; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s ; i32 define void @vld3_v2i32(<6 x i32> *%src, <2 x i32> *%dst) { ; CHECK-LABEL: vld3_v2i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: ldrd r12, r3, [r0, #16] ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.f64 d2, d0 ; CHECK-NEXT: vmov.f32 s6, s3 ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: vmov r2, s2 ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: vmov r2, s6 ; CHECK-NEXT: add r2, r12 ; CHECK-NEXT: add r2, r3 ; CHECK-NEXT: strd r0, r2, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <6 x i32>, <6 x i32>* %src, align 4 %s1 = shufflevector <6 x i32> %l1, <6 x i32> undef, <2 x i32> %s2 = shufflevector <6 x i32> %l1, <6 x i32> undef, <2 x i32> %s3 = shufflevector <6 x i32> %l1, <6 x i32> undef, <2 x i32> %a1 = add <2 x i32> %s1, %s2 %a = add <2 x i32> %a1, %s3 store <2 x i32> %a, <2 x i32> *%dst ret void } define void @vld3_v4i32(<12 x i32> *%src, <4 x i32> *%dst) { ; CHECK-LABEL: vld3_v4i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11} ; CHECK-NEXT: vpush {d8, d9, d10, d11} ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vmov.f32 s12, s5 ; CHECK-NEXT: vmov.f32 s13, s0 ; CHECK-NEXT: vmov r0, s10 ; CHECK-NEXT: vdup.32 q4, r0 ; CHECK-NEXT: vmov.f32 s14, s3 ; CHECK-NEXT: vmov.f32 s15, s19 ; CHECK-NEXT: vmov.f64 d8, d2 ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov r0, s9 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vdup.32 q5, r0 ; CHECK-NEXT: vmov.f32 s0, s6 ; CHECK-NEXT: vmov.f32 s19, s23 ; CHECK-NEXT: vmov.f32 s10, s8 ; CHECK-NEXT: vadd.i32 q3, q4, q3 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov.f32 s3, s11 ; CHECK-NEXT: vadd.i32 q0, q3, q0 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11} ; CHECK-NEXT: bx lr entry: %l1 = load <12 x i32>, <12 x i32>* %src, align 4 %s1 = shufflevector <12 x i32> %l1, <12 x i32> undef, <4 x i32> %s2 = shufflevector <12 x i32> %l1, <12 x i32> undef, <4 x i32> %s3 = shufflevector <12 x i32> %l1, <12 x i32> undef, <4 x i32> %a1 = add <4 x i32> %s1, %s2 %a = add <4 x i32> %a1, %s3 store <4 x i32> %a, <4 x i32> *%dst ret void } define void @vld3_v8i32(<24 x i32> *%src, <8 x i32> *%dst) { ; CHECK-LABEL: vld3_v8i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vmov.f32 s12, s5 ; CHECK-NEXT: vmov.f32 s13, s0 ; CHECK-NEXT: vmov r2, s10 ; CHECK-NEXT: vdup.32 q4, r2 ; CHECK-NEXT: vmov.f32 s14, s3 ; CHECK-NEXT: vmov.f32 s15, s19 ; CHECK-NEXT: vmov.f64 d8, d2 ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vdup.32 q5, r2 ; CHECK-NEXT: vmov.f32 s0, s6 ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmov.f32 s19, s23 ; CHECK-NEXT: vmov.f32 s10, s8 ; CHECK-NEXT: vadd.i32 q3, q4, q3 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov.f32 s3, s11 ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vadd.i32 q0, q3, q0 ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vmov.f32 s16, s9 ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vmov.f32 s17, s4 ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vdup.32 q5, r0 ; CHECK-NEXT: vmov.f32 s18, s7 ; CHECK-NEXT: vmov.f32 s19, s23 ; CHECK-NEXT: vmov.f64 d10, d4 ; CHECK-NEXT: vmov.f32 s21, s11 ; CHECK-NEXT: vmov r0, s13 ; CHECK-NEXT: vmov.f32 s22, s6 ; CHECK-NEXT: vdup.32 q6, r0 ; CHECK-NEXT: vmov.f32 s4, s10 ; CHECK-NEXT: vmov.f32 s23, s27 ; CHECK-NEXT: vmov.f32 s14, s12 ; CHECK-NEXT: vadd.i32 q4, q5, q4 ; CHECK-NEXT: vmov.f32 s6, s12 ; CHECK-NEXT: vmov.f32 s7, s15 ; CHECK-NEXT: vadd.i32 q1, q4, q1 ; CHECK-NEXT: vstrw.32 q1, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: bx lr entry: %l1 = load <24 x i32>, <24 x i32>* %src, align 4 %s1 = shufflevector <24 x i32> %l1, <24 x i32> undef, <8 x i32> %s2 = shufflevector <24 x i32> %l1, <24 x i32> undef, <8 x i32> %s3 = shufflevector <24 x i32> %l1, <24 x i32> undef, <8 x i32> %a1 = add <8 x i32> %s1, %s2 %a = add <8 x i32> %a1, %s3 store <8 x i32> %a, <8 x i32> *%dst ret void } define void @vld3_v16i32(<48 x i32> *%src, <16 x i32> *%dst) { ; CHECK-LABEL: vld3_v16i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #16 ; CHECK-NEXT: sub sp, #16 ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vmov.f32 s12, s5 ; CHECK-NEXT: vmov.f32 s13, s0 ; CHECK-NEXT: vmov r2, s10 ; CHECK-NEXT: vdup.32 q4, r2 ; CHECK-NEXT: vmov.f32 s14, s3 ; CHECK-NEXT: vmov.f32 s15, s19 ; CHECK-NEXT: vmov.f64 d8, d2 ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vdup.32 q5, r2 ; CHECK-NEXT: vmov.f32 s0, s6 ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmov.f32 s19, s23 ; CHECK-NEXT: vmov.f32 s10, s8 ; CHECK-NEXT: vadd.i32 q3, q4, q3 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov.f32 s3, s11 ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vadd.i32 q0, q3, q0 ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vmov.f32 s16, s9 ; CHECK-NEXT: vstrw.32 q0, [sp] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s17, s4 ; CHECK-NEXT: vldrw.u32 q0, [r0, #128] ; CHECK-NEXT: vmov r2, s14 ; CHECK-NEXT: vdup.32 q5, r2 ; CHECK-NEXT: vmov.f32 s18, s7 ; CHECK-NEXT: vmov.f32 s19, s23 ; CHECK-NEXT: vmov.f64 d10, d4 ; CHECK-NEXT: vmov.f32 s21, s11 ; CHECK-NEXT: vmov r2, s13 ; CHECK-NEXT: vmov.f32 s22, s6 ; CHECK-NEXT: vdup.32 q6, r2 ; CHECK-NEXT: vmov.f32 s4, s10 ; CHECK-NEXT: vldrw.u32 q2, [r0, #160] ; CHECK-NEXT: vmov.f32 s23, s27 ; CHECK-NEXT: vmov.f32 s14, s12 ; CHECK-NEXT: vadd.i32 q4, q5, q4 ; CHECK-NEXT: vmov.f32 s6, s12 ; CHECK-NEXT: vmov.f32 s7, s15 ; CHECK-NEXT: vldrw.u32 q3, [r0, #144] ; CHECK-NEXT: vadd.i32 q1, q4, q1 ; CHECK-NEXT: vldrw.u32 q4, [r0, #176] ; CHECK-NEXT: vmov.f32 s20, s13 ; CHECK-NEXT: vmov.f32 s21, s8 ; CHECK-NEXT: vmov r2, s18 ; CHECK-NEXT: vdup.32 q6, r2 ; CHECK-NEXT: vmov.f32 s22, s11 ; CHECK-NEXT: vmov.f32 s23, s27 ; CHECK-NEXT: vmov.f64 d12, d6 ; CHECK-NEXT: vmov.f32 s25, s15 ; CHECK-NEXT: vmov r2, s17 ; CHECK-NEXT: vmov.f32 s26, s10 ; CHECK-NEXT: vdup.32 q7, r2 ; CHECK-NEXT: vmov.f32 s8, s14 ; CHECK-NEXT: vmov.f32 s27, s31 ; CHECK-NEXT: vmov.f32 s18, s16 ; CHECK-NEXT: vadd.i32 q5, q6, q5 ; CHECK-NEXT: vmov.f32 s10, s16 ; CHECK-NEXT: vmov.f32 s11, s19 ; CHECK-NEXT: vldrw.u32 q4, [r0, #96] ; CHECK-NEXT: vadd.i32 q2, q5, q2 ; CHECK-NEXT: vldrw.u32 q5, [r0, #112] ; CHECK-NEXT: vmov.f32 s24, s17 ; CHECK-NEXT: vstrw.32 q2, [r1, #48] ; CHECK-NEXT: vmov.f32 s25, s20 ; CHECK-NEXT: vstrw.32 q1, [r1] ; CHECK-NEXT: vmov.f64 d6, d8 ; CHECK-NEXT: vmov r0, s2 ; CHECK-NEXT: vmov.f32 s13, s19 ; CHECK-NEXT: vdup.32 