; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve.fp,+fp-armv8d16sp,+fp16,+fullfp16 -tail-predication=enabled %s -o - | FileCheck %s define arm_aapcs_vfpcc void @fast_float_mul(float* nocapture %a, float* nocapture readonly %b, float* nocapture readonly %c, i32 %N) { ; CHECK-LABEL: fast_float_mul: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: push {r4, r5, r6, r7, lr} ; CHECK-NEXT: cmp r3, #0 ; CHECK-NEXT: beq.w .LBB0_11 ; CHECK-NEXT: @ %bb.1: @ %vector.memcheck ; CHECK-NEXT: add.w r5, r0, r3, lsl #2 ; CHECK-NEXT: add.w r4, r2, r3, lsl #2 ; CHECK-NEXT: cmp r5, r2 ; CHECK-NEXT: cset r12, hi ; CHECK-NEXT: cmp r4, r0 ; CHECK-NEXT: cset lr, hi ; CHECK-NEXT: cmp r5, r1 ; CHECK-NEXT: add.w r5, r1, r3, lsl #2 ; CHECK-NEXT: cset r4, hi ; CHECK-NEXT: cmp r5, r0 ; CHECK-NEXT: cset r5, hi ; CHECK-NEXT: ands r4, r5 ; CHECK-NEXT: lsls r4, r4, #31 ; CHECK-NEXT: itt eq ; CHECK-NEXT: andeq.w r5, lr, r12 ; CHECK-NEXT: lslseq.w r5, r5, #31 ; CHECK-NEXT: beq .LBB0_4 ; CHECK-NEXT: @ %bb.2: @ %for.body.preheader ; CHECK-NEXT: subs r5, r3, #1 ; CHECK-NEXT: and lr, r3, #3 ; CHECK-NEXT: cmp r5, #3 ; CHECK-NEXT: bhs .LBB0_6 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: movs r3, #0 ; CHECK-NEXT: b .LBB0_8 ; CHECK-NEXT: .LBB0_4: @ %vector.ph ; CHECK-NEXT: mov.w r12, #0 ; CHECK-NEXT: dlstp.32 lr, r3 ; CHECK-NEXT: .LBB0_5: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: add.w r12, r12, #4 ; CHECK-NEXT: vldrw.u32 q0, [r1], #16 ; CHECK-NEXT: vldrw.u32 q1, [r2], #16 ; CHECK-NEXT: vmul.f32 q0, q1, q0 ; CHECK-NEXT: vstrw.32 q0, [r0], #16 ; CHECK-NEXT: letp lr, .LBB0_5 ; CHECK-NEXT: b .LBB0_11 ; CHECK-NEXT: .LBB0_6: @ %for.body.preheader.new ; CHECK-NEXT: sub.w r12, r3, lr ; CHECK-NEXT: movs r4, #0 ; CHECK-NEXT: movs r3, #0 ; CHECK-NEXT: .LBB0_7: @ %for.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: adds r5, r1, r4 ; CHECK-NEXT: adds r6, r2, r4 ; CHECK-NEXT: adds r7, r0, r4 ; CHECK-NEXT: adds r3, #4 ; CHECK-NEXT: vldr s0, [r5] ; CHECK-NEXT: adds r4, #16 ; CHECK-NEXT: vldr s2, [r6] ; CHECK-NEXT: cmp r12, r3 ; CHECK-NEXT: vmul.f32 s0, s2, s0 ; CHECK-NEXT: vstr s0, [r7] ; CHECK-NEXT: vldr s0, [r5, #4] ; CHECK-NEXT: vldr s2, [r6, #4] ; CHECK-NEXT: vmul.f32 s0, s2, s0 ; CHECK-NEXT: vstr s0, [r7, #4] ; CHECK-NEXT: vldr s0, [r5, #8] ; CHECK-NEXT: vldr s2, [r6, #8] ; CHECK-NEXT: vmul.f32 s0, s2, s0 ; CHECK-NEXT: vstr s0, [r7, #8] ; CHECK-NEXT: vldr s0, [r5, #12] ; CHECK-NEXT: vldr s2, [r6, #12] ; CHECK-NEXT: vmul.f32 s0, s2, s0 ; CHECK-NEXT: vstr s0, [r7, #12] ; CHECK-NEXT: bne .LBB0_7 ; CHECK-NEXT: .LBB0_8: @ %for.cond.cleanup.loopexit.unr-lcssa ; CHECK-NEXT: wls lr, lr, .LBB0_11 ; CHECK-NEXT: @ %bb.9: @ %for.body.epil.preheader ; CHECK-NEXT: add.w r1, r1, r3, lsl #2 ; CHECK-NEXT: add.w r2, r2, r3, lsl #2 ; CHECK-NEXT: add.w r0, r0, r3, lsl #2 ; CHECK-NEXT: .LBB0_10: @ %for.body.epil ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldr s0, [r1] ; CHECK-NEXT: adds r1, #4 ; CHECK-NEXT: vldr s2, [r2] ; CHECK-NEXT: adds r2, #4 ; CHECK-NEXT: vmul.f32 s0, s2, s0 ; CHECK-NEXT: vstr s0, [r0] ; CHECK-NEXT: adds r0, #4 ; CHECK-NEXT: le