; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s ; i32 define void @vst2_v2i32(<2 x i32> *%src, <4 x i32> *%dst) { ; CHECK-LABEL: vst2_v2i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: ldm.w r0, {r2, r3, r12} ; CHECK-NEXT: ldr r0, [r0, #12] ; CHECK-NEXT: vmov q0[2], q0[0], r2, r3 ; CHECK-NEXT: vmov q0[3], q0[1], r12, r0 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x i32>, <2 x i32>* %src, i32 0 %l1 = load <2 x i32>, <2 x i32>* %s1, align 4 %s2 = getelementptr <2 x i32>, <2 x i32>* %src, i32 1 %l2 = load <2 x i32>, <2 x i32>* %s2, align 4 %s = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> store <4 x i32> %s, <4 x i32> *%dst, align 4 ret void } define void @vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) { ; CHECK-LABEL: vst2_v4i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> store <8 x i32> %s, <8 x i32> *%dst, align 4 ret void } define void @vst2_v8i32(<8 x i32> *%src, <16 x i32> *%dst) { ; CHECK-LABEL: vst2_v8i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1]! ; CHECK-NEXT: vst20.32 {q2, q3}, [r1] ; CHECK-NEXT: vst21.32 {q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i32>, <8 x i32>* %src, i32 0 %l1 = load <8 x i32>, <8 x i32>* %s1, align 4 %s2 = getelementptr <8 x i32>, <8 x i32>* %src, i32 1 %l2 = load <8 x i32>, <8 x i32>* %s2, align 4 %s = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> store <16 x i32> %s, <16 x i32> *%dst, align 4 ret void } define void @vst2_v16i32(<16 x i32> *%src, <32 x i32> *%dst) { ; CHECK-LABEL: vst2_v16i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q7, [r0, #64] ; CHECK-NEXT: vldrw.u32 q1, [r0, #112] ; CHECK-NEXT: vldrw.u32 q3, [r0, #96] ; CHECK-NEXT: vldrw.u32 q5, [r0, #80] ; CHECK-NEXT: vldrw.u32 q6, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q4, [r0, #16] ; CHECK-NEXT: vst20.32 {q6, q7}, [r1] ; CHECK-NEXT: add.w r0, r1, #96 ; CHECK-NEXT: add.w r2, r1, #64 ; CHECK-NEXT: vst21.32 {q6, q7}, [r1]! ; CHECK-NEXT: vst20.32 {q4, q5}, [r1] ; CHECK-NEXT: vst21.32 {q4, q5}, [r1] ; CHECK-NEXT: vst20.32 {q2, q3}, [r2] ; CHECK-NEXT: vst21.32 {q2, q3}, [r2] ; CHECK-NEXT: vst20.32 {q0, q1}, [r0] ; CHECK-NEXT: vst21.32 {q0, q1}, [r0] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i32>, <16 x i32>* %src, i32 0 %l1 = load <16 x i32>, <16 x i32>* %s1, align 4 %s2 = getelementptr <16 x i32>, <16 x i32>* %src, i32 1 %l2 = load <16 x i32>, <16 x i32>* %s2, align 4 %s = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> store <32 x i32> %s, <32 x i32> *%dst, align 4 ret void } define void @vst2_v4i32_align1(<4 x i32> *%src, <8 x i32> *%dst) { ; CHECK-LABEL: vst2_v4i32_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> store <8 x i32> %s, <8 x i32> *%dst, align 1 ret void } ; i16 define void @vst2_v2i16(<2 x i16> *%src, <4 x i16> *%dst) { ; CHECK-LABEL: vst2_v2i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: ldrh r2, [r0, #2] ; CHECK-NEXT: ldrh r3, [r0] ; CHECK-NEXT: ldrh.w r12, [r0, #6] ; CHECK-NEXT: ldrh r0, [r0, #4] ; CHECK-NEXT: vmov q0[2], q0[0], r3, r2 ; CHECK-NEXT: vmov q0[3], q0[1], r0, r12 ; CHECK-NEXT: vstrh.