; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -amdgpu-codegenprepare-widen-16-bit-ops=0 -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti < %s | FileCheck -check-prefixes=GCN,GFX6 %s ; RUN: llc -global-isel -amdgpu-codegenprepare-widen-16-bit-ops=0 -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 < %s | FileCheck -check-prefixes=GCN,GFX9 %s define amdgpu_ps i32 @s_andn2_i32(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_andn2_i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b32 s0, s2, s3 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i32 %src1, -1 %and = and i32 %src0, %not.src1 ret i32 %and } define amdgpu_ps i32 @s_andn2_i32_commute(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_andn2_i32_commute: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b32 s0, s2, s3 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i32 %src1, -1 %and = and i32 %not.src1, %src0 ret i32 %and } define amdgpu_ps { i32, i32 } @s_andn2_i32_multi_use(i32 inreg %src0, i32 inreg %src1) { ; GCN-LABEL: s_andn2_i32_multi_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_not_b32 s1, s3 ; GCN-NEXT: s_andn2_b32 s0, s2, s3 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i32 %src1, -1 %and = and i32 %src0, %not.src1 %insert.0 = insertvalue { i32, i32 } undef, i32 %and, 0 %insert.1 = insertvalue { i32, i32 } %insert.0, i32 %not.src1, 1 ret { i32, i32 } %insert.1 } define amdgpu_ps { i32, i32 } @s_andn2_i32_multi_foldable_use(i32 inreg %src0, i32 inreg %src1, i32 inreg %src2) { ; GCN-LABEL: s_andn2_i32_multi_foldable_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b32 s0, s2, s4 ; GCN-NEXT: s_andn2_b32 s1, s3, s4 ; GCN-NEXT: ; return to shader part epilog %not.src2 = xor i32 %src2, -1 %and0 = and i32 %src0, %not.src2 %and1 = and i32 %src1, %not.src2 %insert.0 = insertvalue { i32, i32 } undef, i32 %and0, 0 %insert.1 = insertvalue { i32, i32 } %insert.0, i32 %and1, 1 ret { i32, i32 } %insert.1 } define i32 @v_andn2_i32(i32 %src0, i32 %src1) { ; GCN-LABEL: v_andn2_i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_xor_b32_e32 v1, -1, v1 ; GCN-NEXT: v_and_b32_e32 v0, v0, v1 ; GCN-NEXT: s_setpc_b64 s[30:31] %not.src1 = xor i32 %src1, -1 %and = and i32 %src0, %not.src1 ret i32 %and } define amdgpu_ps float @v_andn2_i32_sv(i32 inreg %src0, i32 %src1) { ; GCN-LABEL: v_andn2_i32_sv: ; GCN: ; %bb.0: ; GCN-NEXT: v_xor_b32_e32 v0, -1, v0 ; GCN-NEXT: v_and_b32_e32 v0, s2, v0 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i32 %src1, -1 %and = and i32 %src0, %not.src1 %cast = bitcast i32 %and to float ret float %cast } define amdgpu_ps float @v_andn2_i32_vs(i32 %src0, i32 inreg %src1) { ; GCN-LABEL: v_andn2_i32_vs: ; GCN: ; %bb.0: ; GCN-NEXT: s_not_b32 s0, s2 ; GCN-NEXT: v_and_b32_e32 v0, s0, v0 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i32 %src1, -1 %and = and i32 %src0, %not.src1 %cast = bitcast i32 %and to float ret float %cast } define amdgpu_ps i64 @s_andn2_i64(i64 inreg %src0, i64 inreg %src1) { ; GCN-LABEL: s_andn2_i64: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b64 s[0:1], s[2:3], s[4:5] ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i64 %src1, -1 %and = and i64 %src0, %not.src1 ret i64 %and } define amdgpu_ps i64 @s_andn2_i64_commute(i64 inreg %src0, i64 inreg %src1) { ; GCN-LABEL: s_andn2_i64_commute: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b64 s[0:1], s[2:3], s[4:5] ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i64 %src1, -1 %and = and i64 %not.src1, %src0 ret i64 %and } define amdgpu_ps { i64, i64 } @s_andn2_i64_multi_foldable_use(i64 inreg %src0, i64 inreg %src1, i64 inreg %src2) { ; GCN-LABEL: s_andn2_i64_multi_foldable_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b64 s[0:1], s[2:3], s[6:7] ; GCN-NEXT: s_andn2_b64 s[2:3], s[4:5], s[6:7] ; GCN-NEXT: ; return to shader part epilog %not.src2 = xor i64 %src2, -1 %and0 = and i64 %src0, %not.src2 %and1 = and i64 %src1, %not.src2 %insert.0 = insertvalue { i64, i64 } undef, i64 %and0, 0 %insert.1 = insertvalue { i64, i64 } %insert.0, i64 %and1, 1 ret { i64, i64 } %insert.1 } define amdgpu_ps { i64, i64 } @s_andn2_i64_multi_use(i64 inreg %src0, i64 inreg %src1) { ; GCN-LABEL: s_andn2_i64_multi_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_not_b64 s[6:7], s[4:5] ; GCN-NEXT: s_andn2_b64 s[0:1], s[2:3], s[4:5] ; GCN-NEXT: s_mov_b32 s2, s6 ; GCN-NEXT: s_mov_b32 s3, s7 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i64 %src1, -1 %and = and i64 %src0, %not.src1 %insert.0 = insertvalue { i64, i64 } undef, i64 %and, 0 %insert.1 = insertvalue { i64, i64 } %insert.0, i64 %not.src1, 1 ret { i64, i64 } %insert.1 } define i64 @v_andn2_i64(i64 %src0, i64 %src1) { ; GCN-LABEL: v_andn2_i64: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_xor_b32_e32 v2, -1, v2 ; GCN-NEXT: v_xor_b32_e32 v3, -1, v3 ; GCN-NEXT: v_and_b32_e32 v0, v0, v2 ; GCN-NEXT: v_and_b32_e32 v1, v1, v3 ; GCN-NEXT: s_setpc_b64 s[30:31] %not.src1 = xor i64 %src1, -1 %and = and i64 %src0, %not.src1 ret i64 %and } define amdgpu_ps <2 x float> @v_andn2_i64_sv(i64 inreg %src0, i64 %src1) { ; GCN-LABEL: v_andn2_i64_sv: ; GCN: ; %bb.0: ; GCN-NEXT: v_xor_b32_e32 v0, -1, v0 ; GCN-NEXT: v_xor_b32_e32 v1, -1, v1 ; GCN-NEXT: v_and_b32_e32 v0, s2, v0 ; GCN-NEXT: v_and_b32_e32 v1, s3, v1 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i64 %src1, -1 %and = and i64 %src0, %not.src1 %cast = bitcast i64 %and to <2 x float> ret <2 x float> %cast } define amdgpu_ps <2 x float> @v_andn2_i64_vs(i64 %src0, i64 inreg %src1) { ; GCN-LABEL: v_andn2_i64_vs: ; GCN: ; %bb.0: ; GCN-NEXT: s_not_b64 s[0:1], s[2:3] ; GCN-NEXT: v_and_b32_e32 v0, s0, v0 ; GCN-NEXT: v_and_b32_e32 v1, s1, v1 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i64 %src1, -1 %and = and i64 %src0, %not.src1 %cast = bitcast i64 %and to <2 x float> ret <2 x float> %cast } define amdgpu_ps <2 x i32> @s_andn2_v2i32(<2 x i32> inreg %src0, <2 x i32> inreg %src1) { ; GCN-LABEL: s_andn2_v2i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b64 s[0:1], s[2:3], s[4:5] ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor <2 x i32> %src1, %and = and <2 x i32> %src0, %not.src1 ret <2 x i32> %and } define amdgpu_ps <2 x