q7, r0 ; CHECK-NEXT: vmov.f32 s26, s23 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vmov.f32 s27, s31 ; CHECK-NEXT: vdup.32 q7, r0 ; CHECK-NEXT: vmov.f32 s14, s22 ; CHECK-NEXT: vmov.f32 s20, s18 ; CHECK-NEXT: vmov.f32 s15, s31 ; CHECK-NEXT: vmov.f32 s2, s0 ; CHECK-NEXT: vadd.i32 q6, q3, q6 ; CHECK-NEXT: vmov.f32 s22, s0 ; CHECK-NEXT: vmov.f32 s23, s3 ; CHECK-NEXT: vadd.i32 q0, q6, q5 ; CHECK-NEXT: vstrw.32 q0, [r1, #32] ; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: add sp, #16 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %l1 = load <48 x i32>, <48 x i32>* %src, align 4 %s1 = shufflevector <48 x i32> %l1, <48 x i32> undef, <16 x i32> %s2 = shufflevector <48 x i32> %l1, <48 x i32> undef, <16 x i32> %s3 = shufflevector <48 x i32> %l1, <48 x i32> undef, <16 x i32> %a1 = add <16 x i32> %s1, %s2 %a = add <16 x i32> %a1, %s3 store <16 x i32> %a, <16 x i32> *%dst ret void } ; i16 define void @vld3_v2i16(<6 x i16> *%src, <2 x i16> *%dst) { ; CHECK-LABEL: vld3_v2i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .pad #8 ; CHECK-NEXT: sub sp, #8 ; CHECK-NEXT: vldrh.u32 q0, [r0] ; CHECK-NEXT: ldr r2, [r0, #8] ; CHECK-NEXT: mov r3, sp ; CHECK-NEXT: str r2, [sp] ; CHECK-NEXT: vmov.f64 d2, d0 ; CHECK-NEXT: vmov.f32 s6, s3 ; CHECK-NEXT: vmov.f32 s8, s1 ; CHECK-NEXT: vmov.f64 d6, d1 ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vldrh.u32 q1, [r3] ; CHECK-NEXT: vmov.f32 s10, s4 ; CHECK-NEXT: vmov.f32 s14, s5 ; CHECK-NEXT: vmov r2, s10 ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: vmov r2, s14 ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: strh r0, [r1, #2] ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: vmov r2, s12 ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: strh r0, [r1] ; CHECK-NEXT: add sp, #8 ; CHECK-NEXT: bx lr entry: %l1 = load <6 x i16>, <6 x i16>* %src, align 4 %s1 = shufflevector <6 x i16> %l1, <6 x i16> undef, <2 x i32> %s2 = shufflevector <6 x i16> %l1, <6 x i16> undef, <2 x i32> %s3 = shufflevector <6 x i16> %l1, <6 x i16> undef, <2 x i32> %a1 = add <2 x i16> %s1, %s2 %a = add <2 x i16> %a1, %s3 store <2 x i16> %a, <2 x i16> *%dst ret void } define void @vld3_v4i16(<12 x i16> *%src, <4 x i16> *%dst) { ; CHECK-LABEL: vld3_v4i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrh.u32 q3, [r0, #16] ; CHECK-NEXT: vmov.u16 r2, q0[6] ; CHECK-NEXT: vmov.u16 r3, q0[0] ; CHECK-NEXT: vmov q1[2], q1[0], r3, r2 ; CHECK-NEXT: vmov.u16 r2, q0[7] ; CHECK-NEXT: vmov.u16 r3, q0[1] ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vmov q2[2], q2[0], r3, r2 ; CHECK-NEXT: vmov.u16 r2, q0[4] ; CHECK-NEXT: vmov q2[3], q2[1], r2, r0 ; CHECK-NEXT: vmov r0, s13 ; CHECK-NEXT: vmov.u16 r2, q0[3] ; CHECK-NEXT: vmov q1[3], q1[1], r2, r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: vadd.i32 q1, q1, q2 ; CHECK-NEXT: vmov q2[2], q2[0], r2, r0 ; CHECK-NEXT: vmov r0, s15 ; CHECK-NEXT: vmov.u16 r2, q0[5] ; CHECK-NEXT: vmov q2[3], q2[1], r2, r0 ; CHECK-NEXT: vadd.i32 q0, q1, q2 ; CHECK-NEXT: vstrh.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <12 x i16>, <12 x i16>* %src, align 4 %s1 = shufflevector <12 x i16> %l1, <12 x i16> undef, <4 x i32> %s2 = shufflevector <12 x i16> %l1, <12 x i16> undef, <4 x i32> %s3 = shufflevector <12 x i16> %l1, <12 x i16> undef, <4 x i32> %a1 = add <4 x i16> %s1, %s2 %a = add <4 x i16> %a1, %s3 store <4 x i16> %a, <4 x i16> *%dst ret void } define void @vld3_v8i16(<24 x i16> *%src, <8 x i16> *%dst) { ; CHECK-LABEL: vld3_v8i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11} ; CHECK-NEXT: vpush {d8, d9, d10, d11} ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: vmov.u16 r0, q2[4] ; CHECK-NEXT: vmov.16 q4[0], r2 ; CHECK-NEXT: vmov.u16 r2, q0[5] ; CHECK-NEXT: vmov.16 q4[1], r2 ; CHECK-NEXT: vmov.u16 r2, q1[0] ; CHECK-NEXT: vmov.16 q5[6], r0 ; CHECK-NEXT: vmov.u16 r0, q2[7] ; CHECK-NEXT: vmov.16 q5[7], r0 ; CHECK-NEXT: vmov.16 q4[2], r2 ; CHECK-NEXT: vmov.u16 r2, q1[3] ; CHECK-NEXT: vmov.f32 s22, s8 ; CHECK-NEXT: vmov.16 q4[3], r2 ; CHECK-NEXT: vmov q3, q5 ; CHECK-NEXT: vmov.f32 s18, s7 ; CHECK-NEXT: vmovnb.i32 q3, q4 ; CHECK-NEXT: vmov r2, s16 ; CHECK-NEXT: vmov r0, s14 ; CHECK-NEXT: vmov q3[2], q3[0], r2, r0 ; CHECK-NEXT: vmov r0, s23 ; CHECK-NEXT: vmov r2, s17 ; CHECK-NEXT: vmov q3[3], q3[1], r2, r0 ; CHECK-NEXT: vmov.u16 r0, q0[0] ; CHECK-NEXT: vmov.16 q4[0], r0 ; CHECK-NEXT: vmov.u16 r0, q0[3] ; CHECK-NEXT: vmov.16 q4[1], r0 ; CHECK-NEXT: vmov.u16 r0, q0[6] ; CHECK-NEXT: vmov.16 q4[2], r0 ; CHECK-NEXT: vmov.u16 r0, q1[1] ; CHECK-NEXT: vmov.16 q4[3], r0 ; CHECK-NEXT: vmov.u16 r0, q1[4] ; CHECK-NEXT: vmov.16 q4[4], r0 ; CHECK-NEXT: vmov.u16 r0, q2[2] ; CHECK-NEXT: vmov.16 q5[6], r0 ; CHECK-NEXT: vmov.u16 r0, q2[5] ; CHECK-NEXT: vmov.16 q5[7], r0 ; CHECK-NEXT: vmov.u16 r0, q1[7] ; CHECK-NEXT: vmov.16 q4[5], r0 ; CHECK-NEXT: vmov.u16 r0, q0[1] ; CHECK-NEXT: vmov.f32 s19, s23 ; CHECK-NEXT: vmov.16 q5[0], r0 ; CHECK-NEXT: vmov.u16 r0, q0[4] ; CHECK-NEXT: vmov.16 q5[1], r0 ; CHECK-NEXT: vmov.u16 r0, q0[7] ; CHECK-NEXT: vmov.16 q5[2], r0 ; CHECK-NEXT: vmov.u16 r0, q1[2] ; CHECK-NEXT: vmov.16 q5[3], r0 ; CHECK-NEXT: vmov.u16 r0, q1[5] ; CHECK-NEXT: vmov.16 q5[4], r0 ; CHECK-NEXT: vmov.u16 r0, q2[0] ; CHECK-NEXT: vmov.16 q0[5], r0 ; CHECK-NEXT: vmov.u16 r0, q2[3] ; CHECK-NEXT: vmov.16 q0[6], r0 ; CHECK-NEXT: vmov.u16 r0, q2[6] ; CHECK-NEXT: vmov.16 q0[7], r0 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: vmovnb.i32 q1, q5 ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vmov q1[2], q1[0], r2, r0 ; CHECK-NEXT: vmov r0, s3 ; CHECK-NEXT: vmov r2, s21 ; CHECK-NEXT: vmov q1[3], q1[1], r2, r0 ; CHECK-NEXT: vadd.i16 q0, q4, q1 ; CHECK-NEXT: vadd.i16 q0, q0, q3 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11} ; CHECK-NEXT: bx lr entry: %l1 = load <24 x i16>, <24 x i16>* %src, align 4 %s1 = shufflevector <24 x i16> %l1, <24 x i16> undef, <8 x i32> %s2 = shufflevector <24 x i16> %l1, <24 x i16> undef, <8 x i32> %s3 = shufflevector <24 x i16> %l1, <24 x i16> undef, <8 x i32> %a1 = add <8 x i16> %s1, %s2 %a = add <8 x i16> %a1, %s3 store <8 x i16> %a, <8 x i16> *%dst ret void } define void @vld3_v16i16(<48 x i16> *%src, <16 x i16> *%dst) { ; CHECK-LABEL: vld3_v16i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q0, [r0, #48] ; CHECK-NEXT: vldrw.u32 q1, [r0, #64] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: vmov.16 q4[0], r2 ; CHECK-NEXT: vmov.u16 r2, q0[5] ; CHECK-NEXT: vmov.16 q4[1], r2 ; CHECK-NEXT: vmov.u16 r2, q1[0] ; CHECK-NEXT: vmov.16 q4[2], r2 ; CHECK-NEXT: vmov.u16 r2, q1[3] ; CHECK-NEXT: vmov.16 q4[3], r2 ; CHECK-NEXT: vmov.u16 r2, q2[4] ; CHECK-NEXT: vmov.16 q5[6], r2 ; CHECK-NEXT: vmov.u16 r2, q2[7] ; CHECK-NEXT: vmov.16 q5[7], r2 ; CHECK-NEXT: vmov.f32 s18, s7 ; CHECK-NEXT: vmov.f32 s22, s8 ; CHECK-NEXT: vmov q3, q5 ; CHECK-NEXT: vmov r3, s16 ; CHECK-NEXT: vmovnb.i32 q3, q4 ; CHECK-NEXT: vmov r2, s14 ; CHECK-NEXT: vmov q3[2], q3[0], r3, r2 ; CHECK-NEXT: vmov r2, s23 ; CHECK-NEXT: vmov r3, s17 ; CHECK-NEXT: vmov q3[3], q3[1], r3, r2 ; CHECK-NEXT: vmov.u16 r2, q0[0] ; CHECK-NEXT: vmov.16 q4[0], r2 ; CHECK-NEXT: vmov.u16 r2, q0[3] ; CHECK-NEXT: vmov.16 q4[1], r2 ; CHECK-NEXT: vmov.u16 r2, q0[6] ; CHECK-NEXT: vmov.16 q4[2], r2 ; CHECK-NEXT: vmov.u16 r2, q1[1] ; CHECK-NEXT: vmov.16 q4[3], r2 ; CHECK-NEXT: vmov.u16 r2, q1[4] ; CHECK-NEXT: vmov.16 q4[4], r2 ; CHECK-NEXT: vmov.u16 r2, q2[2] ; CHECK-NEXT: vmov.16 q5[6], r2 ; CHECK-NEXT: vmov.u16 r2, q2[5] ; CHECK-NEXT: vmov.16 q5[7], r2 ; CHECK-NEXT: vmov.u16 r2, q1[7] ; CHECK-NEXT: vmov.16 q4[5], r2 ; CHECK-NEXT: vmov.u16 r2, q0[1] ; CHECK-NEXT: vmov.f32 s19, s23 ; CHECK-NEXT: vmov.16 q5[0], r2 ; CHECK-NEXT: vmov.u16 r2, q0[4] ; CHECK-NEXT: vmov.16 q5[1], r2 ; CHECK-NEXT: vmov.u16 r2, q0[7] ; CHECK-NEXT: vmov.16 q5[2], r2 ; CHECK-NEXT: vmov.u16 r2, q1[2] ; CHECK-NEXT: vmov.16 q5[3], r2 ; CHECK-NEXT: vmov.u16 r2, q1[5] ; CHECK-NEXT: vmov.16 q5[4], r2 ; CHECK-NEXT: vmov.u16 r2, q2[0] ; CHECK-NEXT: vmov.16 q0[5], r2 ; CHECK-NEXT: vmov.u16 r2, q2[3] ; CHECK-NEXT: vmov.16 q0[6], r2 ; CHECK-NEXT: vmov.u16 r2, q2[6] ; CHECK-NEXT: vmov.16 q0[7], r2 ; CHECK-NEXT: vmov r3, s20 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vmovnb.i32 q1, q5 ; CHECK-NEXT: vmov r2, s6 ; CHECK-NEXT: vmov q1[2], q1[0], r3, r2 ; CHECK-NEXT: vmov r2, s3 ; CHECK-NEXT: vmov r3, s21 ; CHECK-NEXT: vmov q1[3], q1[1], r3, r2 ; CHECK-NEXT: vmov.u16 r2, q2[0] ; CHECK-NEXT: vadd.i16 q0, q4, q1 ; CHECK-NEXT: vmov.16 q1[0], r2 ; CHECK-NEXT: vadd.i16 q0, q0, q3 ; CHECK-NEXT: vmov.u16 r2, q2[3] ; CHECK-NEXT: vldrw.u32 q3, [r0, #16] ; CHECK-NEXT: vldrw.u32 q4, [r0, #32] ; CHECK-NEXT: vmov.16 q1[1], r2 ; CHECK-NEXT: vmov.u16 r2, q2[6] ; CHECK-NEXT: vmov.16 q1[2], r2 ; CHECK-NEXT: vmov.u16 r2, q3[1] ; CHECK-NEXT: vmov.u16 r0, q4[2] ; CHECK-NEXT: vmov.16 q1[3], r2 ; CHECK-NEXT: vmov.u16 r2, q3[4] ; CHECK-NEXT: vmov.16 q5[6], r0 ; CHECK-NEXT: vmov.u16 r0, q4[5] ; CHECK-NEXT: vmov.16 q1[4], r2 ; CHECK-NEXT: vmov.16 q5[7], r0 ; CHECK-NEXT: vmov.u16 r0, q3[7] ; CHECK-NEXT: vmov.16 q1[5], r0 ; CHECK-NEXT: vmov.u16 r0, q2[2] ; CHECK-NEXT: vmov.f32 s7, s23 ; CHECK-NEXT: vmov.16 q5[0], r0 ; CHECK-NEXT: vmov.u16 r0, q2[5] ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vmov.16 q5[1], r0 ; CHECK-NEXT: vmov.u16 r0, q3[0] ; CHECK-NEXT: vmov.16 q5[2], r0 ; CHECK-NEXT: vmov.u16 r0, q3[3] ; CHECK-NEXT: vmov.16 q5[3], r0 ; CHECK-NEXT: vmov.u16 r0, q4[4] ; CHECK-NEXT: vmov.16 q7[6], r0 ; CHECK-NEXT: vmov.u16 r0, q4[7] ; CHECK-NEXT: vmov.16 q7[7], r0 ; CHECK-NEXT: vmov.f32 s22, s15 ; CHECK-NEXT: vmov.f32 s30, s16 ; CHECK-NEXT: vmov q6, q7 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmovnb.i32 q6, q5 ; CHECK-NEXT: vmov r0, s26 ; CHECK-NEXT: vmov q6[2], q6[0], r2, r0 ; CHECK-NEXT: vmov r0, s31 ; CHECK-NEXT: vmov r2, s21 ; CHECK-NEXT: vmov q6[3], q6[1], r2, r0 ; CHECK-NEXT: vmov.u16 r0, q4[0] ; CHECK-NEXT: vmov.16 q5[5], r0 ; CHECK-NEXT: vmov.u16 r0, q4[3] ; CHECK-NEXT: vmov.16 q5[6], r0 ; CHECK-NEXT: vmov.u16 r0, q2[1] ; CHECK-NEXT: vmov.16 q7[0], r0 ; CHECK-NEXT: vmov.u16 r0, q2[4] ; CHECK-NEXT: vmov.16 q7[1], r0 ; CHECK-NEXT: vmov.u16 r0, q2[7] ; CHECK-NEXT: vmov.16 q7[2], r0 ; CHECK-NEXT: vmov.u16 r0, q3[2] ; CHECK-NEXT: vmov.16 q7[3], r0 ; CHECK-NEXT: vmov.u16 r0, q3[5] ; CHECK-NEXT: vmov.16 q7[4], r0 ; CHECK-NEXT: vmov.u16 r0, q4[6] ; CHECK-NEXT: vmov.16 q5[7], r0 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmov q2, q5 ; CHECK-NEXT: vmovnb.i32 q2, q7 ; CHECK-NEXT: vmov r0, s10 ; CHECK-NEXT: vmov q2[2], q2[0], r2, r0 ; CHECK-NEXT: vmov r0, s23 ; CHECK-NEXT: vmov r2, s29 ; CHECK-NEXT: vmov q2[3], q2[1], r2, r0 ; CHECK-NEXT: vadd.i16 q1, q1, q2 ; CHECK-NEXT: vadd.i16 q1, q1, q6 ; CHECK-NEXT: vstrw.32 q1, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %l1 = load <48 x i16>, <48 x i16>* %src, align 4 %s1 = shufflevector <48 x i16> %l1, <48 x i16> undef, <16 x i32> %s2 = shufflevector <48 x i16> %l1, <48 x i16> undef, <16 x i32> %s3 = shufflevector <48 x i16> %l1, <48 x i16> undef, <16 x i32> %a1 = add <16 x i16> %s1, %s2 %a = add <16 x i16> %a1, %s3 store <16 x i16> %a, <16 x i16> *%dst ret void } ; i8 define void @vld3_v2i8(<6 x i8> *%src, <2 x i8> *%dst) { ; CHECK-LABEL: vld3_v2i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .pad #8 ; CHECK-NEXT: sub sp, #8 ; CHECK-NEXT: ldrd r2, r0, [r0] ; CHECK-NEXT: strd r2, r0, [sp] ; CHECK-NEXT: mov r0, sp ; CHECK-NEXT: vldrb.u16 q0, [r0] ; CHECK-NEXT: vmov.u16 r0, q0[4] ; CHECK-NEXT: vmov.u16 r2, q0[3] ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: vmov.u16 r2, q0[5] ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: strb r0, [r1, #1] ; CHECK-NEXT: vmov.u16 r0, q0[1] ; CHECK-NEXT: vmov.u16 r2, q0[0] ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: vmov.u16 r2, q0[2] ; CHECK-NEXT: add r0, r2 ; CHECK-NEXT: strb r0, [r1] ; CHECK-NEXT: add sp, #8 ; CHECK-NEXT: bx lr entry: %l1 = load <6 x i8>, <6 x i8>* %src, align 4 %s1 = shufflevector <6 x i8> %l1, <6 x i8> undef, <2 x i32> %s2 = shufflevector <6 x i8> %l1, <6 x i8> undef, <2 x i32> %s3 = shufflevector <6 x i8> %l1, <6 x i8> undef, <2 x i32> %a1 = add <2 x i8> %s1, %s2 %a = add <2 x i8> %a1, %s3 store <2 x i8> %a, <2 x i8> *%dst ret void } define void @vld3_v4i8(<12 x i8> *%src, <4 x i8> *%dst) { ; CHECK-LABEL: vld3_v4i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: .pad #8 ; CHECK-NEXT: sub sp, #8 ; CHECK-NEXT: vldrb.u16 q0, [r0] ; CHECK-NEXT: ldr r0, [r0, #8] ; CHECK-NEXT: str r0, [sp] ; CHECK-NEXT: vmov.u16 r3, q0[6] ; CHECK-NEXT: vmov.u16 r4, q0[0] ; CHECK-NEXT: vmov q1[2], q1[0], r4, r3 ; CHECK-NEXT: vmov.u16 r3, q0[7] ; CHECK-NEXT: vmov.u16 r4, q0[1] ; CHECK-NEXT: vmov.u16 r12, q0[5] ; CHECK-NEXT: vmov q2[2], q2[0], r4, r3 ; CHECK-NEXT: mov r3, sp ; CHECK-NEXT: vmov.u16 lr, q0[2] ; CHECK-NEXT: vmov.u16 r2, q0[3] ; CHECK-NEXT: vmov.u16 r0, q0[4] ; CHECK-NEXT: vldrb.u16 q0, [r3] ; CHECK-NEXT: vmov.u16 r3, q0[2] ; CHECK-NEXT: vmov