; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -march=amdgcn -mcpu=gfx1010 -show-mc-encoding < %s | FileCheck -check-prefixes=GFX10 %s define amdgpu_ps <4 x float> @sample_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) { ; GFX10-LABEL: sample_d_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0x88,0xf0,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { ; GFX10-LABEL: sample_d_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff ; encoding: [0xff,0x02,0x0e,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v2, v7, v2 ; encoding: [0x07,0x05,0x04,0x36] ; GFX10-NEXT: v_and_b32_e32 v0, v7, v0 ; encoding: [0x07,0x01,0x00,0x36] ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04] ; GFX10-NEXT: v_lshl_or_b32 v3, v1, 16, v0 ; encoding: [0x03,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04] ; GFX10-NEXT: image_sample_d_g16 v[0:3], [v3, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0x88,0xf0,0x03,0x00,0x40,0x00,0x02,0x04,0x05,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_3d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r) { ; GFX10-LABEL: sample_d_3d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v9, 0xffff ; encoding: [0xff,0x02,0x12,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v3, v9, v3 ; encoding: [0x09,0x07,0x06,0x36] ; GFX10-NEXT: v_and_b32_e32 v0, v9, v0 ; encoding: [0x09,0x01,0x00,0x36] ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04] ; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04] ; GFX10-NEXT: image_sample_d_g16 v[0:3], [v0, v2, v3, v5, v6, v7, v8], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; encoding: [0x15,0x0f,0x88,0xf0,0x00,0x00,0x40,0x00,0x02,0x03,0x05,0x06,0x07,0x08,0x00,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) { ; GFX10-LABEL: sample_c_d_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa8,0xf0,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { ; GFX10-LABEL: sample_c_d_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v10, 0xffff ; encoding: [0xff,0x02,0x14,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v3, v10, v3 ; encoding: [0x0a,0x07,0x06,0x36] ; GFX10-NEXT: v_and_b32_e32 v1, v10, v1 ; encoding: [0x0a,0x03,0x02,0x36] ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04] ; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04] ; GFX10-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa8,0xf0,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) { ; GFX10-LABEL: sample_d_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0x8c,0xf0,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { ; GFX10-LABEL: sample_d_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff ; encoding: [0xff,0x02,0x0e,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v2, v7, v2 ; encoding: [0x07,0x05,0x04,0x36] ; GFX10-NEXT: v_and_b32_e32 v0, v7, v0 ; encoding: [0x07,0x01,0x00,0x36] ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04] ; GFX10-NEXT: v_lshl_or_b32 v3, v1, 16, v0 ; encoding: [0x03,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04] ; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], [v3, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0x8c,0xf0,0x03,0x00,0x40,0x00,0x02,0x04,0x05,0x06] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) { ; GFX10-LABEL: sample_c_d_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xac,0xf0,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { ; GFX10-LABEL: sample_c_d_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v8, 0xffff ; encoding: [0xff,0x02,0x10,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v3, v8, v3 ; encoding: [0x08,0x07,0x06,0x36] ; GFX10-NEXT: v_and_b32_e32 v1, v8, v1 ; encoding: [0x08,0x03,0x02,0x36] ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04] ; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04] ; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], [v0, v1, v3, v5, v6, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0d,0x0f,0xac,0xf0,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06,0x07,0x00,0x00,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) { ; GFX10-LABEL: sample_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa0,0xf1,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { ; GFX10-LABEL: sample_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff ; encoding: [0xff,0x02,0x0e,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v2, v7, v2 ; encoding: [0x07,0x05,0x04,0x36] ; GFX10-NEXT: v_and_b32_e32 v0, v7, v0 ; encoding: [0x07,0x01,0x00,0x36] ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04] ; GFX10-NEXT: v_lshl_or_b32 v3, v1, 16, v0 ; encoding: [0x03,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04] ; GFX10-NEXT: image_sample_cd_g16 