; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -mve-max-interleave-factor=4 -verify-machineinstrs %s -o - | FileCheck %s ; i32 define void @vst4_v2i32(<2 x i32> *%src, <8 x i32> *%dst) { ; CHECK-LABEL: vst4_v2i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: ldrd lr, r12, [r0] ; CHECK-NEXT: ldrd r3, r2, [r0, #8] ; CHECK-NEXT: ldrd r4, r0, [r0, #16] ; CHECK-NEXT: vmov q1[2], q1[0], r4, r0 ; CHECK-NEXT: vmov.f64 d0, d2 ; CHECK-NEXT: vmov.f32 s1, s6 ; CHECK-NEXT: vmov.f32 s2, s4 ; CHECK-NEXT: vmov.f32 s3, s6 ; CHECK-NEXT: vmov q1[2], q1[0], lr, r3 ; CHECK-NEXT: vmov q1[3], q1[1], r12, r2 ; CHECK-NEXT: vmov.f64 d4, d2 ; CHECK-NEXT: vmov.f32 s9, s6 ; CHECK-NEXT: vmov.f32 s10, s0 ; CHECK-NEXT: vmov.f32 s11, s2 ; CHECK-NEXT: vstrw.32 q2, [r1] ; CHECK-NEXT: vmov.f32 s8, s5 ; CHECK-NEXT: vmov.f32 s9, s7 ; CHECK-NEXT: vmov.f32 s10, s1 ; CHECK-NEXT: vmov.f32 s11, s3 ; CHECK-NEXT: vstrw.32 q2, [r1, #16] ; CHECK-NEXT: pop {r4, pc} entry: %s1 = getelementptr <2 x i32>, <2 x i32>* %src, i32 0 %l1 = load <2 x i32>, <2 x i32>* %s1, align 4 %s2 = getelementptr <2 x i32>, <2 x i32>* %src, i32 1 %l2 = load <2 x i32>, <2 x i32>* %s2, align 4 %s3 = getelementptr <2 x i32>, <2 x i32>* %src, i32 2 %l3 = load <2 x i32>, <2 x i32>* %s3, align 4 %s4 = getelementptr <2 x i32>, <2 x i32>* %src, i32 3 %l4 = load <2 x i32>, <2 x i32>* %s3, align 4 %t1 = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> %t2 = shufflevector <2 x i32> %l3, <2 x i32> %l4, <4 x i32> %s = shufflevector <4 x i32> %t1, <4 x i32> %t2, <8 x i32> store <8 x i32> %s, <8 x i32> *%dst, align 4 ret void } define void @vst4_v4i32(<4 x i32> *%src, <16 x i32> *%dst) { ; CHECK-LABEL: vst4_v4i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 %s3 = getelementptr <4 x i32>, <4 x i32>* %src, i32 2 %l3 = load <4 x i32>, <4 x i32>* %s3, align 4 %s4 = getelementptr <4 x i32>, <4 x i32>* %src, i32 3 %l4 = load <4 x i32>, <4 x i32>* %s3, align 4 %t1 = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> %t2 = shufflevector <4 x i32> %l3, <4 x i32> %l4, <8 x i32> %s = shufflevector <8 x i32> %t1, <8 x i32> %t2, <16 x i32> store <16 x i32> %s, <16 x i32> *%dst, align 4 ret void } define void @vst4_v8i32(<8 x i32> *%src, <32 x i32> *%dst) { ; CHECK-LABEL: vst4_v8i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q6, [r0, #64] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vldrw.u32 q5, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst41.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst42.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst43.32 {q4, q5, q6, q7}, [r1]! ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i32>, <8 x i32>* %src, i32 0 %l1 = load <8 x i32>, <8 x i32>* %s1, align 4 %s2 = getelementptr <8 x i32>, <8 x i32>* %src, i32 1 %l2 = load <8 x i32>, <8 x i32>* %s2, align 4 %s3 = getelementptr <8 x i32>, <8 x i32>* %src, i32 2 %l3 = load <8 x i32>, <8 x i32>* %s3, align 4 %s4 = getelementptr <8 x i32>, <8 x i32>* %src, i32 3 %l4 = load <8 x i32>, <8 x i32>* %s3, align 4 %t1 = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> %t2 = shufflevector <8 x i32> %l3, <8 x i32> %l4, <16 x i32> %s = shufflevector <16 x i32> %t1, <16 x i32> %t2, <32 x i32> store <32 x i32> %s, <32 x i32> *%dst, align 4 ret void } define void @vst4_v16i32(<16 x i32> *%src, <64 x i32> *%dst) { ; CHECK-LABEL: vst4_v16i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5} ; CHECK-NEXT: push {r4, r5} ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #216 ; CHECK-NEXT: sub sp, #216 ; CHECK-NEXT: vldrw.u32 q2, [r0, #144] ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vldrw.u32 q1, [r0, #80] ; CHECK-NEXT: vldrw.u32 q6, [r0, #176] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vstmia r2, {d0, d1, d2, d3, d4, d5, d6, d7} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q2, [r0, #128] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vldrw.u32 q1, [r0, #64] ; CHECK-NEXT: vldmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q6, [r0, #160] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vstmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: vldmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q5, [r0, #112] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: vldrw.u32 q5, [r0, #96] ; CHECK-NEXT: vstmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: vldmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q4, [r0, #48] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vldmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: vldrw.u32 q4, [r0, #32] ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r0]! ; CHECK-NEXT: vldmia r2, {d0, d1, d2, d3, d4, d5, d6, d7} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vldmia r2, {d0, d1, d2, d3, d4, d5, d6, d7} @ 64-byte Reload ; CHECK-NEXT: add.w r0, r1, #192 ; CHECK-NEXT: adds r1, #128 ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst41.