q2[3], q2[1], r0, r3 ; CHECK-NEXT: vmov.u16 r0, q0[1] ; CHECK-NEXT: vmov q1[3], q1[1], r2, r0 ; CHECK-NEXT: vmov.u16 r0, q0[0] ; CHECK-NEXT: vadd.i32 q1, q1, q2 ; CHECK-NEXT: vmov q2[2], q2[0], lr, r0 ; CHECK-NEXT: vmov.u16 r0, q0[3] ; CHECK-NEXT: vmov q2[3], q2[1], r12, r0 ; CHECK-NEXT: vadd.i32 q0, q1, q2 ; CHECK-NEXT: vstrb.32 q0, [r1] ; CHECK-NEXT: add sp, #8 ; CHECK-NEXT: pop {r4, pc} entry: %l1 = load <12 x i8>, <12 x i8>* %src, align 4 %s1 = shufflevector <12 x i8> %l1, <12 x i8> undef, <4 x i32> %s2 = shufflevector <12 x i8> %l1, <12 x i8> undef, <4 x i32> %s3 = shufflevector <12 x i8> %l1, <12 x i8> undef, <4 x i32> %a1 = add <4 x i8> %s1, %s2 %a = add <4 x i8> %a1, %s3 store <4 x i8> %a, <4 x i8> *%dst ret void } define void @vld3_v8i8(<24 x i8> *%src, <8 x i8> *%dst) { ; CHECK-LABEL: vld3_v8i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrb.u16 q1, [r0, #16] ; CHECK-NEXT: vmov.u8 r2, q0[0] ; CHECK-NEXT: vmov.u16 r0, q1[2] ; CHECK-NEXT: vmov.16 q2[0], r2 ; CHECK-NEXT: vmov.u8 r2, q0[3] ; CHECK-NEXT: vmov.16 q2[1], r2 ; CHECK-NEXT: vmov.u8 r2, q0[6] ; CHECK-NEXT: vmov.16 q2[2], r2 ; CHECK-NEXT: vmov.u8 r2, q0[9] ; CHECK-NEXT: vmov.16 q2[3], r2 ; CHECK-NEXT: vmov.u8 r2, q0[12] ; CHECK-NEXT: vmov.16 q2[4], r2 ; CHECK-NEXT: vmov.u8 r2, q0[15] ; CHECK-NEXT: vmov.16 q2[5], r2 ; CHECK-NEXT: vmov.16 q2[6], r0 ; CHECK-NEXT: vmov.u8 r0, q0[1] ; CHECK-NEXT: vmov.16 q3[0], r0 ; CHECK-NEXT: vmov.u8 r0, q0[4] ; CHECK-NEXT: vmov.16 q3[1], r0 ; CHECK-NEXT: vmov.u8 r0, q0[7] ; CHECK-NEXT: vmov.16 q3[2], r0 ; CHECK-NEXT: vmov.u8 r0, q0[10] ; CHECK-NEXT: vmov.16 q3[3], r0 ; CHECK-NEXT: vmov.u8 r0, q0[13] ; CHECK-NEXT: vmov.16 q3[4], r0 ; CHECK-NEXT: vmov.u16 r0, q1[0] ; CHECK-NEXT: vmov.16 q3[5], r0 ; CHECK-NEXT: vmov.u16 r0, q1[3] ; CHECK-NEXT: vmov.16 q3[6], r0 ; CHECK-NEXT: vmov.u16 r0, q1[6] ; CHECK-NEXT: vmov.16 q3[7], r0 ; CHECK-NEXT: vmov.u16 r0, q1[5] ; CHECK-NEXT: vmov.16 q2[7], r0 ; CHECK-NEXT: vmov.u8 r0, q0[2] ; CHECK-NEXT: vadd.i16 q2, q2, q3 ; CHECK-NEXT: vmov.16 q3[0], r0 ; CHECK-NEXT: vmov.u8 r0, q0[5] ; CHECK-NEXT: vmov.16 q3[1], r0 ; CHECK-NEXT: vmov.u8 r0, q0[8] ; CHECK-NEXT: vmov.16 q3[2], r0 ; CHECK-NEXT: vmov.u8 r0, q0[11] ; CHECK-NEXT: vmov.16 q3[3], r0 ; CHECK-NEXT: vmov.u8 r0, q0[14] ; CHECK-NEXT: vmov.16 q3[4], r0 ; CHECK-NEXT: vmov.u16 r0, q1[1] ; CHECK-NEXT: vmov.16 q3[5], r0 ; CHECK-NEXT: vmov.u16 r0, q1[4] ; CHECK-NEXT: vmov.16 q3[6], r0 ; CHECK-NEXT: vmov.u16 r0, q1[7] ; CHECK-NEXT: vmov.16 q3[7], r0 ; CHECK-NEXT: vadd.i16 q0, q2, q3 ; CHECK-NEXT: vstrb.16 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <24 x i8>, <24 x i8>* %src, align 4 %s1 = shufflevector <24 x i8> %l1, <24 x i8> undef, <8 x i32> %s2 = shufflevector <24 x i8> %l1, <24 x i8> undef, <8 x i32> %s3 = shufflevector <24 x i8> %l1, <24 x i8> undef, <8 x i32> %a1 = add <8 x i8> %s1, %s2 %a = add <8 x i8> %a1, %s3 store <8 x i8> %a, <8 x i8> *%dst ret void } define void @vld3_v16i8(<48 x i8> *%src, <16 x i8> *%dst) { ; CHECK-LABEL: vld3_v16i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vmov.u8 r2, q0[0] ; CHECK-NEXT: vmov.8 q3[0], r2 ; CHECK-NEXT: vmov.u8 r2, q0[3] ; CHECK-NEXT: vmov.8 q3[1], r2 ; CHECK-NEXT: vmov.u8 r2, q0[6] ; CHECK-NEXT: vmov.8 q3[2], r2 ; CHECK-NEXT: vmov.u8 r2, q0[9] ; CHECK-NEXT: vmov.8 q3[3], r2 ; CHECK-NEXT: vmov.u8 r2, q0[12] ; CHECK-NEXT: vmov.8 q3[4], r2 ; CHECK-NEXT: vmov.u8 r2, q0[15] ; CHECK-NEXT: vmov.8 q3[5], r2 ; CHECK-NEXT: vmov.u8 r2, q2[2] ; CHECK-NEXT: vmov.8 q3[6], r2 ; CHECK-NEXT: vmov.u8 r2, q2[8] ; CHECK-NEXT: vmov.8 q4[8], r2 ; CHECK-NEXT: vmov.u8 r2, q2[11] ; CHECK-NEXT: vmov.8 q4[9], r2 ; CHECK-NEXT: vmov.u8 r2, q2[14] ; CHECK-NEXT: vmov.8 q4[10], r2 ; CHECK-NEXT: vmov.u8 r0, q1[1] ; CHECK-NEXT: vmov.8 q4[11], r0 ; CHECK-NEXT: vmov.u8 r0, q2[5] ; CHECK-NEXT: vmov.8 q3[7], r0 ; CHECK-NEXT: vmov r0, s18 ; CHECK-NEXT: vmov r2, s12 ; CHECK-NEXT: vmov q4[2], q4[0], r2, r0 ; CHECK-NEXT: vmov.u8 r0, q2[9] ; CHECK-NEXT: vmov.8 q5[8], r0 ; CHECK-NEXT: vmov.u8 r0, q2[12] ; CHECK-NEXT: vmov.8 q5[9], r0 ; CHECK-NEXT: vmov.u8 r0, q2[15] ; CHECK-NEXT: vmov.8 q5[10], r0 ; CHECK-NEXT: vmov.u8 r0, q1[2] ; CHECK-NEXT: vmov.8 q5[11], r0 ; CHECK-NEXT: vmov.u8 r2, q0[1] ; CHECK-NEXT: vmov r0, s22 ; CHECK-NEXT: vmov.8 q5[0], r2 ; CHECK-NEXT: vmov.u8 r2, q0[4] ; CHECK-NEXT: vmov.8 q5[1], r2 ; CHECK-NEXT: vmov.u8 r2, q0[7] ; CHECK-NEXT: vmov.8 q5[2], r2 ; CHECK-NEXT: vmov.u8 r2, q0[10] ; CHECK-NEXT: vmov.8 q5[3], r2 ; CHECK-NEXT: vmov.u8 r2, q0[13] ; CHECK-NEXT: vmov.8 q5[4], r2 ; CHECK-NEXT: vmov.u8 r2, q2[0] ; CHECK-NEXT: vmov.8 q5[5], r2 ; CHECK-NEXT: vmov.u8 r2, q2[3] ; CHECK-NEXT: vmov.8 q5[6], r2 ; CHECK-NEXT: vmov.u8 r2, q2[6] ; CHECK-NEXT: vmov.8 q5[7], r2 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmov q6[2], q6[0], r2, r0 ; CHECK-NEXT: vmov.u8 r0, q1[5] ; CHECK-NEXT: vmov.8 q7[12], r0 ; CHECK-NEXT: vmov.u8 r0, q1[8] ; CHECK-NEXT: vmov.8 q7[13], r0 ; CHECK-NEXT: vmov.u8 r0, q1[11] ; CHECK-NEXT: vmov.8 q7[14], r0 ; CHECK-NEXT: vmov.u8 r0, q1[14] ; CHECK-NEXT: vmov.8 q7[15], r0 ; CHECK-NEXT: vmov r2, s21 ; CHECK-NEXT: vmov r0, s31 ; CHECK-NEXT: vmov q6[3], q6[1], r2, r0 ; CHECK-NEXT: vmov.u8 r0, q1[4] ; CHECK-NEXT: vmov.8 q5[12], r0 ; CHECK-NEXT: vmov.u8 r0, q1[7] ; CHECK-NEXT: vmov.8 q5[13], r0 ; CHECK-NEXT: vmov.u8 r0, q1[10] ; CHECK-NEXT: vmov.8 q5[14], r0 ; CHECK-NEXT: vmov.u8 r0, q1[13] ; CHECK-NEXT: vmov.8 q5[15], r0 ; CHECK-NEXT: vmov r2, s13 ; CHECK-NEXT: vmov r0, s23 ; CHECK-NEXT: vmov q4[3], q4[1], r2, r0 ; CHECK-NEXT: vmov.u8 r0, q2[10] ; CHECK-NEXT: vadd.i8 q3, q4, q6 ; CHECK-NEXT: vmov.8 q4[8], r0 ; CHECK-NEXT: vmov.u8 r0, q2[13] ; CHECK-NEXT: vmov.u8 r2, q0[2] ; CHECK-NEXT: vmov.8 q4[9], r0 ; CHECK-NEXT: vmov.u8 r0, q1[0] ; CHECK-NEXT: vmov.8 q4[10], r0 ; CHECK-NEXT: vmov.u8 r0, q1[3] ; CHECK-NEXT: vmov.8 q4[11], r0 ; CHECK-NEXT: vmov r0, s18 ; CHECK-NEXT: vmov.8 q4[0], r2 ; CHECK-NEXT: vmov.u8 r2, q0[5] ; CHECK-NEXT: vmov.8 q4[1], r2 ; CHECK-NEXT: vmov.u8 r2, q0[8] ; CHECK-NEXT: vmov.8 q4[2], r2 ; CHECK-NEXT: vmov.u8 r2, q0[11] ; CHECK-NEXT: vmov.8 q4[3], r2 ; CHECK-NEXT: vmov.u8 r2, q0[14] ; CHECK-NEXT: vmov.8 q4[4], r2 ; CHECK-NEXT: vmov.u8 r2, q2[1] ; CHECK-NEXT: vmov.8 q4[5], r2 ; CHECK-NEXT: vmov.u8 r2, q2[4] ; CHECK-NEXT: vmov.8 q4[6], r2 ; CHECK-NEXT: vmov.u8 r2, q2[7] ; CHECK-NEXT: vmov.8 q4[7], r2 ; CHECK-NEXT: vmov r2, s16 ; CHECK-NEXT: vmov q0[2], q0[0], r2, r0 ; CHECK-NEXT: vmov.u8 r0, q1[6] ; CHECK-NEXT: vmov.8 q2[12], r0 ; CHECK-NEXT: vmov.u8 r0, q1[9] ; CHECK-NEXT: vmov.8 q2[13], r0 ; CHECK-NEXT: vmov.u8 r0, q1[12] ; CHECK-NEXT: vmov.8 q2[14], r0 ; CHECK-NEXT: vmov.u8 r0, q1[15] ; CHECK-NEXT: vmov.8 q2[15], r0 ; CHECK-NEXT: vmov r2, s17 ; CHECK-NEXT: vmov r0, s11 ; CHECK-NEXT: vmov q0[3], q0[1], r2, r0 ; CHECK-NEXT: vadd.i8 q0, q3, q0 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %l1 = load <48 x i8>, <48 x i8>* %src, align 4 %s1 = shufflevector <48 x i8> %l1, <48 x i8> undef, <16 x i32> %s2 = shufflevector <48 x i8> %l1, <48 x i8> undef, <16 x i32> %s3 = shufflevector <48 x i8> %l1, <48 x i8> undef, <16 x i32> %a1 = add <16 x i8> %s1, %s2 %a = add <16 x i8> %a1, %s3 store <16 x i8> %a, <16 x i8> *%dst ret void } ; i64 define void @vld3_v2i64(<6 x i64> *%src, <2 x i64> *%dst) { ; CHECK-LABEL: vld3_v2i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, lr} ; CHECK-NEXT: push {r4, lr} ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q2, [r0, #16] ; CHECK-NEXT: vldrw.u32 q4, [r0, #32] ; CHECK-NEXT: vmov.f64 d6, d3 ; CHECK-NEXT: vmov.f32 s13, s7 ; CHECK-NEXT: vmov.f32 s14, s16 ; CHECK-NEXT: vmov.f32 s6, s10 ; CHECK-NEXT: vmov.f32 s7, s11 ; CHECK-NEXT: vmov.f32 s15, s17 ; CHECK-NEXT: vmov r3, s14 ; CHECK-NEXT: vmov r0, s6 ; CHECK-NEXT: vmov.f64 d0, d4 ; CHECK-NEXT: vmov.f32 s1, s9 ; CHECK-NEXT: vmov.f32 s2, s18 ; CHECK-NEXT: vmov.f32 s3, s19 ; CHECK-NEXT: vmov r12, s15 ; CHECK-NEXT: vmov r2, s7 ; CHECK-NEXT: vmov r4, s4 ; CHECK-NEXT: adds.w lr, r0, r3 ; CHECK-NEXT: vmov r0, s2 ; CHECK-NEXT: vmov r3, s3 ; CHECK-NEXT: adc.w r2, r2, r12 ; CHECK-NEXT: adds.w lr, lr, r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: adc.w r12, r2, r3 ; CHECK-NEXT: vmov r3, s13 ; CHECK-NEXT: vmov r2, s5 ; CHECK-NEXT: adds r0, r0, r4 ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: adcs r2, r3 ; CHECK-NEXT: vmov r3, s1 ; CHECK-NEXT: adds r0, r0, r4 ; CHECK-NEXT: vmov q0[2], q0[0], r0, lr ; CHECK-NEXT: adcs r2, r3 ; CHECK-NEXT: vmov q0[3], q0[1], r2, r12 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: pop {r4, pc} entry: %l1 = load <6 x i64>, <6 x i64>* %src, align 4 %s1 = shufflevector <6 x i64> %l1, <6 x i64> undef, <2 x i32> %s2 = shufflevector <6 x i64> %l1, <6 x i64> undef, <2 x i32> %s3 = shufflevector <6 x i64> %l1, <6 x i64> undef, <2 x i32> %a1 = add <2 x i64> %s1, %s2 %a = add <2 x i64> %a1, %s3 store <2 x i64> %a, <2 x i64> *%dst ret void } define void @vld3_v4i64(<12 x i64> *%src, <4 x i64> *%dst) { ; CHECK-LABEL: vld3_v4i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, lr} ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #24 ; CHECK-NEXT: sub sp, #24 ; CHECK-NEXT: vldrw.u32 q2, [r0, #64] ; CHECK-NEXT: vldrw.u32 q1, [r0, #80] ; CHECK-NEXT: vldrw.u32 q5, [r0] ; CHECK-NEXT: vldrw.u32 q3, [r0, #16] ; CHECK-NEXT: vmov.f64 d0, d4 ; CHECK-NEXT: vstrw.32 q2, [sp] @ 16-byte Spill ; CHECK-NEXT: vmov.f32 s1, s9 ; CHECK-NEXT: vldrw.u32 q2, [r0, #48] ; CHECK-NEXT: vmov.f32 s2, s6 ; CHECK-NEXT: vmov.f64 d8, d5 ; CHECK-NEXT: vmov.f32 s17, s11 ; CHECK-NEXT: vmov.f32 s18, s4 ; CHECK-NEXT: vmov.f32 s19, s5 ; CHECK-NEXT: vmov.f64 d12, d11 ; CHECK-NEXT: vmov.f32 s3, s7 ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vmov.f32 s25, s23 ; CHECK-NEXT: vmov.f32 s26, s4 ; CHECK-NEXT: vmov.f32 s22, s14 ; CHECK-NEXT: vmov.f32 s27, s5 ; CHECK-NEXT: vmov.f32 s23, s15 ; CHECK-NEXT: vmov r3, s26 ; CHECK-NEXT: vmov r0, s22 ; CHECK-NEXT: vmov.f64 d14, d6 ; CHECK-NEXT: vmov r12, s27 ; CHECK-NEXT: vmov r2, s23 ; CHECK-NEXT: vmov.f32 s29, s13 ; CHECK-NEXT: vmov.f32 s30, s6 ; CHECK-NEXT: vmov.f32 s31, s7 ; CHECK-NEXT: vldrw.u32 q1, [sp] @ 16-byte Reload ; CHECK-NEXT: vmov r5, s16 ; CHECK-NEXT: vmov.f32 s10, s6 ; CHECK-NEXT: vmov.f32 s11, s7 ; CHECK-NEXT: vmov r4, s10 ; CHECK-NEXT: vmov r6, s8 ; CHECK-NEXT: vmov r7, s24 ; CHECK-NEXT: adds.w lr, r0, r3 ; CHECK-NEXT: vmov r0, s30 ; CHECK-NEXT: adc.w r3, r2, r12 ; CHECK-NEXT: vmov r2, s31 ; CHECK-NEXT: adds.w lr, lr, r0 ; CHECK-NEXT: vmov r0, s18 ; CHECK-NEXT: adc.w r12, r3, r2 ; CHECK-NEXT: vmov r3, s19 ; CHECK-NEXT: vmov r2, s11 ; CHECK-NEXT: adds r0, r0, r4 ; CHECK-NEXT: vmov r4, s2 ; CHECK-NEXT: adcs r2, r3 ; CHECK-NEXT: vmov r3, s3 ; CHECK-NEXT: adds r0, r0, r4 ; CHECK-NEXT: vmov r4, s9 ; CHECK-NEXT: adc.w r8, r2, r3 ; CHECK-NEXT: vmov r3, s17 ; CHECK-NEXT: adds r5, r5, r6 ; CHECK-NEXT: vmov r6, s0 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: adcs r3, r4 ; CHECK-NEXT: vmov r4, s1 ; CHECK-NEXT: adds r5, r5, r6 ; CHECK-NEXT: vmov r6, s21 ; CHECK-NEXT: vmov q1[2], q1[0], r5, r0 ; CHECK-NEXT: vmov r0, s29 ; CHECK-NEXT: adcs r3, r4 ; CHECK-NEXT: vmov r4, s25 ; CHECK-NEXT: adds r2, r2, r7 ; CHECK-NEXT: vmov q1[3], q1[1], r3, r8 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: adcs r4, r6 ; CHECK-NEXT: vmov r6, s28 ; CHECK-NEXT: adds r2, r2, r6 ; CHECK-NEXT: vmov q0[2], q0[0], r2, lr ; CHECK-NEXT: adcs r0, r4 ; CHECK-NEXT: vmov q0[3], q0[1], r0, r12 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: add sp, #24 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, pc} entry: %l1 = load <12 x i64>, <12 x i64>* %src, align 4 %s1 = shufflevector <12 x i64> %l1, <12 x i64> undef, <4 x i32> %s2 = shufflevector <12 x i64> %l1, <12 x i64> undef, <4 x i32> %s3 = shufflevector <12 x i64> %l1, <12 x i64> undef, <4 x i32> %a1 = add <4 x i64> %s1, %s2 %a = add <4 x i64> %a1, %s3 store <4 x i64> %a, <4 x i64> *%dst ret void } ; f32 define void @vld3_v2f32(<6 x float> *%src, <2 x float> *%dst) { ; CHECK-LABEL: vld3_v2f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vldr s1, [r0, #16] ; CHECK-NEXT: vldr s5, [r0, #20] ; CHECK-NEXT: vmov.f64 d6, d4 ; CHECK-NEXT: vmov.f32 s13, s11 ; CHECK-NEXT: vmov.f32 s0, s9 ; CHECK-NEXT: vadd.f32 q0, q3, q0 ; CHECK-NEXT: vmov.f32 s4, s10 ; CHECK-NEXT: vadd.f32 q0, q0, q1 ; CHECK-NEXT: vstmia r1, {s0, s1} ; CHECK-NEXT: bx lr entry: %l1 = load <6 x float>, <6 x float>* %src, align 4 %s1 = shufflevector <6 x float> %l1, <6 x float> undef, <2 x i32> %s2 = shufflevector <6 x float> %l1, <6 x float> undef, <2 x i32> %s3 = shufflevector <6 x float> %l1, <6 x float> undef, <2 x i32> %a1 = fadd <2 x float> %s1, %s2 %a = fadd <2 x float> %a1, %s3 store <2 x float> %a, <2 x float> *%dst ret void } define void @vld3_v4f32(<12 x float> *%src, <4 x float> *%dst) { ; CHECK-LABEL: vld3_v4f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q2, [r0, #32] ; CHECK-NEXT: vmov.f32 s12, s5 ; CHECK-NEXT: vmov.f64 d8, d2 ; CHECK-NEXT: vmov.f32 s13, s0 ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov.f32 s14, s3 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vmov.f32 s0, s6 ; CHECK-NEXT: vmov.f32 s15, s10 ; CHECK-NEXT: vmov.f32 s19, s9 ; CHECK-NEXT: vmov.f32 s10, s8 ; CHECK-NEXT: vadd.f32 q3, q4, q3 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov.f32 s3, s11 ; CHECK-NEXT: vadd.f32 q0, q3, q0 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: bx lr entry: %l1 = load <12 x float>, <12 x float>* %src, align 4 %s1 = shufflevector <12 x float> %l1, <12 x float> undef, <4 x i32> %s2 = shufflevector <12 x float> %l1, <12 x float> undef, <4 x i32> %s3 = shufflevector <12 x float> %l1, <12 x float> undef, <4 x i32> %a1 = fadd <4 x float> %s1, %s2 %a = fadd <4 x float> %a1, %s3 store <4 x float> %a, <4 x float> *%dst ret void } define void @vld3_v8f32(<24 x float> *%src, <8 x float> *%dst) { ; CHECK-LABEL: vld3_v8f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11} ; CHECK-NEXT: vpush {d8, d9, d10, d11} ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vmov.f32 s12, s5 ; CHECK-NEXT: vmov.f64 d8, d2 ; CHECK-NEXT: vmov.f32 s13, s0 ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov.f32 s14, s3 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vmov.f32 s0, s6 ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmov.f32 s15, s10 ; CHECK-NEXT: vmov.f32 s19, s9 ; CHECK-NEXT: vmov.f32 s10, s8 ; CHECK-NEXT: vadd.f32 q3, q4, q3 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov.f32 s3, s11 ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vadd.f32 q0, q3, q0 ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vmov.f32 s16, s9 ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vmov.f64 d10, d4 ; CHECK-NEXT: vmov.f32 s17, s4 ; CHECK-NEXT: vmov.f32 s21, s11 ; CHECK-NEXT: vmov.f32 s18, s7 ; CHECK-NEXT: vmov.f32 s22, s6 ; CHECK-NEXT: vmov.f32 s4, s10 ; CHECK-NEXT: vmov.f32 s19, s14 ; CHECK-NEXT: vmov.f32 s23, s13 ; CHECK-NEXT: vmov.f32 s14, s12 ; CHECK-NEXT: vadd.f32 q4, q5, q4 ; CHECK-NEXT: vmov.f32 s6, s12 ; CHECK-NEXT: vmov.f32 s7, s15 ; CHECK-NEXT: vadd.f32 q1, q4, q1 ; CHECK-NEXT: vstrw.32 q1, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11} ; CHECK-NEXT: bx lr entry: %l1 = load <24 x float>, <24 x float>* %src, align 4 %s1 = shufflevector <24 x float> %l1, <24 x float> undef, <8 x i32> %s2 = shufflevector <24 x float> %l1, <24 x float> undef, <8 x i32> %s3 = shufflevector <24 x float> %l1, <24 x float> undef, <8 x i32> %a1 = fadd <8 x float> %s1, %s2 %a = fadd <8 x float> %a1, %s3 store <8 x float> %a, <8 x float> *%dst ret void } define void @vld3_v16f32(<48 x float> *%src, <16 x float> *%dst) { ; CHECK-LABEL: vld3_v16f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vmov.f32 s12, s5 ; CHECK-NEXT: vmov.f64 d8, d2 ; CHECK-NEXT: vmov.f32 s13, s0 ; CHECK-NEXT: vmov.f32 s17, s7 ; CHECK-NEXT: vmov.f32 s14, s3 ; CHECK-NEXT: vmov.f32 s18, s2 ; CHECK-NEXT: vmov.f32 s0, s6 ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmov.f32 s15, s10 ; CHECK-NEXT: vmov.f32 s19, s9 ; CHECK-NEXT: vmov.f32 s10, s8 ; CHECK-NEXT: vadd.f32 q3, q4, q3 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov.f32 s3, s11 ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vadd.f32 q0, q3, q0 ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vmov.f32 s16, s9 ; CHECK-NEXT: vmov.f64 d10, d4 ; CHECK-NEXT: vmov.f32 s17, s4 ; CHECK-NEXT: vmov.f32 s21, s11 ; CHECK-NEXT: vmov.f32 s18, s7 ; CHECK-NEXT: vmov.f32 s22, s6 ; CHECK-NEXT: vmov.f32 s4, s10 ; CHECK-NEXT: vldrw.u32 q2, [r0, #160] ; CHECK-NEXT: vmov.f32 s19, s14 ; CHECK-NEXT: vmov.f32 s23, s13 ; CHECK-NEXT: vmov.f32 s14, s12 ; CHECK-NEXT: vadd.f32 q4, q5, q4 ; CHECK-NEXT: vmov.f32 s6, s12 ; CHECK-NEXT: vmov.f32 s7, s15 ; CHECK-NEXT: vldrw.u32 q3, [r0, #144] ; CHECK-NEXT: vadd.f32 q1, q4, q1 ; CHECK-NEXT: vldrw.u32 q4, [r0, #176] ; CHECK-NEXT: vmov.f32 s20, s13 ; CHECK-NEXT: vmov.f64 d12, d6 ; CHECK-NEXT: vmov.f32 s21, s8 ; CHECK-NEXT: vmov.f32 s25, s15 ; CHECK-NEXT: vmov.f32 s22, s11 ; CHECK-NEXT: vmov.f32 s26, s10 ; CHECK-NEXT: vmov.f32 s8, s14 ; CHECK-NEXT: vldrw.u32 q3, [r0, #112] ; CHECK-NEXT: vmov.f32 s23, s18 ; CHECK-NEXT: vmov.f32 s27, s17 ; CHECK-NEXT: vmov.f32 s18, s16 ; CHECK-NEXT: vadd.f32 q5, q6, q5 ; CHECK-NEXT: vmov.f32 s10, s16 ; CHECK-NEXT: vmov.f32 s11, s19 ; CHECK-NEXT: vldrw.u32 q4, [r0, #96] ; CHECK-NEXT: vadd.f32 q2, q5, q2 ; CHECK-NEXT: vldrw.u32 q5, [r0, #128] ; CHECK-NEXT: vmov.f32 s24, s17 ; CHECK-NEXT: vstrw.32 q2, [r1, #48] ; CHECK-NEXT: vmov.f64 d14, d8 ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vstrw.32 q1, [r1] ; CHECK-NEXT: vmov.f32 s25, s12 ; CHECK-NEXT: vmov.f32 s29, s19 ; CHECK-NEXT: vmov.f32 s26, s15 ; CHECK-NEXT: vmov.f32 s30, s14 ; CHECK-NEXT: vmov.f32 s12, s18 ; CHECK-NEXT: vmov.f32 s27, s22 ; CHECK-NEXT: vmov.f32 s31, s21 ; CHECK-NEXT: vmov.f32 s22, s20 ; CHECK-NEXT: vadd.f32 q6, q7, q6 ; CHECK-NEXT: vmov.f32 s14, s20 ; CHECK-NEXT: vmov.f32 s15, s23 ; CHECK-NEXT: vadd.f32 q3, q6, q3 ; CHECK-NEXT: vstrw.32 q3, [r1, #32] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: bx lr entry: %l1 = load <48 x float>, <48 x float>* %src, align 4 %s1 = shufflevector <48 x float> %l1, <48 x float> undef, <16 x i32> %s2 = shufflevector <48 x float> %l1, <48 x float> undef, <16 x i32> %s3 = shufflevector <48 x float> %l1, <48 x float> undef, <16 x i32> %a1 = fadd <16 x float> %s1, %s2 %a = fadd <16 x float> %a1, %s3 store <16 x float> %a, <16 x float> *%dst ret void } ; f16 define void @vld3_v2f16(<6 x half> *%src, <2 x half> *%dst) { ; CHECK-LABEL: vld3_v2f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: ldrd r2, r3, [r0] ; CHECK-NEXT: ldr r0, [r0, #8] ; CHECK-NEXT: vmov.32 q0[0], r2 ; CHECK-NEXT: vmov.32 q0[1], r3 ; CHECK-NEXT: vmov.32 q0[2], r0 ; CHECK-NEXT: vmovx.f16 s4, s0 ; CHECK-NEXT: vmov r2, s2 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmovx.f16 s8, s1 ; CHECK-NEXT: vmov.16 q1[0], r0 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q1[1], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q2[0], r2 ; CHECK-NEXT: vmov r2, s1 ; CHECK-NEXT: vmov.16 q2[1], r0 ; CHECK-NEXT: vadd.f16 q1, q2, q1 ; CHECK-NEXT: vmovx.f16 s8, s2 ; CHECK-NEXT: vmov r0, s8 ; CHECK-NEXT: vmov.16 q0[0], r2 ; CHECK-NEXT: vmov.16 q0[1], r0 ; CHECK-NEXT: vadd.f16 q0, q1, q0 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: str r0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <6 x half>, <6 x half>* %src, align 4 %s1 = shufflevector <6 