, <2 x float>* %s3, align 4 %t1 = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> %t2 = shufflevector <2 x float> %l3, <2 x float> undef, <4 x i32> %s = shufflevector <4 x float> %t1, <4 x float> %t2, <6 x i32> store <6 x float> %s, <6 x float> *%dst ret void } define void @vst3_v4f32(<4 x float> *%src, <12 x float> *%dst) { ; CHECK-LABEL: vst3_v4f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrw.u32 q3, [r0] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0, #32] ; CHECK-NEXT: vmov.f64 d8, d6 ; CHECK-NEXT: vmov.f32 s17, s4 ; CHECK-NEXT: vmov.f32 s8, s5 ; CHECK-NEXT: vmov.f32 s19, s13 ; CHECK-NEXT: vmov.f32 s9, s1 ; CHECK-NEXT: vmov.f32 s18, s0 ; CHECK-NEXT: vmov.f32 s0, s2 ; CHECK-NEXT: vstrw.32 q4, [r1] ; CHECK-NEXT: vmov.f32 s11, s6 ; CHECK-NEXT: vmov.f32 s1, s15 ; CHECK-NEXT: vmov.f32 s10, s14 ; CHECK-NEXT: vmov.f32 s2, s7 ; CHECK-NEXT: vstrw.32 q2, [r1, #16] ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 %l1 = load <4 x float>, <4 x float>* %s1, align 4 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 %l2 = load <4 x float>, <4 x float>* %s2, align 4 %s3 = getelementptr <4 x float>, <4 x float>* %src, i32 2 %l3 = load <4 x float>, <4 x float>* %s3, align 4 %t1 = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> %t2 = shufflevector <4 x float> %l3, <4 x float> undef, <8 x i32> %s = shufflevector <8 x float> %t1, <8 x float> %t2, <12 x i32> store <12 x float> %s, <12 x float> *%dst ret void } define void @vst3_v8f32(<8 x float> *%src, <24 x float> *%dst) { ; CHECK-LABEL: vst3_v8f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #16 ; CHECK-NEXT: sub sp, #16 ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vldrw.u32 q7, [r0, #32] ; CHECK-NEXT: vldrw.u32 q6, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0, #80] ; CHECK-NEXT: vmov.f64 d10, d8 ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vstrw.32 q7, [sp] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [r0, #64] ; CHECK-NEXT: vmov.f32 s21, s28 ; CHECK-NEXT: vmov.f64 d14, d12 ; CHECK-NEXT: vmov.f64 d4, d1 ; CHECK-NEXT: vmov.f32 s29, s12 ; CHECK-NEXT: vmov.f32 s9, s27 ; CHECK-NEXT: vmov.f32 s31, s25 ; CHECK-NEXT: vmov.f32 s11, s3 ; CHECK-NEXT: vmov.f32 s30, s0 ; CHECK-NEXT: vmov.f32 s0, s13 ; CHECK-NEXT: vstrw.32 q7, [r1, #48] ; CHECK-NEXT: vmov.f32 s3, s14 ; CHECK-NEXT: vmov.f32 s2, s26 ; CHECK-NEXT: vldrw.u32 q6, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s10, s15 ; CHECK-NEXT: vstrw.32 q0, [r1, #64] ; CHECK-NEXT: vmov.f32 s23, s17 ; CHECK-NEXT: vstrw.32 q2, [r1, #80] ; CHECK-NEXT: vmov.f32 s12, s25 ; CHECK-NEXT: vmov.f32 s13, s5 ; CHECK-NEXT: vmov.f32 s22, s4 ; CHECK-NEXT: vmov.f32 s4, s6 ; CHECK-NEXT: vstrw.32 q5, [r1] ; CHECK-NEXT: vmov.f32 s15, s26 ; CHECK-NEXT: vmov.f32 s5, s19 ; CHECK-NEXT: vmov.f32 s14, s18 ; CHECK-NEXT: vmov.f32 s6, s27 ; CHECK-NEXT: vstrw.32 q3, [r1, #16] ; CHECK-NEXT: vstrw.32 q1, [r1, #32] ; CHECK-NEXT: add sp, #16 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x float>, <8 x float>* %src, i32 0 %l1 = load <8 x float>, <8 x float>* %s1, align 4 %s2 = getelementptr <8 x float>, <8 x float>* %src, i32 1 %l2 = load <8 