// RUN: llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=+wavefrontsize32,-wavefrontsize64 -show-encoding %s | FileCheck --check-prefix=GFX10 %s // RUN: llvm-mc -arch=amdgcn -mcpu=gfx1010 -mattr=-wavefrontsize32,+wavefrontsize64 -show-encoding %s | FileCheck --check-prefix=GFX10 %s //===----------------------------------------------------------------------===// // ENC_SMEM. //===----------------------------------------------------------------------===// s_load_dword s5, s[2:3], s0 // GFX10: encoding: [0x41,0x01,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword s101, s[2:3], s0 // GFX10: encoding: [0x41,0x19,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword vcc_lo, s[2:3], s0 // GFX10: encoding: [0x81,0x1a,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword vcc_hi, s[2:3], s0 // GFX10: encoding: [0xc1,0x1a,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword s5, s[4:5], s0 // GFX10: encoding: [0x42,0x01,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword s5, s[100:101], s0 // GFX10: encoding: [0x72,0x01,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword s5, vcc, s0 // GFX10: encoding: [0x75,0x01,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x00,0xf4,0x00,0x00,0x00,0xca] s_load_dword s5, s[2:3], vcc_lo // GFX10: encoding: [0x41,0x01,0x00,0xf4,0x00,0x00,0x00,0xd4] s_load_dword s5, s[2:3], vcc_hi // GFX10: encoding: [0x41,0x01,0x00,0xf4,0x00,0x00,0x00,0xd6] s_load_dword s5, s[2:3], m0 // GFX10: encoding: [0x41,0x01,0x00,0xf4,0x00,0x00,0x00,0xf8] s_load_dword s5, s[2:3], 0x0 // GFX10: encoding: [0x41,0x01,0x00,0xf4,0x00,0x00,0x00,0xfa] s_load_dword s5, s[2:3], s0 glc // GFX10: encoding: [0x41,0x01,0x01,0xf4,0x00,0x00,0x00,0x00] s_load_dword s5, s[2:3], s0 dlc // GFX10: encoding: [0x41,0x41,0x00,0xf4,0x00,0x00,0x00,0x00] s_load_dword s5, s[2:3], s0 glc dlc // GFX10: encoding: [0x41,0x41,0x01,0xf4,0x00,0x00,0x00,0x00] s_load_dword s5, s[2:3], 0x1234 glc dlc // GFX10: encoding: [0x41,0x41,0x01,0xf4,0x34,0x12,0x00,0xfa] s_load_dwordx2 s[10:11], s[2:3], s0 // GFX10: encoding: [0x81,0x02,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[12:13], s[2:3], s0 // GFX10: encoding: [0x01,0x03,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[100:101], s[2:3], s0 // GFX10: encoding: [0x01,0x19,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 vcc, s[2:3], s0 // GFX10: encoding: [0x81,0x1a,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[10:11], s[4:5], s0 // GFX10: encoding: [0x82,0x02,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[10:11], s[100:101], s0 // GFX10: encoding: [0xb2,0x02,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[10:11], vcc, s0 // GFX10: encoding: [0xb5,0x02,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[10:11], s[2:3], s101 // GFX10: encoding: [0x81,0x02,0x04,0xf4,0x00,0x00,0x00,0xca] s_load_dwordx2 s[10:11], s[2:3], vcc_lo // GFX10: encoding: [0x81,0x02,0x04,0xf4,0x00,0x00,0x00,0xd4] s_load_dwordx2 s[10:11], s[2:3], vcc_hi // GFX10: encoding: [0x81,0x02,0x04,0xf4,0x00,0x00,0x00,0xd6] s_load_dwordx2 s[10:11], s[2:3], m0 // GFX10: encoding: [0x81,0x02,0x04,0xf4,0x00,0x00,0x00,0xf8] s_load_dwordx2 s[10:11], s[2:3], 0x0 // GFX10: encoding: [0x81,0x02,0x04,0xf4,0x00,0x00,0x00,0xfa] s_load_dwordx2 s[10:11], s[2:3], s0 glc // GFX10: encoding: [0x81,0x02,0x05,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[10:11], s[2:3], s0 dlc // GFX10: encoding: [0x81,0x42,0x04,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[10:11], s[2:3], s0 glc dlc // GFX10: encoding: [0x81,0x42,0x05,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx2 s[10:11], s[2:3], 0x1234 glc dlc // GFX10: encoding: [0x81,0x42,0x05,0xf4,0x34,0x12,0x00,0xfa] s_load_dwordx4 s[20:23], s[2:3], s0 // GFX10: encoding: [0x01,0x05,0x08,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[24:27], s[2:3], s0 // GFX10: encoding: [0x01,0x06,0x08,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[96:99], s[2:3], s0 // GFX10: encoding: [0x01,0x18,0x08,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[20:23], s[4:5], s0 // GFX10: encoding: [0x02,0x05,0x08,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[20:23], s[100:101], s0 // GFX10: encoding: [0x32,0x05,0x08,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[20:23], vcc, s0 // GFX10: encoding: [0x35,0x05,0x08,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[20:23], s[2:3], s101 // GFX10: encoding: [0x01,0x05,0x08,0xf4,0x00,0x00,0x00,0xca] s_load_dwordx4 s[20:23], s[2:3], vcc_lo // GFX10: encoding: [0x01,0x05,0x08,0xf4,0x00,0x00,0x00,0xd4] s_load_dwordx4 s[20:23], s[2:3], vcc_hi // GFX10: encoding: [0x01,0x05,0x08,0xf4,0x00,0x00,0x00,0xd6] s_load_dwordx4 s[20:23], s[2:3], m0 // GFX10: encoding: [0x01,0x05,0x08,0xf4,0x00,0x00,0x00,0xf8] s_load_dwordx4 s[20:23], s[2:3], 0x0 // GFX10: encoding: [0x01,0x05,0x08,0xf4,0x00,0x00,0x00,0xfa] s_load_dwordx4 s[20:23], s[2:3], s0 glc // GFX10: encoding: [0x01,0x05,0x09,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[20:23], s[2:3], s0 dlc // GFX10: encoding: [0x01,0x45,0x08,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[20:23], s[2:3], s0 glc dlc // GFX10: encoding: [0x01,0x45,0x09,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx4 s[20:23], s[2:3], 0x1234 glc dlc // GFX10: encoding: [0x01,0x45,0x09,0xf4,0x34,0x12,0x00,0xfa] s_load_dwordx8 s[20:27], s[2:3], s0 // GFX10: encoding: [0x01,0x05,0x0c,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[24:31], s[2:3], s0 // GFX10: encoding: [0x01,0x06,0x0c,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[92:99], s[2:3], s0 // GFX10: encoding: [0x01,0x17,0x0c,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[20:27], s[4:5], s0 // GFX10: encoding: [0x02,0x05,0x0c,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[20:27], s[100:101], s0 // GFX10: encoding: [0x32,0x05,0x0c,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[20:27], vcc, s0 // GFX10: encoding: [0x35,0x05,0x0c,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[20:27], s[2:3], s101 // GFX10: encoding: [0x01,0x05,0x0c,0xf4,0x00,0x00,0x00,0xca] s_load_dwordx8 s[20:27], s[2:3], vcc_lo // GFX10: encoding: [0x01,0x05,0x0c,0xf4,0x00,0x00,0x00,0xd4] s_load_dwordx8 s[20:27], s[2:3], vcc_hi // GFX10: encoding: [0x01,0x05,0x0c,0xf4,0x00,0x00,0x00,0xd6] s_load_dwordx8 s[20:27], s[2:3], m0 // GFX10: encoding: [0x01,0x05,0x0c,0xf4,0x00,0x00,0x00,0xf8] s_load_dwordx8 s[20:27], s[2:3], 0x0 // GFX10: encoding: [0x01,0x05,0x0c,0xf4,0x00,0x00,0x00,0xfa] s_load_dwordx8 s[20:27], s[2:3], s0 glc // GFX10: encoding: [0x01,0x05,0x0d,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[20:27], s[2:3], s0 dlc // GFX10: encoding: [0x01,0x45,0x0c,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[20:27], s[2:3], s0 glc dlc // GFX10: encoding: [0x01,0x45,0x0d,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx8 s[20:27], s[2:3], 0x1234 glc dlc // GFX10: encoding: [0x01,0x45,0x0d,0xf4,0x34,0x12,0x00,0xfa] s_load_dwordx16 s[20:35], s[2:3], s0 // GFX10: encoding: [0x01,0x05,0x10,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[24:39], s[2:3], s0 // GFX10: encoding: [0x01,0x06,0x10,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[84:99], s[2:3], s0 // GFX10: encoding: [0x01,0x15,0x10,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[20:35], s[4:5], s0 // GFX10: encoding: [0x02,0x05,0x10,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[20:35], s[100:101], s0 // GFX10: encoding: [0x32,0x05,0x10,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[20:35], vcc, s0 // GFX10: encoding: [0x35,0x05,0x10,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[20:35], s[2:3], s101 // GFX10: encoding: [0x01,0x05,0x10,0xf4,0x00,0x00,0x00,0xca] s_load_dwordx16 s[20:35], s[2:3], vcc_lo // GFX10: encoding: [0x01,0x05,0x10,0xf4,0x00,0x00,0x00,0xd4] s_load_dwordx16 s[20:35], s[2:3], vcc_hi // GFX10: encoding: [0x01,0x05,0x10,0xf4,0x00,0x00,0x00,0xd6] s_load_dwordx16 s[20:35], s[2:3], m0 // GFX10: encoding: [0x01,0x05,0x10,0xf4,0x00,0x00,0x00,0xf8] s_load_dwordx16 s[20:35], s[2:3], 0x0 // GFX10: encoding: [0x01,0x05,0x10,0xf4,0x00,0x00,0x00,0xfa] s_load_dwordx16 s[20:35], s[2:3], s0 glc // GFX10: encoding: [0x01,0x05,0x11,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[20:35], s[2:3], s0 dlc // GFX10: encoding: [0x01,0x45,0x10,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[20:35], s[2:3], s0 glc dlc // GFX10: encoding: [0x01,0x45,0x11,0xf4,0x00,0x00,0x00,0x00] s_load_dwordx16 s[20:35], s[2:3], 0x1234 glc dlc // GFX10: encoding: [0x01,0x45,0x11,0xf4,0x34,0x12,0x00,0xfa] s_buffer_load_dword s5, s[4:7], s0 // GFX10: encoding: [0x42,0x01,0x20,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword s101, s[4:7], s0 // GFX10: encoding: [0x42,0x19,0x20,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword vcc_lo, s[4:7], s0 // GFX10: encoding: [0x82,0x1a,0x20,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword vcc_hi, s[4:7], s0 // GFX10: encoding: [0xc2,0x1a,0x20,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword s5, s[8:11], s0 // GFX10: encoding: [0x44,0x01,0x20,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword s5, s[96:99], s0 // GFX10: encoding: [0x70,0x01,0x20,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword s5, s[4:7], s101 // GFX10: encoding: [0x42,0x01,0x20,0xf4,0x00,0x00,0x00,0xca] s_buffer_load_dword s5, s[4:7], vcc_lo // GFX10: encoding: [0x42,0x01,0x20,0xf4,0x00,0x00,0x00,0xd4] s_buffer_load_dword s5, s[4:7], vcc_hi // GFX10: encoding: [0x42,0x01,0x20,0xf4,0x00,0x00,0x00,0xd6] s_buffer_load_dword s5, s[4:7], m0 // GFX10: encoding: [0x42,0x01,0x20,0xf4,0x00,0x00,0x00,0xf8] s_buffer_load_dword s5, s[4:7], 0x0 // GFX10: encoding: [0x42,0x01,0x20,0xf4,0x00,0x00,0x00,0xfa] s_buffer_load_dword s5, s[4:7], s0 glc // GFX10: encoding: [0x42,0x01,0x21,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword s5, s[4:7], s0 dlc // GFX10: encoding: [0x42,0x41,0x20,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword s5, s[4:7], s0 glc dlc // GFX10: encoding: [0x42,0x41,0x21,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dword s5, s[4:7], 0x1234 glc dlc // GFX10: encoding: [0x42,0x41,0x21,0xf4,0x34,0x12,0x00,0xfa] s_buffer_load_dwordx2 s[10:11], s[4:7], s0 // GFX10: encoding: [0x82,0x02,0x24,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[12:13], s[4:7], s0 // GFX10: encoding: [0x02,0x03,0x24,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[100:101], s[4:7], s0 // GFX10: encoding: [0x02,0x19,0x24,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 vcc, s[4:7], s0 // GFX10: encoding: [0x82,0x1a,0x24,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[10:11], s[8:11], s0 // GFX10: encoding: [0x84,0x02,0x24,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[10:11], s[96:99], s0 // GFX10: encoding: [0xb0,0x02,0x24,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[10:11], s[4:7], s101 // GFX10: encoding: [0x82,0x02,0x24,0xf4,0x00,0x00,0x00,0xca] s_buffer_load_dwordx2 s[10:11], s[4:7], vcc_lo // GFX10: encoding: [0x82,0x02,0x24,0xf4,0x00,0x00,0x00,0xd4] s_buffer_load_dwordx2 s[10:11], s[4:7], vcc_hi // GFX10: encoding: [0x82,0x02,0x24,0xf4,0x00,0x00,0x00,0xd6] s_buffer_load_dwordx2 s[10:11], s[4:7], m0 // GFX10: encoding: [0x82,0x02,0x24,0xf4,0x00,0x00,0x00,0xf8] s_buffer_load_dwordx2 s[10:11], s[4:7], 0x0 // GFX10: encoding: [0x82,0x02,0x24,0xf4,0x00,0x00,0x00,0xfa] s_buffer_load_dwordx2 s[10:11], s[4:7], s0 glc // GFX10: encoding: [0x82,0x02,0x25,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[10:11], s[4:7], s0 dlc // GFX10: encoding: [0x82,0x42,0x24,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[10:11], s[4:7], s0 glc dlc // GFX10: encoding: [0x82,0x42,0x25,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx2 s[10:11], s[4:7], 0x1234 glc dlc // GFX10: encoding: [0x82,0x42,0x25,0xf4,0x34,0x12,0x00,0xfa] s_buffer_load_dwordx4 s[20:23], s[4:7], s0 // GFX10: encoding: [0x02,0x05,0x28,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[24:27], s[4:7], s0 // GFX10: encoding: [0x02,0x06,0x28,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[96:99], s[4:7], s0 // GFX10: encoding: [0x02,0x18,0x28,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[20:23], s[8:11], s0 // GFX10: encoding: [0x04,0x05,0x28,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[20:23], s[96:99], s0 // GFX10: encoding: [0x30,0x05,0x28,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[20:23], s[4:7], s101 // GFX10: encoding: [0x02,0x05,0x28,0xf4,0x00,0x00,0x00,0xca] s_buffer_load_dwordx4 s[20:23], s[4:7], vcc_lo // GFX10: encoding: [0x02,0x05,0x28,0xf4,0x00,0x00,0x00,0xd4] s_buffer_load_dwordx4 s[20:23], s[4:7], vcc_hi // GFX10: encoding: [0x02,0x05,0x28,0xf4,0x00,0x00,0x00,0xd6] s_buffer_load_dwordx4 s[20:23], s[4:7], m0 // GFX10: encoding: [0x02,0x05,0x28,0xf4,0x00,0x00,0x00,0xf8] s_buffer_load_dwordx4 s[20:23], s[4:7], 0x0 // GFX10: encoding: [0x02,0x05,0x28,0xf4,0x00,0x00,0x00,0xfa] s_buffer_load_dwordx4 s[20:23], s[4:7], s0 glc // GFX10: encoding: [0x02,0x05,0x29,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[20:23], s[4:7], s0 dlc // GFX10: encoding: [0x02,0x45,0x28,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[20:23], s[4:7], s0 glc dlc // GFX10: encoding: [0x02,0x45,0x29,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx4 s[20:23], s[4:7], 0x1234 glc dlc // GFX10: encoding: [0x02,0x45,0x29,0xf4,0x34,0x12,0x00,0xfa] s_buffer_load_dwordx8 s[20:27], s[4:7], s0 // GFX10: encoding: [0x02,0x05,0x2c,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[24:31], s[4:7], s0 // GFX10: encoding: [0x02,0x06,0x2c,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[92:99], s[4:7], s0 // GFX10: encoding: [0x02,0x17,0x2c,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[20:27], s[8:11], s0 // GFX10: encoding: [0x04,0x05,0x2c,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[20:27], s[96:99], s0 // GFX10: encoding: [0x30,0x05,0x2c,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[20:27], s[4:7], s101 // GFX10: encoding: [0x02,0x05,0x2c,0xf4,0x00,0x00,0x00,0xca] s_buffer_load_dwordx8 s[20:27], s[4:7], vcc_lo // GFX10: encoding: [0x02,0x05,0x2c,0xf4,0x00,0x00,0x00,0xd4] s_buffer_load_dwordx8 s[20:27], s[4:7], vcc_hi // GFX10: encoding: [0x02,0x05,0x2c,0xf4,0x00,0x00,0x00,0xd6] s_buffer_load_dwordx8 s[20:27], s[4:7], m0 // GFX10: encoding: [0x02,0x05,0x2c,0xf4,0x00,0x00,0x00,0xf8] s_buffer_load_dwordx8 s[20:27], s[4:7], 0x0 // GFX10: encoding: [0x02,0x05,0x2c,0xf4,0x00,0x00,0x00,0xfa] s_buffer_load_dwordx8 s[20:27], s[4:7], s0 glc // GFX10: encoding: [0x02,0x05,0x2d,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[20:27], s[4:7], s0 dlc // GFX10: encoding: [0x02,0x45,0x2c,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[20:27], s[4:7], s0 glc dlc // GFX10: encoding: [0x02,0x45,0x2d,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx8 s[20:27], s[4:7], 0x1234 glc dlc // GFX10: encoding: [0x02,0x45,0x2d,0xf4,0x34,0x12,0x00,0xfa] s_buffer_load_dwordx16 s[20:35], s[4:7], s0 // GFX10: encoding: [0x02,0x05,0x30,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[24:39], s[4:7], s0 // GFX10: encoding: [0x02,0x06,0x30,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[84:99], s[4:7], s0 // GFX10: encoding: [0x02,0x15,0x30,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[20:35], s[8:11], s0 // GFX10: encoding: [0x04,0x05,0x30,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[20:35], s[96:99], s0 // GFX10: encoding: [0x30,0x05,0x30,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[20:35], s[4:7], s101 // GFX10: encoding: [0x02,0x05,0x30,0xf4,0x00,0x00,0x00,0xca] s_buffer_load_dwordx16 s[20:35], s[4:7], vcc_lo // GFX10: encoding: [0x02,0x05,0x30,0xf4,0x00,0x00,0x00,0xd4] s_buffer_load_dwordx16 s[20:35], s[4:7], vcc_hi // GFX10: encoding: [0x02,0x05,0x30,0xf4,0x00,0x00,0x00,0xd6] s_buffer_load_dwordx16 s[20:35], s[4:7], m0 // GFX10: encoding: [0x02,0x05,0x30,0xf4,0x00,0x00,0x00,0xf8] s_buffer_load_dwordx16 s[20:35], s[4:7], 0x0 // GFX10: encoding: [0x02,0x05,0x30,0xf4,0x00,0x00,0x00,0xfa] s_buffer_load_dwordx16 s[20:35], s[4:7], s0 glc // GFX10: encoding: [0x02,0x05,0x31,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[20:35], s[4:7], s0 