x half> %l1, <6 x half> undef, <2 x i32> %s2 = shufflevector <6 x half> %l1, <6 x half> undef, <2 x i32> %s3 = shufflevector <6 x half> %l1, <6 x half> undef, <2 x i32> %a1 = fadd <2 x half> %s1, %s2 %a = fadd <2 x half> %a1, %s3 store <2 x half> %a, <2 x half> *%dst ret void } define void @vld3_v4f16(<12 x half> *%src, <4 x half> *%dst) { ; CHECK-LABEL: vld3_v4f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8} ; CHECK-NEXT: vpush {d8} ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vmovx.f16 s4, s0 ; CHECK-NEXT: vmov r2, s2 ; CHECK-NEXT: vmov r3, s4 ; CHECK-NEXT: vmovx.f16 s4, s3 ; CHECK-NEXT: vmov.16 q2[0], r3 ; CHECK-NEXT: vmovx.f16 s12, s1 ; CHECK-NEXT: vmov.16 q2[1], r2 ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vmov.16 q2[2], r2 ; CHECK-NEXT: ldrd r2, r0, [r0, #16] ; CHECK-NEXT: vmov.32 q1[0], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.32 q1[1], r0 ; CHECK-NEXT: vmovx.f16 s0, s2 ; CHECK-NEXT: vmov r0, s5 ; CHECK-NEXT: vmovx.f16 s16, s4 ; CHECK-NEXT: vmov.16 q2[3], r0 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.16 q3[0], r2 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q3[1], r0 ; CHECK-NEXT: vmov r0, s3 ; CHECK-NEXT: vmov.16 q3[2], r0 ; CHECK-NEXT: vmov r0, s16 ; CHECK-NEXT: vmov.16 q3[3], r0 ; CHECK-NEXT: vmov r0, s1 ; CHECK-NEXT: vmov.16 q0[0], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmovx.f16 s4, s5 ; CHECK-NEXT: vmov.16 q0[2], r0 ; CHECK-NEXT: vmov r0, s4 ; CHECK-NEXT: vadd.f16 q2, q3, q2 ; CHECK-NEXT: vmov.16 q0[3], r0 ; CHECK-NEXT: vadd.f16 q0, q2, q0 ; CHECK-NEXT: vmov r2, s1 ; CHECK-NEXT: vmov r0, s0 ; CHECK-NEXT: strd r0, r2, [r1] ; CHECK-NEXT: vpop {d8} ; CHECK-NEXT: bx lr entry: %l1 = load <12 x half>, <12 x half>* %src, align 4 %s1 = shufflevector <12 x half> %l1, <12 x half> undef, <4 x i32> %s2 = shufflevector <12 x half> %l1, <12 x half> undef, <4 x i32> %s3 = shufflevector <12 x half> %l1, <12 x half> undef, <4 x i32> %a1 = fadd <4 x half> %s1, %s2 %a = fadd <4 x half> %a1, %s3 store <4 x half> %a, <4 x half> *%dst ret void } define void @vld3_v8f16(<24 x half> *%src, <8 x half> *%dst) { ; CHECK-LABEL: vld3_v8f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r7, lr} ; CHECK-NEXT: push {r4, r5, r7, lr} ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12} ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q4, [r0, #32] ; CHECK-NEXT: vmovx.f16 s0, s10 ; CHECK-NEXT: vmov r3, s9 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmov.16 q0[0], r3 ; CHECK-NEXT: vmov.16 q0[1], r2 ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vmovx.f16 s12, s5 ; CHECK-NEXT: vmov.16 q0[2], r2 ; CHECK-NEXT: vmov r2, s12 ; CHECK-NEXT: vmovx.f16 s12, s19 ; CHECK-NEXT: vmov.16 q0[3], r2 ; CHECK-NEXT: vmov r3, s18 ; CHECK-NEXT: vmov.f32 s2, s7 ; CHECK-NEXT: vmovx.f16 s20, s16 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmov.16 q3[6], r3 ; CHECK-NEXT: vmov.16 q3[7], r0 ; CHECK-NEXT: vmov r0, s20 ; CHECK-NEXT: vmovx.f16 s24, s11 ; CHECK-NEXT: vmov r5, s8 ; CHECK-NEXT: vmov.f32 s14, s16 ; CHECK-NEXT: vmov r2, s2 ; CHECK-NEXT: vmov.16 q5[4], r2 ; CHECK-NEXT: vmov.16 q5[5], r0 ; CHECK-NEXT: vmov r0, s19 ; CHECK-NEXT: vmov r12, s22 ; CHECK-NEXT: vmovx.f16 s20, s17 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmov.16 q5[6], r2 ; CHECK-NEXT: vmov r2, s16 ; CHECK-NEXT: vmov.16 q5[7], r0 ; CHECK-NEXT: vmov lr, s23 ; CHECK-NEXT: vmovx.f16 s20, s6 ; CHECK-NEXT: vmov r0, s20 ; CHECK-NEXT: vmov.16 q5[4], r0 ; CHECK-NEXT: vmov r0, s10 ; CHECK-NEXT: vmov.16 q5[5], r2 ; CHECK-NEXT: vmov r3, s22 ; CHECK-NEXT: vmovx.f16 s20, s8 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmov.16 q5[0], r2 ; CHECK-NEXT: vmov.16 q5[1], r0 ; CHECK-NEXT: vmov r0, s24 ; CHECK-NEXT: vmov.16 q5[2], r0 ; CHECK-NEXT: vmov r0, s5 ; CHECK-NEXT: vmov.16 q5[3], r0 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmovx.f16 s20, s9 ; CHECK-NEXT: vmov r0, s21 ; CHECK-NEXT: vmov r4, s20 ; CHECK-NEXT: vmov.16 q5[0], r5 ; CHECK-NEXT: vmov.16 q5[1], r4 ; CHECK-NEXT: vmov r4, s11 ; CHECK-NEXT: vmovx.f16 s8, s4 ; CHECK-NEXT: vmov.16 q5[2], r4 ; CHECK-NEXT: vmov r4, s8 ; CHECK-NEXT: vmovx.f16 s8, s18 ; CHECK-NEXT: vmov.16 q5[3], r4 ; CHECK-NEXT: vmov r4, s6 ; CHECK-NEXT: vmov.16 q5[4], r4 ; CHECK-NEXT: vmov r4, s17 ; CHECK-NEXT: vmovx.f16 s4, s7 ; CHECK-NEXT: vmov r5, s8 ; CHECK-NEXT: vmov.16 q2[6], r4 ; CHECK-NEXT: vmov r4, s4 ; CHECK-NEXT: vmov.16 q5[5], r4 ; CHECK-NEXT: vmov r4, s0 ; CHECK-NEXT: vmov.16 q2[7], r5 ; CHECK-NEXT: vmov q1[2], q1[0], r4, r12 ; CHECK-NEXT: vmov r4, s1 ; CHECK-NEXT: vmov q0[2], q0[0], r2, r3 ; CHECK-NEXT: vmov r5, s15 ; CHECK-NEXT: vmov q0[3], q0[1], r0, lr ; CHECK-NEXT: vmov.f32 s23, s11 ; CHECK-NEXT: vmov q1[3], q1[1], r4, r5 ; CHECK-NEXT: vadd.f16 q0, q5, q0 ; CHECK-NEXT: vadd.f16 q0, q0, q1 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12} ; CHECK-NEXT: pop {r4, r5, r7, pc} entry: %l1 = load <24 x half>, <24 x half>* %src, align 4 %s1 = shufflevector <24 x half> %l1, <24 x half> undef, <8 x i32> %s2 = shufflevector <24 x half> %l1, <24 x half> undef, <8 x i32> %s3 = shufflevector <24 x half> %l1, <24 x half> undef, <8 x i32> %a1 = fadd <8 x half> %s1, %s2 %a = fadd <8 x half> %a1, %s3 store <8 x half> %a, <8 x half> *%dst ret void } define void @vld3_v16f16(<48 x half> *%src, <16 x half> *%dst) { ; CHECK-LABEL: vld3_v16f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, lr} ; CHECK-NEXT: push {r4, r5, r6, lr} ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vldrw.u32 q2, [r0, #80] ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q4, [r0, #64] ; CHECK-NEXT: vmovx.f16 s0, s11 ; CHECK-NEXT: vmovx.f16 s4, s8 ; CHECK-NEXT: vmov r2, s10 ; CHECK-NEXT: vmovx.f16 s20, s17 ; CHECK-NEXT: vmov r3, s0 ; CHECK-NEXT: vmov.16 q0[6], r2 ; CHECK-NEXT: vmov r12, s4 ; CHECK-NEXT: vmovx.f16 s4, s14 ; CHECK-NEXT: vmov r2, s13 ; CHECK-NEXT: vmov.16 q0[7], r3 ; CHECK-NEXT: vmov r3, s4 ; CHECK-NEXT: vmov.16 q1[0], r2 ; CHECK-NEXT: vmov.16 q1[1], r3 ; CHECK-NEXT: vmov r2, s16 ; CHECK-NEXT: vmov.16 q1[2], r2 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmov.16 q1[3], r2 ; CHECK-NEXT: vmovx.f16 s24, s13 ; CHECK-NEXT: vmov.f32 s6, s19 ; CHECK-NEXT: vmovx.f16 s28, s16 ; CHECK-NEXT: vmov.f32 s2, s8 ; CHECK-NEXT: vmov r4, s14 ; CHECK-NEXT: vmov r5, s4 ; CHECK-NEXT: vmov r2, s6 ; CHECK-NEXT: vmov.16 q5[4], r2 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmov.16 q5[5], r12 ; CHECK-NEXT: vmov r12, s22 ; CHECK-NEXT: vmovx.f16 