; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -mve-max-interleave-factor=4 -verify-machineinstrs %s -o - | FileCheck %s ; i32 define <16 x i32> *@vst4_v4i32(<4 x i32> *%src, <16 x i32> *%dst) { ; CHECK-LABEL: vst4_v4i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 %s3 = getelementptr <4 x i32>, <4 x i32>* %src, i32 2 %l3 = load <4 x i32>, <4 x i32>* %s3, align 4 %s4 = getelementptr <4 x i32>, <4 x i32>* %src, i32 3 %l4 = load <4 x i32>, <4 x i32>* %s4, align 4 %t1 = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> %t2 = shufflevector <4 x i32> %l3, <4 x i32> %l4, <8 x i32> %s = shufflevector <8 x i32> %t1, <8 x i32> %t2, <16 x i32> store <16 x i32> %s, <16 x i32> *%dst %ret = getelementptr inbounds <16 x i32>, <16 x i32>* %dst, i32 1 ret <16 x i32> *%ret } ; i16 define <32 x i16> *@vst4_v8i16(<8 x i16> *%src, <32 x i16> *%dst) { ; CHECK-LABEL: vst4_v8i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 %s3 = getelementptr <8 x i16>, <8 x i16>* %src, i32 2 %l3 = load <8 x i16>, <8 x i16>* %s3, align 4 %s4 = getelementptr <8 x i16>, <8 x i16>* %src, i32 3 %l4 = load <8 x i16>, <8 x i16>* %s4, align 4 %t1 = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> %t2 = shufflevector <8 x i16> %l3, <8 x i16> %l4, <16 x i32> %s = shufflevector <16 x i16> %t1, <16 x i16> %t2, <32 x i32> store <32 x i16> %s, <32 x i16> *%dst %ret = getelementptr inbounds <32 x i16>, <32 x i16>* %dst, i32 1 ret <32 x i16> *%ret } ; i8 define <64 x i8> *@vst4_v16i8(<16 x i8> *%src, <64 x i8> *%dst) { ; CHECK-LABEL: vst4_v16i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst40.8 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.8 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.8 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.8 {q0, q1, q2, q3}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0 %l1 = load <16 x i8>, <16 x i8>* %s1, align 4 %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1 %l2 = load <16 x i8>, <16 x i8>* %s2, align 4 %s3 = getelementptr <16 x i8>, <16 x i8>* %src, i32 2 %l3 = load <16 x i8>, <16 x i8>* %s3, align 4 %s4 = getelementptr <16 x i8>, <16 x i8>* %src, i32 3 %l4 = load <16 x i8>, <16 x i8>* %s4, align 4 %t1 = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> %t2 = shufflevector <16 x i8> %l3, <16 x i8> %l4, <32 x i32> %s = shufflevector <32 x i8> %t1, <32 x i8> %t2, <64 x i32> store <64 x i8> %s, <64 x i8> *%dst %ret = getelementptr inbounds <64 x i8>, <64 x i8>* %dst, i32 1 ret <64 x i8> *%ret } ; i64 define <8 x i64> *@vst4_v2i64(<2 x i64> *%src, <8 x i64> *%dst) { ; CHECK-LABEL: vst4_v2i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrw.u32 q4, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vmov.f64 d4, d8 ; CHECK-NEXT: vmov.f32 s9, s17 ; CHECK-NEXT: vmov.f32 s10, s0 ; CHECK-NEXT: vmov.f32 s11, s1 ; CHECK-NEXT: vmov.f32 s0, s18 ; CHECK-NEXT: vmov.f32 s1, s19 ; CHECK-NEXT: vmov.f64 d8, d6 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vmov.f32 s17, s13 ; CHECK-NEXT: vmov.f32 s18, s4 ; CHECK-NEXT: vmov.f32 s19, s5 ; CHECK-NEXT: vmov.f32 s4, s14 ; CHECK-NEXT: vstrw.32 q4, [r1, #16] ; CHECK-NEXT: vmov.f32 s5, s15 ; CHECK-NEXT: vstrw.32 q1, [r1, #48] ; CHECK-NEXT: vstrw.32 q2, [r1], #64 ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0 %l1 = load <2 x i64>, <2 x i64>* %s1, align 4 %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1 %l2 = load <2 x i64>, <2 x i64>* %s2, align 4 %s3 = getelementptr <2 x i64>, <2 x i64>* %src, i32 2 %l3 = load <2 x i64>, <2 x i64>* %s3, align 