x float>, <8 x float>* %s2, align 4 %s3 = getelementptr <8 x float>, <8 x float>* %src, i32 2 %l3 = load <8 x float>, <8 x float>* %s3, align 4 %t1 = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> %t2 = shufflevector <8 x float> %l3, <8 x float> undef, <16 x i32> %s = shufflevector <16 x float> %t1, <16 x float> %t2, <24 x i32> store <24 x float> %s, <24 x float> *%dst ret void } define void @vst3_v16f32(<16 x float> *%src, <48 x float> *%dst) { ; CHECK-LABEL: vst3_v16f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #160 ; CHECK-NEXT: sub sp, #160 ; CHECK-NEXT: vldrw.u32 q5, [r0, #96] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vldrw.u32 q1, [r0, #128] ; CHECK-NEXT: vldrw.u32 q6, [r0] ; CHECK-NEXT: vstrw.32 q5, [sp, #112] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q5, [r0, #80] ; CHECK-NEXT: vmov.f32 s16, s1 ; CHECK-NEXT: vldrw.u32 q3, [r0, #160] ; CHECK-NEXT: vstrw.32 q5, [sp, #144] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q5, [r0, #48] ; CHECK-NEXT: vmov.f32 s17, s5 ; CHECK-NEXT: vstrw.32 q3, [sp, #128] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s19, s2 ; CHECK-NEXT: vstrw.32 q5, [sp, #32] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q5, [r0, #32] ; CHECK-NEXT: vmov.f32 s18, s26 ; CHECK-NEXT: vldrw.u32 q7, [r0, #144] ; CHECK-NEXT: vldrw.u32 q2, [r0, #176] ; CHECK-NEXT: vstrw.32 q5, [sp, #16] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q5, [r0, #16] ; CHECK-NEXT: vldrw.u32 q3, [r0, #112] ; CHECK-NEXT: vstrw.32 q4, [r1, #16] ; CHECK-NEXT: vmov.f64 d8, d3 ; CHECK-NEXT: vstrw.32 q5, [sp, #48] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q5, [sp, #32] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q7, [sp] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s17, s27 ; CHECK-NEXT: vmov.f32 s19, s7 ; CHECK-NEXT: vmov.f32 s18, s3 ; CHECK-NEXT: vstrw.32 q4, [r1, #32] ; CHECK-NEXT: vmov.f64 d8, d5 ; CHECK-NEXT: vmov.f32 s17, s23 ; CHECK-NEXT: vmov.f32 s19, s11 ; CHECK-NEXT: vmov.f32 s18, s15 ; CHECK-NEXT: vstrw.32 q4, [sp, #96] @ 16-byte Spill ; CHECK-NEXT: vmov.f64 d8, d12 ; CHECK-NEXT: vmov.f32 s17, s0 ; CHECK-NEXT: vmov.f32 s19, s25 ; CHECK-NEXT: vmov.f32 s18, s4 ; CHECK-NEXT: vmov q1, q5 ; CHECK-NEXT: vmov.f64 d0, d2 ; CHECK-NEXT: vstrw.32 q4, [sp, #80] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s1, s12 ; CHECK-NEXT: vmov.f32 s3, s5 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov.f32 s8, s13 ; CHECK-NEXT: vstrw.32 q0, [sp, #64] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s11, s14 ; CHECK-NEXT: vldrw.u32 q0, [sp, #128] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s10, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #112] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q2, [sp, #32] @ 16-byte Spill ; CHECK-NEXT: vmov.f64 d8, d1 ; CHECK-NEXT: vmov q2, q1 ; CHECK-NEXT: vmov.f32 s20, s5 ; CHECK-NEXT: vmov.f32 s21, s1 ; CHECK-NEXT: vmov.f32 s23, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #16] @ 16-byte Reload ; CHECK-NEXT: vmov.f64 d6, d15 ; CHECK-NEXT: vmov q6, q1 ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov.f32 