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst42.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst43.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: add sp, #216 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: pop {r4, r5} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i32>, <16 x i32>* %src, i32 0 %l1 = load <16 x i32>, <16 x i32>* %s1, align 4 %s2 = getelementptr <16 x i32>, <16 x i32>* %src, i32 1 %l2 = load <16 x i32>, <16 x i32>* %s2, align 4 %s3 = getelementptr <16 x i32>, <16 x i32>* %src, i32 2 %l3 = load <16 x i32>, <16 x i32>* %s3, align 4 %s4 = getelementptr <16 x i32>, <16 x i32>* %src, i32 3 %l4 = load <16 x i32>, <16 x i32>* %s3, align 4 %t1 = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> %t2 = shufflevector <16 x i32> %l3, <16 x i32> %l4, <32 x i32> %s = shufflevector <32 x i32> %t1, <32 x i32> %t2, <64 x i32> store <64 x i32> %s, <64 x i32> *%dst, align 4 ret void } define void @vst4_v4i32_align1(<4 x i32> *%src, <16 x i32> *%dst) { ; CHECK-LABEL: vst4_v4i32_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 %s3 = getelementptr <4 x i32>, <4 x i32>* %src, i32 2 %l3 = load <4 x i32>, <4 x i32>* %s3, align 4 %s4 = getelementptr <4 x i32>, <4 x i32>* %src, i32 3 %l4 = load <4 x i32>, <4 x i32>* %s3, align 4 %t1 = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> %t2 = shufflevector <4 x i32> %l3, <4 x i32> %l4, <8 x i32> %s = shufflevector <8 x i32> %t1, <8 x i32> %t2, <16 x i32> store <16 x i32> %s, <16 x i32> *%dst, align 1 ret void } ; i16 define void @vst4_v2i16(<2 x i16> *%src, <8 x i16> *%dst) { ; CHECK-LABEL: vst4_v2i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: ldrh r2, [r0, #2] ; CHECK-NEXT: ldrh.w r12, [r0, #4] ; CHECK-NEXT: ldrh r3, [r0, #8] ; CHECK-NEXT: ldrh.w lr, [r0, #6] ; CHECK-NEXT: ldrh r4, [r0, #10] ; CHECK-NEXT: ldrh r0, [r0] ; CHECK-NEXT: vmov q0[2], q0[0], r0, r2 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q0[0], r0 ; CHECK-NEXT: vmov.16 q0[1], r12 ; CHECK-NEXT: vmov.16 q0[2], r3 ; CHECK-NEXT: vmov.16 q0[3], r3 ; CHECK-NEXT: vmov.16 q0[4], r2 ; CHECK-NEXT: vmov.16 q0[5], lr ; CHECK-NEXT: vmov.16 q0[6], r4 ; CHECK-NEXT: vmov.16 q0[7], r4 ; CHECK-NEXT: vstrh.16 q0, [r1] ; CHECK-NEXT: pop {r4, pc} entry: %s1 = getelementptr <2 x i16>, <2 x i16>* %src, i32 0 %l1 = load <2 x i16>, <2 x i16>* %s1, align 4 %s2 = getelementptr <2 x i16>, <2 x i16>* %src, i32 1 %l2 = load <2 x i16>, <2 x i16>* %s2, align 4 %s3 = getelementptr <2 x i16>, <2 x i16>* %src, i32 2 %l3 = load <2 x i16>, <2 x i16>* %s3, align 4 %s4 = getelementptr <2 x i16>, <2 x i16>* %src, i32 3 %l4 = load <2 x i16>, <2 x i16>* %s3, align 4 %t1 = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> %t2 = shufflevector <2 x i16> %l3, <2 x i16> %l4, <4 x i32> %s = shufflevector <4 x i16> %t1, <4 x i16> %t2, <8 x i32> store <8 x i16> %s, <8 x i16> *%dst, align 2 ret void } define void @vst4_v4i16(<4 x i16> *%src, <16 x i16> *%dst) { ; CHECK-LABEL: vst4_v4i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrh.u32 q1, [r0] ; CHECK-NEXT: vldrh.u32 q2, [r0, #8] ; CHECK-NEXT: vldrh.u32 q3, [r0, #16] ; CHECK-NEXT: vmov r2, s6 ; CHECK-NEXT: vmov.16 q0[0], r2 ; CHECK-NEXT: vmov r2, s10 ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vmov.16 q0[2], r0 ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vmov r0, s7 ; CHECK-NEXT: vmov.16 q0[4], r0 ; CHECK-NEXT: vmov r0, s11 ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov r0, s15 ; CHECK-NEXT: vmov.16 q0[6], r0 ; CHECK-NEXT: vmov.16 q0[7], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmov.16 q4[0], r0 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q4[1], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.16 q4[2], r0 ; CHECK-NEXT: vstrh.16 q0, [r1, #16] ; CHECK-NEXT: vmov.16 q4[3], r0 ; CHECK-NEXT: vmov r0, s5 ; CHECK-NEXT: vmov.16 q4[4], r0 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov.16 q4[5], r0 ; CHECK-NEXT: vmov r0, s13 ; CHECK-NEXT: vmov.16 q4[6], r0 ; CHECK-NEXT: vmov.16 q4[7], r0 ; CHECK-NEXT: vstrh.16 q4, [r1] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i16>, <4 x i16>* %src, i32 0 %l1 = load <4 x i16>, <4 x i16>* %s1, align 4 %s2 = getelementptr <4 x i16>, <4 x i16>* %src, i32 1 %l2 = load <4 x i16>, <4 x i16>* %s2, align 4 %s3 = getelementptr <4 x i16>, <4 x i16>* %src, i32 2 %l3 = load <4 x i16>, <4 x i16>* %s3, align 4 %s4 = getelementptr <4 x i16>, <4 x i16>* %src, i32 3 %l4 = load <4 x i16>, <4 x i16>* %s3, align 4 %t1 = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> %t2 = shufflevector <4 x i16> %l3, <4 x i16> %l4, <8 x i32> %s = shufflevector <8 x i16> %t1, <8 x i16> %t2, <16 x i32> store <16 