i32> @s_andn2_v2i32_commute(<2 x i32> inreg %src0, <2 x i32> inreg %src1) { ; GCN-LABEL: s_andn2_v2i32_commute: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b64 s[0:1], s[2:3], s[4:5] ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor <2 x i32> %src1, %and = and <2 x i32> %not.src1, %src0 ret <2 x i32> %and } define amdgpu_ps i16 @s_andn2_i16(i16 inreg %src0, i16 inreg %src1) { ; GCN-LABEL: s_andn2_i16: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b32 s0, s2, s3 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i16 %src1, -1 %and = and i16 %src0, %not.src1 ret i16 %and } define amdgpu_ps i16 @s_andn2_i16_commute(i16 inreg %src0, i16 inreg %src1) { ; GCN-LABEL: s_andn2_i16_commute: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b32 s0, s2, s3 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i16 %src1, -1 %and = and i16 %not.src1, %src0 ret i16 %and } define amdgpu_ps { i16, i16 } @s_andn2_i16_multi_use(i16 inreg %src0, i16 inreg %src1) { ; GCN-LABEL: s_andn2_i16_multi_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_xor_b32 s1, s3, -1 ; GCN-NEXT: s_andn2_b32 s0, s2, s3 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i16 %src1, -1 %and = and i16 %src0, %not.src1 %insert.0 = insertvalue { i16, i16 } undef, i16 %and, 0 %insert.1 = insertvalue { i16, i16 } %insert.0, i16 %not.src1, 1 ret { i16, i16 } %insert.1 } define amdgpu_ps { i16, i16 } @s_andn2_i16_multi_foldable_use(i16 inreg %src0, i16 inreg %src1, i16 inreg %src2) { ; GCN-LABEL: s_andn2_i16_multi_foldable_use: ; GCN: ; %bb.0: ; GCN-NEXT: s_andn2_b32 s0, s2, s4 ; GCN-NEXT: s_andn2_b32 s1, s3, s4 ; GCN-NEXT: ; return to shader part epilog %not.src2 = xor i16 %src2, -1 %and0 = and i16 %src0, %not.src2 %and1 = and i16 %src1, %not.src2 %insert.0 = insertvalue { i16, i16 } undef, i16 %and0, 0 %insert.1 = insertvalue { i16, i16 } %insert.0, i16 %and1, 1 ret { i16, i16 } %insert.1 } define i16 @v_andn2_i16(i16 %src0, i16 %src1) { ; GCN-LABEL: v_andn2_i16: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_xor_b32_e32 v1, -1, v1 ; GCN-NEXT: v_and_b32_e32 v0, v0, v1 ; GCN-NEXT: s_setpc_b64 s[30:31] %not.src1 = xor i16 %src1, -1 %and = and i16 %src0, %not.src1 ret i16 %and } define amdgpu_ps float @v_andn2_i16_sv(i16 inreg %src0, i16 %src1) { ; GCN-LABEL: v_andn2_i16_sv: ; GCN: ; %bb.0: ; GCN-NEXT: v_xor_b32_e32 v0, -1, v0 ; GCN-NEXT: v_and_b32_e32 v0, s2, v0 ; GCN-NEXT: v_bfe_u32 v0, v0, 0, 16 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i16 %src1, -1 %and = and i16 %src0, %not.src1 %zext = zext i16 %and to i32 %cast.zext = bitcast i32 %zext to float ret float %cast.zext } define amdgpu_ps float @v_andn2_i16_vs(i16 %src0, i16 inreg %src1) { ; GCN-LABEL: v_andn2_i16_vs: ; GCN: ; %bb.0: ; GCN-NEXT: s_xor_b32 s0, s2, -1 ; GCN-NEXT: v_and_b32_e32 v0, s0, v0 ; GCN-NEXT: v_bfe_u32 v0, v0, 0, 16 ; GCN-NEXT: ; return to shader part epilog %not.src1 = xor i16 %src1, -1 %and = and i16 %src0, %not.src1 %zext = zext i16 %and to i32 %cast.zext = bitcast i32 %zext to float ret float %cast.zext } define amdgpu_ps i32 @s_andn2_v2i16(<2 x i16> inreg %src0, <2 