//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the MachineLoopInfo class that is used to identify natural // loops and determine the loop depth of various nodes of the CFG. Note that // natural loops may actually be several loops that share the same header node. // // This analysis calculates the nesting structure of loops in a function. For // each natural loop identified, this analysis identifies natural loops // contained entirely within the loop and the basic blocks the make up the loop. // // It can calculate on the fly various bits of information, for example: // // * whether there is a preheader for the loop // * the number of back edges to the header // * whether or not a particular block branches out of the loop // * the successor blocks of the loop // * the loop depth // * the trip count // * etc... // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H #define LLVM_CODEGEN_MACHINELOOPINFO_H #include "llvm/Analysis/LoopInfo.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/IR/DebugLoc.h" #include "llvm/Pass.h" namespace llvm { class MachineDominatorTree; // Implementation in LoopInfoImpl.h class MachineLoop; extern template class LoopBase; class MachineLoop : public LoopBase { public: /// Return the "top" block in the loop, which is the first block in the linear /// layout, ignoring any parts of the loop not contiguous with the part that /// contains the header. MachineBasicBlock *getTopBlock(); /// Return the "bottom" block in the loop, which is the last block in the /// linear layout, ignoring any parts of the loop not contiguous with the part /// that contains the header. MachineBasicBlock *getBottomBlock(); /// Find the block that contains the loop control variable and the /// loop test. This will return the latch block if it's one of the exiting /// blocks. Otherwise, return the exiting block. Return 'null' when /// multiple exiting blocks are present. MachineBasicBlock *findLoopControlBlock(); /// Return the debug location of the start of this loop. /// This looks for a BB terminating instruction with a known debug /// location by looking at the preheader and header blocks. If it /// cannot find a terminating instruction with location information, /// it returns an unknown location. DebugLoc getStartLoc() const; /// Returns true if the instruction is loop invariant. /// I.e., all virtual register operands are defined outside of the loop, /// physical registers aren't accessed explicitly, and there are no side /// effects that aren't captured by the operands or other flags. bool isLoopInvariant(MachineInstr &I) const; void dump() const; private: friend class LoopInfoBase; explicit MachineLoop(MachineBasicBlock *MBB) : LoopBase(MBB) {} MachineLoop() = default; }; // Implementation in LoopInfoImpl.h extern template class LoopInfoBase; class MachineLoopInfo : public MachineFunctionPass { friend class LoopBase; LoopInfoBase LI; public: static char ID; // Pass identification, replacement for typeid MachineLoopInfo(); explicit MachineLoopInfo(MachineDominatorTree &MDT) : MachineFunctionPass(ID) { calculate(MDT); } MachineLoopInfo(const MachineLoopInfo &) = delete; MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; LoopInfoBase& getBase() { return LI; } /// Find the block that either is the loop preheader, or could /// speculatively be used as the preheader. This is e.g. useful to place /// loop setup code. Code that cannot be speculated should not be placed /// here. SpeculativePreheader is controlling whether it also tries to /// find the speculative preheader if the regular preheader is not present. MachineBasicBlock *findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false) const; /// The iterator interface to the top-level loops in the current function. using iterator = LoopInfoBase::iterator; inline iterator begin() const { return LI.begin(); } inline iterator end() const { return LI.end(); } bool empty() const { return LI.empty(); } /// Return the innermost loop that BB lives in. If a basic block is in no loop /// (for example the entry node), null is returned. inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { return LI.getLoopFor(BB); } /// Same as getLoopFor. inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { return LI.getLoopFor(BB); } /// Return the loop nesting level of the specified block. inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { return LI.getLoopDepth(BB); } /// True if the block is a loop header node. inline bool isLoopHeader(const MachineBasicBlock *BB) const { return LI.isLoopHeader(BB); } /// Calculate the natural loop information. bool runOnMachineFunction(MachineFunction &F) override; void calculate(MachineDominatorTree &MDT); void releaseMemory() override { LI.releaseMemory(); } void getAnalysisUsage(AnalysisUsage &AU) const override; /// This removes the specified top-level loop from this loop info object. The /// loop is not deleted, as it will presumably be inserted into another loop. inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } /// Change the top-level loop that contains BB to the specified loop. This /// should be used by transformations that restructure the loop hierarchy /// tree. inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { LI.changeLoopFor(BB, L); } /// Replace the specified loop in the top-level loops list with the indicated /// loop. inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { LI.changeTopLevelLoop(OldLoop, NewLoop); } /// This adds the specified loop to the collection of top-level loops. inline void addTopLevelLoop(MachineLoop *New) { LI.addTopLevelLoop(New); } /// This method completely removes BB from all data structures, including all /// of the Loop objects it is nested in and our mapping from /// MachineBasicBlocks to loops. void removeBlock(MachineBasicBlock *BB) { LI.removeBlock(BB); } }; // Allow clients to walk the list of nested loops... template <> struct GraphTraits { using NodeRef = const MachineLoop *; using ChildIteratorType = MachineLoopInfo::iterator; static NodeRef getEntryNode(const MachineLoop *L) { return L; } static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } static ChildIteratorType child_end(NodeRef N) { return N->end(); } }; template <> struct GraphTraits { using NodeRef = MachineLoop *; using ChildIteratorType = MachineLoopInfo::iterator; static NodeRef getEntryNode(MachineLoop *L) { return L; } static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } static ChildIteratorType child_end(NodeRef N) { return N->end(); } }; } // end namespace llvm #endif // LLVM_CODEGEN_MACHINELOOPINFO_H