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x i16>, <2 x i16>* %src, i32 0 %l1 = load <2 x i16>, <2 x i16>* %s1, align 4 %s2 = getelementptr <2 x i16>, <2 x i16>* %src, i32 1 %l2 = load <2 x i16>, <2 x i16>* %s2, align 4 %s = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> store <4 x i16> %s, <4 x i16> *%dst, align 2 ret void } define void @vst2_v4i16(<4 x i16> *%src, <8 x i16> *%dst) { ; CHECK-LABEL: vst2_v4i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrh.u32 q0, [r0, #8] ; CHECK-NEXT: vldrh.u32 q1, [r0] ; CHECK-NEXT: vmovnt.i32 q1, q0 ; CHECK-NEXT: vstrh.16 q1, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i16>, <4 x i16>* %src, i32 0 %l1 = load <4 x i16>, <4 x i16>* %s1, align 4 %s2 = getelementptr <4 x i16>, <4 x i16>* %src, i32 1 %l2 = load <4 x i16>, <4 x i16>* %s2, align 4 %s = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> store <8 x i16> %s, <8 x i16> *%dst, align 2 ret void } define void @vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) { ; CHECK-LABEL: vst2_v8i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> store <16 x i16> %s, <16 x i16> *%dst, align 2 ret void } define void @vst2_v16i16(<16 x i16> *%src, <32 x i16> *%dst) { ; CHECK-LABEL: vst2_v16i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1]! ; CHECK-NEXT: vst20.16 {q2, q3}, [r1] ; CHECK-NEXT: vst21.16 {q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i16>, <16 x i16>* %src, i32 0 %l1 = load <16 x i16>, <16 x i16>* %s1, align 4 %s2 = getelementptr <16 x i16>, <16 x i16>* %src, i32 1 %l2 = load <16 x i16>, <16 x i16>* %s2, align 4 %s = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> store <32 x i16> %s, <32 x i16> *%dst, align 2 ret void } define void @vst2_v8i16_align1(<8 x i16> *%src, <16 x i16> *%dst) { ; CHECK-LABEL: vst2_v8i16_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> store <16 x i16> %s, <16 x i16> *%dst, align 1 ret void } ; i8 define void @vst2_v2i8(<2 x i8> *%src, <4 x i8> *%dst) { ; CHECK-LABEL: vst2_v2i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: ldrb r2, [r0] ; CHECK-NEXT: ldrb r3, [r0, #1] ; CHECK-NEXT: ldrb.w r12, [r0, #2] ; CHECK-NEXT: ldrb r0, [r0, #3] ; CHECK-NEXT: vmov q0[2], q0[0], r2, r3 ; CHECK-NEXT: vmov q0[3], q0[1], r12, r0 ; CHECK-NEXT: vstrb.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x i8>, <2 x i8>* %src, i32 0 %l1 = load <2 x i8>, <2 x i8>* %s1, align 4 %s2 = getelementptr <2 x i8>, <2 x i8>* %src, i32 1 %l2 = load <2 x i8>, <2 x i8>* %s2, align 4 %s = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> store <4 x i8> %s, <4 x i8> *%dst, align 1 ret void } define void @vst2_v4i8(<4 x i8> *%src, <8 x i8> *%dst) { ; CHECK-LABEL: vst2_v4i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrb.u32 q0, [r0, #4] ; CHECK-NEXT: vldrb.u32 q1, [r0] ; CHECK-NEXT: vmovnt.i32 q1, q0 ; CHECK-NEXT: vstrb.16 q1, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i8>, <4 x i8>* %src, i32 0 %l1 = load <4 x i8>, <4 x i8>* %s1, align 4 %s2 = getelementptr <4 x i8>, <4 x i8>* %src, i32 1 %l2 = load <4 x i8>, <4 x i8>* %s2, align 4 %s = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> store <8 x i8> %s, <8 x i8> *%dst, align 1 ret void } define void @vst2_v8i8(<8 x i8> *%src, <16 x i8> *%dst) { ; CHECK-LABEL: vst2_v8i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrb.u16 q0, [r0, #8] ; CHECK-NEXT: vldrb.u16 q1, [r0] ; CHECK-NEXT: vmovnt.i16 q1, q0 ; CHECK-NEXT: vstrb.8 q1, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x i8>, <8 x i8>* %src, i32 0 %l1 = load <8 x i8>, <8 x i8>* %s1, align 4 %s2 = getelementptr <8 x i8>, <8 x i8>* %src, i32 1 %l2 = load <8 x i8>, <8 x i8>* %s2, align 4 %s = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> store <16 x i8> %s, <16 x i8> *%dst, align 1 ret void } define void @vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) { ; CHECK-LABEL: vst2_v16i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.8 {q0, q1}, [r1] ; CHECK-NEXT: vst21.8 