4 %s4 = getelementptr <2 x i64>, <2 x i64>* %src, i32 3 %l4 = load <2 x i64>, <2 x i64>* %s4, align 4 %t1 = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> %t2 = shufflevector <2 x i64> %l3, <2 x i64> %l4, <4 x i32> %s = shufflevector <4 x i64> %t1, <4 x i64> %t2, <8 x i32> store <8 x i64> %s, <8 x i64> *%dst %ret = getelementptr inbounds <8 x i64>, <8 x i64>* %dst, i32 1 ret <8 x i64> *%ret } ; f32 define <16 x float> *@vst4_v4f32(<4 x float> *%src, <16 x float> *%dst) { ; CHECK-LABEL: vst4_v4f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 %l1 = load <4 x float>, <4 x float>* %s1, align 4 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 %l2 = load <4 x float>, <4 x float>* %s2, align 4 %s3 = getelementptr <4 x float>, <4 x float>* %src, i32 2 %l3 = load <4 x float>, <4 x float>* %s3, align 4 %s4 = getelementptr <4 x float>, <4 x float>* %src, i32 3 %l4 = load <4 x float>, <4 x float>* %s4, align 4 %t1 = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> %t2 = shufflevector <4 x float> %l3, <4 x float> %l4, <8 x i32> %s = shufflevector <8 x float> %t1, <8 x float> %t2, <16 x i32> store <16 x float> %s, <16 x float> *%dst %ret = getelementptr inbounds <16 x float>, <16 x float>* %dst, i32 1 ret <16 x float> *%ret } ; f16 define <32 x half> *@vst4_v8f16(<8 x half> *%src, <32 x half> *%dst) { ; CHECK-LABEL: vst4_v8f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] ; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 %l1 = load <8 x half>, <8 x half>* %s1, align 4 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 %l2 = load <8 x half>, <8 x half>* %s2, align 4 %s3 = getelementptr <8 x half>, <8 x half>* %src, i32 2 %l3 = load <8 x half>, <8 x half>* %s3, align 4 %s4 = getelementptr <8 x half>, <8 x half>* %src, i32 3 %l4 = load <8 x half>, <8 x half>* %s4, align 4 %t1 = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> %t2 = shufflevector <8 x half> %l3, <8 x half> %l4, <16 x i32> %s = shufflevector <16 x half> %t1, <16 x half> %t2, <32 x i32> store <32 x half> %s, <32 x half> *%dst %ret = getelementptr inbounds <32 x half>, <32 x half>* %dst, i32 1 ret <32 x half> *%ret } ; f64 define <8 x double> *@vst4_v2f64(<2 x double> *%src, <8 x double> *%dst) { ; CHECK-LABEL: vst4_v2f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrw.u32 q3, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q4, [r0, #32] ; CHECK-NEXT: vldrw.u32 q2, [r0, #48] ; CHECK-NEXT: vmov.f64 d2, d6 ; CHECK-NEXT: vmov.f64 d3, d0 ; CHECK-NEXT: vmov.f64 d0, d7 ; CHECK-NEXT: vmov.f64 d6, d8 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vmov.f64 d7, d4 ; CHECK-NEXT: vmov.f64 d4, d9 ; CHECK-NEXT: vstrw.32 q3, [r1, #16] ; CHECK-NEXT: vstrw.32 q2, [r1, #48] ; CHECK-NEXT: vstrw.32 q1, [r1], #64 ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0 %l1 = load <2 x double>, <2 x double>* %s1, align 4 %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1 %l2 = load <2 x double>, <2 x double>* %s2, align 4 %s3 = getelementptr <2 x double>, <2 x double>* %src, i32 2 %l3 = load <2 x double>, <2 x double>* %s3, align 4 %s4 = getelementptr <2 x double>, <2 x double>* %src, i32 3 %l4 = load <2 x double>, <2 x double>* %s4, align 4 %t1 = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> %t2 = shufflevector <2 x double> %l3, <2 x double> %l4, <4 x i32> %s = shufflevector <4 x double> %t1, <4 x double> %t2, <8 x i32> store <8 x double> %s, <8 x double> *%dst %ret = getelementptr inbounds <8 x double>, <8 x double>* %dst, i32 1 ret <8 x double> *%ret }