dlc // GFX10: encoding: [0x02,0x45,0x30,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[20:35], s[4:7], s0 glc dlc // GFX10: encoding: [0x02,0x45,0x31,0xf4,0x00,0x00,0x00,0x00] s_buffer_load_dwordx16 s[20:35], s[4:7], 0x1234 glc dlc // GFX10: encoding: [0x02,0x45,0x31,0xf4,0x34,0x12,0x00,0xfa] s_store_dword s1, s[4:5], s0 // GFX10: encoding: [0x42,0x00,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword s101, s[4:5], s0 // GFX10: encoding: [0x42,0x19,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword vcc_lo, s[4:5], s0 // GFX10: encoding: [0x82,0x1a,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword vcc_hi, s[4:5], s0 // GFX10: encoding: [0xc2,0x1a,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword s1, s[6:7], s0 // GFX10: encoding: [0x43,0x00,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword s1, s[100:101], s0 // GFX10: encoding: [0x72,0x00,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword s1, vcc, s0 // GFX10: encoding: [0x75,0x00,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword s1, s[4:5], s101 // GFX10: encoding: [0x42,0x00,0x40,0xf4,0x00,0x00,0x00,0xca] s_store_dword s1, s[4:5], vcc_lo // GFX10: encoding: [0x42,0x00,0x40,0xf4,0x00,0x00,0x00,0xd4] s_store_dword s1, s[4:5], vcc_hi // GFX10: encoding: [0x42,0x00,0x40,0xf4,0x00,0x00,0x00,0xd6] s_store_dword s1, s[4:5], m0 // GFX10: encoding: [0x42,0x00,0x40,0xf4,0x00,0x00,0x00,0xf8] s_store_dword s1, s[4:5], 0x0 // GFX10: encoding: [0x42,0x00,0x40,0xf4,0x00,0x00,0x00,0xfa] s_store_dword s1, s[4:5], s0 glc // GFX10: encoding: [0x42,0x00,0x41,0xf4,0x00,0x00,0x00,0x00] s_store_dword s1, s[4:5], s0 dlc // GFX10: encoding: [0x42,0x40,0x40,0xf4,0x00,0x00,0x00,0x00] s_store_dword s1, s[4:5], s0 glc dlc // GFX10: encoding: [0x42,0x40,0x41,0xf4,0x00,0x00,0x00,0x00] s_store_dword s1, s[4:5], 0x1234 glc dlc // GFX10: encoding: [0x42,0x40,0x41,0xf4,0x34,0x12,0x00,0xfa] s_store_dwordx2 s[2:3], s[4:5], s0 // GFX10: encoding: [0x82,0x00,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[4:5], s[4:5], s0 // GFX10: encoding: [0x02,0x01,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[100:101], s[4:5], s0 // GFX10: encoding: [0x02,0x19,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 vcc, s[4:5], s0 // GFX10: encoding: [0x82,0x1a,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[2:3], s[6:7], s0 // GFX10: encoding: [0x83,0x00,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[2:3], s[100:101], s0 // GFX10: encoding: [0xb2,0x00,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[2:3], vcc, s0 // GFX10: encoding: [0xb5,0x00,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[2:3], s[4:5], s101 // GFX10: encoding: [0x82,0x00,0x44,0xf4,0x00,0x00,0x00,0xca] s_store_dwordx2 s[2:3], s[4:5], vcc_lo // GFX10: encoding: [0x82,0x00,0x44,0xf4,0x00,0x00,0x00,0xd4] s_store_dwordx2 s[2:3], s[4:5], vcc_hi // GFX10: encoding: [0x82,0x00,0x44,0xf4,0x00,0x00,0x00,0xd6] s_store_dwordx2 s[2:3], s[4:5], m0 // GFX10: encoding: [0x82,0x00,0x44,0xf4,0x00,0x00,0x00,0xf8] s_store_dwordx2 s[2:3], s[4:5], 0x0 // GFX10: encoding: [0x82,0x00,0x44,0xf4,0x00,0x00,0x00,0xfa] s_store_dwordx2 s[2:3], s[4:5], s0 glc // GFX10: encoding: [0x82,0x00,0x45,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[2:3], s[4:5], s0 dlc // GFX10: encoding: [0x82,0x40,0x44,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[2:3], s[4:5], s0 glc dlc // GFX10: encoding: [0x82,0x40,0x45,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx2 s[2:3], s[4:5], 0x1234 glc dlc // GFX10: encoding: [0x82,0x40,0x45,0xf4,0x34,0x12,0x00,0xfa] s_store_dwordx4 s[4:7], s[4:5], s0 // GFX10: encoding: [0x02,0x01,0x48,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[8:11], s[4:5], s0 // GFX10: encoding: [0x02,0x02,0x48,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[96:99], s[4:5], s0 // GFX10: encoding: [0x02,0x18,0x48,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[4:7], s[6:7], s0 // GFX10: encoding: [0x03,0x01,0x48,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[4:7], s[100:101], s0 // GFX10: encoding: [0x32,0x01,0x48,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[4:7], vcc, s0 // GFX10: encoding: [0x35,0x01,0x48,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[4:7], s[4:5], s101 // GFX10: encoding: [0x02,0x01,0x48,0xf4,0x00,0x00,0x00,0xca] s_store_dwordx4 s[4:7], s[4:5], vcc_lo // GFX10: encoding: [0x02,0x01,0x48,0xf4,0x00,0x00,0x00,0xd4] s_store_dwordx4 s[4:7], s[4:5], vcc_hi // GFX10: encoding: [0x02,0x01,0x48,0xf4,0x00,0x00,0x00,0xd6] s_store_dwordx4 s[4:7], s[4:5], m0 // GFX10: encoding: [0x02,0x01,0x48,0xf4,0x00,0x00,0x00,0xf8] s_store_dwordx4 s[4:7], s[4:5], 0x0 // GFX10: encoding: [0x02,0x01,0x48,0xf4,0x00,0x00,0x00,0xfa] s_store_dwordx4 s[4:7], s[4:5], s0 glc // GFX10: encoding: [0x02,0x01,0x49,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[4:7], s[4:5], s0 dlc // GFX10: encoding: [0x02,0x41,0x48,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[4:7], s[4:5], s0 glc dlc // GFX10: encoding: [0x02,0x41,0x49,0xf4,0x00,0x00,0x00,0x00] s_store_dwordx4 s[4:7], s[4:5], 0x1234 glc dlc // GFX10: encoding: [0x02,0x41,0x49,0xf4,0x34,0x12,0x00,0xfa] s_buffer_store_dword s1, s[8:11], s0 // GFX10: encoding: [0x44,0x00,0x60,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword s101, s[8:11], s0 // GFX10: encoding: [0x44,0x19,0x60,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword vcc_lo, s[8:11], s0 // GFX10: encoding: [0x84,0x1a,0x60,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword vcc_hi, s[8:11], s0 // GFX10: encoding: [0xc4,0x1a,0x60,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword s1, s[12:15], s0 // GFX10: encoding: [0x46,0x00,0x60,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword s1, s[96:99], s0 // GFX10: encoding: [0x70,0x00,0x60,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword s1, s[8:11], s101 // GFX10: encoding: [0x44,0x00,0x60,0xf4,0x00,0x00,0x00,0xca] s_buffer_store_dword s1, s[8:11], vcc_lo // GFX10: encoding: [0x44,0x00,0x60,0xf4,0x00,0x00,0x00,0xd4] s_buffer_store_dword s1, s[8:11], vcc_hi // GFX10: encoding: [0x44,0x00,0x60,0xf4,0x00,0x00,0x00,0xd6] s_buffer_store_dword s1, s[8:11], m0 // GFX10: encoding: [0x44,0x00,0x60,0xf4,0x00,0x00,0x00,0xf8] s_buffer_store_dword s1, s[8:11], 0x0 // GFX10: encoding: [0x44,0x00,0x60,0xf4,0x00,0x00,0x00,0xfa] s_buffer_store_dword s1, s[8:11], s0 glc // GFX10: encoding: [0x44,0x00,0x61,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword s1, s[8:11], s0 dlc // GFX10: encoding: [0x44,0x40,0x60,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword s1, s[8:11], s0 glc dlc // GFX10: encoding: [0x44,0x40,0x61,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dword s1, s[8:11], 0x1234 glc dlc // GFX10: encoding: [0x44,0x40,0x61,0xf4,0x34,0x12,0x00,0xfa] s_buffer_store_dwordx2 s[2:3], s[8:11], s0 // GFX10: encoding: [0x84,0x00,0x64,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[4:5], s[8:11], s0 // GFX10: encoding: [0x04,0x01,0x64,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[100:101], s[8:11], s0 // GFX10: encoding: [0x04,0x19,0x64,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 vcc, s[8:11], s0 // GFX10: encoding: [0x84,0x1a,0x64,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[2:3], s[12:15], s0 // GFX10: encoding: [0x86,0x00,0x64,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[2:3], s[96:99], s0 // GFX10: encoding: [0xb0,0x00,0x64,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[2:3], s[8:11], s101 // GFX10: encoding: [0x84,0x00,0x64,0xf4,0x00,0x00,0x00,0xca] s_buffer_store_dwordx2 s[2:3], s[8:11], vcc_lo // GFX10: encoding: [0x84,0x00,0x64,0xf4,0x00,0x00,0x00,0xd4] s_buffer_store_dwordx2 s[2:3], s[8:11], vcc_hi // GFX10: encoding: [0x84,0x00,0x64,0xf4,0x00,0x00,0x00,0xd6] s_buffer_store_dwordx2 s[2:3], s[8:11], m0 // GFX10: encoding: [0x84,0x00,0x64,0xf4,0x00,0x00,0x00,0xf8] s_buffer_store_dwordx2 s[2:3], s[8:11], 0x0 // GFX10: encoding: [0x84,0x00,0x64,0xf4,0x00,0x00,0x00,0xfa] s_buffer_store_dwordx2 s[2:3], s[8:11], s0 glc // GFX10: encoding: [0x84,0x00,0x65,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[2:3], s[8:11], s0 dlc // GFX10: encoding: [0x84,0x40,0x64,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[2:3], s[8:11], s0 glc dlc // GFX10: encoding: [0x84,0x40,0x65,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx2 s[2:3], s[8:11], 0x1234 glc dlc // GFX10: encoding: [0x84,0x40,0x65,0xf4,0x34,0x12,0x00,0xfa] s_buffer_store_dwordx4 s[4:7], s[8:11], s0 // GFX10: encoding: [0x04,0x01,0x68,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[8:11], s[8:11], s0 // GFX10: encoding: [0x04,0x02,0x68,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[96:99], s[8:11], s0 // GFX10: encoding: [0x04,0x18,0x68,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[4:7], s[12:15], s0 // GFX10: encoding: [0x06,0x01,0x68,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[4:7], s[96:99], s0 // GFX10: encoding: [0x30,0x01,0x68,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[4:7], s[8:11], s101 // GFX10: encoding: [0x04,0x01,0x68,0xf4,0x00,0x00,0x00,0xca] s_buffer_store_dwordx4 s[4:7], s[8:11], vcc_lo // GFX10: encoding: [0x04,0x01,0x68,0xf4,0x00,0x00,0x00,0xd4] s_buffer_store_dwordx4 s[4:7], s[8:11], vcc_hi // GFX10: encoding: [0x04,0x01,0x68,0xf4,0x00,0x00,0x00,0xd6] s_buffer_store_dwordx4 s[4:7], s[8:11], m0 // GFX10: encoding: [0x04,0x01,0x68,0xf4,0x00,0x00,0x00,0xf8] s_buffer_store_dwordx4 s[4:7], s[8:11], 0x0 // GFX10: encoding: [0x04,0x01,0x68,0xf4,0x00,0x00,0x00,0xfa] s_buffer_store_dwordx4 s[4:7], s[8:11], s0 glc // GFX10: encoding: [0x04,0x01,0x69,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[4:7], s[8:11], s0 dlc // GFX10: encoding: [0x04,0x41,0x68,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[4:7], s[8:11], s0 glc dlc // GFX10: encoding: [0x04,0x41,0x69,0xf4,0x00,0x00,0x00,0x00] s_buffer_store_dwordx4 s[4:7], s[8:11], 0x1234 glc dlc // GFX10: encoding: [0x04,0x41,0x69,0xf4,0x34,0x12,0x00,0xfa] s_memrealtime s[10:11] // GFX10: encoding: [0x80,0x02,0x94,0xf4,0x00,0x00,0x00,0x00] s_memrealtime s[12:13] // GFX10: encoding: [0x00,0x03,0x94,0xf4,0x00,0x00,0x00,0x00] s_memrealtime s[100:101] // GFX10: encoding: [0x00,0x19,0x94,0xf4,0x00,0x00,0x00,0x00] s_memrealtime vcc // GFX10: encoding: [0x80,0x1a,0x94,0xf4,0x00,0x00,0x00,0x00] s_memtime s[10:11] // GFX10: encoding: [0x80,0x02,0x90,0xf4,0x00,0x00,0x00,0x00] s_memtime s[12:13] // GFX10: encoding: [0x00,0x03,0x90,0xf4,0x00,0x00,0x00,0x00] s_memtime s[100:101] // GFX10: encoding: [0x00,0x19,0x90,0xf4,0x00,0x00,0x00,0x00] s_memtime vcc // GFX10: encoding: [0x80,0x1a,0x90,0xf4,0x00,0x00,0x00,0x00] s_dcache_inv // GFX10: encoding: [0x00,0x00,0x80,0xf4,0x00,0x00,0x00,0x00] s_gl1_inv // GFX10: encoding: [0x00,0x00,0x7c,0xf4,0x00,0x00,0x00,0x00] s_dcache_wb // GFX10: encoding: [0x00,0x00,0x84,0xf4,0x00,0x00,0x00,0x00] s_get_waveid_in_workgroup s0 // GFX10: encoding: [0x00,0x00,0xa8,0xf4,0x00,0x00,0x00,0x00] s_get_waveid_in_workgroup vcc_lo // GFX10: encoding: [0x80,0x1a,0xa8,0xf4,0x00,0x00,0x00,0x00] s_scratch_load_dword s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x14,0xf4,0x00,0x00,0x00,0xca] s_scratch_load_dword s5, s[2:3], s0 glc // GFX10: encoding: [0x41,0x01,0x15,0xf4,0x00,0x00,0x00,0x00] s_scratch_load_dwordx2 s[100:101], s[2:3], s0 // GFX10: encoding: [0x01,0x19,0x18,0xf4,0x00,0x00,0x00,0x00] s_scratch_load_dwordx2 s[10:11], s[2:3], 0x1 glc // GFX10: encoding: [0x81,0x02,0x19,0xf4,0x01,0x00,0x00,0xfa] s_scratch_load_dwordx4 s[20:23], s[4:5], s0 // GFX10: encoding: [0x02,0x05,0x1c,0xf4,0x00,0x00,0x00,0x00] s_scratch_store_dword s101, s[4:5], s0 // GFX10: encoding: [0x42,0x19,0x54,0xf4,0x00,0x00,0x00,0x00] s_scratch_store_dword s1, s[4:5], 0x123 glc // GFX10: encoding: [0x42,0x00,0x55,0xf4,0x23,0x01,0x00,0xfa] s_scratch_store_dwordx2 s[2:3], s[4:5], s101 glc // GFX10: encoding: [0x82,0x00,0x59,0xf4,0x00,0x00,0x00,0xca] s_scratch_store_dwordx4 s[4:7], s[4:5], s0 glc // GFX10: encoding: [0x02,0x01,0x5d,0xf4,0x00,0x00,0x00,0x00] s_atc_probe 0x7, s[4:5], s2 // GFX10: s_atc_probe 7, s[4:5], s2 ; encoding: [0xc2,0x01,0x98,0xf4,0x00,0x00,0x00,0x04] s_atc_probe 0x7, s[4:5], 100 // GFX10: s_atc_probe 7, s[4:5], 0x64 ; encoding: [0xc2,0x01,0x98,0xf4,0x64,0x00,0x00,0xfa] s_atc_probe_buffer 0x7, s[8:11], s2 // GFX10: s_atc_probe_buffer 7, s[8:11], s2 ; encoding: [0xc4,0x01,0x9c,0xf4,0x00,0x00,0x00,0x04] s_atc_probe_buffer 0x7, s[8:11], 100 // GFX10: s_atc_probe_buffer 7, s[8:11], 0x64 ; encoding: [0xc4,0x01,0x9c,0xf4,0x64,0x00,0x00,0xfa] s_dcache_discard s[2:3], s2 // GFX10: s_dcache_discard s[2:3], s2 ; encoding: [0x01,0x00,0xa0,0xf4,0x00,0x00,0x00,0x04] s_dcache_discard s[2:3], 100 // GFX10: s_dcache_discard s[2:3], 0x64 ; encoding: [0x01,0x00,0xa0,0xf4,0x64,0x00,0x00,0xfa] s_dcache_discard_x2 s[2:3], s2 // GFX10: s_dcache_discard_x2 s[2:3], s2 ; encoding: [0x01,0x00,0xa4,0xf4,0x00,0x00,0x00,0x04] s_dcache_discard_x2 s[2:3], 100 // GFX10: s_dcache_discard_x2 s[2:3], 0x64 ; encoding: [0x01,0x00,0xa4,0xf4,0x64,0x00,0x00,0xfa] s_atomic_add s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x08,0xf6,0x00,0x00,0x00,0xca] s_atomic_add s5, s[2:3], 0x64 // GFX10: encoding: [0x41,0x01,0x08,0xf6,0x64,0x00,0x00,0xfa] s_atomic_add_x2 s[10:11], s[2:3], s101 // GFX10: encoding: [0x81,0x02,0x88,0xf6,0x00,0x00,0x00,0xca] s_atomic_and s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x20,0xf6,0x00,0x00,0x00,0xca] s_atomic_and_x2 s[10:11], s[2:3], 0x64 // GFX10: encoding: [0x81,0x02,0xa0,0xf6,0x64,0x00,0x00,0xfa] s_atomic_cmpswap s[10:11], s[2:3], s101 // GFX10: encoding: [0x81,0x02,0x04,0xf6,0x00,0x00,0x00,0xca] s_atomic_cmpswap s[10:11], s[2:3], 0x64 // GFX10: encoding: [0x81,0x02,0x04,0xf6,0x64,0x00,0x00,0xfa] s_atomic_cmpswap_x2 s[20:23], s[2:3], s101 // GFX10: encoding: [0x01,0x05,0x84,0xf6,0x00,0x00,0x00,0xca] s_atomic_cmpswap_x2 s[20:23], s[2:3], 0x64 // GFX10: encoding: [0x01,0x05,0x84,0xf6,0x64,0x00,0x00,0xfa] s_atomic_dec_x2 s[10:11], s[2:3], s101 // GFX10: encoding: [0x81,0x02,0xb0,0xf6,0x00,0x00,0x00,0xca] s_atomic_inc_x2 s[10:11], s[2:3], s101 // GFX10: encoding: [0x81,0x02,0xac,0xf6,0x00,0x00,0x00,0xca] s_atomic_or s5, s[2:3], 0x64 // GFX10: encoding: [0x41,0x01,0x24,0xf6,0x64,0x00,0x00,0xfa] s_atomic_smax s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x18,0xf6,0x00,0x00,0x00,0xca] s_atomic_smin s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x10,0xf6,0x00,0x00,0x00,0xca] s_atomic_sub s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x0c,0xf6,0x00,0x00,0x00,0xca] s_atomic_swap s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x00,0xf6,0x00,0x00,0x00,0xca] s_atomic_umax_x2 s[10:11], s[2:3], s101 // GFX10: encoding: [0x81,0x02,0x9c,0xf6,0x00,0x00,0x00,0xca] s_atomic_umin s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x14,0xf6,0x00,0x00,0x00,0xca] s_atomic_xor s5, s[2:3], s101 // GFX10: encoding: [0x41,0x01,0x28,0xf6,0x00,0x00,0x00,0xca] s_buffer_atomic_add s5, s[4:7], s101 // GFX10: encoding: [0x42,0x01,0x08,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_add s5, s[4:7], 0x64 // GFX10: encoding: [0x42,0x01,0x08,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_add_x2 s[10:11], s[4:7], s2 // GFX10: encoding: [0x82,0x02,0x88,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_and s101, s[4:7], s2 // GFX10: encoding: [0x42,0x19,0x20,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_and_x2 s[10:11], s[8:11], s2 // GFX10: encoding: [0x84,0x02,0xa0,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_cmpswap s[10:11], s[4:7], s2 // GFX10: encoding: [0x82,0x02,0x04,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_cmpswap s[10:11], s[4:7], 0x64 // GFX10: encoding: [0x82,0x02,0x04,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_cmpswap_x2 s[20:23], s[4:7], s101 // GFX10: encoding: [0x02,0x05,0x84,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_cmpswap_x2 s[20:23], s[4:7], 0x64 // GFX10: encoding: [0x02,0x05,0x84,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_dec s5, s[4:7], s2 // GFX10: encoding: [0x42,0x01,0x30,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_inc