; RUN: opt -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp < %s -codegenprepare -S | FileCheck -check-prefix=CHECK %s define void @sink_add_mul(i32* %s1, i32 %x, i32* %d, i32 %n) { ; CHECK-LABEL: @sink_add_mul( ; CHECK: vector.ph: ; CHECK-NOT: [[BROADCAST_SPLATINSERT8:%.*]] = insertelement <4 x i32> undef, i32 [[X:%.*]], i32 0 ; CHECK-NOT: [[BROADCAST_SPLAT9:%.*]] = shufflevector <4 x i32> [[BROADCAST_SPLATINSERT8]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK: vector.body: ; CHECK: [[TMP2:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0 ; CHECK: [[TMP3:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <4 x i32> zeroinitializer ; entry: %cmp6 = icmp sgt i32 %n, 0 br i1 %cmp6, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %for.body.preheader %n.vec = and i32 %n, -4 %broadcast.splatinsert8 = insertelement <4 x i32> poison, i32 %x, i32 0 %broadcast.splat9 = shufflevector <4 x i32> %broadcast.splatinsert8, <4 x i32> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds i32, i32* %s1, i32 %index %1 = bitcast i32* %0 to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %1, align 4 %2 = mul nsw <4 x i32> %wide.load, %broadcast.splat9 %3 = getelementptr inbounds i32, i32* %d, i32 %index %4 = bitcast i32* %3 to <4 x i32>* %wide.load10 = load <4 x i32>, <4 x i32>* %4, align 4 %5 = add nsw <4 x i32> %wide.load10, %2 %6 = bitcast i32* %3 to <4 x i32>* store <4 x i32> %5, <4 x i32>* %6, align 4 %index.next = add i32 %index, 4 %7 = icmp eq i32 %index.next, %n.vec br i1 %7, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %for.body, %middle.block, %entry ret void } define void @sink_add_mul_multiple(i32* %s1, i32* %s2, i32 %x, i32* %d, i32* %d2, i32 %n) { ; CHECK-LABEL: @sink_add_mul_multiple( ; CHECK: vector.ph: ; CHECK-NOT: [[BROADCAST_SPLATINSERT8:%.*]] = insertelement <4 x i32> undef, i32 [[X:%.*]], i32 0 ; CHECK-NOT: [[BROADCAST_SPLAT9:%.*]] = shufflevector <4 x i32> [[BROADCAST_SPLATINSERT8]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK: vector.body: ; CHECK: [[TMP2:%.*]] = insertelement <4 x i32> poison, i32 %x, i32 0 ; CHECK: [[TMP3:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK: mul nsw <4 x i32> %wide.load, [[TMP3]] ; CHECK: [[TMP2b:%.*]] = insertelement <4 x i32> poison, i32 %x, i32 0 ; CHECK: [[TMP3b:%.*]] = shufflevector <4 x i32> [[TMP2b]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK: mul nsw <4 x i32> %wide.load18, [[TMP3b]] ; entry: %cmp13 = icmp sgt i32 %n, 0 br i1 %cmp13, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %for.body.preheader %n.vec = and i32 %n, -4 %broadcast.splatinsert15 = insertelement <4 x i32> poison, i32 %x, i32 0 %broadcast.splat16 = shufflevector <4 x i32> %broadcast.splatinsert15, <4 x i32> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds i32, i32* %s1, i32 %index %1 = bitcast i32* %0 to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %1, align 4 %2 = mul nsw <4 x i32> %wide.load, %broadcast.splat16 %3 = getelementptr inbounds i32, i32* %d, i32 %index %4 = bitcast i32* %3 to <4 x i32>* %wide.load17 = load <4 x i32>, <4 x i32>* %4, align 4 %5 = add nsw <4 x i32> %wide.load17, %2 %6 = bitcast i32* %3 to <4 x i32>* store <4 x i32> %5, <4 x i32>* %6, align 4 %7 = getelementptr inbounds i32, i32* %s2, i32 %index %8 = bitcast i32* %7 to <4 x i32>* %wide.load18 = load <4 x i32>, <4 x i32>* %8, align 4 %9 = mul nsw <4 x i32> %wide.load18, %broadcast.splat16 %10 = getelementptr inbounds i32, i32* %d2, i32 %index %11 = bitcast i32* %10 to <4 x i32>* %wide.load19 = load <4 x i32>, <4 x i32>* %11, align 4 %12 = add nsw <4 x i32> %wide.load19, %9 %13 = bitcast i32* %10 to <4 x i32>* store <4 x i32> %12, <4 x i32>* %13, align 4 %index.next = add i32 %index, 4 %14 = icmp eq i32 %index.next, %n.vec br i1 %14, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %for.body, %middle.block, %entry ret void } define void @sink_add_sub_unsinkable(i32* %s1, i32* %s2, i32 %x, i32* %d, i32* %d2, i32 %n) { ; CHECK-LABEL: @sink_add_sub_unsinkable( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[CMP13:%.*]] = icmp sgt i32 [[N:%.*]], 0 ; CHECK-NEXT: br i1 [[CMP13]], label [[VECTOR_PH:%.*]], label [[FOR_COND_CLEANUP:%.*]] ; CHECK: vector.ph: ; CHECK-NEXT: [[N_VEC:%.*]] = and i32 [[N]], -4 ; CHECK-NEXT: [[BROADCAST_SPLATINSERT15:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT16:%.