x i16> inreg %src1) { ; GFX6-LABEL: s_andn2_v2i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s1, 0xffff ; GFX6-NEXT: s_and_b32 s2, s2, s1 ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_or_b32 s0, s0, s2 ; GFX6-NEXT: s_lshl_b32 s2, s5, 16 ; GFX6-NEXT: s_and_b32 s1, s4, s1 ; GFX6-NEXT: s_or_b32 s1, s2, s1 ; GFX6-NEXT: s_xor_b32 s1, s1, -1 ; GFX6-NEXT: s_and_b32 s0, s0, s1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v2i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_andn2_b32 s0, s2, s3 ; GFX9-NEXT: ; return to shader part epilog %not.src1 = xor <2 x i16> %src1, %and = and <2 x i16> %src0, %not.src1 %cast = bitcast <2 x i16> %and to i32 ret i32 %cast } define amdgpu_ps i32 @s_andn2_v2i16_commute(<2 x i16> inreg %src0, <2 x i16> inreg %src1) { ; GFX6-LABEL: s_andn2_v2i16_commute: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s1, 0xffff ; GFX6-NEXT: s_and_b32 s2, s2, s1 ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_or_b32 s0, s0, s2 ; GFX6-NEXT: s_lshl_b32 s2, s5, 16 ; GFX6-NEXT: s_and_b32 s1, s4, s1 ; GFX6-NEXT: s_or_b32 s1, s2, s1 ; GFX6-NEXT: s_xor_b32 s1, s1, -1 ; GFX6-NEXT: s_and_b32 s0, s1, s0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v2i16_commute: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_andn2_b32 s0, s2, s3 ; GFX9-NEXT: ; return to shader part epilog %not.src1 = xor <2 x i16> %src1, %and = and <2 x i16> %not.src1, %src0 %cast = bitcast <2 x i16> %and to i32 ret i32 %cast } define amdgpu_ps { i32, i32 } @s_andn2_v2i16_multi_use(<2 x i16> inreg %src0, <2 x i16> inreg %src1) { ; GFX6-LABEL: s_andn2_v2i16_multi_use: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s1, 0xffff ; GFX6-NEXT: s_and_b32 s2, s2, s1 ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_or_b32 s0, s0, s2 ; GFX6-NEXT: s_lshl_b32 s2, s5, 16 ; GFX6-NEXT: s_and_b32 s1, s4, s1 ; GFX6-NEXT: s_or_b32 s1, s2, s1 ; GFX6-NEXT: s_xor_b32 s1, s1, -1 ; GFX6-NEXT: s_and_b32 s0, s0, s1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v2i16_multi_use: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_xor_b32 s1, s3, -1 ; GFX9-NEXT: s_andn2_b32 s0, s2, s3 ; GFX9-NEXT: ; return to shader part epilog %not.src1 = xor <2 x i16> %src1, %and = and <2 x i16> %src0, %not.src1 %cast.0 = bitcast <2 x i16> %and to i32 %cast.1 = bitcast <2 x i16> %not.src1 to i32 %insert.0 = insertvalue { i32, i32 } undef, i32 %cast.0, 0 %insert.1 = insertvalue { i32, i32 } %insert.0, i32 %cast.1, 1 ret { i32, i32 } %insert.1 } define amdgpu_ps { i32, i32 } @s_andn2_v2i16_multi_foldable_use(<2 x i16> inreg %src0, <2 x i16> inreg %src1, <2 x i16> inreg %src2) { ; GFX6-LABEL: s_andn2_v2i16_multi_foldable_use: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s1, 0xffff ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_and_b32 s2, s2, s1 ; GFX6-NEXT: s_or_b32 s0, s0, s2 ; GFX6-NEXT: s_and_b32 s3, s4, s1 ; GFX6-NEXT: s_lshl_b32 s2, s5, 16 ; GFX6-NEXT: s_or_b32 s2, s2, s3 ; GFX6-NEXT: s_lshl_b32 s3, s7, 16 ; GFX6-NEXT: s_and_b32 s1, s6, s1 ; GFX6-NEXT: s_or_b32 s1, s3, s1 ; GFX6-NEXT: s_xor_b32 s1, s1, -1 ; GFX6-NEXT: s_and_b32 