x i16> %s, <16 x i16> *%dst, align 2 ret void } define void @vst4_v8i16(<8 x i16> *%src, <32 x i16> *%dst) { ; CHECK-LABEL: vst4_v8i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 %s3 = getelementptr <8 x i16>, <8 x i16>* %src, i32 2 %l3 = load <8 x i16>, <8 x i16>* %s3, align 4 %s4 = getelementptr <8 x i16>, <8 x i16>* %src, i32 3 %l4 = load <8 x i16>, <8 x i16>* %s3, align 4 %t1 = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> %t2 = shufflevector <8 x i16> %l3, <8 x i16> %l4, <16 x i32> %s = shufflevector <16 x i16> %t1, <16 x i16> %t2, <32 x i32> store <32 x i16> %s, <32 x i16> *%dst, align 2 ret void } define void @vst4_v16i16(<16 x i16> *%src, <64 x i16> *%dst) { ; CHECK-LABEL: vst4_v16i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q6, [r0, #64] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vldrw.u32 q5, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.16 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst41.16 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst42.16 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst43.16 {q4, q5, q6, q7}, [r1]! ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i16>, <16 x i16>* %src, i32 0 %l1 = load <16 x i16>, <16 x i16>* %s1, align 4 %s2 = getelementptr <16 x i16>, <16 x i16>* %src, i32 1 %l2 = load <16 x i16>, <16 x i16>* %s2, align 4 %s3 = getelementptr <16 x i16>, <16 x i16>* %src, i32 2 %l3 = load <16 x i16>, <16 x i16>* %s3, align 4 %s4 = getelementptr <16 x i16>, <16 x i16>* %src, i32 3 %l4 = load <16 x i16>, <16 x i16>* %s3, align 4 %t1 = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> %t2 = shufflevector <16 x i16> %l3, <16 x i16> %l4, <32 x i32> %s = shufflevector <32 x i16> %t1, <32 x i16> %t2, <64 x i32> store <64 x i16> %s, <64 x i16> *%dst, align 2 ret void } define void @vst4_v8i16_align1(<8 x i16> *%src, <32 x i16> *%dst) { ; CHECK-LABEL: vst4_v8i16_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 %s3 = getelementptr <8 x i16>, <8 x i16>* %src, i32 2 %l3 = load <8 x i16>, <8 x i16>* %s3, align 4 %s4 = getelementptr <8 x i16>, <8 x i16>* %src, i32 3 %l4 = load <8 x i16>, <8 x i16>* %s3, align 4 %t1 = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> %t2 = shufflevector <8 x i16> %l3, <8 x i16> %l4, <16 x i32> %s = shufflevector <16 x i16> %t1, <16 x i16> %t2, <32 x i32> store <32 x i16> %s, <32 x i16> *%dst, align 1 ret void } ; i8 define void @vst4_v2i8(<2 x i8> *%src, <8 x i8> *%dst) { ; CHECK-LABEL: vst4_v2i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: ldrb r2, [r0] ; CHECK-NEXT: ldrb r3, [r0, #1] ; CHECK-NEXT: ldrb.w r12, [r0, #2] ; CHECK-NEXT: vmov q0[2], q0[0], r2, r3 ; CHECK-NEXT: ldrb.w lr, [r0, #3] ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: ldrb r4, [r0, #5] ; CHECK-NEXT: vmov.16 q0[0], r2 ; CHECK-NEXT: ldrb r0, [r0, #4] ; CHECK-NEXT: vmov.16 q0[1], r12 ; CHECK-NEXT: vmov.16 q0[2], r0 ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vmov.16 q0[4], r3 ; CHECK-NEXT: vmov.16 q0[5], lr ; CHECK-NEXT: vmov.16 q0[6], r4 ; CHECK-NEXT: vmov.16 q0[7], r4 ; CHECK-NEXT: vstrb.16 q0, [r1] ; CHECK-NEXT: pop {r4, pc} entry: %s1 = getelementptr <2 x i8>, <2 x i8>* %src, i32 0 %l1 = load <2 x i8>, <2 x i8>* %s1, align 4 %s2 = getelementptr <2 x i8>, <2 x i8>* %src, i32 1 %l2 = load <2 x i8>, <2 x i8>* %s2, align 4 %s3 = getelementptr <2 x i8>, <2 x i8>* %src, i32 2 %l3 = load <2 x i8>, <2 x i8>* %s3, align 4 %s4 = getelementptr <2 x i8>, <2 x i8>* %src, i32 3 %l4 = load <2 x i8>, <2 x i8>* %s3, align 4 %t1 = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> %t2 = shufflevector <2 x i8> %l3, <2 x i8> %l4, <4 x i32> %s = shufflevector <4 x i8> %t1, <4 x i8> %t2, <8 x i32> store <8 x i8> %s, <8 x i8> *%dst, align 1 ret void } define void @vst4_v4i8(<4 x i8> *%src, <16 x i8> *%dst) { ; CHECK-LABEL: vst4_v4i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrb.u32 q1, [r0] ; CHECK-NEXT: vldrb.u32 q2, [r0, #4] ; CHECK-NEXT: vldrb.u32 q3, [r0, #8] ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vmov.8 q0[0], r2 ; CHECK-NEXT: vmov r2, s8 ; CHECK-NEXT: vmov.8 q0[1], r2 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.8 q0[2], r0 ; CHECK-NEXT: vmov.8 q0[3], r0 ; CHECK-NEXT: vmov r0, s5 ; CHECK-NEXT: vmov.8 q0[4], r0 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov.8 q0[5], r0 ; CHECK-NEXT: vmov r0, s13 ; CHECK-NEXT: vmov.8 q0[6], r0 ; CHECK-NEXT: vmov.8 q0[7], r0 ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vmov.8 q0[8], r0 ; CHECK-NEXT: vmov r0, s10 ; CHECK-NEXT: vmov.8 q0[9], r0 ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vmov.8 q0[10], r0 ; CHECK-NEXT: vmov.8 q0[11], r0 ; CHECK-NEXT: vmov r0, s7 ; CHECK-NEXT: vmov.8 q0[12], r0 ; CHECK-NEXT: vmov r0, s11 ; CHECK-NEXT: vmov.8 q0[13], r0 ; CHECK-NEXT: vmov r0, s15 ; CHECK-NEXT: vmov.8 q0[14], r0 ; CHECK-NEXT: vmov.8 q0[15], r0 ; CHECK-NEXT: vstrb.8 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i8>, <4 x i8>* %src, i32 0 %l1 = load <4 x i8>, <4 x i8>* %s1, align 4 %s2 = getelementptr <4 x i8>, <4 x i8>* %src, i32 1 %l2 = load <4 x i8>, <4 x i8>* %s2, align 4 %s3 = getelementptr <4 x i8>, <4 x i8>* %src, i32 2 %l3 = load <4 x i8>, <4 x i8>* %s3, align 4 %s4 = getelementptr <4 x i8>, <4 x i8>* %src, i32 3 %l4 = load <4 x i8>, <4 x i8>* %s3, align 4 %t1 = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> %t2 = shufflevector <4 x i8> %l3, <4 x i8> %l4, <8 x i32> %s = shufflevector <8 x i8> %t1, <8 x i8> %t2, <16 x i32> store <16 x i8> %s, <16 x i8> *%dst, align 1 ret void } define void @vst4_v8i8(<8 x i8> *%src, <32 x i8> *%dst) { ; CHECK-LABEL: vst4_v8i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrb.u16 q1, [r0] ; CHECK-NEXT: vldrb.u16 q2, [r0, #8] ; CHECK-NEXT: vldrb.u16 q3, [r0, #16] ; CHECK-NEXT: vmov.u16 r2, q1[4] ; CHECK-NEXT: vmov.8 q0[0], r2 ; CHECK-NEXT: vmov.u16 r2, q2[4] ; CHECK-NEXT: vmov.8 q0[1], r2 ; CHECK-NEXT: vmov.u16 r0, q3[4] ; CHECK-NEXT: vmov.8 q0[2], r0 ; CHECK-NEXT: vmov.8 q0[3], r0 ; CHECK-NEXT: vmov.u16 r0, q1[5] ; CHECK-NEXT: vmov.8 q0[4], r0 ; CHECK-NEXT: vmov.u16 r0, q2[5] ; CHECK-NEXT: vmov.8 q0[5], r0 ; CHECK-NEXT: vmov.u16 r0, q3[5] ; CHECK-NEXT: vmov.8 q0[6], r0 ; CHECK-NEXT: vmov.8 q0[7], r0 ; CHECK-NEXT: vmov.u16 r0, q1[6] ; CHECK-NEXT: vmov.8 q0[8], r0 ; CHECK-NEXT: vmov.u16 r0, q2[6] ; CHECK-NEXT: vmov.8 q0[9], r0 ; CHECK-NEXT: vmov.u16 r0, q3[6] ; CHECK-NEXT: vmov.8 q0[10], r0 ; CHECK-NEXT: vmov.8 q0[11], r0 ; CHECK-NEXT: vmov.u16 r0, q1[7] ; CHECK-NEXT: vmov.8 q0[12], r0 ; CHECK-NEXT: vmov.u16 r0, q2[7] ; CHECK-NEXT: vmov.8 q0[13], r0 ; CHECK-NEXT: vmov.u16 r0, q3[7] ; CHECK-NEXT: vmov.8 q0[14], r0 ; CHECK-NEXT: vmov.8 q0[15], r0 ; CHECK-NEXT: vmov.u16 r0, q1[0] ; CHECK-NEXT: vmov.8 q4[0], r0 ; CHECK-NEXT: vmov.u16 r0, q2[0] ; CHECK-NEXT: vmov.8 q4[1], r0 ; CHECK-NEXT: vmov.u16 r0, q3[0] ; CHECK-NEXT: vmov.8 q4[2], r0 ; CHECK-NEXT: vstrb.8 q0, [r1, #16] ; CHECK-NEXT: vmov.8 q4[3], r0 ; CHECK-NEXT: vmov.u16 r0, q1[1] ; CHECK-NEXT: vmov.8 q4[4], r0 ; CHECK-NEXT: vmov.u16 r0, q2[1] ; CHECK-NEXT: vmov.8 q4[5], r0 ; CHECK-NEXT: vmov.u16 r0, q3[1] ; CHECK-NEXT: vmov.8 q4[6], r0 ; CHECK-NEXT: vmov.8 q4[7], r0 ; CHECK-NEXT: vmov.u16 r0, q1[2] ; CHECK-NEXT: vmov.8 q4[8], r0 ; CHECK-NEXT: vmov.u16 r0, q2[2] ; CHECK-NEXT: vmov.8 q4[9], r0 ; CHECK-NEXT: vmov.u16 r0, q3[2] ; CHECK-NEXT: vmov.8 q4[10], r0 ; CHECK-NEXT: vmov.8 q4[11], r0 ; CHECK-NEXT: vmov.u16 r0, q1[3] ; CHECK-NEXT: vmov.8 q4[12], r0 ; CHECK-NEXT: vmov.u16 r0, q2[3] ; CHECK-NEXT: vmov.8 q4[13], r0 ; CHECK-NEXT: vmov.u16 r0, q3[3] ; CHECK-NEXT: vmov.8 q4[14], r0 ; CHECK-NEXT: vmov.8 q4[15], r0 ; CHECK-NEXT: vstrb.8 q4, [r1] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i8>, <8 x i8>* %src, i32 0 %l1 = load <8 x i8>, <8 x i8>* %s1, align 4 %s2 = getelementptr <8 x i8>, <8 x i8>* %src, i32 1 %l2 = load <8 x i8>, <8 x i8>* %s2, align 4 %s3 = getelementptr <8 x i8>, <8 x i8>* %src, i32 2 %l3 = load <8 x i8>, <8 x i8>* %s3, align 4 %s4 = getelementptr <8 x i8>, <8 x i8>* %src, i32 3 %l4 = load <8 x i8>, <8 x i8>* %s3, align 4 %t1 = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> %t2 = shufflevector <8 x i8> %l3, <8 x i8> %l4, <16 x i32> %s = shufflevector <16 x i8> %t1, <16 x i8> %t2, <32 x i32> store <32 x i8> %s, <32 x i8> *%dst, align 1 ret void } define void @vst4_v16i8(<16 x i8> *%src, <64 x i8> *%dst) { ; CHECK-LABEL: vst4_v16i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.8 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.8 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.8 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.8 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0 %l1 = load <16 x i8>, <16 x i8>* %s1, align 4 %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1 %l2 = load <16 x i8>, <16 x i8>* %s2, align 4 %s3 = getelementptr <16 x i8>, <16 x i8>* %src, i32 2 %l3 = load <16 x i8>, <16 x i8>* %s3, align 4 %s4 = getelementptr <16 x i8>, <16 x i8>* %src, i32 3 %l4 = load <16 x i8>, <16 x i8>* %s3, align 4 %t1 = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> %t2 = shufflevector <16 x i8> %l3, <16 x i8> %l4, <32 x i32> %s = shufflevector <32 x i8> %t1, <32 x i8> %t2, <64 x i32> store <64 x i8> %s, <64 x i8> *%dst, align 1 ret void } ; i64 define void @vst4_v2i64(<2 x i64> *%src, <8 x i64> *%dst) { ; CHECK-LABEL: vst4_v2i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q3, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vmov.f64 d4, d6 ; CHECK-NEXT: vmov.f32 s9, s13 ; CHECK-NEXT: vmov.f32 s10, s0 ; CHECK-NEXT: vmov.f32 s11, s1 ; CHECK-NEXT: vmov.f32 