; RUN: opt -mtriple=x86_64-unknown-linux-gnu -load-store-vectorizer -S < %s | \ ; RUN: FileCheck %s ; RUN: opt -mtriple=x86_64-unknown-linux-gnu -aa-pipeline=basic-aa -passes='function(load-store-vectorizer)' -S < %s | \ ; RUN: FileCheck %s ; ; The GPU Load & Store Vectorizer may merge differently-typed accesses into a ; single instruction. This test checks that we merge TBAA tags for such ; accesses correctly. target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" ; struct S { ; float f; ; int i; ; }; %struct.S = type { float, i32 } ; float foo(S *p) { ; p->f -= 1; ; p->i -= 1; ; return p->f; ; } define float @foo(%struct.S* %p) { entry: ; CHECK-LABEL: foo ; CHECK: load <2 x i32>, {{.*}}, !tbaa [[TAG_char:!.*]] ; CHECK: store <2 x i32> {{.*}}, !tbaa [[TAG_char]] %f = getelementptr inbounds %struct.S, %struct.S* %p, i64 0, i32 0 %0 = load float, float* %f, align 4, !tbaa !2 %sub = fadd float %0, -1.000000e+00 store float %sub, float* %f, align 4, !tbaa !2 %i = getelementptr inbounds %struct.S, %struct.S* %p, i64 0, i32 1 %1 = load i32, i32* %i, align 4, !tbaa !8 %sub1 = add nsw i32 %1, -1 store i32 %sub1, i32* %i, align 4, !tbaa !8 ret float %sub } !2 = !{!3, !4, i64 0} !3 = !{!"_ZTS1S", !4, i64 0, !7, i64 4} !4 = !{!"float", !5, i64 0} !5 = !{!"omnipotent char", !6, i64 0} !6 = !{!"Simple C++ TBAA"} !7 = !{!"int", !5, i64 0} !8 = !{!3, !7, i64 4} ; CHECK-DAG: [[TYPE_char:!.*]] = !{!"omnipotent char", {{.*}}, i64 0} ; CHECK-DAG: [[TAG_char]] = !{[[TYPE_char]], [[TYPE_char]], i64 0}