lr, .LBB0_10 ; CHECK-NEXT: .LBB0_11: @ %for.cond.cleanup ; CHECK-NEXT: pop {r4, r5, r6, r7, pc} entry: %cmp8 = icmp eq i32 %N, 0 br i1 %cmp8, label %for.cond.cleanup, label %vector.memcheck vector.memcheck: ; preds = %entry %scevgep = getelementptr float, float* %a, i32 %N %scevgep13 = getelementptr float, float* %b, i32 %N %scevgep16 = getelementptr float, float* %c, i32 %N %bound0 = icmp ugt float* %scevgep13, %a %bound1 = icmp ugt float* %scevgep, %b %found.conflict = and i1 %bound0, %bound1 %bound018 = icmp ugt float* %scevgep16, %a %bound119 = icmp ugt float* %scevgep, %c %found.conflict20 = and i1 %bound018, %bound119 %conflict.rdx = or i1 %found.conflict, %found.conflict20 br i1 %conflict.rdx, label %for.body.preheader, label %vector.ph for.body.preheader: ; preds = %vector.memcheck %0 = add i32 %N, -1 %xtraiter = and i32 %N, 3 %1 = icmp ult i32 %0, 3 br i1 %1, label %for.cond.cleanup.loopexit.unr-lcssa, label %for.body.preheader.new for.body.preheader.new: ; preds = %for.body.preheader %unroll_iter = sub i32 %N, %xtraiter br label %for.body vector.ph: ; preds = %vector.memcheck %n.rnd.up = add i32 %N, 3 %n.vec = and i32 %n.rnd.up, -4 %trip.count.minus.1 = add i32 %N, -1 %broadcast.splatinsert21 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0 %broadcast.splat22 = shufflevector <4 x i32> %broadcast.splatinsert21, <4 x i32> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer %induction = add <4 x i32> %broadcast.splat, %2 = getelementptr inbounds float, float* %b, i32 %index ; %3 = icmp ule <4 x i32> %induction, %broadcast.splat22 %3 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %N) %4 = bitcast float* %2 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %3, <4 x float> undef) %5 = getelementptr inbounds float, float* %c, i32 %index %6 = bitcast float* %5 to <4 x float>* %wide.masked.load23 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %6, i32 4, <4 x i1> %3, <4 x float> undef) %7 = fmul fast <4 x float> %wide.masked.load23, %wide.masked.load %8 = getelementptr inbounds float, float* %a, i32 %index %9 = bitcast float* %8 to <4 x float>* call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %7, <4 x float>* %9, i32 4, <4 x i1> %3) %index.next = add i32 %index, 4 %10 = icmp eq i32 %index.next, %n.vec br i1 %10, label %for.cond.cleanup, label %vector.body for.cond.cleanup.loopexit.unr-lcssa: ; preds = %for.body, %for.body.preheader %i.09.unr = phi i32 [ 0, %for.body.preheader ], [ %inc.3, %for.body ] %lcmp.mod = icmp eq i32 %xtraiter, 0 br i1 %lcmp.mod, label %for.cond.cleanup, label %for.body.epil for.body.epil: ; preds = %for.cond.cleanup.loopexit.unr-lcssa, %for.body.epil %i.09.epil = phi i32 [ %inc.epil, %for.body.epil ], [ %i.09.unr, %for.cond.cleanup.loopexit.unr-lcssa ] %epil.iter = phi i32 [ %epil.iter.sub, %for.body.epil ], [ %xtraiter, %for.cond.cleanup.loopexit.unr-lcssa ] %arrayidx.epil = getelementptr inbounds float, float* %b, i32 %i.09.epil %11 = load float, float* %arrayidx.epil, align 4 %arrayidx1.epil = getelementptr inbounds float, float* %c, i32 %i.09.epil %12 = load float, float* %arrayidx1.epil, align 