s0, s14 ; CHECK-NEXT: vstrw.32 q2, [r1] ; CHECK-NEXT: vmov.f32 s1, s15 ; CHECK-NEXT: vmov.f64 d6, d2 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vmov.f32 s13, s5 ; CHECK-NEXT: vmov.f32 s14, s4 ; CHECK-NEXT: vmov.f32 s15, s5 ; CHECK-NEXT: vmov.f32 s4, s6 ; CHECK-NEXT: vstrw.32 q3, [r1, #16] ; CHECK-NEXT: vmov.f32 s5, s7 ; CHECK-NEXT: vstrw.32 q1, [r1, #48] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0 %l1 = load <2 x i64>, <2 x i64>* %s1, align 4 %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1 %l2 = load <2 x i64>, <2 x i64>* %s2, align 4 %s3 = getelementptr <2 x i64>, <2 x i64>* %src, i32 2 %l3 = load <2 x i64>, <2 x i64>* %s3, align 4 %s4 = getelementptr <2 x i64>, <2 x i64>* %src, i32 3 %l4 = load <2 x i64>, <2 x i64>* %s3, align 4 %t1 = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> %t2 = shufflevector <2 x i64> %l3, <2 x i64> %l4, <4 x i32> %s = shufflevector <4 x i64> %t1, <4 x i64> %t2, <8 x i32> store <8 x i64> %s, <8 x i64> *%dst, align 8 ret void } define void @vst4_v4i64(<4 x i64> *%src, <16 x i64> *%dst) { ; CHECK-LABEL: vst4_v4i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q5, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #32] ; CHECK-NEXT: vldrw.u32 q6, [r0, #16] ; CHECK-NEXT: vldrw.u32 q2, [r0, #48] ; CHECK-NEXT: vmov.f64 d6, d10 ; CHECK-NEXT: vldrw.u32 q4, [r0, #80] ; CHECK-NEXT: vldrw.u32 q1, [r0, #64] ; CHECK-NEXT: vmov.f32 s13, s21 ; CHECK-NEXT: vmov.f32 s14, s0 ; CHECK-NEXT: vmov.f32 s15, s1 ; CHECK-NEXT: vmov.f32 s0, s22 ; CHECK-NEXT: vstrw.32 q3, [r1] ; CHECK-NEXT: vmov.f32 s1, s23 ; CHECK-NEXT: vmov.f64 d10, d12 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vmov.f32 s21, s25 ; CHECK-NEXT: vmov.f32 s22, s8 ; CHECK-NEXT: vmov.f32 s23, s9 ; CHECK-NEXT: vmov.f32 s8, s26 ; CHECK-NEXT: vstrw.32 q5, [r1, #64] ; CHECK-NEXT: vmov.f32 s9, s27 ; CHECK-NEXT: vmov.f64 d12, d2 ; CHECK-NEXT: vstrw.32 q2, [r1, #96] ; CHECK-NEXT: vmov.f64 d14, d8 ; CHECK-NEXT: vmov.f32 s25, s5 ; CHECK-NEXT: vmov.f32 s29, s17 ; CHECK-NEXT: vmov.f32 s26, s4 ; CHECK-NEXT: vmov.f32 s30, s16 ; CHECK-NEXT: vmov.f32 s27, s5 ; CHECK-NEXT: vmov.f32 s4, s6 ; CHECK-NEXT: vstrw.32 q6, [r1, #16] ; CHECK-NEXT: vmov.f32 s31, s17 ; CHECK-NEXT: vmov.f32 s16, s18 ; CHECK-NEXT: vstrw.32 q7, [r1, #80] ; CHECK-NEXT: vmov.f32 s5, s7 ; CHECK-NEXT: vmov.f32 s17, s19 ; CHECK-NEXT: vstrw.32 q1, [r1, #48] ; CHECK-NEXT: vstrw.32 q4, [r1, #112] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i64>, <4 x i64>* %src, i32 0 %l1 = load <4 x i64>, <4 x i64>* %s1, align 4 %s2 = getelementptr <4 x i64>, <4 x i64>* %src, i32 1 %l2 = load <4 x i64>, <4 x i64>* %s2, align 4 %s3 = getelementptr <4 x i64>, <4 x i64>* %src, i32 2 %l3 = load <4 x i64>, <4 x i64>* %s3, align 4 %s4 = getelementptr <4 x i64>, <4 x i64>* %src, i32 3 %l4 = load <4 x i64>, <4 x i64>* %s3, align 4 %t1 = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> %t2 = shufflevector <4 x i64> %l3, <4 x i64> %l4, <8 x i32> %s = shufflevector <8 x i64> %t1, <8 x i64> %t2, <16 x i32> store <16 x i64> %s, <16 x i64> *%dst, align 8 ret void } ; f32 define void @vst4_v2f32(<2 x float> *%src, <8 x float> *%dst) { ; CHECK-LABEL: vst4_v2f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldr s0, [r0] ; CHECK-NEXT: vldr s4, [r0, #4] ; CHECK-NEXT: vldr s1, [r0, #8] ; CHECK-NEXT: vldr s5, [r0, #12] ; CHECK-NEXT: vldr s2, [r0, #16] ; CHECK-NEXT: vldr s6, [r0, #20] ; CHECK-NEXT: vmov.f32 s3, s2 ; CHECK-NEXT: vmov.f32 s7, s6 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x float>, <2 x float>* %src, i32 0 %l1 = load <2 x float>, <2 x float>* %s1, align 4 %s2 = getelementptr <2 x float>, <2 x float>* %src, i32 1 %l2 = load <2 x float>, <2 x float>* %s2, align 4 %s3 = getelementptr <2 x float>, <2 x float>* %src, i32 2 %l3 = load <2 x float>, <2 x float>* %s3, align 4 %s4 = getelementptr <2 x float>, <2 x float>* %src, i32 3 %l4 = load <2 x float>, <2 x float>* %s3, align 4 %t1 = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> %t2 = shufflevector <2 x float> %l3, <2 x float> %l4, <4 x i32> %s = shufflevector <4 x float> %t1, <4 x float> %t2, <8 x i32> store <8 x float> %s, <8 x float> *%dst, align 4 ret void } define void @vst4_v4f32(<4 x float> *%src, <16 x float> *%dst) { ; CHECK-LABEL: vst4_v4f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 %l1 = load <4 x float>, <4 x float>* %s1, align 4 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 %l2 = load <4 x float>, <4 x float>* %s2, align 4 %s3 = getelementptr <4 x float>, <4 x float>* %src, i32 2 %l3 = load <4 x float>, <4 x float>* %s3, align 4 %s4 = getelementptr <4 x float>, <4 x float>* %src, i32 3 %l4 = load <4 x float>, <4 x float>* %s3, align 4 %t1 = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> %t2 = shufflevector <4 x float> %l3, <4 x float> %l4, <8 x i32> %s = shufflevector <8 x float> %t1, <8 x float> %t2, <16 x i32> store <16 x float> %s, <16 x float> *%dst, align 4 ret void } define void @vst4_v8f32(<8 x float> *%src, <32 x float> *%dst) { ; CHECK-LABEL: vst4_v8f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q6, [r0, #64] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vldrw.u32 q5, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst41.