v[0:3], [v3, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa0,0xf1,0x03,0x00,0x40,0x00,0x02,0x04,0x05,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) { ; GFX10-LABEL: sample_c_cd_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa8,0xf1,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) { ; GFX10-LABEL: sample_c_cd_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v10, 0xffff ; encoding: [0xff,0x02,0x14,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v3, v10, v3 ; encoding: [0x0a,0x07,0x06,0x36] ; GFX10-NEXT: v_and_b32_e32 v1, v10, v1 ; encoding: [0x0a,0x03,0x02,0x36] ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04] ; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04] ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa8,0xf1,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) { ; GFX10-LABEL: sample_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa4,0xf1,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { ; GFX10-LABEL: sample_cd_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff ; encoding: [0xff,0x02,0x0e,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v2, v7, v2 ; encoding: [0x07,0x05,0x04,0x36] ; GFX10-NEXT: v_and_b32_e32 v0, v7, v0 ; encoding: [0x07,0x01,0x00,0x36] ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04] ; GFX10-NEXT: v_lshl_or_b32 v3, v1, 16, v0 ; encoding: [0x03,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04] ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], [v3, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa4,0xf1,0x03,0x00,0x40,0x00,0x02,0x04,0x05,0x06] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) { ; GFX10-LABEL: sample_c_cd_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xac,0xf1,0x00,0x00,0x40,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) { ; GFX10-LABEL: sample_c_cd_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v8, 0xffff ; encoding: [0xff,0x02,0x10,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v3, v8, v3 ; encoding: [0x08,0x07,0x06,0x36] ; GFX10-NEXT: v_and_b32_e32 v1, v8, v1 ; encoding: [0x08,0x03,0x02,0x36] ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04] ; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04] ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], [v0, v1, v3, v5, v6, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0d,0x0f,0xac,0xf1,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06,0x07,0x00,0x00,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps float @sample_c_d_o_2darray_V1(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) { ; GFX10-LABEL: sample_c_d_o_2darray_V1: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v9, 0xffff ; encoding: [0xff,0x02,0x12,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v4, v9, v4 ; encoding: [0x09,0x09,0x08,0x36] ; GFX10-NEXT: v_and_b32_e32 v2, v9, v2 ; encoding: [0x09,0x05,0x04,0x36] ; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4 ; encoding: [0x04,0x00,0x6f,0xd7,0x05,0x21,0x11,0x04] ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04] ; GFX10-NEXT: image_sample_c_d_o_g16 v0, [v0, v1, v2, v4, v6, v7, v8], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x2d,0x04,0xe8,0xf0,0x00,0x00,0x40,0x00,0x01,0x02,0x04,0x06,0x07,0x08,0x00,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call float @llvm.amdgcn.image.sample.c.d.o.2darray.f16.f32.f32(i32 4, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret float %v } define amdgpu_ps <2 x float> @sample_c_d_o_2darray_V2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) { ; GFX10-LABEL: sample_c_d_o_2darray_V2: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v9, 0xffff ; encoding: [0xff,0x02,0x12,0x7e,0xff,0xff,0x00,0x00] ; GFX10-NEXT: v_and_b32_e32 v4, v9, v4 ; encoding: [0x09,0x09,0x08,0x36] ; GFX10-NEXT: v_and_b32_e32 v2, v9, v2 ; encoding: [0x09,0x05,0x04,0x36] ; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4 ; encoding: [0x04,0x00,0x6f,0xd7,0x05,0x21,0x11,0x04] ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04] ; GFX10-NEXT: image_sample_c_d_o_g16 v[0:1], [v0, v1, v2, v4, v6, v7, v8], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x2d,0x06,0xe8,0xf0,0x00,0x00,0x40,0x00,0x01,0x02,0x04,0x06,0x07,0x08,0x00,0x00] ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf] ; GFX10-NEXT: ; return to shader part epilog main_body: %v = call <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32 6, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <2 x float> %v } declare <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32, half, half, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare float @llvm.amdgcn.image.sample.c.d.o.2darray.f16.f32.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 attributes #0 = { nounwind } attributes #1 = { nounwind readonly } attributes #2 = { nounwind readnone }