s101, s[4:7], s2 // GFX10: encoding: [0x42,0x19,0x2c,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_inc_x2 s[10:11], s[4:7], 0x64 // GFX10: encoding: [0x82,0x02,0xac,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_or s5, s[8:11], s2 // GFX10: encoding: [0x44,0x01,0x24,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_or_x2 s[10:11], s[96:99], s2 // GFX10: encoding: [0xb0,0x02,0xa4,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_smax s5, s[4:7], s101 // GFX10: encoding: [0x42,0x01,0x18,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_smax_x2 s[100:101], s[4:7], s2 // GFX10: encoding: [0x02,0x19,0x98,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_smin s5, s[4:7], 0x64 // GFX10: encoding: [0x42,0x01,0x10,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_smin_x2 s[12:13], s[4:7], s2 // GFX10: encoding: [0x02,0x03,0x90,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_sub_x2 s[10:11], s[4:7], s2 // GFX10: encoding: [0x82,0x02,0x8c,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_swap s5, s[4:7], s2 // GFX10: encoding: [0x42,0x01,0x00,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_umax s5, s[4:7], s2 // GFX10: encoding: [0x42,0x01,0x1c,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_umin s5, s[4:7], s2 // GFX10: encoding: [0x42,0x01,0x14,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_xor s5, s[4:7], s2 // GFX10: encoding: [0x42,0x01,0x28,0xf5,0x00,0x00,0x00,0x04] s_atomic_add s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x09,0xf6,0x00,0x00,0x00,0xca] s_atomic_add s5, s[2:3], 0x64 glc // GFX10: encoding: [0x41,0x01,0x09,0xf6,0x64,0x00,0x00,0xfa] s_atomic_add_x2 s[10:11], s[2:3], s101 glc // GFX10: encoding: [0x81,0x02,0x89,0xf6,0x00,0x00,0x00,0xca] s_atomic_and s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x21,0xf6,0x00,0x00,0x00,0xca] s_atomic_and_x2 s[10:11], s[2:3], 0x64 glc // GFX10: encoding: [0x81,0x02,0xa1,0xf6,0x64,0x00,0x00,0xfa] s_atomic_cmpswap s[10:11], s[2:3], s101 glc // GFX10: encoding: [0x81,0x02,0x05,0xf6,0x00,0x00,0x00,0xca] s_atomic_cmpswap s[10:11], s[2:3], 0x64 glc // GFX10: encoding: [0x81,0x02,0x05,0xf6,0x64,0x00,0x00,0xfa] s_atomic_cmpswap_x2 s[20:23], s[2:3], s101 glc // GFX10: encoding: [0x01,0x05,0x85,0xf6,0x00,0x00,0x00,0xca] s_atomic_cmpswap_x2 s[20:23], s[2:3], 0x64 glc // GFX10: encoding: [0x01,0x05,0x85,0xf6,0x64,0x00,0x00,0xfa] s_atomic_dec_x2 s[10:11], s[2:3], s101 glc // GFX10: encoding: [0x81,0x02,0xb1,0xf6,0x00,0x00,0x00,0xca] s_atomic_inc_x2 s[10:11], s[2:3], s101 glc // GFX10: encoding: [0x81,0x02,0xad,0xf6,0x00,0x00,0x00,0xca] s_atomic_or s5, s[2:3], 0x64 glc // GFX10: encoding: [0x41,0x01,0x25,0xf6,0x64,0x00,0x00,0xfa] s_atomic_smax s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x19,0xf6,0x00,0x00,0x00,0xca] s_atomic_smin s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x11,0xf6,0x00,0x00,0x00,0xca] s_atomic_sub s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x0d,0xf6,0x00,0x00,0x00,0xca] s_atomic_swap s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x01,0xf6,0x00,0x00,0x00,0xca] s_atomic_umax_x2 s[10:11], s[2:3], s101 glc // GFX10: encoding: [0x81,0x02,0x9d,0xf6,0x00,0x00,0x00,0xca] s_atomic_umin s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x15,0xf6,0x00,0x00,0x00,0xca] s_atomic_xor s5, s[2:3], s101 glc // GFX10: encoding: [0x41,0x01,0x29,0xf6,0x00,0x00,0x00,0xca] s_buffer_atomic_add s5, s[4:7], s101 glc // GFX10: encoding: [0x42,0x01,0x09,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_add s5, s[4:7], 0x64 glc // GFX10: encoding: [0x42,0x01,0x09,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_add_x2 s[10:11], s[4:7], s2 glc // GFX10: encoding: [0x82,0x02,0x89,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_and s101, s[4:7], s2 glc // GFX10: encoding: [0x42,0x19,0x21,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_and_x2 s[10:11], s[8:11], s2 glc // GFX10: encoding: [0x84,0x02,0xa1,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_cmpswap s[10:11], s[4:7], s2 glc // GFX10: encoding: [0x82,0x02,0x05,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_cmpswap s[10:11], s[4:7], 0x64 glc // GFX10: encoding: [0x82,0x02,0x05,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_cmpswap_x2 s[20:23], s[4:7], s101 glc // GFX10: encoding: [0x02,0x05,0x85,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_cmpswap_x2 s[20:23], s[4:7], 0x64 glc // GFX10: encoding: [0x02,0x05,0x85,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_dec s5, s[4:7], s2 glc // GFX10: encoding: [0x42,0x01,0x31,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_inc s101, s[4:7], s2 glc // GFX10: encoding: [0x42,0x19,0x2d,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_inc_x2 s[10:11], s[4:7], 0x64 glc // GFX10: encoding: [0x82,0x02,0xad,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_or s5, s[8:11], s2 glc // GFX10: encoding: [0x44,0x01,0x25,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_or_x2 s[10:11], s[96:99], s2 glc // GFX10: encoding: [0xb0,0x02,0xa5,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_smax s5, s[4:7], s101 glc // GFX10: encoding: [0x42,0x01,0x19,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_smax_x2 s[100:101], s[4:7], s2 glc // GFX10: encoding: [0x02,0x19,0x99,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_smin s5, s[4:7], 0x64 glc // GFX10: encoding: [0x42,0x01,0x11,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_smin_x2 s[12:13], s[4:7], s2 glc // GFX10: encoding: [0x02,0x03,0x91,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_sub_x2 s[10:11], s[4:7], s2 glc // GFX10: encoding: [0x82,0x02,0x8d,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_swap s5, s[4:7], s2 glc // GFX10: encoding: [0x42,0x01,0x01,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_umax s5, s[4:7], s2 glc // GFX10: encoding: [0x42,0x01,0x1d,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_umin s5, s[4:7], s2 glc // GFX10: encoding: [0x42,0x01,0x15,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_xor s5, s[4:7], s2 glc // GFX10: encoding: [0x42,0x01,0x29,0xf5,0x00,0x00,0x00,0x04] s_atomic_add s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x08,0xf6,0x00,0x00,0x00,0xca] s_atomic_add s5, s[2:3], 0x64 dlc // GFX10: encoding: [0x41,0x41,0x08,0xf6,0x64,0x00,0x00,0xfa] s_atomic_add_x2 s[10:11], s[2:3], s101 dlc // GFX10: encoding: [0x81,0x42,0x88,0xf6,0x00,0x00,0x00,0xca] s_atomic_and s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x20,0xf6,0x00,0x00,0x00,0xca] s_atomic_and_x2 s[10:11], s[2:3], 0x64 dlc // GFX10: encoding: [0x81,0x42,0xa0,0xf6,0x64,0x00,0x00,0xfa] s_atomic_cmpswap s[10:11], s[2:3], s101 dlc // GFX10: encoding: [0x81,0x42,0x04,0xf6,0x00,0x00,0x00,0xca] s_atomic_cmpswap s[10:11], s[2:3], 0x64 dlc // GFX10: encoding: [0x81,0x42,0x04,0xf6,0x64,0x00,0x00,0xfa] s_atomic_cmpswap_x2 s[20:23], s[2:3], s101 dlc // GFX10: encoding: [0x01,0x45,0x84,0xf6,0x00,0x00,0x00,0xca] s_atomic_cmpswap_x2 s[20:23], s[2:3], 0x64 dlc // GFX10: encoding: [0x01,0x45,0x84,0xf6,0x64,0x00,0x00,0xfa] s_atomic_dec_x2 s[10:11], s[2:3], s101 dlc // GFX10: encoding: [0x81,0x42,0xb0,0xf6,0x00,0x00,0x00,0xca] s_atomic_inc_x2 s[10:11], s[2:3], s101 dlc // GFX10: encoding: [0x81,0x42,0xac,0xf6,0x00,0x00,0x00,0xca] s_atomic_or s5, s[2:3], 0x64 dlc // GFX10: encoding: [0x41,0x41,0x24,0xf6,0x64,0x00,0x00,0xfa] s_atomic_smax s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x18,0xf6,0x00,0x00,0x00,0xca] s_atomic_smin s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x10,0xf6,0x00,0x00,0x00,0xca] s_atomic_sub s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x0c,0xf6,0x00,0x00,0x00,0xca] s_atomic_swap s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x00,0xf6,0x00,0x00,0x00,0xca] s_atomic_umax_x2 s[10:11], s[2:3], s101 dlc // GFX10: encoding: [0x81,0x42,0x9c,0xf6,0x00,0x00,0x00,0xca] s_atomic_umin s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x14,0xf6,0x00,0x00,0x00,0xca] s_atomic_xor s5, s[2:3], s101 dlc // GFX10: encoding: [0x41,0x41,0x28,0xf6,0x00,0x00,0x00,0xca] s_buffer_atomic_add s5, s[4:7], s101 dlc // GFX10: encoding: [0x42,0x41,0x08,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_add s5, s[4:7], 0x64 dlc // GFX10: encoding: [0x42,0x41,0x08,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_add_x2 s[10:11], s[4:7], s2 dlc // GFX10: encoding: [0x82,0x42,0x88,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_and s101, s[4:7], s2 dlc // GFX10: encoding: [0x42,0x59,0x20,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_and_x2 s[10:11], s[8:11], s2 dlc // GFX10: encoding: [0x84,0x42,0xa0,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_cmpswap s[10:11], s[4:7], s2 dlc // GFX10: encoding: [0x82,0x42,0x04,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_cmpswap s[10:11], s[4:7], 0x64 dlc // GFX10: encoding: [0x82,0x42,0x04,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_cmpswap_x2 s[20:23], s[4:7], s101 dlc // GFX10: encoding: [0x02,0x45,0x84,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_cmpswap_x2 s[20:23], s[4:7], 0x64 dlc // GFX10: encoding: [0x02,0x45,0x84,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_dec s5, s[4:7], s2 dlc // GFX10: encoding: [0x42,0x41,0x30,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_inc s101, s[4:7], s2 dlc // GFX10: encoding: [0x42,0x59,0x2c,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_inc_x2 s[10:11], s[4:7], 0x64 dlc // GFX10: encoding: [0x82,0x42,0xac,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_or s5, s[8:11], s2 dlc // GFX10: encoding: [0x44,0x41,0x24,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_or_x2 s[10:11], s[96:99], s2 dlc // GFX10: encoding: [0xb0,0x42,0xa4,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_smax s5, s[4:7], s101 dlc // GFX10: encoding: [0x42,0x41,0x18,0xf5,0x00,0x00,0x00,0xca] s_buffer_atomic_smax_x2 s[100:101], s[4:7], s2 dlc // GFX10: encoding: [0x02,0x59,0x98,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_smin s5, s[4:7], 0x64 dlc // GFX10: encoding: [0x42,0x41,0x10,0xf5,0x64,0x00,0x00,0xfa] s_buffer_atomic_smin_x2 s[12:13], s[4:7], s2 dlc // GFX10: encoding: [0x02,0x43,0x90,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_sub_x2 s[10:11], s[4:7], s2 dlc // GFX10: encoding: [0x82,0x42,0x8c,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_swap s5, s[4:7], s2 dlc // GFX10: encoding: [0x42,0x41,0x00,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_umax s5, s[4:7], s2 dlc // GFX10: encoding: [0x42,0x41,0x1c,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_umin s5, s[4:7], s2 dlc // GFX10: encoding: [0x42,0x41,0x14,0xf5,0x00,0x00,0x00,0x04] s_buffer_atomic_xor s5, s[4:7], s2 dlc // GFX10: encoding: [0x42,0x41,0x28,0xf5,0x00,0x00,0x00,0x04]