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0 %l1 = load <16 x i8>, <16 x i8>* %s1, align 4 %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1 %l2 = load <16 x i8>, <16 x i8>* %s2, align 4 %s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> store <32 x i8> %s, <32 x i8> *%dst, align 1 ret void } ; i64 define void @vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) { ; CHECK-LABEL: vst2_v2i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vmov.f64 d4, d2 ; CHECK-NEXT: vmov.f32 s9, s5 ; CHECK-NEXT: vmov.f32 s10, s0 ; CHECK-NEXT: vmov.f32 s11, s1 ; CHECK-NEXT: vmov.f32 s0, s6 ; CHECK-NEXT: vstrb.8 q2, [r1], #16 ; CHECK-NEXT: vmov.f32 s1, s7 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0 %l1 = load <2 x i64>, <2 x i64>* %s1, align 4 %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1 %l2 = load <2 x i64>, <2 x i64>* %s2, align 4 %s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> store <4 x i64> %s, <4 x i64> *%dst, align 8 ret void } define void @vst2_v4i64(<4 x i64> *%src, <8 x i64> *%dst) { ; CHECK-LABEL: vst2_v4i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11} ; CHECK-NEXT: vpush {d8, d9, d10, d11} ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q4, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vmov.f64 d6, d1 ; CHECK-NEXT: vmov.f64 d10, d3 ; CHECK-NEXT: vmov.f32 s13, s3 ; CHECK-NEXT: vmov.f32 s21, s7 ; CHECK-NEXT: vmov.f32 s2, s16 ; CHECK-NEXT: vmov.f32 s6, s8 ; CHECK-NEXT: vmov.f32 s14, s18 ; CHECK-NEXT: vmov.f32 s22, s10 ; CHECK-NEXT: vmov.f32 s3, s17 ; CHECK-NEXT: vmov.f32 s7, s9 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vmov.f32 s15, s19 ; CHECK-NEXT: vstrb.8 q1, [r1], #48 ; CHECK-NEXT: vmov.f32 s23, s11 ; CHECK-NEXT: vstrw.32 q3, [r1] ; CHECK-NEXT: vstrw.32 q5, [r1, #-32] ; CHECK-NEXT: vpop {d8, d9, d10, d11} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x i64>, <4 x i64>* %src, i32 0 %l1 = load <4 x i64>, <4 x i64>* %s1, align 4 %s2 = getelementptr <4 x i64>, <4 x i64>* %src, i32 1 %l2 = load <4 x i64>, <4 x i64>* %s2, align 4 %s = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> store <8 x i64> %s, <8 x i64> *%dst, align 8 ret void } ; f32 define void @vst2_v2f32(<2 x float> *%src, <4 x float> *%dst) { ; CHECK-LABEL: vst2_v2f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldr s0, [r0] ; CHECK-NEXT: vldr s2, [r0, #4] ; CHECK-NEXT: vldr s1, [r0, #8] ; CHECK-NEXT: vldr s3, [r0, #12] ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x float>, <2 x float>* %src, i32 0 %l1 = load <2 x float>, <2 x float>* %s1, align 4 %s2 = getelementptr <2 x float>, <2 x float>* %src, i32 1 %l2 = load <2 x float>, <2 x float>* %s2, align 4 %s = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> store <4 x float> %s, <4 x float> *%dst, align 4 ret void } define void @vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) { ; CHECK-LABEL: vst2_v4f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 %l1 = load <4 x float>, <4 x float>* %s1, align 4 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 %l2 = load <4 x float>, <4 x float>* %s2, align 4 %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> store <8 x float> %s, <8 x float> *%dst, align 4 ret void } define void @vst2_v8f32(<8 x float> *%src, <16 x float> *%dst) { ; CHECK-LABEL: vst2_v8f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1]! ; CHECK-NEXT: vst20.32 {q2, q3}, [r1] ; CHECK-NEXT: vst21.32 {q2, q3}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x float>, <8 x float>* %src, i32 0 %l1 = load <8 x float>, <8 x