# RUN: llvm-mc -filetype=asm < %s -triple i686-windows-msvc | FileCheck %s --check-prefix=ASM # RUN: llvm-mc -filetype=obj < %s -triple i686-windows-msvc | llvm-readobj --codeview - | FileCheck %s --check-prefix=OBJ .globl _foo _foo: .cv_fpo_proc _foo 4 pushl %ebp .cv_fpo_pushreg ebp # Test without % pushl %ebx .cv_fpo_pushreg %ebx pushl %edi .cv_fpo_pushreg %edi pushl %esi .cv_fpo_pushreg esi subl $20, %esp .cv_fpo_stackalloc 20 .cv_fpo_endprologue # ASM: .cv_fpo_proc _foo 4 # ASM: pushl %ebp # ASM: .cv_fpo_pushreg %ebp # ASM: pushl %ebx # ASM: .cv_fpo_pushreg %ebx # ASM: pushl %edi # ASM: .cv_fpo_pushreg %edi # ASM: pushl %esi # ASM: .cv_fpo_pushreg %esi # ASM: subl $20, %esp # ASM: .cv_fpo_stackalloc 20 # ASM: .cv_fpo_endprologue # Clobbers xorl %ebp, %ebp xorl %ebx, %ebx xorl %edi, %edi xorl %esi, %esi # Use that stack memory leal 4(%esp), %eax movl %eax, (%esp) calll _bar # ASM: calll _bar # Epilogue # FIXME: Get FPO data for this once we get it for DWARF. addl $20, %esp popl %esi popl %edi popl %ebx popl %ebp retl .cv_fpo_endproc # ASM: .cv_fpo_endproc .section .debug$S,"dr" .p2align 2 .long 4 # Debug section magic .cv_fpo_data _foo .cv_stringtable # ASM: .cv_fpo_data # OBJ: Subsection [ # OBJ-NEXT: SubSectionType: FrameData (0xF5) # OBJ-NEXT: SubSectionSize: 0xC4 # OBJ-NEXT: LinkageName: _foo # OBJ-NEXT: FrameData { # OBJ-NEXT: RvaStart: 0x0 # OBJ-NEXT: CodeSize: 0x23 # OBJ-NEXT: LocalSize: 0x0 # OBJ-NEXT: ParamsSize: 0x4 # OBJ-NEXT: MaxStackSize: 0x0 # OBJ-NEXT: PrologSize: 0x7 # OBJ-NEXT: SavedRegsSize: 0x0 # OBJ-NEXT: Flags [ (0x4) # OBJ-NEXT: IsFunctionStart (0x4) # OBJ-NEXT: ] # OBJ-NEXT: FrameFunc [ # OBJ-NEXT: $T0 .raSearch = # OBJ-NEXT: $eip $T0 ^ = # OBJ-NEXT: $esp $T0 4 + = # OBJ-NEXT: ] # OBJ-NEXT: } # OBJ-NEXT: FrameData { # OBJ-NEXT: RvaStart: 0x1 # OBJ-NEXT: CodeSize: 0x22 # OBJ-NEXT: LocalSize: 0x0 # OBJ-NEXT: ParamsSize: 0x4 # OBJ-NEXT: MaxStackSize: 0x0 # OBJ-NEXT: PrologSize: 0x6 # OBJ-NEXT: SavedRegsSize: 0x4 # OBJ-NEXT: Flags [ (0x0) # OBJ-NEXT: ] # OBJ-NEXT: FrameFunc [ # OBJ-NEXT: $T0 .raSearch = # OBJ-NEXT: $eip $T0 ^ = # OBJ-NEXT: $esp $T0 4 + = # OBJ-NEXT: $ebp $T0 4 - ^ = # OBJ-NEXT: ] # OBJ-NEXT: } # OBJ-NEXT: FrameData { # OBJ-NEXT: RvaStart: 0x2 # OBJ-NEXT: CodeSize: 0x21 # OBJ-NEXT: LocalSize: 0x0 # OBJ-NEXT: ParamsSize: 0x4 # OBJ-NEXT: MaxStackSize: 0x0 # OBJ-NEXT: PrologSize: 0x5 # OBJ-NEXT: SavedRegsSize: 0x8 # OBJ-NEXT: Flags [ (0x0) # OBJ-NEXT: ] # OBJ-NEXT: FrameFunc [ # OBJ-NEXT: $T0 .raSearch = # OBJ-NEXT: $eip $T0 ^ = # OBJ-NEXT: $esp $T0 4 + = # OBJ-NEXT: $ebp $T0 4 - ^ = # OBJ-NEXT: $ebx $T0 8 - ^ = # OBJ-NEXT: ] # OBJ-NEXT: } # OBJ-NEXT: FrameData { # OBJ-NEXT: RvaStart: 0x3 # OBJ-NEXT: CodeSize: 0x20 # OBJ-NEXT: LocalSize: 0x0 # OBJ-NEXT: ParamsSize: 0x4 # OBJ-NEXT: MaxStackSize: 0x0 # OBJ-NEXT: PrologSize: 0x4 # OBJ-NEXT: SavedRegsSize: 0xC # OBJ-NEXT: Flags [ (0x0) # OBJ-NEXT: ] # OBJ-NEXT: FrameFunc [ # OBJ-NEXT: $T0 .raSearch = # OBJ-NEXT: $eip $T0 ^ = # OBJ-NEXT: $esp $T0 4 + = # OBJ-NEXT: $ebp $T0 4 - ^ = # OBJ-NEXT: $ebx $T0 8 - ^ = # OBJ-NEXT: $edi $T0 12 - ^ = # OBJ-NEXT: ] # OBJ-NEXT: } # OBJ-NEXT: FrameData { # OBJ-NEXT: RvaStart: 0x4 # OBJ-NEXT: CodeSize: 0x1F # OBJ-NEXT: LocalSize: 0x0 # OBJ-NEXT: ParamsSize: 0x4 # OBJ-NEXT: MaxStackSize: 0x0 # OBJ-NEXT: PrologSize: 0x3 # OBJ-NEXT: SavedRegsSize: 0x10 # OBJ-NEXT: Flags [ (0x0) # OBJ-NEXT: ] # OBJ-NEXT: FrameFunc [ # OBJ-NEXT: $T0 .raSearch = # OBJ-NEXT: $eip $T0 ^ = # OBJ-NEXT: $esp $T0 4 + = # OBJ-NEXT: $ebp $T0 4 - ^ = # OBJ-NEXT: $ebx $T0 8 - ^ = # OBJ-NEXT: $edi $T0 12 - ^ = # OBJ-NEXT: $esi $T0 16 - ^ = # OBJ-NEXT: ] # OBJ-NEXT: } # OBJ-NEXT: FrameData { # OBJ-NEXT: RvaStart: 0x7 # OBJ-NEXT: CodeSize: 0x1C # OBJ-NEXT: LocalSize: 0x14 # OBJ-NEXT: ParamsSize: 0x4 # OBJ-NEXT: MaxStackSize: 0x0 # OBJ-NEXT: PrologSize: 0x0 # OBJ-NEXT: SavedRegsSize: 0x10 # OBJ-NEXT: Flags [ (0x0) # OBJ-NEXT: ] # OBJ-NEXT: FrameFunc [ # OBJ-NEXT: $T0 .raSearch = # OBJ-NEXT: $eip $T0 ^ = # OBJ-NEXT: $esp $T0 4 + = # OBJ-NEXT: $ebp $T0 4 - ^ = # OBJ-NEXT: $ebx $T0 8 - ^ = # OBJ-NEXT: $edi $T0 12 - ^ = # OBJ-NEXT: $esi $T0 16 - ^ = # OBJ-NEXT: ] # OBJ-NEXT: } # OBJ-NOT: FrameData