s0, s0, s1 ; GFX6-NEXT: s_and_b32 s1, s2, s1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v2i16_multi_foldable_use: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_andn2_b32 s0, s2, s4 ; GFX9-NEXT: s_andn2_b32 s1, s3, s4 ; GFX9-NEXT: ; return to shader part epilog %not.src2 = xor <2 x i16> %src2, %and0 = and <2 x i16> %src0, %not.src2 %and1 = and <2 x i16> %src1, %not.src2 %cast.0 = bitcast <2 x i16> %and0 to i32 %cast.1 = bitcast <2 x i16> %and1 to i32 %insert.0 = insertvalue { i32, i32 } undef, i32 %cast.0, 0 %insert.1 = insertvalue { i32, i32 } %insert.0, i32 %cast.1, 1 ret { i32, i32 } %insert.1 } define <2 x i16> @v_andn2_v2i16(<2 x i16> %src0, <2 x i16> %src1) { ; GFX6-LABEL: v_andn2_v2i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_mov_b32_e32 v4, 0xffff ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX6-NEXT: v_and_b32_e32 v0, v0, v4 ; GFX6-NEXT: v_or_b32_e32 v0, v1, v0 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v3 ; GFX6-NEXT: v_and_b32_e32 v2, v2, v4 ; GFX6-NEXT: v_or_b32_e32 v1, v1, v2 ; GFX6-NEXT: v_xor_b32_e32 v1, -1, v1 ; GFX6-NEXT: v_and_b32_e32 v0, v0, v1 ; GFX6-NEXT: v_lshrrev_b32_e32 v1, 16, v0 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_andn2_v2i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_xor_b32_e32 v1, -1, v1 ; GFX9-NEXT: v_and_b32_e32 v0, v0, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] %not.src1 = xor <2 x i16> %src1, %and = and <2 x i16> %src0, %not.src1 ret <2 x i16> %and } ; FIXME: ; define amdgpu_ps i48 @s_andn2_v3i16(<3 x i16> inreg %src0, <3 x i16> inreg %src1) { ; %not.src1 = xor <3 x i16> %src1, ; %and = and <3 x i16> %src0, %not.src1 ; %cast = bitcast <3 x i16> %and to i48 ; ret i48 %cast ; } ; define amdgpu_ps i48 @s_andn2_v3i16_commute(<3 x i16> inreg %src0, <3 x i16> inreg %src1) { ; %not.src1 = xor <3 x i16> %src1, ; %and = and <3 x i16> %not.src1, %src0 ; %cast = bitcast <3 x i16> %and to i48 ; ret i48 %cast ; } ; define amdgpu_ps { i48, i48 } @s_andn2_v3i16_multi_use(<3 x i16> inreg %src0, <3 x i16> inreg %src1) { ; %not.src1 = xor <3 x i16> %src1, ; %and = and <3 x i16> %src0, %not.src1 ; %cast.0 = bitcast <3 x i16> %and to i48 ; %cast.1 = bitcast <3 x i16> %not.src1 to i48 ; %insert.0 = insertvalue { i48, i48 } undef, i48 %cast.0, 0 ; %insert.1 = insertvalue { i48, i48 } %insert.0, i48 %cast.1, 1 ; ret { i48, i48 } %insert.1 ; } ; define <3 x i16> @v_andn2_v3i16(<3 x i16> %src0, <3 x i16> %src1) { ; %not.src1 = xor <3 x i16> %src1, ; %and = and <3 x i16> %src0, %not.src1 ; ret <3 x i16> %and ; } define amdgpu_ps i64 @s_andn2_v4i16(<4 x i16> inreg %src0, <4 x i16> inreg %src1) { ; GFX6-LABEL: s_andn2_v4i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_mov_b32 s3, 0xffff ; GFX6-NEXT: s_and_b32 s1, s2, s3 ; GFX6-NEXT: s_or_b32 s0, s0, s1 ; GFX6-NEXT: s_and_b32 s2, s4, s3 ; GFX6-NEXT: s_lshl_b32 s1, s5, 16 ; GFX6-NEXT: s_or_b32 s1, s1, s2 ; GFX6-NEXT: s_and_b32 s4, s6, s3 ; GFX6-NEXT: s_lshl_b32 s2, s7, 16 ; GFX6-NEXT: s_or_b32 s2, s2, s4 ; GFX6-NEXT: s_lshl_b32 s4, s9, 16 ; GFX6-NEXT: s_and_b32 s3, s8, s3 ; GFX6-NEXT: s_or_b32 