4 %mul.epil = fmul fast float %12, %11 %arrayidx2.epil = getelementptr inbounds float, float* %a, i32 %i.09.epil store float %mul.epil, float* %arrayidx2.epil, align 4 %inc.epil = add nuw i32 %i.09.epil, 1 %epil.iter.sub = add i32 %epil.iter, -1 %epil.iter.cmp = icmp eq i32 %epil.iter.sub, 0 br i1 %epil.iter.cmp, label %for.cond.cleanup, label %for.body.epil for.cond.cleanup: ; preds = %vector.body, %for.cond.cleanup.loopexit.unr-lcssa, %for.body.epil, %entry ret void for.body: ; preds = %for.body, %for.body.preheader.new %i.09 = phi i32 [ 0, %for.body.preheader.new ], [ %inc.3, %for.body ] %niter = phi i32 [ %unroll_iter, %for.body.preheader.new ], [ %niter.nsub.3, %for.body ] %arrayidx = getelementptr inbounds float, float* %b, i32 %i.09 %13 = load float, float* %arrayidx, align 4 %arrayidx1 = getelementptr inbounds float, float* %c, i32 %i.09 %14 = load float, float* %arrayidx1, align 4 %mul = fmul fast float %14, %13 %arrayidx2 = getelementptr inbounds float, float* %a, i32 %i.09 store float %mul, float* %arrayidx2, align 4 %inc = or i32 %i.09, 1 %arrayidx.1 = getelementptr inbounds float, float* %b, i32 %inc %15 = load float, float* %arrayidx.1, align 4 %arrayidx1.1 = getelementptr inbounds float, float* %c, i32 %inc %16 = load float, float* %arrayidx1.1, align 4 %mul.1 = fmul fast float %16, %15 %arrayidx2.1 = getelementptr inbounds float, float* %a, i32 %inc store float %mul.1, float* %arrayidx2.1, align 4 %inc.1 = or i32 %i.09, 2 %arrayidx.2 = getelementptr inbounds float, float* %b, i32 %inc.1 %17 = load float, float* %arrayidx.2, align 4 %arrayidx1.2 = getelementptr inbounds float, float* %c, i32 %inc.1 %18 = load float, float* %arrayidx1.2, align 4 %mul.2 = fmul fast float %18, %17 %arrayidx2.2 = getelementptr inbounds float, float* %a, i32 %inc.1 store float %mul.2, float* %arrayidx2.2, align 4 %inc.2 = or i32 %i.09, 3 %arrayidx.3 = getelementptr inbounds float, float* %b, i32 %inc.2 %19 = load float, float* %arrayidx.3, align 4 %arrayidx1.3 = getelementptr inbounds float, float* %c, i32 %inc.2 %20 = load float, float* %arrayidx1.3, align 4 %mul.3 = fmul fast float %20, %19 %arrayidx2.3 = getelementptr inbounds float, float* %a, i32 %inc.2 store float %mul.3, float* %arrayidx2.3, align 4 %inc.3 = add nuw i32 %i.09, 4 %niter.nsub.3 = add i32 %niter, -4 %niter.ncmp.3 = icmp eq i32 %niter.nsub.3, 0 br i1 %niter.ncmp.3, label %for.cond.cleanup.loopexit.unr-lcssa, label %for.body } define arm_aapcs_vfpcc float @fast_float_mac(float* nocapture readonly %b, float* nocapture readonly %c, i32 %N) { ; CHECK-LABEL: fast_float_mac: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: cbz r2, .LBB1_4 ; CHECK-NEXT: @ %bb.1: @ %vector.ph ; CHECK-NEXT: adds r3, r2, #3 ; CHECK-NEXT: mov.w r12, #1 ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: vmov.i32 q0, #0x0 ; CHECK-NEXT: subs r3, #4 ; CHECK-NEXT: add.w lr, r12, r3, lsr #2 ; CHECK-NEXT: movs r3, #0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: .LBB1_2: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vctp.32 r2 ; CHECK-NEXT: adds r3, #4 ; CHECK-NEXT: subs r2, #4 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vldrwt.u32 q2, [r0], #16 ; CHECK-NEXT: vldrwt.u32 q3, [r1], #16 ; CHECK-NEXT: vfma.f32 q0, q3, q2 ; CHECK-NEXT: le lr, .LBB1_2 ; CHECK-NEXT: @ %bb.3: @ %middle.block ; CHECK-NEXT: vpsel q0, q0, q1 ; CHECK-NEXT: vmov.f32 s4, s2 ; CHECK-NEXT: vmov.f32 s5, s3 ; CHECK-NEXT: vadd.f32 q0, q0, q1 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vadd.f32 q0, q0, r0 ; CHECK-NEXT: @ kill: def $s0 killed $s0 killed $q0 ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .LBB1_4: ; CHECK-NEXT: vldr s0, .LCPI1_0 ; CHECK-NEXT: @ kill: def $s0 killed $s0 killed $q0 ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 2 ; CHECK-NEXT: @ %bb.5: ; CHECK-NEXT: .LCPI1_0: ; CHECK-NEXT: .long 0x00000000 @ float 0 entry: %cmp8 = icmp eq i32 %N, 0 br i1 %cmp8, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %N, 3 %n.vec = and i32 %n.rnd.up, -4 %trip.count.minus.1 = add i32 %N, -1 %broadcast.splatinsert11 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0 %broadcast.splat12 = shufflevector <4 x i32> %broadcast.splatinsert11, <4 x i32> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %vector.ph ], [ %6, %vector.body ] %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer %induction = add <4 x i32> %broadcast.splat, %0 = getelementptr inbounds float, float* %b, i32 %index ; %1 = icmp ule <4 x i32> %induction, %broadcast.splat12 %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %N) %2 = bitcast float* %0 to <4 x float>* %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef) %3 = getelementptr inbounds float, float* %c, i32 %index %4 = bitcast float* %3 to <4 x float>* %wide.masked.load13 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef) %5 = fmul fast <4 x float> %wide.masked.load13, %wide.masked.load %6 = fadd fast <4 x float> %5, %vec.phi %index.next = add i32 %index, 4 %7 = icmp eq i32 %index.next, %n.vec br i1 %7, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %8 = select <4 x i1> %1, <4 x float> %6, <4 x float> %vec.phi %rdx.shuf = shufflevector <4 x float> %8, <4 x float> undef, <4 x i32> %bin.rdx = fadd fast <4 x float> %8, %rdx.shuf %rdx.shuf14 = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> %bin.rdx15 = fadd fast <4 x float> %bin.rdx, %rdx.shuf14 %9 = extractelement <4 x float> %bin.rdx15, i32 0 br label %for.cond.cleanup for.cond.cleanup: ; preds = %middle.block, %entry %a.0.lcssa = phi float [ 0.000000e+00, %entry ], [ %9, %middle.block ] ret float %a.0.lcssa } define arm_aapcs_vfpcc float @fast_float_half_mac(half* nocapture readonly %b, half* nocapture readonly %c, i32 %N) { ; CHECK-LABEL: fast_float_half_mac: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: push {r4, r5, r7, lr} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: sub sp, #32 ; CHECK-NEXT: cmp r2, #0 ; CHECK-NEXT: beq.w .LBB2_22 ; CHECK-NEXT: @ %bb.1: @ %vector.ph ; CHECK-NEXT: adds r3, r2, #3 ; CHECK-NEXT: vmov.i32 q5, #0x0 ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: sub.w r12, r3, #4 ; CHECK-NEXT: movs r3, #1 ; CHECK-NEXT: add.w lr, r3, r12, lsr #2 ; CHECK-NEXT: sub.w r12, r2, #1 ; CHECK-NEXT: adr r2, .LCPI2_1 ; CHECK-NEXT: mov lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: movs r3, #0 ; CHECK-NEXT: vdup.32 q1, r12 ; CHECK-NEXT: vdup.32 q2, r12 ; CHECK-NEXT: vstrw.32 q0, [sp] @ 16-byte Spill ; CHECK-NEXT: b .LBB2_4 ; CHECK-NEXT: .LBB2_2: @ %cond.load25 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmovx.f16 s0, s28 ; CHECK-NEXT: vmov r4, s28 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q6[0], r4 ; CHECK-NEXT: vldr.16 s0, [r1, #6] ; CHECK-NEXT: vmov.16 q6[1], r2 ; CHECK-NEXT: vmov r2, s29 ; CHECK-NEXT: vmov.16 q6[2], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q6[3], r2 ; CHECK-NEXT: .LBB2_3: @ %else26 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmul.f16 q0, q6, q5 ; CHECK-NEXT: adds r0, #8 ; CHECK-NEXT: vcvtt.f32.f16 s23, s1 ; CHECK-NEXT: adds r1, #8 ; CHECK-NEXT: vcvtb.f32.f16 s22, s1 ; CHECK-NEXT: adds r3, #4 ; CHECK-NEXT: vcvtt.f32.f16 s21, s0 ; CHECK-NEXT: vcvtb.f32.f16 s20, s0 ; CHECK-NEXT: vadd.f32 q5, q3, q5 ; CHECK-NEXT: subs.w lr, lr, #1 ; CHECK-NEXT: bne .LBB2_4 ; CHECK-NEXT: b .LBB2_21 ; CHECK-NEXT: .LBB2_4: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov q3, q5 ; CHECK-NEXT: @ implicit-def: $q6 ; CHECK-NEXT: vadd.i32 q4, q0, r3 ; CHECK-NEXT: vcmp.u32 cs, q1, q4 ; CHECK-NEXT: vmrs r4, p0 ; CHECK-NEXT: and r2, r4, #1 ; CHECK-NEXT: rsbs r5, r2, #0 ; CHECK-NEXT: movs r2, #0 ; CHECK-NEXT: bfi r2, r5, #0, #1 ; CHECK-NEXT: ubfx r5, r4, #4, #1 ; CHECK-NEXT: rsbs r5, r5, #0 ; CHECK-NEXT: bfi r2, r5, #1, #1 ; CHECK-NEXT: ubfx r5, r4, #8, #1 ; CHECK-NEXT: ubfx r4, r4, #12, #1 ; CHECK-NEXT: rsbs r5, r5, #0 ; CHECK-NEXT: bfi r2, r5, #2, #1 ; CHECK-NEXT: rsbs r4, r4, #0 ; CHECK-NEXT: bfi r2, r4, #3, #1 ; CHECK-NEXT: lsls r4, r2, #31 ; CHECK-NEXT: bne .LBB2_9 ; CHECK-NEXT: @ %bb.5: @ %else ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: lsls r4, r2, #30 ; CHECK-NEXT: bpl .LBB2_10 ; CHECK-NEXT: .LBB2_6: @ %cond.load6 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vldr.16 s20, [r0, #2] ; CHECK-NEXT: vmov r5, s24 ; CHECK-NEXT: vmovx.f16 s24, s25 ; CHECK-NEXT: vmov r4, s20 ; CHECK-NEXT: vmov.16 q5[0], r5 ; CHECK-NEXT: vmov.16 q5[1], r4 ; CHECK-NEXT: vmov r4, s25 ; CHECK-NEXT: vmov.16 q5[2], r4 ; CHECK-NEXT: vmov r4, s24 ; CHECK-NEXT: vmov.16 q5[3], r4 ; CHECK-NEXT: lsls r4, r2, #29 ; CHECK-NEXT: bmi .LBB2_11 ; CHECK-NEXT: .LBB2_7: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmov q6, q5 ; CHECK-NEXT: lsls r2, r2, #28 ; CHECK-NEXT: bmi .LBB2_12 ; CHECK-NEXT: .LBB2_8: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmov q5, q6 ; CHECK-NEXT: b .LBB2_13 ; CHECK-NEXT: .LBB2_9: @ %cond.load ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vldr.16 s24, [r0] ; CHECK-NEXT: lsls r4, r2, #30 ; CHECK-NEXT: bmi .LBB2_6 ; CHECK-NEXT: .LBB2_10: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmov q5, q6 ; CHECK-NEXT: lsls r4, r2, #29 ; CHECK-NEXT: bpl .LBB2_7 ; CHECK-NEXT: .LBB2_11: @ %cond.load9 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmovx.f16 s24, s20 ; CHECK-NEXT: vmov r4, s20 ; CHECK-NEXT: vldr.16 