//===- DCE.cpp - Code to perform dead code elimination --------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements dead inst elimination and dead code elimination. // // Dead Inst Elimination performs a single pass over the function removing // instructions that are obviously dead. Dead Code Elimination is similar, but // it rechecks instructions that were used by removed instructions to see if // they are newly dead. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/DCE.h" #include "llvm/ADT/SetVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/Analysis/TargetLibraryInfo.h" #include "llvm/IR/InstIterator.h" #include "llvm/IR/Instruction.h" #include "llvm/InitializePasses.h" #include "llvm/Pass.h" #include "llvm/Support/DebugCounter.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Utils/AssumeBundleBuilder.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include "llvm/Transforms/Utils/Local.h" using namespace llvm; #define DEBUG_TYPE "dce" STATISTIC(DCEEliminated, "Number of insts removed"); DEBUG_COUNTER(DCECounter, "dce-transform", "Controls which instructions are eliminated"); //===--------------------------------------------------------------------===// // RedundantDbgInstElimination pass implementation // namespace { struct RedundantDbgInstElimination : public FunctionPass { static char ID; // Pass identification, replacement for typeid RedundantDbgInstElimination() : FunctionPass(ID) { initializeRedundantDbgInstEliminationPass(*PassRegistry::getPassRegistry()); } bool runOnFunction(Function &F) override { if (skipFunction(F)) return false; bool Changed = false; for (auto &BB : F) Changed |= RemoveRedundantDbgInstrs(&BB); return Changed; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); } }; } char RedundantDbgInstElimination::ID = 0; INITIALIZE_PASS(RedundantDbgInstElimination, "redundant-dbg-inst-elim", "Redundant Dbg Instruction Elimination", false, false) Pass *llvm::createRedundantDbgInstEliminationPass() { return new RedundantDbgInstElimination(); } PreservedAnalyses RedundantDbgInstEliminationPass::run(Function &F, FunctionAnalysisManager &AM) { bool Changed = false; for (auto &BB : F) Changed |= RemoveRedundantDbgInstrs(&BB); if (!Changed) return PreservedAnalyses::all(); PreservedAnalyses PA; PA.preserveSet(); return PA; } //===--------------------------------------------------------------------===// // DeadCodeElimination pass implementation // static bool DCEInstruction(Instruction *I, SmallSetVector &WorkList, const TargetLibraryInfo *TLI) { if (isInstructionTriviallyDead(I, TLI)) { if (!DebugCounter::shouldExecute(DCECounter)) return false; salvageDebugInfo(*I); salvageKnowledge(I); // Null out all of the instruction's operands to see if any operand becomes // dead as we go. for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) { Value *OpV = I->getOperand(i); I->setOperand(i, nullptr); if (!OpV->use_empty() || I == OpV) continue; // If the operand is an instruction that became dead as we nulled out the // operand, and if it is 'trivially' dead, delete it in a future loop // iteration. if (Instruction *OpI = dyn_cast(OpV)) if (isInstructionTriviallyDead(OpI, TLI)) WorkList.insert(OpI); } I->eraseFromParent(); ++DCEEliminated; return true; } return false; } static bool eliminateDeadCode(Function &F, TargetLibraryInfo *TLI) { bool MadeChange = false; SmallSetVector WorkList; // Iterate over the original function, only adding insts to the worklist // if they actually need to be revisited. This avoids having to pre-init // the worklist with the entire function's worth of instructions. for (inst_iterator FI = inst_begin(F), FE = inst_end(F); FI != FE;) { Instruction *I = &*FI; ++FI; // We're visiting this instruction now, so make sure it's not in the // worklist from an earlier visit. if (!WorkList.count(I)) MadeChange |= DCEInstruction(I, WorkList, TLI); } while (!WorkList.empty()) { Instruction *I = WorkList.pop_back_val(); MadeChange |= DCEInstruction(I, WorkList, TLI); } return MadeChange; } PreservedAnalyses DCEPass::run(Function &F, FunctionAnalysisManager &AM) { if (!eliminateDeadCode(F, &AM.getResult(F))) return PreservedAnalyses::all(); PreservedAnalyses PA; PA.preserveSet(); return PA; } namespace { struct DCELegacyPass : public FunctionPass { static char ID; // Pass identification, replacement for typeid DCELegacyPass() : FunctionPass(ID) { initializeDCELegacyPassPass(*PassRegistry::getPassRegistry()); } bool runOnFunction(Function &F) override { if (skipFunction(F)) return false; TargetLibraryInfo *TLI = &getAnalysis().getTLI(F); return eliminateDeadCode(F, TLI); } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired(); AU.setPreservesCFG(); } }; } char DCELegacyPass::ID = 0; INITIALIZE_PASS(DCELegacyPass, "dce", "Dead Code Elimination", false, false) FunctionPass *llvm::createDeadCodeEliminationPass() { return new DCELegacyPass(); }