s3, s4, s3 ; GFX6-NEXT: s_mov_b32 s4, -1 ; GFX6-NEXT: s_mov_b32 s5, s4 ; GFX6-NEXT: s_xor_b64 s[2:3], s[2:3], s[4:5] ; GFX6-NEXT: s_and_b64 s[0:1], s[0:1], s[2:3] ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v4i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, -1 ; GFX9-NEXT: s_mov_b32 s1, s0 ; GFX9-NEXT: s_xor_b64 s[0:1], s[4:5], s[0:1] ; GFX9-NEXT: s_and_b64 s[0:1], s[2:3], s[0:1] ; GFX9-NEXT: ; return to shader part epilog %not.src1 = xor <4 x i16> %src1, %and = and <4 x i16> %src0, %not.src1 %cast = bitcast <4 x i16> %and to i64 ret i64 %cast } define amdgpu_ps i64 @s_andn2_v4i16_commute(<4 x i16> inreg %src0, <4 x i16> inreg %src1) { ; GFX6-LABEL: s_andn2_v4i16_commute: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_mov_b32 s3, 0xffff ; GFX6-NEXT: s_and_b32 s1, s2, s3 ; GFX6-NEXT: s_or_b32 s0, s0, s1 ; GFX6-NEXT: s_and_b32 s2, s4, s3 ; GFX6-NEXT: s_lshl_b32 s1, s5, 16 ; GFX6-NEXT: s_or_b32 s1, s1, s2 ; GFX6-NEXT: s_and_b32 s4, s6, s3 ; GFX6-NEXT: s_lshl_b32 s2, s7, 16 ; GFX6-NEXT: s_or_b32 s2, s2, s4 ; GFX6-NEXT: s_lshl_b32 s4, s9, 16 ; GFX6-NEXT: s_and_b32 s3, s8, s3 ; GFX6-NEXT: s_or_b32 s3, s4, s3 ; GFX6-NEXT: s_mov_b32 s4, -1 ; GFX6-NEXT: s_mov_b32 s5, s4 ; GFX6-NEXT: s_xor_b64 s[2:3], s[2:3], s[4:5] ; GFX6-NEXT: s_and_b64 s[0:1], s[2:3], s[0:1] ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v4i16_commute: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, -1 ; GFX9-NEXT: s_mov_b32 s1, s0 ; GFX9-NEXT: s_xor_b64 s[0:1], s[4:5], s[0:1] ; GFX9-NEXT: s_and_b64 s[0:1], s[0:1], s[2:3] ; GFX9-NEXT: ; return to shader part epilog %not.src1 = xor <4 x i16> %src1, %and = and <4 x i16> %not.src1, %src0 %cast = bitcast <4 x i16> %and to i64 ret i64 %cast } define amdgpu_ps { i64, i64 } @s_andn2_v4i16_multi_use(<4 x i16> inreg %src0, <4 x i16> inreg %src1) { ; GFX6-LABEL: s_andn2_v4i16_multi_use: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_mov_b32 s3, 0xffff ; GFX6-NEXT: s_and_b32 s1, s2, s3 ; GFX6-NEXT: s_or_b32 s0, s0, s1 ; GFX6-NEXT: s_and_b32 s2, s4, s3 ; GFX6-NEXT: s_lshl_b32 s1, s5, 16 ; GFX6-NEXT: s_or_b32 s1, s1, s2 ; GFX6-NEXT: s_and_b32 s4, s6, s3 ; GFX6-NEXT: s_lshl_b32 s2, s7, 16 ; GFX6-NEXT: s_or_b32 s2, s2, s4 ; GFX6-NEXT: s_lshl_b32 s4, s9, 16 ; GFX6-NEXT: s_and_b32 s3, s8, s3 ; GFX6-NEXT: s_or_b32 s3, s4, s3 ; GFX6-NEXT: s_mov_b32 s4, -1 ; GFX6-NEXT: s_mov_b32 s5, s4 ; GFX6-NEXT: s_xor_b64 s[2:3], s[2:3], s[4:5] ; GFX6-NEXT: s_and_b64 s[0:1], s[0:1], s[2:3] ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v4i16_multi_use: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, -1 ; GFX9-NEXT: s_mov_b32 s1, s0 ; GFX9-NEXT: s_xor_b64 s[4:5], s[4:5], s[0:1] ; GFX9-NEXT: s_and_b64 s[0:1], s[2:3], s[4:5] ; GFX9-NEXT: s_mov_b32 s2, s4 ; GFX9-NEXT: s_mov_b32 s3, s5 ; GFX9-NEXT: ; return to shader part epilog %not.src1 = xor <4 x i16> %src1, %and = and <4 x i16> %src0, %not.src1 %cast.0 = bitcast <4 x i16> %and to i64 %cast.1 = bitcast <4 x i16> %not.src1 to i64 %insert.0 = insertvalue { i64, i64 } undef, i64 %cast.0, 0 %insert.1 = insertvalue { i64, i64 } %insert.0, i64 %cast.1, 1 ret { i64, i64 } %insert.1 } define amdgpu_ps { i64, i64 } @s_andn2_v4i16_multi_foldable_use(<4 x i16> inreg %src0, <4 x i16> inreg %src1, <4 x i16> inreg %src2) { ; GFX6-LABEL: s_andn2_v4i16_multi_foldable_use: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s14, 0xffff ; GFX6-NEXT: s_lshl_b32 s0, s3, 16 ; GFX6-NEXT: s_and_b32 s1, s2, s14 ; GFX6-NEXT: s_or_b32 s0, s0, s1 ; GFX6-NEXT: s_lshl_b32 s1, s5, 16 ; GFX6-NEXT: s_and_b32 s2, s4, s14 ; GFX6-NEXT: s_or_b32 s1, s1, s2 ; GFX6-NEXT: s_and_b32 s3, s6, s14 ; GFX6-NEXT: s_lshl_b32 s2, s7, 16 ; GFX6-NEXT: s_or_b32 s2, s2, s3 ; GFX6-NEXT: s_lshl_b32 s3, s9, 16 ; GFX6-NEXT: s_and_b32 s4, s8, s14 ; GFX6-NEXT: s_or_b32 s3, s3, s4 ; GFX6-NEXT: s_lshl_b32 s4, s11, 16 ; GFX6-NEXT: s_and_b32 s5, s10, s14 ; GFX6-NEXT: s_or_b32 s4, s4, s5 ; GFX6-NEXT: s_lshl_b32 s5, s13, 16 ; GFX6-NEXT: s_and_b32 s6, s12, s14 ; GFX6-NEXT: s_or_b32 s5, s5, s6 ; GFX6-NEXT: s_mov_b32 s6, -1 ; GFX6-NEXT: s_mov_b32 s7, s6 ; GFX6-NEXT: s_xor_b64 s[4:5], s[4:5], s[6:7] ; GFX6-NEXT: s_and_b64 s[0:1], s[0:1], s[4:5] ; GFX6-NEXT: s_and_b64 s[2:3], s[2:3], s[4:5] ; GFX6-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_andn2_v4i16_multi_foldable_use: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s0, -1 ; GFX9-NEXT: s_mov_b32 s1, s0 ; GFX9-NEXT: s_xor_b64 s[6:7], s[6:7], s[0:1] ; GFX9-NEXT: s_and_b64 s[0:1], s[2:3], s[6:7] ; GFX9-NEXT: s_and_b64 s[2:3], s[4:5], s[6:7] ; GFX9-NEXT: ; return to shader part epilog %not.src2 = xor <4 x i16> %src2, %and0 = and <4 x i16> %src0, %not.src2 %and1 = and <4 x i16> %src1, %not.src2 %cast.0 = bitcast <4 x i16> %and0 to i64 %cast.1 = bitcast <4 x i16> %and1 to i64 %insert.0 = insertvalue { i64, i64 } undef, i64 %cast.0, 0 %insert.1 = insertvalue { i64, i64 } %insert.0, i64 %cast.1, 1 ret { i64, i64 } %insert.1 } define <4 x i16> @v_andn2_v4i16(<4 x i16> %src0, <4 x i16> %src1) { ; GFX6-LABEL: v_andn2_v4i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_mov_b32_e32 v8, 0xffff ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX6-NEXT: v_and_b32_e32 v0, v0, v8 ; GFX6-NEXT: v_or_b32_e32 v0, v1, v0 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v3 ; GFX6-NEXT: v_and_b32_e32 v2, v2, v8 ; GFX6-NEXT: v_or_b32_e32 v1, v1, v2 ; GFX6-NEXT: v_and_b32_e32 v3, v4, v8 ; GFX6-NEXT: v_lshlrev_b32_e32 v2, 16, v5 ; GFX6-NEXT: v_or_b32_e32 v2, v2, v3 ; GFX6-NEXT: v_lshlrev_b32_e32 v3, 16, v7 ; GFX6-NEXT: v_and_b32_e32 v4, v6, v8 ; GFX6-NEXT: v_or_b32_e32 v3, v3, v4 ; GFX6-NEXT: v_xor_b32_e32 v2, -1, v2 ; GFX6-NEXT: v_xor_b32_e32 v3, -1, v3 ; GFX6-NEXT: v_and_b32_e32 v0, v0, v2 ; GFX6-NEXT: v_and_b32_e32 v2, v1, v3 ; GFX6-NEXT: v_lshrrev_b32_e32 v1, 16, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v3, 16, v2 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_andn2_v4i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_xor_b32_e32 v2, -1, v2 ; GFX9-NEXT: v_xor_b32_e32 v3, -1, v3 ; GFX9-NEXT: v_and_b32_e32 v0, v0, v2 ; GFX9-NEXT: v_and_b32_e32 v1, v1, v3 ; GFX9-NEXT: s_setpc_b64 s[30:31] %not.src1 = xor <4 x i16> %src1, %and = and <4 x i16> %src0, %not.src1 ret <4 x i16> %and }