*]] = shufflevector <4 x i32> [[BROADCAST_SPLATINSERT15]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; entry: %cmp13 = icmp sgt i32 %n, 0 br i1 %cmp13, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %for.body.preheader %n.vec = and i32 %n, -4 %broadcast.splatinsert15 = insertelement <4 x i32> poison, i32 %x, i32 0 %broadcast.splat16 = shufflevector <4 x i32> %broadcast.splatinsert15, <4 x i32> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds i32, i32* %s1, i32 %index %1 = bitcast i32* %0 to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %1, align 4 %2 = mul nsw <4 x i32> %wide.load, %broadcast.splat16 %3 = getelementptr inbounds i32, i32* %d, i32 %index %4 = bitcast i32* %3 to <4 x i32>* %wide.load17 = load <4 x i32>, <4 x i32>* %4, align 4 %5 = add nsw <4 x i32> %wide.load17, %2 %6 = bitcast i32* %3 to <4 x i32>* store <4 x i32> %5, <4 x i32>* %6, align 4 %7 = getelementptr inbounds i32, i32* %s2, i32 %index %8 = bitcast i32* %7 to <4 x i32>* %wide.load18 = load <4 x i32>, <4 x i32>* %8, align 4 %9 = sub nsw <4 x i32> %broadcast.splat16, %wide.load18 %10 = getelementptr inbounds i32, i32* %d2, i32 %index %11 = bitcast i32* %10 to <4 x i32>* %wide.load19 = load <4 x i32>, <4 x i32>* %11, align 4 %12 = add nsw <4 x i32> %wide.load19, %9 %13 = bitcast i32* %10 to <4 x i32>* store <4 x i32> %12, <4 x i32>* %13, align 4 %index.next = add i32 %index, 4 %14 = icmp eq i32 %index.next, %n.vec br i1 %14, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %for.body, %middle.block, %entry ret void } define void @sink_sub(i32* %s1, i32 %x, i32* %d, i32 %n) { ; CHECK-LABEL: @sink_sub( ; CHECK: vector.ph: ; CHECK-NOT: [[BROADCAST_SPLATINSERT8:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0 ; CHECK-NOT: [[BROADCAST_SPLAT9:%.*]] = shufflevector <4 x i32> [[BROADCAST_SPLATINSERT8]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK: vector.body: ; CHECK: [[TMP2:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0 ; CHECK: [[TMP3:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <4 x i32> zeroinitializer ; entry: %cmp6 = icmp sgt i32 %n, 0 br i1 %cmp6, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %for.body.preheader %n.vec = and i32 %n, -4 %broadcast.splatinsert8 = insertelement <4 x i32> poison, i32 %x, i32 0 %broadcast.splat9 = shufflevector <4 x i32> %broadcast.splatinsert8, <4 x i32> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds i32, i32* %s1, i32 %index %1 = bitcast i32* %0 to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %1, align 4 %2 = sub nsw <4 x i32> %wide.load, %broadcast.splat9 %3 = getelementptr inbounds i32, i32* %d, i32 %index %4 = bitcast i32* %3 to <4 x i32>* store <4 x i32> %2, <4 x i32>* %4, align 4 %index.next = add i32 %index, 4 %5 = icmp eq i32 %index.next, %n.vec br i1 %5, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %for.body, %middle.block, %entry ret void } define void @sink_sub_unsinkable(i32* %s1, i32 %x, i32* %d, i32 %n) { entry: ; CHECK-LABEL: @sink_sub_unsinkable( ; CHECK: vector.ph: ; CHECK-NEXT: [[N_VEC:%.*]] = and i32 [[N]], -4 ; CHECK-NEXT: [[BROADCAST_SPLATINSERT15:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0 ; CHECK-NEXT: [[BROADCAST_SPLAT16:%.*]] = shufflevector <4 x i32> [[BROADCAST_SPLATINSERT15]], <4 x i32> poison, <4 x i32> zeroinitializer ; CHECK-NEXT: br label [[VECTOR_BODY:%.*]] ; CHECK: vector.body: ; CHECK-NOT: [[TMP2:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0 ; CHECK-NOT: [[TMP3:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <4 x i32> zeroinitializer ; %cmp6 = icmp sgt i32 %n, 0 br i1 %cmp6, label %vector.ph, label %for.cond.cleanup vector.ph: ; preds = %for.body.preheader %n.vec = and i32 %n, -4 %broadcast.splatinsert8 = insertelement <4 x i32> poison, i32 %x, i32 0 %broadcast.splat9 = shufflevector <4 x i32> %broadcast.splatinsert8, <4 x i32> poison, <4 x i32> zeroinitializer br label %vector.body vector.body: ; preds = %vector.body, %vector.ph %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] %0 = getelementptr inbounds i32, i32* %s1, i32 %index %1 = bitcast i32* %0 to <4 x i32>* %wide.load = load <4 x i32>, <4 x i32>* %1, align 4 %2 = sub nsw <4 x i32> %broadcast.splat9, %wide.load %3 = getelementptr inbounds i32, i32* %d, i32 %index %4 = bitcast i32* %3 to <4 x i32>* store <4 x i32> %2, <4 x i32>* %4, align 4 %index.next = add i32 %index, 4 %5 = icmp eq i32 %index.next, %n.vec br i1 %5, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %for.body, %middle.block, %entry ret void }