; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs %s -o - | FileCheck %s define void @to_4(float* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: to_4: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #256 ; CHECK-NEXT: adr r2, .LCPI0_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB0_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1], #8 ; CHECK-NEXT: le lr, .LBB0_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI0_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = bitcast float* %0 to <4 x float>* %wide.load = load <4 x float>, <4 x float>* %1, align 4 %2 = fmul <4 x float> %wide.load, %3 = fptrunc <4 x float> %2 to <4 x half> %4 = getelementptr inbounds half, half* %y, i32 %index %5 = bitcast half* %4 to <4 x half>* store <4 x half> %3, <4 x half>* %5, align 2 %index.next = add i32 %index, 4 %6 = icmp eq i32 %index.next, 1024 br i1 %6, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @to_8(float* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: to_8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #128 ; CHECK-NEXT: adr r2, .LCPI1_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB1_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #8] ; CHECK-NEXT: vldrw.u32 q1, [r0], #32 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1], #16 ; CHECK-NEXT: le lr, .LBB1_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI1_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = bitcast float* %0 to <8 x float>* %wide.load = load <8 x float>, <8 x float>* %1, align 4 %2 = fmul <8 x float> %wide.load, %3 = fptrunc <8 x float> %2 to <8 x half> %4 = getelementptr inbounds half, half* %y, i32 %index %5 = bitcast half* %4 to <8 x half>* store <8 x half> %3, <8 x half>* %5, align 2 %index.next = add i32 %index, 8 %6 = icmp eq i32 %index.next, 1024 br i1 %6, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @to_16(float* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: to_16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #64 ; CHECK-NEXT: adr r2, .LCPI2_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB2_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrw.u32 q1, [r0, #48] ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #24] ; CHECK-NEXT: vldrw.u32 q1, [r0, #32] ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #8] ; CHECK-NEXT: vldrw.u32 q1, [r0], #64 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1], #32 ; CHECK-NEXT: le lr, .LBB2_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI2_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds float, float* %x, i32 %index %1 = bitcast float* %0 to <16 x float>* %wide.load = load <16 x float>, <16 x float>* %1, align 4 %2 = fmul <16 x float> %wide.load, %3 = fptrunc <16 x float> %2 to <16 x half> %4 = getelementptr inbounds half, half* %y, i32 %index %5 = bitcast half* %4 to <16 x half>* store <16 x half> %3, <16 x half>* %5, align 2 %index.next = add i32 %index, 16 %6 = icmp eq i32 %index.next, 1024 br i1 %6, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @from_4(half* nocapture readonly %x, float* noalias nocapture %y) { ; CHECK-LABEL: from_4: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #256 ; CHECK-NEXT: adr r2, .LCPI3_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB3_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u32 q1, [r0], #8 ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vstrb.8 q1, [r1], #16 ; CHECK-NEXT: le lr, .LBB3_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI3_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <4 x half>* %wide.load = load <4 x half>, <4 x half>* %1, align 2 %2 = fpext <4 x half> %wide.load to <4 x float> %3 = fmul <4 x float> %2, %4 = getelementptr inbounds float, float* %y, i32 %index %5 = bitcast float* %4 to <4 x float>* store <4 x float> %3, <4 x float>* %5, align 4 %index.next = add i32 %index, 4 %6 = icmp eq i32 %index.next, 1024 br i1 %6, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @from_8(half* nocapture readonly %x, float* noalias nocapture %y) { ; CHECK-LABEL: from_8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #128 ; CHECK-NEXT: adr r2, .LCPI4_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB4_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u32 q1, [r0, #8] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vldrh.u32 q1, [r0], #16 ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vstrw.32 