; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp < %s -codegenprepare -S | FileCheck -check-prefix=CHECK %s ; Sink the shufflevector/insertelement pair, followed by the trunc. The sunk instruction end up dead. define signext i8 @dead(i16* noalias nocapture readonly %s1, i16 zeroext %x, i8* noalias nocapture %d, i32 %n) { ; CHECK-LABEL: @dead( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[N_VEC:%.*]] = and i32 [[N:%.*]], -8 ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i32 [ 0, [[ENTRY:%.*]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP0:%.*]] = trunc i16 [[X:%.*]] to i8 ; CHECK-NEXT: [[L6:%.*]] = getelementptr inbounds i16, i16* [[S1:%.*]], i32 [[INDEX]] ; CHECK-NEXT: [[L7:%.*]] = bitcast i16* [[L6]] to <8 x i16>* ; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <8 x i16>, <8 x i16>* [[L7]], align 2 ; CHECK-NEXT: [[L8:%.*]] = trunc <8 x i16> [[WIDE_LOAD]] to <8 x i8> ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <8 x i8> poison, i8 [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x i8> [[TMP1]], <8 x i8> poison, <8 x i32> zeroinitializer ; CHECK-NEXT: [[L9:%.*]] = mul <8 x i8> [[TMP2]], [[L8]] ; CHECK-NEXT: [[L13:%.*]] = getelementptr inbounds i8, i8* [[D:%.*]], i32 [[INDEX]] ; CHECK-NEXT: [[L14:%.*]] = bitcast i8* [[L13]] to <8 x i8>* ; CHECK-NEXT: store <8 x i8> [[L9]], <8 x i8>* [[L14]], align 1 ; CHECK-NEXT: [[INDEX_NEXT]] = add i32 [[INDEX]], 8 ; CHECK-NEXT: [[L15:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC]] ; CHECK-NEXT: br i1 [[L15]], label [[EXIT:%.*]], label [[VECTOR_BODY]] ; CHECK: exit: ; CHECK-NEXT: ret i8 0 ; entry: %n.vec = and i32 %n, -8 %l0 = trunc i16 %x to i8 %l1 = insertelement <8 x i8> poison, i8 %l0, i32 0 %broadcast.splat26 = shufflevector <8 x i8> %l1, <8 x i8> poison, <8 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %l6 = getelementptr inbounds i16, i16* %s1, i32 %index %l7 = bitcast i16* %l6 to <8 x i16>* %wide.load = load <8 x i16>, <8 x i16>* %l7, align 2 %l8 = trunc <8 x i16> %wide.load to <8 x i8> %l9 = mul <8 x i8> %broadcast.splat26, %l8 %l13 = getelementptr inbounds i8, i8* %d, i32 %index %l14 = bitcast i8* %l13 to <8 x i8>* store <8 x i8> %l9, <8 x i8>* %l14, align 1 %index.next = add i32 %index, 8 %l15 = icmp eq i32 %index.next, %n.vec br i1 %l15, label %exit, label %vector.body exit: ; preds = %vector.body ret i8 0 } ; Same as above, but the shuffle has an extra use meaning it shouldnt be deleted define signext i8 @alive(i16* noalias nocapture readonly %s1, i16 zeroext %x, i8* noalias nocapture %d, i32 %n) { ; CHECK-LABEL: @alive( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[N_VEC:%.*]] = and i32 [[N:%.*]], -8 ; CHECK-NEXT: [[L0:%.*]] = trunc i16 [[X:%.*]] to i8 ; CHECK-NEXT: [[L1:%.*]] = insertelement <8 x i8> poison, i8 [[L0]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT26:%.*]] = shufflevector <8 x i8> [[L1]], <8 x i8> poison, <8 x i32> zeroinitializer ; CHECK-NEXT: [[L2:%.*]] = sub <8 x i8> zeroinitializer, [[BROADCAST_SPLAT26]] ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NEXT: [[INDEX:%.*]] = phi i32 [ 0, [[ENTRY:%.*]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] ; CHECK-NEXT: [[TMP0:%.*]] = trunc i16 [[X]] to i8 ; CHECK-NEXT: [[L6:%.*]] = getelementptr inbounds i16, i16* [[S1:%.*]], i32 [[INDEX]] ; CHECK-NEXT: [[L7:%.*]] = bitcast i16* [[L6]] to <8 x i16>* ; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <8 x i16>, <8 x i16>* [[L7]], align 2 ; CHECK-NEXT: [[L8:%.*]] = trunc <8 x i16> [[WIDE_LOAD]] to <8 x i8> ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <8 x i8> poison, i8 [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x i8> [[TMP1]], <8 x i8> poison, <8 x i32> zeroinitializer ; CHECK-NEXT: [[L9:%.*]] = mul <8 x i8> [[TMP2]], [[L8]] ; CHECK-NEXT: [[L13:%.*]] = getelementptr inbounds i8, i8* [[D:%.*]], i32 [[INDEX]] ; CHECK-NEXT: [[L14:%.*]] = bitcast i8* [[L13]] to <8 x i8>* ; CHECK-NEXT: store <8 x i8> [[L9]], <8 x i8>* [[L14]], align 1 ; CHECK-NEXT: [[INDEX_NEXT]] = add i32 [[INDEX]], 8 ; CHECK-NEXT: [[L15:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC]] ; CHECK-NEXT: br i1 [[L15]], label [[EXIT:%.*]], label [[VECTOR_BODY]] ; CHECK: exit: ; CHECK-NEXT: ret i8 0 ; entry: %n.vec = and i32 %n, -8 %l0 = trunc i16 %x to i8 %l1 = insertelement <8 x i8> poison, i8 %l0, i32 0 %broadcast.splat26 = shufflevector <8 x i8> %l1, <8 x i8> poison, <8 x i32> zeroinitializer %l2 = sub <8 x i8> zeroinitializer, %broadcast.splat26 br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %l6 = getelementptr inbounds i16, i16* %s1, i32 %index %l7 = bitcast i16* %l6 to <8 x i16>* %wide.load = load <8 x i16>, <8 x i16>* %l7, align 2 %l8 = trunc <8 x i16> %wide.load to <8 x i8> %l9 = mul <8 x i8> %broadcast.splat26, %l8 %l13 = getelementptr inbounds i8, i8* %d, i32 %index %l14 = bitcast i8* %l13 to <8 x i8>* store <8 x i8> %l9, <8 x i8>* %l14, align 1 %index.next = add i32 %index, 8 %l15 = icmp eq i32 %index.next, %n.vec br i1 %l15, label %exit, label %vector.body exit: ; preds = %vector.body ret i8 0 }