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst42.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst43.32 {q4, q5, q6, q7}, [r1]! ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x float>, <8 x float>* %src, i32 0 %l1 = load <8 x float>, <8 x float>* %s1, align 4 %s2 = getelementptr <8 x float>, <8 x float>* %src, i32 1 %l2 = load <8 x float>, <8 x float>* %s2, align 4 %s3 = getelementptr <8 x float>, <8 x float>* %src, i32 2 %l3 = load <8 x float>, <8 x float>* %s3, align 4 %s4 = getelementptr <8 x float>, <8 x float>* %src, i32 3 %l4 = load <8 x float>, <8 x float>* %s3, align 4 %t1 = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> %t2 = shufflevector <8 x float> %l3, <8 x float> %l4, <16 x i32> %s = shufflevector <16 x float> %t1, <16 x float> %t2, <32 x i32> store <32 x float> %s, <32 x float> *%dst, align 4 ret void } define void @vst4_v16f32(<16 x float> *%src, <64 x float> *%dst) { ; CHECK-LABEL: vst4_v16f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5} ; CHECK-NEXT: push {r4, r5} ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #216 ; CHECK-NEXT: sub sp, #216 ; CHECK-NEXT: vldrw.u32 q2, [r0, #144] ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vldrw.u32 q1, [r0, #80] ; CHECK-NEXT: vldrw.u32 q6, [r0, #176] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vstmia r2, {d0, d1, d2, d3, d4, d5, d6, d7} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q2, [r0, #128] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vldrw.u32 q1, [r0, #64] ; CHECK-NEXT: vldmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q6, [r0, #160] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vstmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: vldmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q5, [r0, #112] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: vldrw.u32 q5, [r0, #96] ; CHECK-NEXT: vstmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: vldmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vldrw.u32 q4, [r0, #48] ; CHECK-NEXT: vstmia r2, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Spill ; CHECK-NEXT: add r2, sp, #64 ; CHECK-NEXT: vldmia sp, {d8, d9, d10, d11, d12, d13, d14, d15} @ 64-byte Reload ; CHECK-NEXT: vldrw.u32 q4, [r0, #32] ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r0]! ; CHECK-NEXT: vldmia r2, {d0, d1, d2, d3, d4, d5, d6, d7} @ 64-byte Reload ; CHECK-NEXT: add r2, sp, #128 ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vldmia r2, {d0, d1, d2, d3, d4, d5, d6, d7} @ 64-byte Reload ; CHECK-NEXT: add.w r0, r1, #192 ; CHECK-NEXT: adds r1, #128 ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst41.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst42.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst43.32 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r0] ; CHECK-NEXT: add sp, #216 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: pop {r4, r5} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x float>, <16 x float>* %src, i32 0 %l1 = load <16 x float>, <16 x float>* %s1, align 4 %s2 = getelementptr <16 x float>, <16 x float>* %src, i32 1 %l2 = load <16 x float>, <16 x float>* %s2, align 4 %s3 = getelementptr <16 x float>, <16 x float>* %src, i32 2 %l3 = load <16 x float>, <16 x float>* %s3, align 4 %s4 = getelementptr <16 x float>, <16 x float>* %src, i32 3 %l4 = load <16 x float>, <16 x float>* %s3, align 4 %t1 = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> %t2 = shufflevector <16 x float> %l3, <16 x float> %l4, <32 x i32> %s = shufflevector <32 x float> %t1, <32 x float> %t2, <64 x i32> store <64 x float> %s, <64 x float> *%dst, align 4 ret void } define void @vst4_v4f32_align1(<4 x float> *%src, <16 x float> *%dst) { ; CHECK-LABEL: vst4_v4f32_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 %l1 = load <4 x float>, <4 x float>* %s1, align 4 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 %l2 = load <4 x float>, <4 x float>* %s2, align 4 %s3 = getelementptr <4 x float>, <4 x float>* %src, i32 2 %l3 = load <4 x float>, <4 x float>* %s3, align 4 %s4 = getelementptr <4 x float>, <4 x float>* %src, i32 3 %l4 = load <4 x float>, <4 x float>* %s3, align 4 %t1 = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> %t2 = shufflevector <4 x float> %l3, <4 x float> %l4, <8 x i32> %s = shufflevector <8 x