//===-- llvm/CodeGen/GlobalISel/CSEMIRBuilder.h --*- C++ -*-==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// \file /// This file implements a version of MachineIRBuilder which CSEs insts within /// a MachineBasicBlock. //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_GLOBALISEL_CSEMIRBUILDER_H #define LLVM_CODEGEN_GLOBALISEL_CSEMIRBUILDER_H #include "llvm/CodeGen/GlobalISel/MachineIRBuilder.h" #include "llvm/CodeGen/GlobalISel/Utils.h" namespace llvm { /// Defines a builder that does CSE of MachineInstructions using GISelCSEInfo. /// Eg usage. /// /// /// GISelCSEInfo *Info = /// &getAnalysis().getCSEInfo(); CSEMIRBuilder /// CB(Builder.getState()); CB.setCSEInfo(Info); auto A = CB.buildConstant(s32, /// 42); auto B = CB.buildConstant(s32, 42); assert(A == B); unsigned CReg = /// MRI.createGenericVirtualRegister(s32); auto C = CB.buildConstant(CReg, 42); /// assert(C->getOpcode() == TargetOpcode::COPY); /// Explicitly passing in a register would materialize a copy if possible. /// CSEMIRBuilder also does trivial constant folding for binary ops. class CSEMIRBuilder : public MachineIRBuilder { /// Returns true if A dominates B (within the same basic block). /// Both iterators must be in the same basic block. // // TODO: Another approach for checking dominance is having two iterators and // making them go towards each other until they meet or reach begin/end. Which // approach is better? Should this even change dynamically? For G_CONSTANTS // most of which will be at the top of the BB, the top down approach would be // a better choice. Does IRTranslator placing constants at the beginning still // make sense? Should this change based on Opcode? bool dominates(MachineBasicBlock::const_iterator A, MachineBasicBlock::const_iterator B) const; /// For given ID, find a machineinstr in the CSE Map. If found, check if it /// dominates the current insertion point and if not, move it just before the /// current insertion point and return it. If not found, return Null /// MachineInstrBuilder. MachineInstrBuilder getDominatingInstrForID(FoldingSetNodeID &ID, void *&NodeInsertPos); /// Simple check if we can CSE (we have the CSEInfo) or if this Opcode is /// safe to CSE. bool canPerformCSEForOpc(unsigned Opc) const; void profileDstOp(const DstOp &Op, GISelInstProfileBuilder &B) const; void profileDstOps(ArrayRef Ops, GISelInstProfileBuilder &B) const { for (const DstOp &Op : Ops) profileDstOp(Op, B); } void profileSrcOp(const SrcOp &Op, GISelInstProfileBuilder &B) const; void profileSrcOps(ArrayRef Ops, GISelInstProfileBuilder &B) const { for (const SrcOp &Op : Ops) profileSrcOp(Op, B); } void profileMBBOpcode(GISelInstProfileBuilder &B, unsigned Opc) const; void profileEverything(unsigned Opc, ArrayRef DstOps, ArrayRef SrcOps, Optional Flags, GISelInstProfileBuilder &B) const; // Takes a MachineInstrBuilder and inserts it into the CSEMap using the // NodeInsertPos. MachineInstrBuilder memoizeMI(MachineInstrBuilder MIB, void *NodeInsertPos); // If we have can CSE an instruction, but still need to materialize to a VReg, // we emit a copy from the CSE'd inst to the VReg. MachineInstrBuilder generateCopiesIfRequired(ArrayRef DstOps, MachineInstrBuilder &MIB); // If we have can CSE an instruction, but still need to materialize to a VReg, // check if we can generate copies. It's not possible to return a single MIB, // while emitting copies to multiple vregs. bool checkCopyToDefsPossible(ArrayRef DstOps); public: // Pull in base class constructors. using MachineIRBuilder::MachineIRBuilder; // Unhide buildInstr MachineInstrBuilder buildInstr(unsigned Opc, ArrayRef DstOps, ArrayRef SrcOps, Optional Flag = None) override; // Bring in the other overload from the base class. using MachineIRBuilder::buildConstant; MachineInstrBuilder buildConstant(const DstOp &Res, const ConstantInt &Val) override; // Bring in the other overload from the base class. using MachineIRBuilder::buildFConstant; MachineInstrBuilder buildFConstant(const DstOp &Res, const ConstantFP &Val) override; }; } // namespace llvm #endif