float>* %s1, align 4 %s2 = getelementptr <8 x float>, <8 x float>* %src, i32 1 %l2 = load <8 x float>, <8 x float>* %s2, align 4 %s = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> store <16 x float> %s, <16 x float> *%dst, align 4 ret void } define void @vst2_v16f32(<16 x float> *%src, <32 x float> *%dst) { ; CHECK-LABEL: vst2_v16f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q7, [r0, #64] ; CHECK-NEXT: vldrw.u32 q1, [r0, #112] ; CHECK-NEXT: vldrw.u32 q3, [r0, #96] ; CHECK-NEXT: vldrw.u32 q5, [r0, #80] ; CHECK-NEXT: vldrw.u32 q6, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q4, [r0, #16] ; CHECK-NEXT: vst20.32 {q6, q7}, [r1] ; CHECK-NEXT: add.w r0, r1, #96 ; CHECK-NEXT: add.w r2, r1, #64 ; CHECK-NEXT: vst21.32 {q6, q7}, [r1]! ; CHECK-NEXT: vst20.32 {q4, q5}, [r1] ; CHECK-NEXT: vst21.32 {q4, q5}, [r1] ; CHECK-NEXT: vst20.32 {q2, q3}, [r2] ; CHECK-NEXT: vst21.32 {q2, q3}, [r2] ; CHECK-NEXT: vst20.32 {q0, q1}, [r0] ; CHECK-NEXT: vst21.32 {q0, q1}, [r0] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x float>, <16 x float>* %src, i32 0 %l1 = load <16 x float>, <16 x float>* %s1, align 4 %s2 = getelementptr <16 x float>, <16 x float>* %src, i32 1 %l2 = load <16 x float>, <16 x float>* %s2, align 4 %s = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> store <32 x float> %s, <32 x float> *%dst, align 4 ret void } define void @vst2_v4f32_align1(<4 x float> *%src, <8 x float> *%dst) { ; CHECK-LABEL: vst2_v4f32_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 %l1 = load <4 x float>, <4 x float>* %s1, align 4 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 %l2 = load <4 x float>, <4 x float>* %s2, align 4 %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> store <8 x float> %s, <8 x float> *%dst, align 1 ret void } ; f16 define void @vst2_v2f16(<2 x half> *%src, <4 x half> *%dst) { ; CHECK-LABEL: vst2_v2f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: ldrd r2, r0, [r0] ; CHECK-NEXT: vmov.32 q0[0], r2 ; CHECK-NEXT: vmov.32 q1[0], r0 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s0, s0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmov.16 q2[0], r2 ; CHECK-NEXT: vmov.16 q2[1], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmovx.f16 s0, s4 ; CHECK-NEXT: vmov.16 q2[2], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: str r0, [r1] ; CHECK-NEXT: str r2, [r1, #4] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x half>, <2 x half>* %src, i32 0 %l1 = load <2 x half>, <2 x half>* %s1, align 4 %s2 = getelementptr <2 x half>, <2 x half>* %src, i32 1 %l2 = load <2 x half>, <2 x half>* %s2, align 4 %s = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> store <4 x half> %s, <4 x half> *%dst, align 2 ret void } define void @vst2_v4f16(<4 x half> *%src, <8 x half> *%dst) { ; CHECK-LABEL: vst2_v4f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: ldm.w r0, {r2, r3, r12} ; CHECK-NEXT: vmov.32 q0[0], r12 ; CHECK-NEXT: ldr r0, [r0, #12] ; CHECK-NEXT: vmov.32 q2[0], r2 ; CHECK-NEXT: vmov.32 q2[1], r3 ; CHECK-NEXT: vmov.32 q0[1], r0 ; CHECK-NEXT: vmov r2, s8 ; CHECK-NEXT: vmovx.f16 s12, s8 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q1[0], r2 ; CHECK-NEXT: vmov.16 q1[1], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s12, s0 ; CHECK-NEXT: vmov.16 q1[2], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s8, s9 ; CHECK-NEXT: vmov.16 q1[3], r0 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov.16 q1[4], r0 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vmov.16 q1[5], r0 