q1, [r1], #32 ; CHECK-NEXT: le lr, .LBB4_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI4_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <8 x half>* %wide.load = load <8 x half>, <8 x half>* %1, align 2 %2 = fpext <8 x half> %wide.load to <8 x float> %3 = fmul <8 x float> %2, %4 = getelementptr inbounds float, float* %y, i32 %index %5 = bitcast float* %4 to <8 x float>* store <8 x float> %3, <8 x float>* %5, align 4 %index.next = add i32 %index, 8 %6 = icmp eq i32 %index.next, 1024 br i1 %6, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @from_16(half* nocapture readonly %x, float* noalias nocapture %y) { ; CHECK-LABEL: from_16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #64 ; CHECK-NEXT: adr r2, .LCPI5_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB5_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u32 q1, [r0, #24] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vstrw.32 q1, [r1, #48] ; CHECK-NEXT: vldrh.u32 q1, [r0, #16] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vstrw.32 q1, [r1, #32] ; CHECK-NEXT: vldrh.u32 q1, [r0, #8] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vstrw.32 q1, [r1, #16] ; CHECK-NEXT: vldrh.u32 q1, [r0], #32 ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vstrw.32 q1, [r1], #64 ; CHECK-NEXT: le lr, .LBB5_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI5_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <16 x half>* %wide.load = load <16 x half>, <16 x half>* %1, align 2 %2 = fpext <16 x half> %wide.load to <16 x float> %3 = fmul <16 x float> %2, %4 = getelementptr inbounds float, float* %y, i32 %index %5 = bitcast float* %4 to <16 x float>* store <16 x float> %3, <16 x float>* %5, align 4 %index.next = add i32 %index, 16 %6 = icmp eq i32 %index.next, 1024 br i1 %6, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @both_4(half* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: both_4: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #256 ; CHECK-NEXT: adr r2, .LCPI6_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB6_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u32 q1, [r0], #8 ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1], #8 ; CHECK-NEXT: le lr, .LBB6_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI6_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <4 x half>* %wide.load = load <4 x half>, <4 x half>* %1, align 2 %2 = fpext <4 x half> %wide.load to <4 x float> %3 = fmul <4 x float> %2, %4 = fptrunc <4 x float> %3 to <4 x half> %5 = getelementptr inbounds half, half* %y, i32 %index %6 = bitcast half* %5 to <4 x half>* store <4 x half> %4, <4 x half>* %6, align 2 %index.next = add i32 %index, 4 %7 = icmp eq i32 %index.next, 1024 br i1 %7, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @both_8(half* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: both_8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #128 ; CHECK-NEXT: adr r2, .LCPI7_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB7_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u32 q1, [r0, #8] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #8] ; CHECK-NEXT: vldrh.u32 q1, [r0], #16 ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1], #16 ; CHECK-NEXT: le lr, .LBB7_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI7_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <8 x half>* %wide.load = load <8 x half>, <8 x half>* %1, align 2 %2 = fpext <8 x half> %wide.load to <8 x float> %3 = fmul <8 x float> %2, %4 = fptrunc <8 x float> %3 to <8 x half> %5 = getelementptr inbounds half, half* %y, i32 %index %6 = bitcast half* %5 to <8 x half>* store <8 x half> %4, <8 x half>* %6, align 2 %index.next = add i32 %index, 8 %7 = icmp eq i32 %index.next, 1024 br i1 %7, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @both_16(half* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: both_16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #64 ; CHECK-NEXT: adr r2, .LCPI8_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB8_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u32 q1, [r0, #24] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #24] ; CHECK-NEXT: vldrh.u32 q1, [r0, #16] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #16] ; CHECK-NEXT: vldrh.u32 q1, [r0, #8] ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1, #8] ; CHECK-NEXT: vldrh.u32 q1, [r0], #32 ; CHECK-NEXT: vcvtb.