s22, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #48] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s19, s3 ; CHECK-NEXT: vmov q0, q6 ; CHECK-NEXT: vmov.f32 s13, s7 ; CHECK-NEXT: vstrw.32 q5, [r1, #112] ; CHECK-NEXT: vmov.f32 s15, s31 ; CHECK-NEXT: vldrw.u32 q7, [sp, #112] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s18, s11 ; CHECK-NEXT: vldrw.u32 q2, [sp, #144] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s25, s28 ; CHECK-NEXT: vldrw.u32 q7, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s27, s1 ; CHECK-NEXT: vldrw.u32 q0, [sp, #128] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s14, s11 ; CHECK-NEXT: vstrw.32 q4, [r1, #128] ; CHECK-NEXT: vmov.f32 s26, s0 ; CHECK-NEXT: vstrw.32 q3, [r1, #80] ; CHECK-NEXT: vmov.f64 d0, d2 ; CHECK-NEXT: vstrw.32 q6, [r1, #96] ; CHECK-NEXT: vmov.f32 s1, s8 ; CHECK-NEXT: vmov q2, q1 ; CHECK-NEXT: vmov.f32 s3, s5 ; CHECK-NEXT: vldrw.u32 q1, [sp, #144] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s2, s28 ; CHECK-NEXT: vstrw.32 q0, [r1, #48] ; CHECK-NEXT: vldrw.u32 q0, [sp, #64] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s28, s5 ; CHECK-NEXT: vstrw.32 q0, [r1, #144] ; CHECK-NEXT: vldrw.u32 q0, [sp, #32] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s31, s6 ; CHECK-NEXT: vstrw.32 q0, [r1, #160] ; CHECK-NEXT: vldrw.u32 q0, [sp, #96] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s30, s10 ; CHECK-NEXT: vstrw.32 q0, [r1, #176] ; CHECK-NEXT: vldrw.u32 q0, [sp, #80] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q7, [r1, #64] ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: add sp, #160 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x float>, <16 x float>* %src, i32 0 %l1 = load <16 x float>, <16 x float>* %s1, align 4 %s2 = getelementptr <16 x float>, <16 x float>* %src, i32 1 %l2 = load <16 x float>, <16 x float>* %s2, align 4 %s3 = getelementptr <16 x float>, <16 x float>* %src, i32 2 %l3 = load <16 x float>, <16 x float>* %s3, align 4 %t1 = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> %t2 = shufflevector <16 x float> %l3, <16 x float> undef, <32 x i32> %s = shufflevector <32 x float> %t1, <32 x float> %t2, <48 x i32> store <48 x float> %s, <48 x float> *%dst ret void } ; f16 define void @vst3_v2f16(<2 x half> *%src, <6 x half> *%dst) { ; CHECK-LABEL: vst3_v2f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldmia r0, {s4, s5} ; CHECK-NEXT: vmov r2, s5 ; CHECK-NEXT: ldr r0, [r0, #8] ; CHECK-NEXT: vmov r3, s4 ; CHECK-NEXT: vmovx.f16 s12, s4 ; CHECK-NEXT: vmov.16 q0[0], r3 ; CHECK-NEXT: vmov.32 q2[0], r0 ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q0[2], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s4, s5 ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmovx.f16 s4, s8 ; CHECK-NEXT: vmov.16 q0[4], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov r2, s1 ; CHECK-NEXT: vmov r3, s2 ; CHECK-NEXT: stm r1!, {r0, r2, r3} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x half>, <2 x half>* %src, i32 0 %l1 = load <2 x half>, <2 x half>* %s1, align 4 %s2 = getelementptr <2 x half>, <2 x half>* %src, i32 1 %l2 = load <2 x half>, <2 x half>* %s2, align 