; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -expand-reductions -S | FileCheck %s ; Tests without a target which should expand all reductions declare i64 @llvm.vector.reduce.add.v2i64(<2 x i64>) declare i64 @llvm.vector.reduce.mul.v2i64(<2 x i64>) declare i64 @llvm.vector.reduce.and.v2i64(<2 x i64>) declare i64 @llvm.vector.reduce.or.v2i64(<2 x i64>) declare i64 @llvm.vector.reduce.xor.v2i64(<2 x i64>) declare float @llvm.vector.reduce.fadd.f32.v4f32(float, <4 x float>) declare float @llvm.vector.reduce.fmul.f32.v4f32(float, <4 x float>) declare i64 @llvm.vector.reduce.smax.v2i64(<2 x i64>) declare i64 @llvm.vector.reduce.smin.v2i64(<2 x i64>) declare i64 @llvm.vector.reduce.umax.v2i64(<2 x i64>) declare i64 @llvm.vector.reduce.umin.v2i64(<2 x i64>) declare double @llvm.vector.reduce.fmax.v2f64(<2 x double>) declare double @llvm.vector.reduce.fmin.v2f64(<2 x double>) declare i8 @llvm.vector.reduce.and.i8.v3i8(<3 x i8>) define i64 @add_i64(<2 x i64> %vec) { ; CHECK-LABEL: @add_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = add <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[BIN_RDX]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.add.v2i64(<2 x i64> %vec) ret i64 %r } define i64 @mul_i64(<2 x i64> %vec) { ; CHECK-LABEL: @mul_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = mul <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[BIN_RDX]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.mul.v2i64(<2 x i64> %vec) ret i64 %r } define i64 @and_i64(<2 x i64> %vec) { ; CHECK-LABEL: @and_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = and <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[BIN_RDX]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.and.v2i64(<2 x i64> %vec) ret i64 %r } define i64 @or_i64(<2 x i64> %vec) { ; CHECK-LABEL: @or_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = or <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[BIN_RDX]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.or.v2i64(<2 x i64> %vec) ret i64 %r } define i64 @xor_i64(<2 x i64> %vec) { ; CHECK-LABEL: @xor_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = xor <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[BIN_RDX]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.xor.v2i64(<2 x i64> %vec) ret i64 %r } define float @fadd_f32(<4 x float> %vec) { ; CHECK-LABEL: @fadd_f32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <4 x float> [[VEC:%.*]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = fadd fast <4 x float> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_SHUF1:%.*]] = shufflevector <4 x float> [[BIN_RDX]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fadd fast <4 x float> [[BIN_RDX]], [[RDX_SHUF1]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[BIN_RDX2]], i32 0 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fadd fast float 0.000000e+00, [[TMP0]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call fast float @llvm.vector.reduce.fadd.f32.v4f32(float 0.0, <4 x float> %vec) ret float %r } define float @fadd_f32_accum(float %accum, <4 x float> %vec) { ; CHECK-LABEL: @fadd_f32_accum( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <4 x float> [[VEC:%.*]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = fadd fast <4 x float> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_SHUF1:%.*]] = shufflevector <4 x float> [[BIN_RDX]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fadd fast <4 x float> [[BIN_RDX]], [[RDX_SHUF1]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[BIN_RDX2]], i32 0 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fadd fast float [[ACCUM:%.*]], [[TMP0]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call fast float @llvm.vector.reduce.fadd.f32.v4f32(float %accum, <4 x float> %vec) ret float %r } define float @fadd_f32_strict(<4 x float> %vec) { ; CHECK-LABEL: @fadd_f32_strict( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[VEC:%.*]], i32 0 ; CHECK-NEXT: [[BIN_RDX:%.*]] = fadd float undef, [[TMP0]] ; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x float> [[VEC]], i32 1 ; CHECK-NEXT: [[BIN_RDX1:%.*]] = fadd float [[BIN_RDX]], [[TMP1]] ; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[VEC]], i32 2 ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fadd float [[BIN_RDX1]], [[TMP2]] ; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[VEC]], i32 3 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fadd float [[BIN_RDX2]], [[TMP3]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call float @llvm.vector.reduce.fadd.f32.v4f32(float undef, <4 x float> %vec) ret float %r } define float @fadd_f32_strict_accum(float %accum, <4 x float> %vec) { ; CHECK-LABEL: @fadd_f32_strict_accum( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[VEC:%.*]], i32 0 ; CHECK-NEXT: [[BIN_RDX:%.*]] = fadd float [[ACCUM:%.*]], [[TMP0]] ; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x float> [[VEC]], i32 1 ; CHECK-NEXT: [[BIN_RDX1:%.