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q1, q1 ; CHECK-NEXT: vstrh.32 q1, [r1], #32 ; CHECK-NEXT: le lr, .LBB8_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI8_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <16 x half>* %wide.load = load <16 x half>, <16 x half>* %1, align 2 %2 = fpext <16 x half> %wide.load to <16 x float> %3 = fmul <16 x float> %2, %4 = fptrunc <16 x float> %3 to <16 x half> %5 = getelementptr inbounds half, half* %y, i32 %index %6 = bitcast half* %5 to <16 x half>* store <16 x half> %4, <16 x half>* %6, align 2 %index.next = add i32 %index, 16 %7 = icmp eq i32 %index.next, 1024 br i1 %7, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @both_8_I(half* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: both_8_I: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #128 ; CHECK-NEXT: adr r2, .LCPI9_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB9_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u16 q1, [r0], #16 ; CHECK-NEXT: vcvtb.f32.f16 q2, q1 ; CHECK-NEXT: vcvtt.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q2, q2, q0 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q2, q2 ; CHECK-NEXT: vcvtt.f16.f32 q2, q1 ; CHECK-NEXT: vstrb.8 q2, [r1], #16 ; CHECK-NEXT: le lr, .LBB9_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI9_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <8 x half>* %wide.load = load <8 x half>, <8 x half>* %1, align 2 %2 = shufflevector <8 x half> %wide.load, <8 x half> %wide.load, <4 x i32> %3 = shufflevector <8 x half> %wide.load, <8 x half> %wide.load, <4 x i32> %4 = fpext <4 x half> %2 to <4 x float> %5 = fpext <4 x half> %3 to <4 x float> %6 = fmul <4 x float> %4, %7 = fmul <4 x float> %5, %8 = shufflevector <4 x float> %6, <4 x float> %7, <8 x i32> %9 = fptrunc <8 x float> %8 to <8 x half> %10 = getelementptr inbounds half, half* %y, i32 %index %11 = bitcast half* %10 to <8 x half>* store <8 x half> %9, <8 x half>* %11, align 2 %index.next = add i32 %index, 8 %12 = icmp eq i32 %index.next, 1024 br i1 %12, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void } define void @both_16_I(half* nocapture readonly %x, half* noalias nocapture %y) { ; CHECK-LABEL: both_16_I: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r7, lr} ; CHECK-NEXT: push {r7, lr} ; CHECK-NEXT: mov.w lr, #128 ; CHECK-NEXT: adr r2, .LCPI10_0 ; CHECK-NEXT: dls lr, lr ; CHECK-NEXT: vldrw.u32 q0, [r2] ; CHECK-NEXT: .LBB10_1: @ %vector.body ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 ; CHECK-NEXT: vldrh.u16 q1, [r0] ; CHECK-NEXT: vcvtb.f32.f16 q2, q1 ; CHECK-NEXT: vcvtt.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q2, q2, q0 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q2, q2 ; CHECK-NEXT: vcvtt.f16.f32 q2, q1 ; CHECK-NEXT: vldrh.u16 q1, [r0, #16]! ; CHECK-NEXT: vstrh.16 q2, [r1] ; CHECK-NEXT: vcvtb.f32.f16 q2, q1 ; CHECK-NEXT: vcvtt.f32.f16 q1, q1 ; CHECK-NEXT: vmul.f32 q2, q2, q0 ; CHECK-NEXT: vmul.f32 q1, q1, q0 ; CHECK-NEXT: vcvtb.f16.f32 q2, q2 ; CHECK-NEXT: vcvtt.f16.f32 q2, q1 ; CHECK-NEXT: vstrb.8 q2, [r1, #16]! ; CHECK-NEXT: le lr, .LBB10_1 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup ; CHECK-NEXT: pop {r7, pc} ; CHECK-NEXT: .p2align 4 ; CHECK-NEXT: @ %bb.3: ; CHECK-NEXT: .LCPI10_0: ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 ; CHECK-NEXT: .long 0x40066666 @ float 2.0999999 entry: br label %vector.body vector.body: ; preds = %vector.body, %entry %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ] %0 = getelementptr inbounds half, half* %x, i32 %index %1 = bitcast half* %0 to <16 x half>* %wide.load = load <16 x half>, <16 x half>* %1, align 2 %2 = shufflevector <16 x half> %wide.load, <16 x half> %wide.load, <8 x i32> %3 = shufflevector <16 x half> %wide.load, <16 x half> %wide.load, <8 x i32> %4 = fpext <8 x half> %2 to <8 x float> %5 = fpext <8 x half> %3 to <8 x float> %6 = fmul <8 x float> %4, %7 = fmul <8 x float> %5, %8 = shufflevector <8 x float> %6, <8 x float> %7, <16 x i32> %9 = fptrunc <16 x float> %8 to <16 x half> %10 = getelementptr inbounds half, half* %y, i32 %index %11 = bitcast half* %10 to <16 x half>* store <16 x half> %9, <16 x half>* %11, align 2 %index.next = add i32 %index, 8 %12 = icmp eq i32 %index.next, 1024 br i1 %12, label %for.cond.cleanup, label %vector.body for.cond.cleanup: ; preds = %vector.body ret void }