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmovx.f16 s0, s1 ; CHECK-NEXT: vmov.16 q1[6], r0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: vmov.16 q1[7], r0 ; CHECK-NEXT: vstrh.16 q1, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x half>, <4 x half>* %src, i32 0 %l1 = load <4 x half>, <4 x half>* %s1, align 4 %s2 = getelementptr <4 x half>, <4 x half>* %src, i32 1 %l2 = load <4 x half>, <4 x half>* %s2, align 4 %s = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> store <8 x half> %s, <8 x half> *%dst, align 2 ret void } define void @vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) { ; CHECK-LABEL: vst2_v8f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 %l1 = load <8 x half>, <8 x half>* %s1, align 4 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 %l2 = load <8 x half>, <8 x half>* %s2, align 4 %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> store <16 x half> %s, <16 x half> *%dst, align 2 ret void } define void @vst2_v16f16(<16 x half> *%src, <32 x half> *%dst) { ; CHECK-LABEL: vst2_v16f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vst20.16 {q2, q3}, [r1] ; CHECK-NEXT: vst21.16 {q2, q3}, [r1]! ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <16 x half>, <16 x half>* %src, i32 0 %l1 = load <16 x half>, <16 x half>* %s1, align 4 %s2 = getelementptr <16 x half>, <16 x half>* %src, i32 1 %l2 = load <16 x half>, <16 x half>* %s2, align 4 %s = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> store <32 x half> %s, <32 x half> *%dst, align 2 ret void } define void @vst2_v8f16_align1(<8 x half> *%src, <16 x half> *%dst) { ; CHECK-LABEL: vst2_v8f16_align1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 %l1 = load <8 x half>, <8 x half>* %s1, align 4 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 %l2 = load <8 x half>, <8 x half>* %s2, align 4 %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> store <16 x half> %s, <16 x half> *%dst, align 1 ret void } ; f64 define void @vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) { ; CHECK-LABEL: vst2_v2f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vmov.f64 d4, d3 ; CHECK-NEXT: vmov.f64 d5, d1 ; CHECK-NEXT: vmov.f64 d3, d0 ; CHECK-NEXT: vstrw.32 q2, [r1, #16] ; CHECK-NEXT: vstrw.32 q1, [r1] ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0 %l1 = load <2 x double>, <2 x double>* %s1, align 4 %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1 %l2 = load <2 x double>, <2 x double>* %s2, align 4 %s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> store <4 x double> %s, <4 x double> *%dst, align 8 ret void } define void @vst2_v4f64(<4 x double> *%src, <8 x double> *%dst) { ; CHECK-LABEL: vst2_v4f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #32] ; CHECK-NEXT: vldrw.u32 q3, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vmov.f64 d8, d4 ; CHECK-NEXT: vmov.f64 d9, d0 ; CHECK-NEXT: vmov.f64 d0, d5 ; CHECK-NEXT: vstrw.32 q4, [r1] ; CHECK-NEXT: vmov.f64 d4, d6 ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vmov.f64 d5, d2 ; CHECK-NEXT: vmov.f64 d2, d7 ; CHECK-NEXT: vstrw.32 q2, [r1, #32] ; CHECK-NEXT: vstrw.32 q1, [r1, #48] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %s1 = getelementptr <4 x double>, <4 x double>* %src, i32 0 %l1 = load <4 x double>, <4 x double>* %s1, align 4 %s2 = getelementptr <4 x double>, <4 x double>* %src, i32 1 %l2 = load <4 x double>, <4 x double>* %s2, align 4 %s = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> store <8 x double> %s, <8 x double> *%dst, align 8 ret void }