; RUN: llc < %s -mcpu=cortex-a8 -align-neon-spills=0 | FileCheck %s ; RUN: llc < %s -mcpu=cortex-a8 -align-neon-spills=1 | FileCheck %s --check-prefix=NEON target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32" target triple = "thumbv7-apple-ios" ; CHECK: f ; This function is forced to spill a double. ; Verify that the spill slot is properly aligned. ; ; The caller-saved r4 is used as a scratch register for stack realignment. ; CHECK: push {r4, r7, lr} ; CHECK: bfc r4, #0, #3 ; CHECK: mov sp, r4 define void @f(double* nocapture %p) nounwind ssp "frame-pointer"="all" { entry: %0 = load double, double* %p, align 4 tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14},~{d15}"() nounwind tail call void @g() nounwind store double %0, double* %p, align 4 ret void } ; NEON: f ; NEON: push {r4, r7, lr} ; NEON: sub.w r4, sp, #64 ; NEON: bfc r4, #0, #4 ; Stack pointer must be updated before the spills. ; NEON: mov sp, r4 ; NEON: vst1.64 {d8, d9, d10, d11}, [r4:128]! ; NEON: vst1.64 {d12, d13, d14, d15}, [r4:128] ; Stack pointer adjustment for the stack frame contents. ; This could legally happen before the spills. ; Since the spill slot is only 8 bytes, technically it would be fine to only ; subtract #8 here. That would leave sp less aligned than some stack slots, ; and would probably blow MFI's mind. ; NEON: sub sp, #16 ; The epilog is free to use another scratch register than r4. ; NEON: add r[[R4:[0-9]+]], sp, #16 ; NEON: vld1.64 {d8, d9, d10, d11}, [r[[R4]]:128]! ; NEON: vld1.64 {d12, d13, d14, d15}, [r[[R4]]:128] ; The stack pointer restore must happen after the reloads. ; NEON: mov sp, ; NEON: pop declare void @g() ; Spill 7 d-registers. define void @f7(double* nocapture %p) nounwind ssp "frame-pointer"="all" { entry: tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14}"() nounwind ret void } ; NEON: f7 ; NEON: push {r4, r7, lr} ; NEON: sub.w r4, sp, #56 ; NEON: bfc r4, #0, #4 ; Stack pointer must be updated before the spills. ; NEON: mov sp, r4 ; NEON: vst1.64 {d8, d9, d10, d11}, [r4:128]! ; NEON: vst1.64 {d12, d13}, [r4:128] ; NEON: vstr d14, [r4, #16] ; Epilog ; NEON: vld1.64 {d8, d9, d10, d11}, ; NEON: vld1.64 {d12, d13}, ; NEON: vldr d14, ; The stack pointer restore must happen after the reloads. ; NEON: mov sp, ; NEON: pop ; Spill 7 d-registers, leave a hole. define void @f3plus4(double* nocapture %p) nounwind ssp "frame-pointer"="all" { entry: tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d12},~{d13},~{d14},~{d15}"() nounwind ret void } ; Aligned spilling only works for contiguous ranges starting from d8. ; The rest goes to the standard vpush instructions. ; NEON: f3plus4 ; NEON: push {r4, r7, lr} ; NEON: vpush {d12, d13, d14, d15} ; NEON: sub.w r4, sp, #24 ; NEON: bfc r4, #0, #4 ; Stack pointer must be updated before the spills. ; NEON: mov sp, r4 ; NEON: vst1.64 {d8, d9}, [r4:128] ; NEON: vstr d10, [r4, #16] ; Epilog ; NEON: vld1.64 {d8, d9}, ; NEON: vldr d10, [{{.*}}, #16] ; The stack pointer restore must happen after the reloads. ; NEON: mov sp, ; NEON: vpop {d12, d13, d14, d15} ; NEON: pop