float> %t1, <8 x float> %t2, <16 x i32> store <16 x float> %s, <16 x float> *%dst, align 1 ret void } ; f16 define void @vst4_v2f16(<2 x half> *%src, <8 x half> *%dst) { ; CHECK-LABEL: vst4_v2f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldmia r0, {s4, s5} ; CHECK-NEXT: vmov r2, s5 ; CHECK-NEXT: ldr r0, [r0, #8] ; CHECK-NEXT: vmov r3, s4 ; CHECK-NEXT: vmovx.f16 s12, s4 ; CHECK-NEXT: vmov.16 q0[0], r3 ; CHECK-NEXT: vdup.32 q2, r0 ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q0[2], r0 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s4, s5 ; CHECK-NEXT: vmov.16 q0[4], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmovx.f16 s4, s8 ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmovx.f16 s4, s9 ; CHECK-NEXT: vmov.16 q0[6], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmov.16 q0[7], r0 ; CHECK-NEXT: vstrh.16 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x half>, <2 x half>* %src, i32 0 %l1 = load <2 x half>, <2 x half>* %s1, align 4 %s2 = getelementptr <2 x half>, <2 x half>* %src, i32 1 %l2 = load <2 x half>, <2 x half>* %s2, align 4 %s3 = getelementptr <2 x half>, <2 x half>* %src, i32 2 %l3 = load <2 x half>, <2 x half>* %s3, align 4 %s4 = getelementptr <2 x half>, <2 x half>* %src, i32 3 %l4 = load <2 x half>, <2 x half>* %s3, align 4 %t1 = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> %t2 = shufflevector <2 x half> %l3, <2 x half> %l4, <4 x i32> %s = shufflevector <4 x half> %t1, <4 x half> %t2, <8 x i32> store <8 x half> %s, <8 x half> *%dst, align 2 ret void } define void @vst4_v4f16(<4 x half> *%src, <16 x half> *%dst) { ; CHECK-LABEL: vst4_v4f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: ldrd lr, r12, [r0] ; CHECK-NEXT: ldrd r3, r2, [r0, #8] ; CHECK-NEXT: ldrd r4, r0, [r0, #16] ; CHECK-NEXT: vmov q1[2], q1[0], lr, r3 ; CHECK-NEXT: vmov q1[3], q1[1], r12, r2 ; CHECK-NEXT: vmov q0[2], q0[0], r4, r4 ; CHECK-NEXT: vmov r3, s5 ; CHECK-NEXT: vmov q0[3], q0[1], r0, r0 ; CHECK-NEXT: vmov r2, s7 ; CHECK-NEXT: vmov.16 q2[0], r3 ; CHECK-NEXT: vmov.16 q2[1], r2 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vmov.16 q2[2], r0 ; CHECK-NEXT: vmov r0, s3 ; CHECK-NEXT: vmovx.f16 s12, s5 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s12, s7 ; CHECK-NEXT: vmov.16 q2[4], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s12, s1 ; CHECK-NEXT: vmov.16 q2[5], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s12, s3 ; CHECK-NEXT: vmov.16 q2[6], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.16 q2[7], r0 ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vstrh.16 q2, [r1, #16] ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vmov.16 q2[0], r2 ; CHECK-NEXT: vmovx.f16 s12, s4 ; CHECK-NEXT: vmov.16 q2[1], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q2[2], r0 ; CHECK-NEXT: vmov r0, s2 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s4, s6 ; CHECK-NEXT: vmov.16 q2[4], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmovx.f16 s4, s0 ; CHECK-NEXT: vmov.16 q2[5], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmovx.f16 s0, s2 ; CHECK-NEXT: vmov.16 q2[6], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q2[7], r0 ; CHECK-NEXT: vstrh.16 q2, [r1] ; CHECK-NEXT: pop {r4, pc} entry: %s1 = getelementptr <4 x half>, <4 x half>* %src, i32 0 %l1 = load <4 x half>, <4 x half>* %s1, align 4 %s2 = getelementptr <4 x half>, <4 x half>* %src, i32 1 %l2 = load <4 x half>, <4 x half>* %s2, align 4 %s3 = getelementptr <4 x half>, <4 x half>* %src, i32 2 %l3 = load <4 x half>, <4 x half>* %s3, align 4 %s4 = getelementptr <4 x half>, <4 x half>* %src, i32 3 %l4 = load <4 x half>, <4 x half>* %s3, align 4 %t1 = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> %t2 = shufflevector <4 x half> %l3, <4 x half> %l4, <8 x i32> %s = shufflevector <8 x half> %t1, <8 x half> %t2, <16 x i32> store <16 x half> %s, <16 x half> *%dst, align 2 ret void } define void @vst4_v8f16(<8 x half> *%src, <32 x half> *%dst) { ; CHECK-LABEL: vst4_v8f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 %l1 = load <8 x half>, <8 x half>* %s1, align 4 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 %l2 = load <8 x half>, <8 x half>* %s2, align 4 %s3 = getelementptr <8 x half>, <8 x half>* %src, i32 2 %l3 = load <8 x half>, <8 x half>* %s3, align 4 %s4 = getelementptr <8 x half>, <8 x half>* %src, i32 3 %l4 = load <8 x half>, <8 x half>* %s3, align 4 %t1 = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> %t2 = shufflevector <8 x half> %l3, <8 x half> %l4, <16 x i32> %s = shufflevector <16 x half> %t1, <16 x half> %t2, <32 x i32> store <32 x half> %s, <32 x half> *%dst, align 2 ret void } define void @vst4_v16f16(<16 x half> *%src, <64 x half> *%dst) { ; CHECK-LABEL: vst4_v16f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q6, [r0, #64] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vldrw.u32 q5, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vmov q7, q6 ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.16 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst41.16 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst42.16 {q4, q5, q6, q7}, [r1] ; CHECK-NEXT: vst43.16 {q4, q5, q6, q7}, [r1]! ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x half>, <16 x half>* %src, i32 0 %l1 = load <16 x half>, <16 x half>* %s1, align 4 %s2 = getelementptr <16 x half>, <16 x half>* %src, i32 1 %l2 = load <16 x half>, <16 x half>* %s2, align 4 %s3 = getelementptr <16 x half>, <16 x half>* %src, i32 2 %l3 = load <16 x half>, <16 x half>* %s3, align 4 %s4 = getelementptr <16 x half>, <16 x half>* %src, i32 3 %l4 = load <16 x half>, <16 x half>* %s3, align 4 %t1 = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> %t2 = shufflevector <16 x half> %l3, <16 x half> %l4, <32 x i32> %s = shufflevector <32 x half> %t1, <32 x half> %t2, <64 x i32> store <64 x half> %s, <64 x half> *%dst, align 2 ret void } define void @vst4_v8f16_align1(<8 x half> *%src, <32 x half> *%dst) { ; CHECK-LABEL: vst4_v8f16_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 %l1 = load <8 x half>, <8 x half>* %s1, align 4 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 %l2 = load <8 x half>, <8 x half>* %s2, align 4 %s3 = getelementptr <8 x half>, <8 x half>* %src, i32 2 %l3 = load <8 x half>, <8 x half>* %s3, align 4 %s4 = getelementptr <8 x half>, <8 x half>* %src, i32 3 %l4 = load <8 x half>, <8 x half>* %s3, align 4 %t1 = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> %t2 = shufflevector <8 x half> %l3, <8 x half> %l4, <16 x i32> %s = shufflevector <16 x half> %t1, <16 x half> %t2, <32 x i32> store <32 x half> %s, <32 x half> *%dst, align 1 ret void } ; f64 define void @vst4_v2f64(<2 x double> *%src, <8 x double> *%dst) { ; CHECK-LABEL: vst4_v2f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vmov.f64 d6, d2 ; CHECK-NEXT: vmov.f64 d7, d0 ; CHECK-NEXT: vmov.f64 d0, d3 ; CHECK-NEXT: vstrw.32 q3, [r1] ; CHECK-NEXT: vmov.f64 d2, d4 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vmov.f64 d3, d4 ; CHECK-NEXT: vmov.f64 d4, d5 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vstrw.32 q2, [r1, #48] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0 %l1 = load <2 x double>, <2 x double>* %s1, align 4 %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1 %l2 = load <2 x double>, <2 x double>* %s2, align 4 %s3 = getelementptr <2 x double>, <2 x double>* %src, i32 2 %l3 = load <2 x double>, <2 x double>* %s3, align 4 %s4 = getelementptr <2 x double>, <2 x double>* %src, i32 3 %l4 = load <2 x double>, <2 x double>* %s3, align 4 %t1 = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> %t2 = shufflevector <2 x double> %l3, <2 x double> %l4, <4 x i32> %s = shufflevector <4 x double> %t1, <4 x double> %t2, <8 x i32> store <8 x double> %s, <8 x double> *%dst, align 8 ret void } define void @vst4_v4f64(<4 x double> *%src, <16 x double> *%dst) { ; CHECK-LABEL: vst4_v4f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q5, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #32] ; CHECK-NEXT: vldrw.u32 q6, [r0, #16] ; CHECK-NEXT: vldrw.u32 q4, [r0, #80] ; CHECK-NEXT: vmov.f64 d4, d10 ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q1, [r0, #64] ; CHECK-NEXT: vmov.f64 d5, d0 ; CHECK-NEXT: vmov.f64 d0, d11 ; CHECK-NEXT: vstrw.32 q2, [r1] ; CHECK-NEXT: vmov.f64 d10, d12 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vmov.f64 d11, d6 ; CHECK-NEXT: vmov.f64 d6, d13 ; CHECK-NEXT: vstrw.32 q5, [r1, #64] ; CHECK-NEXT: vmov.f64 d12, d2 ; CHECK-NEXT: vstrw.32 q3, [r1, #96] ; CHECK-NEXT: vmov.f64 d14, d8 ; CHECK-NEXT: vmov.f64 d13, d2 ; CHECK-NEXT: vmov.f64 d15, d8 ; CHECK-NEXT: vstrw.32 q6, [r1, #16] ; CHECK-NEXT: vmov.f64 d2, d3 ; CHECK-NEXT: vstrw.32 q7, [r1, #80] ; CHECK-NEXT: vmov.f64 d8, d9 ; CHECK-NEXT: vstrw.32 q1, [r1, #48] ; CHECK-NEXT: vstrw.32 q4, [r1, #112] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x double>, <4 x double>* %src, i32 0 %l1 = load <4 x double>, <4 x double>* %s1, align 4 %s2 = getelementptr <4 x double>, <4 x double>* %src, i32 1 %l2 = load <4 x double>, <4 x double>* %s2, align 4 %s3 = getelementptr <4 x double>, <4 x double>* %src, i32 2 %l3 = load <4 x double>, <4 x double>* %s3, align 4 %s4 = getelementptr <4 x double>, <4 x double>* %src, i32 3 %l4 = load <4 x double>, <4 x double>* %s3, align 4 %t1 = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> %t2 = shufflevector <4 x double> %l3, <4 x double> %l4, <8 x i32> %s = shufflevector <8 x double> %t1, <8 x double> %t2, <16 x i32> store <16 x double> %s, <16 x double> *%dst, align 8 ret void }