4 %s3 = getelementptr <2 x half>, <2 x half>* %src, i32 2 %l3 = load <2 x half>, <2 x half>* %s3, align 4 %t1 = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> %t2 = shufflevector <2 x half> %l3, <2 x half> undef, <4 x i32> %s = shufflevector <4 x half> %t1, <4 x half> %t2, <6 x i32> store <6 x half> %s, <6 x half> *%dst ret void } define void @vst3_v4f16(<4 x half> *%src, <12 x half> *%dst) { ; CHECK-LABEL: vst3_v4f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: ldrd lr, r12, [r0] ; CHECK-NEXT: ldrd r3, r2, [r0, #8] ; CHECK-NEXT: ldrd r4, r0, [r0, #16] ; CHECK-NEXT: vmov q0[2], q0[0], lr, r3 ; CHECK-NEXT: vmov q0[3], q0[1], r12, r2 ; CHECK-NEXT: vmov.32 q1[0], r4 ; CHECK-NEXT: vmov r3, s0 ; CHECK-NEXT: vmov.32 q1[1], r0 ; CHECK-NEXT: vmov r2, s2 ; CHECK-NEXT: vmov.16 q2[0], r3 ; CHECK-NEXT: vmov.16 q2[1], r2 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmovx.f16 s12, s0 ; CHECK-NEXT: vmov.16 q2[2], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s12, s2 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s12, s4 ; CHECK-NEXT: vmov.16 q2[4], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s0, s3 ; CHECK-NEXT: vmov.16 q2[5], r0 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vmov.16 q2[6], r0 ; CHECK-NEXT: vmov r0, s3 ; CHECK-NEXT: vmov.16 q2[7], r0 ; CHECK-NEXT: vmov r2, s5 ; CHECK-NEXT: vstrw.32 q2, [r1] ; CHECK-NEXT: vmovx.f16 s8, s1 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q2[0], r2 ; CHECK-NEXT: vmov.16 q2[1], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmovx.f16 s0, s5 ; CHECK-NEXT: vmov.16 q2[2], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov r2, s8 ; CHECK-NEXT: strd r2, r0, [r1, #16] ; CHECK-NEXT: pop {r4, pc} entry: %s1 = getelementptr <4 x half>, <4 x half>* %src, i32 0 %l1 = load <4 x half>, <4 x half>* %s1, align 4 %s2 = getelementptr <4 x half>, <4 x half>* %src, i32 1 %l2 = load <4 x half>, <4 x half>* %s2, align 4 %s3 = getelementptr <4 x half>, <4 x half>* %src, i32 2 %l3 = load <4 x half>, <4 x half>* %s3, align 4 %t1 = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> %t2 = shufflevector <4 x half> %l3, <4 x half> undef, <8 x i32> %s = shufflevector <8 x half> %t1, <8 x half> %t2, <12 x i32> store <12 x half> %s, <12 x half> *%dst ret void } define void @vst3_v8f16(<8 x half> *%src, <24 x half> *%dst) { ; CHECK-LABEL: vst3_v8f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #16 ; CHECK-NEXT: sub sp, #16 ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q5, [r0, #32] ; CHECK-NEXT: vmov r3, s8 ; CHECK-NEXT: vmovx.f16 s12, s4 ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vmov.16 q0[0], r3 ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov r2, s12 ; CHECK-NEXT: vmov r0, s20 ; CHECK-NEXT: vmov.16 q0[4], r2 ; CHECK-NEXT: vdup.32 q4, r0 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmov.16 q0[6], r2 ; CHECK-NEXT: vmov r2, s5 ; CHECK-NEXT: vmovx.f16 s12, s8 ; CHECK-NEXT: vmov r0, s17 ; CHECK-NEXT: vmov.16 q0[7], r2 ; CHECK-NEXT: vmov r2, s12 ; CHECK-NEXT: vmov.16 q3[2], r0 ; CHECK-NEXT: vmov.f32 s1, s8 ; CHECK-NEXT: vmov.16 q3[3], r2 ; CHECK-NEXT: vmov r0, s2 ; CHECK-NEXT: vmovx.f16 s16, s18 ; CHECK-NEXT: vmov.16 q3[4], r0 ; CHECK-NEXT: vmov r0, s16 ; CHECK-NEXT: vmovx.f16 s16, s22 ; CHECK-NEXT: vmov.16 q3[5], r0 ; CHECK-NEXT: vmov r0, s16 ; CHECK-NEXT: vmovx.f16 s16, s6 ; CHECK-NEXT: vmovx.f16 s24, s7 ; CHECK-NEXT: vmov r2, s16 ; CHECK-NEXT: vstrw.32 q1, [sp] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q4[0], r2 ; CHECK-NEXT: vmov r2, s11 ; CHECK-NEXT: vmov.16 q4[1], r0 ; CHECK-NEXT: vmov r0, s7 ; CHECK-NEXT: vmov.16 q4[3], r0 ; CHECK-NEXT: vmov r0, s24 ; CHECK-NEXT: vmovx.f16 s24, s23 ; CHECK-NEXT: vmov.16 q4[6], r0 ; CHECK-NEXT: vmov r0, s24 ; CHECK-NEXT: vdup.32 q7, r2 ; CHECK-NEXT: vmov.16 q4[7], r0 ; CHECK-NEXT: vmov r2, s29 ; CHECK-NEXT: vmov.f32 s18, s23 ; CHECK-NEXT: vmovx.f16 s24, s17 ; CHECK-NEXT: vmov r0, s24 ; CHECK-NEXT: vmov.16 q6[2], r2 ; CHECK-NEXT: vmov.16 q6[3], r0 ; CHECK-NEXT: vmovx.f16 s28, s30 ; CHECK-NEXT: vmovx.f16 s4, s10 ; CHECK-NEXT: vmov.f32 s1, s13 ; CHECK-NEXT: vmov.f32 s2, s14 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vmov r0, s18 ; CHECK-NEXT: vmov.16 q6[4], r0 ; CHECK-NEXT: vmov r0, s28 ; CHECK-NEXT: vmov.16 q6[5], r0 ; CHECK-NEXT: vmovx.f16 s28, s9 ; CHECK-NEXT: vmov r0, s21 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmov.16 q7[0], r0 ; CHECK-NEXT: vmov.16 q7[1], r2 ; CHECK-NEXT: vmov r0, s22 ; CHECK-NEXT: vmov.16 q7[6], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmov.16 q7[7], r0 ; CHECK-NEXT: vmov.f32 s17, s25 ; CHECK-NEXT: vmov.f32 s29, s21 ; CHECK-NEXT: vmov.f32 s30, s10 ; CHECK-NEXT: vmovx.f16 s4, s29 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vldrw.u32 q1, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s18, s26 ; CHECK-NEXT: vrev32.16 q2, q1 ; CHECK-NEXT: vstrw.32 q4, [r1, #32] ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmovx.f16 s8, s10 ; CHECK-NEXT: vmov.16 q1[2], r2 ; CHECK-NEXT: vmov.16 q1[3], r0 ; CHECK-NEXT: vmov r0, s30 ; CHECK-NEXT: vmov.16 q1[4], r0 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q1[5], r0 ; CHECK-NEXT: vmov.f32 s29, s5 ; CHECK-NEXT: vmov.f32 s30, s6 ; CHECK-NEXT: vstrw.32 q7, [r1, #16] ; CHECK-NEXT: add sp, #16 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 %l1 = load <8 x half>, <8 x half>* %s1, align 4 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 %l2 = load <8 x half>, <8 x half>* %s2, align 4 %s3 = getelementptr <8 x half>, <8 x half>* %src, i32 2 %l3 = load <8 x half>, <8 x half>* %s3, align 4 %t1 = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> %t2 = shufflevector <8 x half> %l3, <8 x half> undef, <16 x i32> %s = shufflevector <16 x half> %t1, <16 x half> %t2, <24 x i32> store <24 x half> %s, <24 x half> *%dst ret void } define void @vst3_v16f16(<16 x half> *%src, <48 x half> *%dst) { ; CHECK-LABEL: vst3_v16f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #144 ; CHECK-NEXT: sub sp, #144 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vmov r3, s0 ; CHECK-NEXT: vmov q3, q0 ; CHECK-NEXT: vmov r2, s8 ; CHECK-NEXT: vmov.16 q1[0], r3 ; CHECK-NEXT: vmovx.f16 s0, s8 ; CHECK-NEXT: vmov.16 q1[1], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s12 ; CHECK-NEXT: vmov.16 q1[4], r2 ; CHECK-NEXT: vmov r2, s13 ; CHECK-NEXT: vmov.16 q1[6], r2 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmov.16 q1[7], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vmov.f32 s5, s12 ; CHECK-NEXT: vmov q5, q3 ; CHECK-NEXT: vstrw.32 q3, [sp, #32] @ 16-byte Spill ; CHECK-NEXT: vmov r3, s0 ; CHECK-NEXT: vmov q4, q0 ; CHECK-NEXT: vdup.32 q0, r3 ; CHECK-NEXT: vstrw.32 q1, [sp, #128] @ 16-byte Spill ; CHECK-NEXT: vmov r3, s1 ; CHECK-NEXT: vmovx.f16 s0, s2 ; CHECK-NEXT: vmov.16 q3[2], r3 ; CHECK-NEXT: vstrw.32 q2, [sp, #80] @ 16-byte Spill ; CHECK-NEXT: vmov.16 q3[3], r2 ; CHECK-NEXT: vmov r2, s6 ; CHECK-NEXT: vmov.16 q3[4], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s18 ; CHECK-NEXT: vmov.16 q3[5], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s10 ; CHECK-NEXT: vmov r3, s0 ; CHECK-NEXT: vmovx.f16 s0, s11 ; CHECK-NEXT: vmov.16 q1[0], r3 ; CHECK-NEXT: vmov r3, s23 ; CHECK-NEXT: vmov.16 q1[1], r2 ; CHECK-NEXT: vmov r2, s11 ; CHECK-NEXT: vmov.16 q1[3], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s19 ; CHECK-NEXT: vmov.16 q1[6], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vldrw.u32 q5, [r0, #16] ; CHECK-NEXT: vmov.16 q1[7], r2 ; CHECK-NEXT: vstrw.32 q3, [sp, #112] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s6, s19 ; CHECK-NEXT: vmovx.f16 s0, s5 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vdup.32 q0, r3 ; CHECK-NEXT: vmov r3, s1 ; CHECK-NEXT: vmovx.f16 s0, s2 ; CHECK-NEXT: vmov.16 q2[2], r3 ; CHECK-NEXT: vmov r3, s20 ; CHECK-NEXT: vmov.16 q2[3], r2 ; CHECK-NEXT: vmov.16 q7[0], r3 ; CHECK-NEXT: vldrw.u32 q3, [r0, #80] ; CHECK-NEXT: vstrw.32 q1, [sp, #96] @ 16-byte Spill ; CHECK-NEXT: vstrw.32 q4, [sp, #48] @ 16-byte Spill ; CHECK-NEXT: vmov r2, s6 ; CHECK-NEXT: vmov.16 q2[4], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q2[5], r2 ; CHECK-NEXT: vstrw.32 q2, [sp, #64] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q2, [r0, #48] ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov r2, s8 ; CHECK-NEXT: vmovx.f16 s0, s8 ; CHECK-NEXT: vmov.16 q7[1], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q7[4], r2 ; CHECK-NEXT: vmov r2, s21 ; CHECK-NEXT: vmov.16 q7[6], r2 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmovx.f16 s0, s20 ; CHECK-NEXT: vmov.16 q7[7], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vdup.32 q0, r0 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vmovx.f16 s0, s2 ; CHECK-NEXT: vmov.16 q1[2], r0 ; CHECK-NEXT: vmov.f32 s29, s20 ; CHECK-NEXT: vmov.16 q1[3], r2 ; CHECK-NEXT: vmov r0, s30 ; CHECK-NEXT: vmov.16 q1[4], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q1[5], r0 ; CHECK-NEXT: vmovx.f16 s0, s14 ; CHECK-NEXT: vstrw.32 q1, [sp, #16] @ 16-byte Spill ; CHECK-NEXT: vmov q1, q2 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmovx.f16 s0, s6 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s7 ; CHECK-NEXT: vmov.16 q2[0], r2 ; CHECK-NEXT: vmov r2, s23 ; CHECK-NEXT: vmov.16 q2[1], r0 ; CHECK-NEXT: vmov r0, s7 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmovx.f16 s0, s15 ; CHECK-NEXT: vmov.16 q2[6], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q2[7], r0 ; CHECK-NEXT: vmov.f32 s10, s15 ; CHECK-NEXT: vmovx.f16 s0, s9 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vdup.32 q0, r2 ; CHECK-NEXT: vmov r2, s1 ; CHECK-NEXT: vmovx.f16 s0, s2 ; CHECK-NEXT: vmov.16 q6[2], r2 ; CHECK-NEXT: vmov.16 q6[3], r0 ; CHECK-NEXT: vmov r0, s10 ; CHECK-NEXT: vmov.16 q6[4], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q6[5], r0 ; CHECK-NEXT: vmov r0, s13 ; CHECK-NEXT: vmovx.f16 s0, s21 ; CHECK-NEXT: vmov.16 q4[0], r0 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s22 ; CHECK-NEXT: vmov.16 q4[1], r2 ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vmov.16 q4[6], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q4[7], r0 ; CHECK-NEXT: vmov.f32 s9, s25 ; CHECK-NEXT: vmov.f32 s17, s13 ; CHECK-NEXT: vldrw.u32 q3, [sp, #32] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s18, s22 ; CHECK-NEXT: vmovx.f16 s0, s17 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vrev32.16 q0, q1 ; CHECK-NEXT: vmov r2, s1 ; CHECK-NEXT: vmovx.f16 s0, s2 ; CHECK-NEXT: vmov.16 q1[2], r2 ; CHECK-NEXT: vmov.f32 s10, s26 ; CHECK-NEXT: vmov.16 q1[3], r0 ; CHECK-NEXT: vldrw.u32 q6, [sp, #112] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q2, [r1, #80] ; CHECK-NEXT: vmov r0, s18 ; CHECK-NEXT: vmov.16 q1[4], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q1[5], r0 ; CHECK-NEXT: vmovx.f16 s0, s13 ; CHECK-NEXT: vstrw.32 q1, [sp] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q1, [sp, #48] @ 16-byte Reload ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s14 ; CHECK-NEXT: vmov r0, s5 ; CHECK-NEXT: vmov.16 q5[0], r0 ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vmov.16 q5[1], r2 ; CHECK-NEXT: vmov.16 q5[6], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q5[7], r0 ; CHECK-NEXT: vmov.f32 s21, s5 ; CHECK-NEXT: vldrw.u32 q1, [sp, #64] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s22, s14 ; CHECK-NEXT: vmovx.f16 s0, s21 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vldrw.u32 q0, [sp, #80] @ 16-byte Reload ; CHECK-NEXT: vrev32.16 q3, q0 ; CHECK-NEXT: vmov r2, s13 ; CHECK-NEXT: vmovx.f16 s12, s14 ; CHECK-NEXT: vmov.16 q0[2], r2 ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vmov r0, s22 ; CHECK-NEXT: vmov.16 q0[4], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vldrw.u32 q3, [sp, #128] @ 16-byte Reload ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov.f32 s13, s25 ; CHECK-NEXT: vmov.f32 s14, s26 ; CHECK-NEXT: vldrw.u32 q6, [sp, #96] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s25, s5 ; CHECK-NEXT: vstrw.32 q3, [r1] ; CHECK-NEXT: vmov.f32 s21, s1 ; CHECK-NEXT: vmov.f32 s26, s6 ; CHECK-NEXT: vldrw.u32 q1, [sp, #16] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s22, s2 ; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f32 s29, s5 ; CHECK-NEXT: vstrw.32 q6, [r1, #32] ; CHECK-NEXT: vmov.f32 s17, s1 ; CHECK-NEXT: vstrw.32 q5, [r1, #16] ; CHECK-NEXT: vmov.f32 s30, s6 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vstrw.32 q7, [r1, #48] ; CHECK-NEXT: vstrw.32 q4, [r1, #64] ; CHECK-NEXT: add sp, #144 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x