// RUN: %clang_cc1 -triple arm64-apple-ios7 -target-abi darwinpcs -emit-llvm -o - %s | FileCheck %s // RUN: %clang_cc1 -triple aarch64-linux-android -emit-llvm -o - %s | FileCheck -check-prefix=ANDROID %s #include typedef __attribute__(( ext_vector_type(2) )) char __char2; typedef __attribute__(( ext_vector_type(3) )) char __char3; typedef __attribute__(( ext_vector_type(4) )) char __char4; typedef __attribute__(( ext_vector_type(5) )) char __char5; typedef __attribute__(( ext_vector_type(9) )) char __char9; typedef __attribute__(( ext_vector_type(19) )) char __char19; typedef __attribute__(( ext_vector_type(3) )) short __short3; typedef __attribute__(( ext_vector_type(5) )) short __short5; typedef __attribute__(( ext_vector_type(3) )) int __int3; typedef __attribute__(( ext_vector_type(5) )) int __int5; typedef __attribute__(( ext_vector_type(3) )) double __double3; // Passing legal vector types as varargs. Check that we've allocated the appropriate size double varargs_vec_2c(int fixed, ...) { // ANDROID: varargs_vec_2c // ANDROID: [[VAR:%.*]] = alloca <2 x i8>, align 2 // ANDROID: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // ANDROID: bitcast i8* [[AP_CUR]] to <2 x i8>* va_list ap; double sum = fixed; va_start(ap, fixed); __char2 c3 = va_arg(ap, __char2); sum = sum + c3.x + c3.y; va_end(ap); return sum; } double test_2c(__char2 *in) { // ANDROID: call double (i32, ...) @varargs_vec_2c(i32 3, i16 {{%.*}}) return varargs_vec_2c(3, *in); } double varargs_vec_3c(int fixed, ...) { // CHECK: varargs_vec_3c // CHECK: alloca <3 x i8>, align 4 // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* va_list ap; double sum = fixed; va_start(ap, fixed); __char3 c3 = va_arg(ap, __char3); sum = sum + c3.x + c3.y; va_end(ap); return sum; } double test_3c(__char3 *in) { // CHECK: test_3c // CHECK: call double (i32, ...) @varargs_vec_3c(i32 3, i32 {{%.*}}) return varargs_vec_3c(3, *in); } double varargs_vec_4c(int fixed, ...) { // CHECK: varargs_vec_4c // CHECK: alloca <4 x i8>, align 4 // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <4 x i8>* va_list ap; double sum = fixed; va_start(ap, fixed); __char4 c4 = va_arg(ap, __char4); sum = sum + c4.x + c4.y; va_end(ap); return sum; } double test_4c(__char4 *in) { // CHECK: test_4c // CHECK: call double (i32, ...) @varargs_vec_4c(i32 4, i32 {{%.*}}) return varargs_vec_4c(4, *in); } double varargs_vec_5c(int fixed, ...) { // CHECK: varargs_vec_5c // CHECK: alloca <5 x i8>, align 8 // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* va_list ap; double sum = fixed; va_start(ap, fixed); __char5 c5 = va_arg(ap, __char5); sum = sum + c5.x + c5.y; va_end(ap); return sum; } double test_5c(__char5 *in) { // CHECK: test_5c // CHECK: call double (i32, ...) @varargs_vec_5c(i32 5, <2 x i32> {{%.*}}) return varargs_vec_5c(5, *in); } double varargs_vec_9c(int fixed, ...) { // CHECK: varargs_vec_9c // CHECK: alloca <9 x i8>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* va_list ap; double sum = fixed; va_start(ap, fixed); __char9 c9 = va_arg(ap, __char9); sum = sum + c9.x + c9.y; va_end(ap); return sum; } double test_9c(__char9 *in) { // CHECK: test_9c // CHECK: call double (i32, ...) @varargs_vec_9c(i32 9, <4 x i32> {{%.*}}) return varargs_vec_9c(9, *in); } double varargs_vec_19c(int fixed, ...) { // CHECK: varargs_vec_19c // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>** // CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]] va_list ap; double sum = fixed; va_start(ap, fixed); __char19 c19 = va_arg(ap, __char19); sum = sum + c19.x + c19.y; va_end(ap); return sum; } double test_19c(__char19 *in) { // CHECK: test_19c // CHECK: call double (i32, ...) @varargs_vec_19c(i32 19, <19 x i8>* {{%.*}}) return varargs_vec_19c(19, *in); } double varargs_vec_3s(int fixed, ...) { // CHECK: varargs_vec_3s // CHECK: alloca <3 x i16>, align 8 // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* va_list ap; double sum = fixed; va_start(ap, fixed); __short3 c3 = va_arg(ap, __short3); sum = sum + c3.x + c3.y; va_end(ap); return sum; } double test_3s(__short3 *in) { // CHECK: test_3s // CHECK: call double (i32, ...) @varargs_vec_3s(i32 3, <2 x i32> {{%.