// RUN: %clang_cc1 -emit-llvm %s -o - -O0 | FileCheck %s // RUN: %clang_cc1 -emit-llvm %s -o - -cl-std=clc++ -O0 | FileCheck %s typedef __attribute__((ext_vector_type(2))) int int2; typedef __attribute__((ext_vector_type(3))) int int3; typedef __attribute__((ext_vector_type(4))) int int4; typedef __attribute__((ext_vector_type(8))) int int8; typedef __attribute__((ext_vector_type(4))) float float4; __constant const int4 c1 = (int4)(1, 2, ((int2)(3))); // CHECK: constant <4 x i32> __constant const int4 c2 = (int4)(1, 2, ((int2)(3, 4))); // CHECK: constant <4 x i32> void vector_literals_valid() { //CHECK: insertelement <4 x i32> , i32 %{{.+}}, i32 2 //CHECK: insertelement <4 x i32> %{{.+}}, i32 %{{.+}}, i32 3 int4 a_1_1_1_1 = (int4)(1, 2, c1.s2, c2.s3); //CHECK: store <2 x i32> , <2 x i32>* //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> //CHECK: insertelement <4 x i32> %{{.+}}, i32 3, i32 2 //CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 int4 a_2_1_1 = (int4)((int2)(1, 2), 3, 4); //CHECK: store <2 x i32> , <2 x i32>* //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> //CHECK: shufflevector <4 x i32> , <4 x i32> %{{.+}}, <4 x i32> //CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 int4 a_1_2_1 = (int4)(1, (int2)(2, 3), 4); //CHECK: store <2 x i32> , <2 x i32>* //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> //CHECK: shufflevector <4 x i32> , <4 x i32> %{{.+}}, <4 x i32> int4 a_1_1_2 = (int4)(1, 2, (int2)(3, 4)); //CHECK: store <2 x i32> , <2 x i32>* //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> , <4 x i32> int4 a_2_2 = (int4)((int2)(1, 2), (int2)(3)); //CHECK: store <4 x i32> , <4 x i32>* //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> poison, <3 x i32> //CHECK: shufflevector <3 x i32> %{{.+}}, <3 x i32> poison, <4 x i32> //CHECK: shufflevector <4 x i32> , <4 x i32> %{{.+}}, <4 x i32> int4 a_1_3 = (int4)(1, (int3)(2, 3, 4)); //CHECK: store <4 x i32> , <4 x i32>* %a int4 a = (int4)(1); //CHECK: load <4 x i32>, <4 x i32>* %a //CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> poison, <2 x i32> //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <8 x i32> //CHECK: shufflevector <8 x i32> , <8 x i32> %{{.+}}, <8 x i32> //CHECK: load <4 x i32>, <4 x i32>* %a //CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> poison, <8 x i32> //CHECK: shufflevector <8 x i32> %{{.+}}, <8 x i32> %{{.+}}, <8 x i32> int8 b = (int8)(1, 2, a.xy, a); //CHECK: store <4 x float> , <4 x float>* %V2 float4 V2 = (float4)(1); }