s28, [r0, #4] ; CHECK-NEXT: vmov r5, s24 ; CHECK-NEXT: vmov.16 q6[0], r4 ; CHECK-NEXT: vmovx.f16 s20, s21 ; CHECK-NEXT: vmov.16 q6[1], r5 ; CHECK-NEXT: vmov r4, s28 ; CHECK-NEXT: vmov.16 q6[2], r4 ; CHECK-NEXT: vmov r4, s20 ; CHECK-NEXT: vmov.16 q6[3], r4 ; CHECK-NEXT: lsls r2, r2, #28 ; CHECK-NEXT: bpl .LBB2_8 ; CHECK-NEXT: .LBB2_12: @ %cond.load12 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmovx.f16 s20, s24 ; CHECK-NEXT: vmov r4, s24 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmov.16 q5[0], r4 ; CHECK-NEXT: vmov.16 q5[1], r2 ; CHECK-NEXT: vmov r2, s25 ; CHECK-NEXT: vldr.16 s24, [r0, #6] ; CHECK-NEXT: vmov.16 q5[2], r2 ; CHECK-NEXT: vmov r2, s24 ; CHECK-NEXT: vmov.16 q5[3], r2 ; CHECK-NEXT: .LBB2_13: @ %else13 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vcmp.u32 cs, q2, q4 ; CHECK-NEXT: @ implicit-def: $q7 ; CHECK-NEXT: vmrs r4, p0 ; CHECK-NEXT: and r2, r4, #1 ; CHECK-NEXT: rsbs r5, r2, #0 ; CHECK-NEXT: movs r2, #0 ; CHECK-NEXT: bfi r2, r5, #0, #1 ; CHECK-NEXT: ubfx r5, r4, #4, #1 ; CHECK-NEXT: rsbs r5, r5, #0 ; CHECK-NEXT: bfi r2, r5, #1, #1 ; CHECK-NEXT: ubfx r5, r4, #8, #1 ; CHECK-NEXT: ubfx r4, r4, #12, #1 ; CHECK-NEXT: rsbs r5, r5, #0 ; CHECK-NEXT: bfi r2, r5, #2, #1 ; CHECK-NEXT: rsbs r4, r4, #0 ; CHECK-NEXT: bfi r2, r4, #3, #1 ; CHECK-NEXT: lsls r4, r2, #31 ; CHECK-NEXT: bne .LBB2_17 ; CHECK-NEXT: @ %bb.14: @ %else17 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: lsls r4, r2, #30 ; CHECK-NEXT: bpl .LBB2_18 ; CHECK-NEXT: .LBB2_15: @ %cond.load19 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vldr.16 s24, [r1, #2] ; CHECK-NEXT: vmov r5, s28 ; CHECK-NEXT: vmovx.f16 s28, s29 ; CHECK-NEXT: vmov r4, s24 ; CHECK-NEXT: vmov.16 q6[0], r5 ; CHECK-NEXT: vmov.16 q6[1], r4 ; CHECK-NEXT: vmov r4, s29 ; CHECK-NEXT: vmov.16 q6[2], r4 ; CHECK-NEXT: vmov r4, s28 ; CHECK-NEXT: vmov.16 q6[3], r4 ; CHECK-NEXT: lsls r4, r2, #29 ; CHECK-NEXT: bmi .LBB2_19 ; CHECK-NEXT: .LBB2_16: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: lsls r2, r2, #28 ; CHECK-NEXT: bmi.w .LBB2_2 ; CHECK-NEXT: b .LBB2_20 ; CHECK-NEXT: .LBB2_17: @ %cond.load16 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vldr.16 s28, [r1] ; CHECK-NEXT: lsls r4, r2, #30 ; CHECK-NEXT: bmi .LBB2_15 ; CHECK-NEXT: .LBB2_18: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmov q6, q7 ; CHECK-NEXT: lsls r4, r2, #29 ; CHECK-NEXT: bpl .LBB2_16 ; CHECK-NEXT: .LBB2_19: @ %cond.load22 ; CHECK-NEXT: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmovx.f16 s28, s24 ; CHECK-NEXT: vmov r4, s24 ; CHECK-NEXT: vldr.16 s0, [r1, #4] ; CHECK-NEXT: vmov r5, s28 ; CHECK-NEXT: vmov.16 q7[0], r4 ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: vmov.16 q7[1], r5 ; CHECK-NEXT: vmovx.f16 s0, s25 ; CHECK-NEXT: vmov.16 q7[2], r4 ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: vmov.16 q7[3], r4 ; CHECK-NEXT: lsls r2, r2, #28 ; CHECK-NEXT: bmi.w .LBB2_2 ; CHECK-NEXT: .LBB2_20: @ in Loop: Header=BB2_4 Depth=1 ; CHECK-NEXT: vmov q6, q7 ; CHECK-NEXT: b .LBB2_3 ; CHECK-NEXT: .LBB2_21: @ %middle.block ; CHECK-NEXT: vdup.32 q0, r12 ; CHECK-NEXT: vcmp.u32 cs, q0, q4 ; CHECK-NEXT: vpsel q0, q5, q3 ; CHECK-NEXT: vmov.f32 s4, s2 ; CHECK-NEXT: vmov.f32 s5, s3 ; CHECK-NEXT: vadd.f32 q0, q0, q1 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vadd.f32 q0, q0, r0 ; CHECK-NEXT: b .LBB2_23 ; CHECK-NEXT: .LBB2_22: ; CHECK-NEXT: vldr s0, .LCPI2_0 ; CHECK-NEXT: .LBB2_23: @ %for.cond.cleanup ; CHECK-NEXT: @ kill: def $s0 killed $s0 killed $q0 ; CHECK-NEXT: add sp, #32 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: pop {r4, r5, r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.24: ; CHECK-NEXT: .LCPI2_1: ; CHECK-NEXT: .long 0 @ 0x0 ; CHECK-NEXT: .long 1 @ 0x1 ; CHECK-NEXT: .long 2 @ 0x2 ; CHECK-NEXT: .long 3 @ 0x3 ; CHECK-NEXT: .LCPI2_0: ; CHECK-NEXT: .long 0x00000000 @ float 0 entry: %cmp8 = icmp eq i32 %N, 0 br i1 %cmp8, label %for.cond.cleanup, label %vector.ph vector.ph: ; preds = %entry %n.rnd.up = add i32 %N, 3 %n.vec = and i32 %n.rnd.up, -4 %trip.count.minus.1 = add i32 %N, -1 %broadcast.splatinsert11 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0 %broadcast.splat12 = shufflevector <4 x i32> %broadcast.splatinsert11, <4 x i32> undef, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %vector.ph ], [ %7, %vector.body ] %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0 %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer %induction = add <4 x i32> %broadcast.splat, %0 = getelementptr inbounds half, half* %b, i32 %index %1 = icmp ule <4 x i32> %induction, %broadcast.splat12 %2 = bitcast half* %0 to <4 x half>* %wide.masked.load = call <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>* %2, i32 2, <4 x i1> %1, <4 x half> undef) %3 = getelementptr inbounds half, half* %c, i32 %index %4 = bitcast half* %3 to <4 x half>* %wide.masked.load13 = call <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>* %4, i32 2, <4 x i1> %1, <4 x half> undef) %5 = fmul fast <4 x half> %wide.masked.load13, %wide.masked.load %6 = fpext <4 x half> %5 to <4 x float> %7 = fadd fast <4 x float> %vec.phi, %6 %index.next = add i32 %index, 4 %8 = icmp eq i32 %index.next, %n.vec br i1 %8, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %9 = select <4 x i1> %1, <4 x float> %7, <4 x float> %vec.phi %rdx.shuf = shufflevector <4 x float> %9, <4 x float> undef, <4 x i32> %bin.rdx = fadd fast <4 x float> %9, %rdx.shuf %rdx.shuf14 = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> %bin.rdx15 = fadd fast <4 x float> %bin.rdx, %rdx.shuf14 %10 = extractelement <4 x float> %bin.rdx15, i32 0 br label %for.cond.cleanup for.cond.cleanup: ; preds = %middle.block, %entry %a.0.lcssa = phi float [ 0.000000e+00, %entry ], [ %10, %middle.block ] ret float %a.0.lcssa } ; Function Attrs: argmemonly nounwind readonly willreturn declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>) ; Function Attrs: argmemonly nounwind willreturn declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>) ; Function Attrs: argmemonly nounwind readonly willreturn declare <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>*, i32 immarg, <4 x i1>, <4 x half>) declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)