*}}) return varargs_vec_3s(3, *in); } double varargs_vec_5s(int fixed, ...) { // CHECK: varargs_vec_5s // CHECK: alloca <5 x i16>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* va_list ap; double sum = fixed; va_start(ap, fixed); __short5 c5 = va_arg(ap, __short5); sum = sum + c5.x + c5.y; va_end(ap); return sum; } double test_5s(__short5 *in) { // CHECK: test_5s // CHECK: call double (i32, ...) @varargs_vec_5s(i32 5, <4 x i32> {{%.*}}) return varargs_vec_5s(5, *in); } double varargs_vec_3i(int fixed, ...) { // CHECK: varargs_vec_3i // CHECK: alloca <3 x i32>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* va_list ap; double sum = fixed; va_start(ap, fixed); __int3 c3 = va_arg(ap, __int3); sum = sum + c3.x + c3.y; va_end(ap); return sum; } double test_3i(__int3 *in) { // CHECK: test_3i // CHECK: call double (i32, ...) @varargs_vec_3i(i32 3, <4 x i32> {{%.*}}) return varargs_vec_3i(3, *in); } double varargs_vec_5i(int fixed, ...) { // CHECK: varargs_vec_5i // CHECK: alloca <5 x i32>, align 16 // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>** // CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]] va_list ap; double sum = fixed; va_start(ap, fixed); __int5 c5 = va_arg(ap, __int5); sum = sum + c5.x + c5.y; va_end(ap); return sum; } double test_5i(__int5 *in) { // CHECK: test_5i // CHECK: call double (i32, ...) @varargs_vec_5i(i32 5, <5 x i32>* {{%.*}}) return varargs_vec_5i(5, *in); } double varargs_vec_3d(int fixed, ...) { // CHECK: varargs_vec_3d // CHECK: alloca <3 x double>, align 16 // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>** // CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]] va_list ap; double sum = fixed; va_start(ap, fixed); __double3 c3 = va_arg(ap, __double3); sum = sum + c3.x + c3.y; va_end(ap); return sum; } double test_3d(__double3 *in) { // CHECK: test_3d // CHECK: call double (i32, ...) @varargs_vec_3d(i32 3, <3 x double>* {{%.*}}) return varargs_vec_3d(3, *in); } double varargs_vec(int fixed, ...) { // CHECK: varargs_vec va_list ap; double sum = fixed; va_start(ap, fixed); __char3 c3 = va_arg(ap, __char3); // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* sum = sum + c3.x + c3.y; __char5 c5 = va_arg(ap, __char5); // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* sum = sum + c5.x + c5.y; __char9 c9 = va_arg(ap, __char9); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* sum = sum + c9.x + c9.y; __char19 c19 = va_arg(ap, __char19); // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>** // CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]] sum = sum + c19.x + c19.y; __short3 s3 = va_arg(ap, __short3); // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* sum = sum + s3.x + s3.y; __short5 s5 = va_arg(ap, __short5); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* sum = sum + s5.x + s5.y; __int3 i3 = va_arg(ap, __int3); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* sum = sum + i3.x + i3.y; __int5 i5 = va_arg(ap, __int5); // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>** // CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]] sum = sum + i5.x + i5.y; __double3 d3 = va_arg(ap, __double3); // CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>** // CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]] sum = sum + d3.x + d3.y; va_end(ap); return sum; } double test(__char3 *c3, __char5 *c5, __char9 *c9, __char19 *c19, __short3 *s3, __short5 *s5, __int3 *i3, __int5 *i5, __double3 *d3) { double ret = varargs_vec(3, *c3, *c5, *c9, *c19, *s3, *s5, *i3, *i5, *d3); // CHECK: call double (i32, ...) @varargs_vec(i32 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <19 x i8>* {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, <5 x i32>* {{%.*}}, <3 x double>* {{%.