; RUN: llc -march=hexagon < %s | FileCheck %s target triple = "hexagon" @g0 = external global i32 @g1 = external global i32, align 4 @g2 = external hidden unnamed_addr constant [49 x i8], align 8 @g3 = external hidden unnamed_addr constant [76 x i8], align 8 @g4 = external unnamed_addr constant { i8*, i8* } @g5 = external hidden unnamed_addr constant [36 x i8], align 8 declare void @f0() declare i32 @f1() declare i32 @f2(i32) declare void @f3() ; Function Attrs: nounwind declare void ()* @f4(void ()*) #0 ; Function Attrs: nounwind declare void ()* @f5(void ()*) #0 ; CHECK: f6: ; CHECK-DAG: call f4 ; CHECK-DAG: r0 = ##f3 ; CHECK-DAG: call f5 ; CHECK-DAG: r0 = ##f0 ; CHECK-DAG: call f8 ; CHECK-DAG: r0 = ##g2 ; CHECK-DAG: call f9 ; CHECK-DAG: call f8 ; CHECK-DAG: r0 = ##g3 ; CHECK-DAG: call f10 ; CHECK-DAG: r0 = #4 ; CHECK-DAG: r{{[0-9]+}} = ##g1 define i32 @f6() personality i8* bitcast (i32 (...)* @f11 to i8*) { b0: tail call void @f7() %v0 = tail call void ()* @f4(void ()* @f3) #0 %v1 = tail call void ()* @f5(void ()* @f0) #0 tail call void (i8*, ...) @f8(i8* getelementptr inbounds ([49 x i8], [49 x i8]* @g2, i32 0, i32 0)) tail call void @f9() tail call void (i8*, ...) @f8(i8* getelementptr inbounds ([76 x i8], [76 x i8]* @g3, i32 0, i32 0)) %v2 = tail call i8* @f10(i32 4) #0 %v3 = load i32, i32* @g1, align 4, !tbaa !0 %v4 = add nsw i32 %v3, 1 store i32 %v4, i32* @g1, align 4, !tbaa !0 invoke void @f12(i8* %v2, i8* bitcast ({ i8*, i8* }* @g4 to i8*), i8* null) #1 to label %b7 unwind label %b1 b1: ; preds = %b0 %v5 = landingpad { i8*, i32 } catch i8* null %v6 = extractvalue { i8*, i32 } %v5, 0 %v7 = tail call i8* @f13(i8* %v6) #0 store i32 0, i32* @g1, align 4, !tbaa !0 invoke void @f14() #1 to label %b7 unwind label %b2 b2: ; preds = %b1 %v8 = landingpad { i8*, i32 } catch i8* null invoke void @f15() to label %b3 unwind label %b6 b3: ; preds = %b2 %v9 = extractvalue { i8*, i32 } %v8, 0 %v10 = tail call i8* @f13(i8* %v9) #0 tail call void @f15() %v11 = load i32, i32* @g1, align 4, !tbaa !0 %v12 = icmp eq i32 %v11, 0 br i1 %v12, label %b5, label %b4 b4: ; preds = %b3 tail call void (i8*, ...) @f8(i8* getelementptr inbounds ([36 x i8], [36 x i8]* @g5, i32 0, i32 0)) store i32 1, i32* @g0, align 4, !tbaa !0 br label %b5 b5: ; preds = %b4, %b3 %v13 = tail call i32 @f1() %v14 = tail call i32 @f2(i32 1) ret i32 %v14 b6: ; preds = %b2 %v15 = landingpad { i8*, i32 } catch i8* null tail call void @f16() #2 unreachable b7: ; preds = %b1, %b0 unreachable } declare void @f7() declare void @f8(i8*, ...) declare void @f9() declare i8* @f10(i32) declare i32 @f11(...) declare void @f12(i8*, i8*, i8*) declare i8* @f13(i8*) declare void @f14() declare void @f15() declare void @f16() attributes #0 = { nounwind } attributes #1 = { noreturn } attributes #2 = { noreturn nounwind } !0 = !{!1, !1, i64 0} !1 = !{!"int", !2} !2 = !{!"omnipotent char", !3} !3 = !{!"Simple C/C++ TBAA"}