half>, <16 x half>* %src, i32 0 %l1 = load <16 x half>, <16 x half>* %s1, align 4 %s2 = getelementptr <16 x half>, <16 x half>* %src, i32 1 %l2 = load <16 x half>, <16 x half>* %s2, align 4 %s3 = getelementptr <16 x half>, <16 x half>* %src, i32 2 %l3 = load <16 x half>, <16 x half>* %s3, align 4 %t1 = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> %t2 = shufflevector <16 x half> %l3, <16 x half> undef, <32 x i32> %s = shufflevector <32 x half> %t1, <32 x half> %t2, <48 x i32> store <48 x half> %s, <48 x half> *%dst ret void } ; f64 define void @vst3_v2f64(<2 x double> *%src, <6 x double> *%dst) { ; CHECK-LABEL: vst3_v2f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vmov.f64 d6, d2 ; CHECK-NEXT: vmov.f64 d7, d1 ; CHECK-NEXT: vmov.f64 d1, d4 ; CHECK-NEXT: vstrw.32 q3, [r1, #16] ; CHECK-NEXT: vmov.f64 d2, d5 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vstrw.32 q1, [r1, #32] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0 %l1 = load <2 x double>, <2 x double>* %s1, align 4 %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1 %l2 = load <2 x double>, <2 x double>* %s2, align 4 %s3 = getelementptr <2 x double>, <2 x double>* %src, i32 2 %l3 = load <2 x double>, <2 x double>* %s3, align 4 %t1 = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> %t2 = shufflevector <2 x double> %l3, <2 x double> undef, <4 x i32> %s = shufflevector <4 x double> %t1, <4 x double> %t2, <6 x i32> store <6 x double> %s, <6 x double> *%dst ret void } define void @vst3_v4f64(<4 x double> *%src, <12 x double> *%dst) { ; CHECK-LABEL: vst3_v4f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #16 ; CHECK-NEXT: sub sp, #16 ; CHECK-NEXT: vldrw.u32 q7, [r0, #48] ; CHECK-NEXT: vldrw.u32 q6, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #80] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vmov.f64 d6, d15 ; CHECK-NEXT: vstrw.32 q6, [sp] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q4, [r0, #64] ; CHECK-NEXT: vmov.f64 d10, d2 ; CHECK-NEXT: vmov.f64 d7, d1 ; CHECK-NEXT: vmov.f64 d11, d12 ; CHECK-NEXT: vstrw.32 q3, [r1, #80] ; CHECK-NEXT: vmov.f64 d12, d4 ; CHECK-NEXT: vstrw.32 q5, [r1] ; CHECK-NEXT: vmov.f64 d1, d5 ; CHECK-NEXT: vldrw.u32 q2, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov.f64 d2, d8 ; CHECK-NEXT: vstrw.32 q0, [r1, #64] ; CHECK-NEXT: vmov.f64 d13, d14 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vmov.f64 d8, d5 ; CHECK-NEXT: vstrw.32 q6, [r1, #48] ; CHECK-NEXT: vstrw.32 q4, [r1, #32] ; CHECK-NEXT: add sp, #16 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x double>, <4 x double>* %src, i32 0 %l1 = load <4 x double>, <4 x double>* %s1, align 4 %s2 = getelementptr <4 x double>, <4 x double>* %src, i32 1 %l2 = load <4 x double>, <4 x double>* %s2, align 4 %s3 = getelementptr <4 x double>, <4 x double>* %src, i32 2 %l3 = load <4 x double>, <4 x double>* %s3, align 4 %t1 = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> %t2 = shufflevector <4 x double> %l3, <4 x double> undef, <8 x i32> %s = shufflevector <8 x double> %t1, <8 x double> %t2, <12 x i32> store <12 x double> %s, <12 x double> *%dst ret void }