s20, s10 ; CHECK-NEXT: vmov r3, s20 ; CHECK-NEXT: vmov.16 q5[6], r2 ; CHECK-NEXT: vmov.16 q5[7], r3 ; CHECK-NEXT: vmov r3, s12 ; CHECK-NEXT: vmov r2, s24 ; CHECK-NEXT: vmov.16 q6[0], r3 ; CHECK-NEXT: vmov.16 q6[1], r2 ; CHECK-NEXT: vmov r2, s15 ; CHECK-NEXT: vmov.16 q6[2], r2 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmov.16 q6[3], r2 ; CHECK-NEXT: vmov r2, s18 ; CHECK-NEXT: vmovx.f16 s28, s19 ; CHECK-NEXT: vmov.16 q6[4], r2 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmovx.f16 s28, s18 ; CHECK-NEXT: vmov.16 q6[5], r2 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmov r3, s8 ; CHECK-NEXT: vmov.16 q7[4], r2 ; CHECK-NEXT: vmovx.f16 s8, s9 ; CHECK-NEXT: vmov.16 q7[5], r3 ; CHECK-NEXT: vmov r3, s8 ; CHECK-NEXT: vmov r2, s11 ; CHECK-NEXT: vmov.16 q2[6], r3 ; CHECK-NEXT: vmov.16 q2[7], r2 ; CHECK-NEXT: vmov lr, s30 ; CHECK-NEXT: vmov r6, s11 ; CHECK-NEXT: vmovx.f16 s8, s12 ; CHECK-NEXT: vmov r3, s8 ; CHECK-NEXT: vmovx.f16 s12, s15 ; CHECK-NEXT: vmov.16 q2[0], r3 ; CHECK-NEXT: vmov r3, s12 ; CHECK-NEXT: vmov.16 q2[1], r4 ; CHECK-NEXT: vmov r2, s5 ; CHECK-NEXT: vmov.16 q2[2], r3 ; CHECK-NEXT: vmov r3, s17 ; CHECK-NEXT: vmov.16 q2[3], r3 ; CHECK-NEXT: vmov.f32 s27, s23 ; CHECK-NEXT: vmov r3, s8 ; CHECK-NEXT: vldrw.u32 q4, [r0, #32] ; CHECK-NEXT: vmov r4, s9 ; CHECK-NEXT: vmov q2[2], q2[0], r5, r12 ; CHECK-NEXT: vmov r5, s3 ; CHECK-NEXT: vmov q0[2], q0[0], r3, lr ; CHECK-NEXT: vmov q0[3], q0[1], r4, r6 ; CHECK-NEXT: vmov q2[3], q2[1], r2, r5 ; CHECK-NEXT: vadd.f16 q0, q6, q0 ; CHECK-NEXT: vmovx.f16 s12, s16 ; CHECK-NEXT: vadd.f16 q1, q0, q2 ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q2, [r0] ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vmovx.f16 s4, s19 ; CHECK-NEXT: vmov r0, s18 ; CHECK-NEXT: vmov r2, s4 ; CHECK-NEXT: vmov.16 q1[6], r0 ; CHECK-NEXT: vmov.16 q1[7], r2 ; CHECK-NEXT: vmov r0, s12 ; CHECK-NEXT: vmovx.f16 s12, s10 ; CHECK-NEXT: vmov r2, s9 ; CHECK-NEXT: vmov r3, s12 ; CHECK-NEXT: vmov.16 q3[0], r2 ; CHECK-NEXT: vmov.16 q3[1], r3 ; CHECK-NEXT: vmov r2, s0 ; CHECK-NEXT: vmovx.f16 s20, s1 ; CHECK-NEXT: vmov.16 q3[2], r2 ; CHECK-NEXT: vmov r2, s20 ; CHECK-NEXT: vmovx.f16 s24, s9 ; CHECK-NEXT: vmov.16 q3[3], r2 ; CHECK-NEXT: vmovx.f16 s28, s0 ; CHECK-NEXT: vmov.f32 s14, s3 ; CHECK-NEXT: vmov.f32 s6, s16 ; CHECK-NEXT: vmov r5, s10 ; CHECK-NEXT: vmov r4, s12 ; CHECK-NEXT: vmov r2, s14 ; CHECK-NEXT: vmov.16 q5[4], r2 ; CHECK-NEXT: vmov r2, s17 ; CHECK-NEXT: vmov.16 q5[5], r0 ; CHECK-NEXT: vmov r0, s22 ; CHECK-NEXT: vmovx.f16 s20, s18 ; CHECK-NEXT: vmov r3, s20 ; CHECK-NEXT: vmov.16 q5[6], r2 ; CHECK-NEXT: vmov.16 q5[7], r3 ; CHECK-NEXT: vmov r3, s8 ; CHECK-NEXT: vmov r2, s24 ; CHECK-NEXT: vmov.16 q6[0], r3 ; CHECK-NEXT: vmov.16 q6[1], r2 ; CHECK-NEXT: vmov r2, s11 ; CHECK-NEXT: vmov.16 q6[2], r2 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmov.16 q6[3], r2 ; CHECK-NEXT: vmov r2, s2 ; CHECK-NEXT: vmovx.f16 s28, s3 ; CHECK-NEXT: vmov.16 q6[4], r2 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmovx.f16 s28, s2 ; CHECK-NEXT: vmov.16 q6[5], r2 ; CHECK-NEXT: vmov r2, s28 ; CHECK-NEXT: vmov r3, s16 ; CHECK-NEXT: vmovx.f16 s16, s17 ; CHECK-NEXT: vmov.16 q7[4], r2 ; CHECK-NEXT: vmov r6, s16 ; CHECK-NEXT: vmov.16 q7[5], r3 ; CHECK-NEXT: vmov r3, s19 ; CHECK-NEXT: vmov.16 q4[6], r6 ; CHECK-NEXT: vmov r2, s30 ; CHECK-NEXT: vmov.16 q4[7], r3 ; CHECK-NEXT: vmov.f32 s27, s23 ; CHECK-NEXT: vmov r3, s19 ; CHECK-NEXT: vmovx.f16 s16, s8 ; CHECK-NEXT: vmov r6, s16 ; CHECK-NEXT: vmovx.f16 s8, s11 ; CHECK-NEXT: vmov.16 q4[0], r6 ; CHECK-NEXT: vmov r6, s8 ; CHECK-NEXT: vmov.16 q4[1], r5 ; CHECK-NEXT: vmov.16 q4[2], r6 ; CHECK-NEXT: vmov r6, s1 ; CHECK-NEXT: vmov.16 q4[3], r6 ; CHECK-NEXT: vmov q0[2], q0[0], r4, r0 ; CHECK-NEXT: vmov r6, s16 ; CHECK-NEXT: vmov r0, s7 ; CHECK-NEXT: vmov q1[2], q1[0], r6, r2 ; CHECK-NEXT: vmov r5, s17 ; CHECK-NEXT: vmov q1[3], q1[1], r5, r3 ; CHECK-NEXT: vmov r4, s13 ; CHECK-NEXT: vmov q0[3], q0[1], r4, r0 ; CHECK-NEXT: vadd.f16 q1, q6, q1 ; CHECK-NEXT: vadd.f16 q0, q1, q0 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: pop {r4, r5, r6, pc} entry: %l1 = load <48 x half>, <48 x half>* %src, align 4 %s1 = shufflevector <48 x half> %l1, <48 x half> undef, <16 x i32> %s2 = shufflevector <48 x half> %l1, <48 x half> undef, <16 x i32> %s3 = shufflevector <48 x half> %l1, <48 x half> undef, <16 x i32> %a1 = fadd <16 x half> %s1, %s2 %a = fadd <16 x half> %a1, %s3 store <16 x half> %a, <16 x half> *%dst ret void } ; f64 define void @vld3_v2f64(<6 x double> *%src, <2 x double> *%dst) { ; CHECK-LABEL: vld3_v2f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q0, [r0, #32] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q3, [r0] ; CHECK-NEXT: vadd.f64 d4, d3, d0 ; CHECK-NEXT: vadd.f64 d5, d6, d7 ; CHECK-NEXT: vadd.f64 d1, d4, d1 ; CHECK-NEXT: vadd.f64 d0, d5, d2 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: bx lr entry: %l1 = load <6 x double>, <6 x double>* %src, align 4 %s1 = shufflevector <6 x double> %l1, <6 x double> undef, <2 x i32> %s2 = shufflevector <6 x double> %l1, <6 x double> undef, <2 x i32> %s3 = shufflevector <6 x double> %l1, <6 x double> undef, <2 x i32> %a1 = fadd <2 x double> %s1, %s2 %a = fadd <2 x double> %a1, %s3 store <2 x double> %a, <2 x double> *%dst ret void } define void @vld3_v4f64(<12 x double> *%src, <4 x double> *%dst) { ; CHECK-LABEL: vld3_v4f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: vldrw.u32 q3, [r0, #48] ; CHECK-NEXT: vldrw.u32 q1, [r0, #80] ; CHECK-NEXT: vldrw.u32 q0, [r0, #64] ; CHECK-NEXT: vldrw.u32 q4, [r0, #16] ; CHECK-NEXT: vadd.f64 d5, d6, d7 ; CHECK-NEXT: vldrw.u32 q3, [r0, #32] ; CHECK-NEXT: vldrw.u32 q6, [r0] ; CHECK-NEXT: vadd.f64 d4, d1, d2 ; CHECK-NEXT: vadd.f64 d10, d9, d6 ; CHECK-NEXT: vadd.f64 d11, d12, d13 ; CHECK-NEXT: vadd.f64 d3, d4, d3 ; CHECK-NEXT: vadd.f64 d2, d5, d0 ; CHECK-NEXT: vadd.f64 d1, d10, d7 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vadd.f64 d0, d11, d8 ; CHECK-NEXT: vstrw.32 q0, [r1] ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: bx lr entry: %l1 = load <12 x double>, <12 x double>* %src, align 4 %s1 = shufflevector <12 x double> %l1, <12 x double> undef, <4 x i32> %s2 = shufflevector <12 x double> %l1, <12 x double> undef, <4 x i32> %s3 = shufflevector <12 x double> %l1, <12 x double> undef, <4 x i32> %a1 = fadd <4 x double> %s1, %s2 %a = fadd <4 x double> %a1, %s3 store <4 x double> %a, <4 x double> *%dst ret void }