// REQUIRES: x86-registered-target // REQUIRES: nvptx-registered-target // RUN: %clang_cc1 -std=c++11 -fcuda-is-device -triple nvptx64-nvidia-cuda -emit-llvm -o - %s | FileCheck --check-prefix=DEVICE %s // RUN: echo "GPU binary would be here" > %t // RUN: %clang_cc1 -std=c++11 -triple x86_64-unknown-linux-gnu -target-sdk-version=8.0 -fcuda-include-gpubinary %t -emit-llvm -o - %s | FileCheck --check-prefix=HOST %s struct textureReference { int desc; }; enum ReadMode { ElementType = 0, NormalizedFloat = 1 }; template struct __attribute__((device_builtin_texture_type)) texture : public textureReference { }; // On the device side, texture references are represented as `i64` handles. // DEVICE: @tex ={{.*}} addrspace(1) global i64 undef, align 4 // DEVICE: @norm ={{.*}} addrspace(1) global i64 undef, align 4 // On the host side, they remain in the original type. // HOST: @tex = internal global %struct.texture // HOST: @norm = internal global %struct.texture // HOST: @0 = private unnamed_addr constant [4 x i8] c"tex\00" // HOST: @1 = private unnamed_addr constant [5 x i8] c"norm\00" texture tex; texture norm; struct v4f { float x, y, z, w; }; __attribute__((device)) v4f tex2d_ld(texture, float, float) asm("llvm.nvvm.tex.unified.2d.v4f32.f32"); __attribute__((device)) v4f tex2d_ld(texture, int, int) asm("llvm.nvvm.tex.unified.2d.v4f32.s32"); // DEVICE-LABEL: float @_Z3fooff(float %x, float %y) // DEVICE: call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @tex) // DEVICE: call %struct.v4f @llvm.nvvm.tex.unified.2d.v4f32.f32(i64 %{{.*}}, float %{{.*}}, float %{{.*}}) // DEVICE: call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @norm) // DEVICE: call %struct.v4f @llvm.nvvm.tex.unified.2d.v4f32.s32(i64 %{{.*}}, i32 %{{.*}}, i32 %{{.*}}) __attribute__((device)) float foo(float x, float y) { return tex2d_ld(tex, x, y).x + tex2d_ld(norm, int(x), int(y)).x; } // HOST: define internal void @[[PREFIX:__cuda]]_register_globals // Texture references need registering with correct arguments. // HOST: call void @[[PREFIX]]RegisterTexture(i8** %0, i8*{{.*}}({{.*}}@tex{{.*}}), i8*{{.*}}({{.*}}@0{{.*}}), i8*{{.*}}({{.*}}@0{{.*}}), i32 2, i32 0, i32 0) // HOST: call void @[[PREFIX]]RegisterTexture(i8** %0, i8*{{.*}}({{.*}}@norm{{.*}}), i8*{{.*}}({{.*}}@1{{.*}}), i8*{{.*}}({{.*}}@1{{.*}}), i32 2, i32 1, i32 0) // They also need annotating in metadata. // DEVICE: !0 = !{i64 addrspace(1)* @tex, !"texture", i32 1} // DEVICE: !1 = !{i64 addrspace(1)* @norm, !"texture", i32 1}