; RUN: opt -mtriple=amdgcn-amd-amdhsa -basic-aa -load-store-vectorizer -S -o - %s | FileCheck %s ; RUN: opt -mtriple=amdgcn-amd-amdhsa -aa-pipeline=basic-aa -passes='function(load-store-vectorizer)' -S -o - %s | FileCheck %s target datalayout = "e-p:64:64-p1:64:64-p2:32:32-p3:32:32-p4:64:64-p5:32:32-p6:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-v512:512-v1024:1024-v2048:2048-n32:64-S32-A5" ; Check position of the inserted vector load/store. Vectorized loads should be ; inserted at the position of the first load in the chain, and stores should be ; inserted at the position of the last store. ; CHECK-LABEL: @insert_load_point( ; CHECK: %z = add i32 %x, 4 ; CHECK: load <2 x float> ; CHECK: %w = add i32 %y, 9 ; CHECK: %foo = add i32 %z, %w define amdgpu_kernel void @insert_load_point(float addrspace(1)* nocapture %a, float addrspace(1)* nocapture %b, float addrspace(1)* nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 { entry: %a.idx.x = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx %c.idx.x = getelementptr inbounds float, float addrspace(1)* %c, i64 %idx %a.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %a.idx.x, i64 1 %c.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %c.idx.x, i64 1 %z = add i32 %x, 4 %ld.c = load float, float addrspace(1)* %c.idx.x, align 4 %w = add i32 %y, 9 %ld.c.idx.1 = load float, float addrspace(1)* %c.idx.x.1, align 4 %foo = add i32 %z, %w store float 0.0, float addrspace(1)* %a.idx.x, align 4 store float 0.0, float addrspace(1)* %a.idx.x.1, align 4 %add = fadd float %ld.c, %ld.c.idx.1 store float %add, float addrspace(1)* %b, align 4 store i32 %foo, i32 addrspace(3)* null, align 4 ret void } ; CHECK-LABEL: @insert_store_point( ; CHECK: %z = add i32 %x, 4 ; CHECK: %w = add i32 %y, 9 ; CHECK: store <2 x float> ; CHECK: %foo = add i32 %z, %w define amdgpu_kernel void @insert_store_point(float addrspace(1)* nocapture %a, float addrspace(1)* nocapture %b, float addrspace(1)* nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 { entry: %a.idx.x = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx %c.idx.x = getelementptr inbounds float, float addrspace(1)* %c, i64 %idx %a.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %a.idx.x, i64 1 %c.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %c.idx.x, i64 1 %ld.c = load float, float addrspace(1)* %c.idx.x, align 4 %ld.c.idx.1 = load float, float addrspace(1)* %c.idx.x.1, align 4 %z = add i32 %x, 4 store float 0.0, float addrspace(1)* %a.idx.x, align 4 %w = add i32 %y, 9 store float 0.0, float addrspace(1)* %a.idx.x.1, align 4 %foo = add i32 %z, %w %add = fadd float %ld.c, %ld.c.idx.1 store float %add, float addrspace(1)* %b, align 4 store i32 %foo, i32 addrspace(3)* null, align 4 ret void } ; Here we have four stores, with an aliasing load before the last one. We can ; vectorize the first three stores as <3 x float>, but this vectorized store must ; be inserted at the location of the third scalar store, not the fourth one. ; ; CHECK-LABEL: @insert_store_point_alias ; CHECK: store <3 x float> ; CHECK: load float, float addrspace(1)* %a.idx.2 ; CHECK: store float ; CHECK-SAME: %a.idx.3 define float @insert_store_point_alias(float addrspace(1)* nocapture %a, i64 %idx) { %a.idx = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx %a.idx.1 = getelementptr inbounds float, float addrspace(1)* %a.idx, i64 1 %a.idx.2 = getelementptr inbounds float, float addrspace(1)* %a.idx.1, i64 1 %a.idx.3 = getelementptr inbounds float, float addrspace(1)* %a.idx.2, i64 1 store float 0.0, float addrspace(1)* %a.idx, align 4 store float 0.0, float addrspace(1)* %a.idx.1, align 4 store float 0.0, float addrspace(1)* %a.idx.2, align 4 %x = load float, float addrspace(1)* %a.idx.2, align 4 store float 0.0, float addrspace(1)* %a.idx.3, align 4 ret float %x } ; Here we have four stores, with an aliasing load before the last one. We ; could vectorize two of the stores before the load (although we currently ; don't), but the important thing is that we *don't* sink the store to ; a[idx + 1] below the load. ; ; CHECK-LABEL: @insert_store_point_alias_ooo ; CHECK: store float ; CHECK-SAME: %a.idx.3 ; CHECK: store float ; CHECK-SAME: %a.idx.1 ; CHECK: store float ; CHECK-SAME: %a.idx.2 ; CHECK: load float, float addrspace(1)* %a.idx.2 ; CHECK: store float ; CHECK-SAME: %a.idx define float @insert_store_point_alias_ooo(float addrspace(1)* nocapture %a, i64 %idx) { %a.idx = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx %a.idx.1 = getelementptr inbounds float, float addrspace(1)* %a.idx, i64 1 %a.idx.2 = getelementptr inbounds float, float addrspace(1)* %a.idx.1, i64 1 %a.idx.3 = getelementptr inbounds float, float addrspace(1)* %a.idx.2, i64 1 store float 0.0, float addrspace(1)* %a.idx.3, align 4 store float 0.0, float addrspace(1)* %a.idx.1, align 4 store float 0.0, float addrspace(1)* %a.idx.2, align 4 %x = load float, float addrspace(1)* %a.idx.2, align 4 store float 0.0, float addrspace(1)* %a.idx, align 4 ret float %x } attributes #0 = { nounwind }