*}}) return ret; } __attribute__((noinline)) double args_vec_3c(int fixed, __char3 c3) { // CHECK: args_vec_3c // CHECK: [[C3:%.*]] = alloca <3 x i8>, align 4 // CHECK: [[TMP:%.*]] = bitcast <3 x i8>* [[C3]] to i32* // CHECK: store i32 {{%.*}}, i32* [[TMP]] double sum = fixed; sum = sum + c3.x + c3.y; return sum; } double fixed_3c(__char3 *in) { // CHECK: fixed_3c // CHECK: call double @args_vec_3c(i32 3, i32 {{%.*}}) return args_vec_3c(3, *in); } __attribute__((noinline)) double args_vec_5c(int fixed, __char5 c5) { // CHECK: args_vec_5c // CHECK: [[C5:%.*]] = alloca <5 x i8>, align 8 // CHECK: [[TMP:%.*]] = bitcast <5 x i8>* [[C5]] to <2 x i32>* // CHECK: store <2 x i32> {{%.*}}, <2 x i32>* [[TMP]], align 8 double sum = fixed; sum = sum + c5.x + c5.y; return sum; } double fixed_5c(__char5 *in) { // CHECK: fixed_5c // CHECK: call double @args_vec_5c(i32 5, <2 x i32> {{%.*}}) return args_vec_5c(5, *in); } __attribute__((noinline)) double args_vec_9c(int fixed, __char9 c9) { // CHECK: args_vec_9c // CHECK: [[C9:%.*]] = alloca <9 x i8>, align 16 // CHECK: [[TMP:%.*]] = bitcast <9 x i8>* [[C9]] to <4 x i32>* // CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 16 double sum = fixed; sum = sum + c9.x + c9.y; return sum; } double fixed_9c(__char9 *in) { // CHECK: fixed_9c // CHECK: call double @args_vec_9c(i32 9, <4 x i32> {{%.*}}) return args_vec_9c(9, *in); } __attribute__((noinline)) double args_vec_19c(int fixed, __char19 c19) { // CHECK: args_vec_19c // CHECK: [[C19:%.*]] = load <19 x i8>, <19 x i8>* {{.*}}, align 16 double sum = fixed; sum = sum + c19.x + c19.y; return sum; } double fixed_19c(__char19 *in) { // CHECK: fixed_19c // CHECK: call double @args_vec_19c(i32 19, <19 x i8>* {{%.*}}) return args_vec_19c(19, *in); } __attribute__((noinline)) double args_vec_3s(int fixed, __short3 c3) { // CHECK: args_vec_3s // CHECK: [[C3:%.*]] = alloca <3 x i16>, align 8 // CHECK: [[TMP:%.*]] = bitcast <3 x i16>* [[C3]] to <2 x i32>* // CHECK: store <2 x i32> {{%.*}}, <2 x i32>* [[TMP]], align 8 double sum = fixed; sum = sum + c3.x + c3.y; return sum; } double fixed_3s(__short3 *in) { // CHECK: fixed_3s // CHECK: call double @args_vec_3s(i32 3, <2 x i32> {{%.*}}) return args_vec_3s(3, *in); } __attribute__((noinline)) double args_vec_5s(int fixed, __short5 c5) { // CHECK: args_vec_5s // CHECK: [[C5:%.*]] = alloca <5 x i16>, align 16 // CHECK: [[TMP:%.*]] = bitcast <5 x i16>* [[C5]] to <4 x i32>* // CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 16 double sum = fixed; sum = sum + c5.x + c5.y; return sum; } double fixed_5s(__short5 *in) { // CHECK: fixed_5s // CHECK: call double @args_vec_5s(i32 5, <4 x i32> {{%.*}}) return args_vec_5s(5, *in); } __attribute__((noinline)) double args_vec_3i(int fixed, __int3 c3) { // CHECK: args_vec_3i // CHECK: [[C3:%.*]] = alloca <3 x i32>, align 16 // CHECK: [[TMP:%.*]] = bitcast <3 x i32>* [[C3]] to <4 x i32>* // CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 16 double sum = fixed; sum = sum + c3.x + c3.y; return sum; } double fixed_3i(__int3 *in) { // CHECK: fixed_3i // CHECK: call double @args_vec_3i(i32 3, <4 x i32> {{%.*}}) return args_vec_3i(3, *in); } __attribute__((noinline)) double args_vec_5i(int fixed, __int5 c5) { // CHECK: args_vec_5i // CHECK: [[C5:%.*]] = load <5 x i32>, <5 x i32>* {{%.*}}, align 16 double sum = fixed; sum = sum + c5.x + c5.y; return sum; } double fixed_5i(__int5 *in) { // CHECK: fixed_5i // CHECK: call double @args_vec_5i(i32 5, <5 x i32>* {{%.*}}) return args_vec_5i(5, *in); } __attribute__((noinline)) double args_vec_3d(int fixed, __double3 c3) { // CHECK: args_vec_3d // CHECK: [[CAST:%.*]] = bitcast <3 x double>* {{%.*}} to <4 x double>* // CHECK: [[LOAD:%.*]] = load <4 x double>, <4 x double>* [[CAST]] // CHECK: shufflevector <4 x double> [[LOAD]], <4 x double> poison, <3 x i32> double sum = fixed; sum = sum + c3.x + c3.y; return sum; } double fixed_3d(__double3 *in) { // CHECK: fixed_3d // CHECK: call double @args_vec_3d(i32 3, <3 x double>* {{%.*}}) return args_vec_3d(3, *in); }