//===-- IRMutator.h - Mutation engine for fuzzing IR ------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // Provides the IRMutator class, which drives mutations on IR based on a // configurable set of strategies. Some common strategies are also included // here. // //===----------------------------------------------------------------------===// #ifndef LLVM_FUZZMUTATE_IRMUTATOR_H #define LLVM_FUZZMUTATE_IRMUTATOR_H #include "llvm/ADT/Optional.h" #include "llvm/FuzzMutate/OpDescriptor.h" #include "llvm/Support/ErrorHandling.h" namespace llvm { class BasicBlock; class Function; class Instruction; class Module; struct RandomIRBuilder; /// Base class for describing how to mutate a module. mutation functions for /// each IR unit forward to the contained unit. class IRMutationStrategy { public: virtual ~IRMutationStrategy() = default; /// Provide a weight to bias towards choosing this strategy for a mutation. /// /// The value of the weight is arbitrary, but a good default is "the number of /// distinct ways in which this strategy can mutate a unit". This can also be /// used to prefer strategies that shrink the overall size of the result when /// we start getting close to \c MaxSize. virtual uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) = 0; /// @{ /// Mutators for each IR unit. By default these forward to a contained /// instance of the next smaller unit. virtual void mutate(Module &M, RandomIRBuilder &IB); virtual void mutate(Function &F, RandomIRBuilder &IB); virtual void mutate(BasicBlock &BB, RandomIRBuilder &IB); virtual void mutate(Instruction &I, RandomIRBuilder &IB) { llvm_unreachable("Strategy does not implement any mutators"); } /// @} }; using TypeGetter = std::function; /// Entry point for configuring and running IR mutations. class IRMutator { std::vector AllowedTypes; std::vector> Strategies; public: IRMutator(std::vector &&AllowedTypes, std::vector> &&Strategies) : AllowedTypes(std::move(AllowedTypes)), Strategies(std::move(Strategies)) {} void mutateModule(Module &M, int Seed, size_t CurSize, size_t MaxSize); }; /// Strategy that injects operations into the function. class InjectorIRStrategy : public IRMutationStrategy { std::vector Operations; Optional chooseOperation(Value *Src, RandomIRBuilder &IB); public: InjectorIRStrategy(std::vector &&Operations) : Operations(std::move(Operations)) {} static std::vector getDefaultOps(); uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return Operations.size(); } using IRMutationStrategy::mutate; void mutate(Function &F, RandomIRBuilder &IB) override; void mutate(BasicBlock &BB, RandomIRBuilder &IB) override; }; class InstDeleterIRStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override; using IRMutationStrategy::mutate; void mutate(Function &F, RandomIRBuilder &IB) override; void mutate(Instruction &Inst, RandomIRBuilder &IB) override; }; class InstModificationIRStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return 4; } using IRMutationStrategy::mutate; void mutate(Instruction &Inst, RandomIRBuilder &IB) override; }; } // end llvm namespace #endif // LLVM_FUZZMUTATE_IRMUTATOR_H