*]] = fadd float [[BIN_RDX]], [[TMP1]] ; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[VEC]], i32 2 ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fadd float [[BIN_RDX1]], [[TMP2]] ; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[VEC]], i32 3 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fadd float [[BIN_RDX2]], [[TMP3]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call float @llvm.vector.reduce.fadd.f32.v4f32(float %accum, <4 x float> %vec) ret float %r } define float @fmul_f32(<4 x float> %vec) { ; CHECK-LABEL: @fmul_f32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <4 x float> [[VEC:%.*]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = fmul fast <4 x float> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_SHUF1:%.*]] = shufflevector <4 x float> [[BIN_RDX]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fmul fast <4 x float> [[BIN_RDX]], [[RDX_SHUF1]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[BIN_RDX2]], i32 0 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fmul fast float 1.000000e+00, [[TMP0]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call fast float @llvm.vector.reduce.fmul.f32.v4f32(float 1.0, <4 x float> %vec) ret float %r } define float @fmul_f32_accum(float %accum, <4 x float> %vec) { ; CHECK-LABEL: @fmul_f32_accum( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <4 x float> [[VEC:%.*]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX:%.*]] = fmul fast <4 x float> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_SHUF1:%.*]] = shufflevector <4 x float> [[BIN_RDX]], <4 x float> poison, <4 x i32> ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fmul fast <4 x float> [[BIN_RDX]], [[RDX_SHUF1]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[BIN_RDX2]], i32 0 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fmul fast float [[ACCUM:%.*]], [[TMP0]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call fast float @llvm.vector.reduce.fmul.f32.v4f32(float %accum, <4 x float> %vec) ret float %r } define float @fmul_f32_strict(<4 x float> %vec) { ; CHECK-LABEL: @fmul_f32_strict( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[VEC:%.*]], i32 0 ; CHECK-NEXT: [[BIN_RDX:%.*]] = fmul float undef, [[TMP0]] ; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x float> [[VEC]], i32 1 ; CHECK-NEXT: [[BIN_RDX1:%.*]] = fmul float [[BIN_RDX]], [[TMP1]] ; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[VEC]], i32 2 ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fmul float [[BIN_RDX1]], [[TMP2]] ; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[VEC]], i32 3 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fmul float [[BIN_RDX2]], [[TMP3]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call float @llvm.vector.reduce.fmul.f32.v4f32(float undef, <4 x float> %vec) ret float %r } define float @fmul_f32_strict_accum(float %accum, <4 x float> %vec) { ; CHECK-LABEL: @fmul_f32_strict_accum( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <4 x float> [[VEC:%.*]], i32 0 ; CHECK-NEXT: [[BIN_RDX:%.*]] = fmul float [[ACCUM:%.*]], [[TMP0]] ; CHECK-NEXT: [[TMP1:%.*]] = extractelement <4 x float> [[VEC]], i32 1 ; CHECK-NEXT: [[BIN_RDX1:%.*]] = fmul float [[BIN_RDX]], [[TMP1]] ; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x float> [[VEC]], i32 2 ; CHECK-NEXT: [[BIN_RDX2:%.*]] = fmul float [[BIN_RDX1]], [[TMP2]] ; CHECK-NEXT: [[TMP3:%.*]] = extractelement <4 x float> [[VEC]], i32 3 ; CHECK-NEXT: [[BIN_RDX3:%.*]] = fmul float [[BIN_RDX2]], [[TMP3]] ; CHECK-NEXT: ret float [[BIN_RDX3]] ; entry: %r = call float @llvm.vector.reduce.fmul.f32.v4f32(float %accum, <4 x float> %vec) ret float %r } define i64 @smax_i64(<2 x i64> %vec) { ; CHECK-LABEL: @smax_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[RDX_MINMAX_CMP:%.*]] = icmp sgt <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_MINMAX_SELECT:%.*]] = select <2 x i1> [[RDX_MINMAX_CMP]], <2 x i64> [[VEC]], <2 x i64> [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[RDX_MINMAX_SELECT]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.smax.v2i64(<2 x i64> %vec) ret i64 %r } define i64 @smin_i64(<2 x i64> %vec) { ; CHECK-LABEL: @smin_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[RDX_MINMAX_CMP:%.*]] = icmp slt <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_MINMAX_SELECT:%.*]] = select <2 x i1> [[RDX_MINMAX_CMP]], <2 x i64> [[VEC]], <2 x i64> [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[RDX_MINMAX_SELECT]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.smin.v2i64(<2 x i64> %vec) ret i64 %r } define i64 @umax_i64(<2 x i64> %vec) { ; CHECK-LABEL: @umax_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[RDX_MINMAX_CMP:%.*]] = icmp ugt <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_MINMAX_SELECT:%.*]] = select <2 x i1> [[RDX_MINMAX_CMP]], <2 x i64> [[VEC]], <2 x i64> [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[RDX_MINMAX_SELECT]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.umax.v2i64(<2 x i64> %vec) ret i64 %r } define i64 @umin_i64(<2 x i64> %vec) { ; CHECK-LABEL: @umin_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[RDX_SHUF:%.*]] = shufflevector <2 x i64> [[VEC:%.*]], <2 x i64> poison, <2 x i32> ; CHECK-NEXT: [[RDX_MINMAX_CMP:%.*]] = icmp ult <2 x i64> [[VEC]], [[RDX_SHUF]] ; CHECK-NEXT: [[RDX_MINMAX_SELECT:%.*]] = select <2 x i1> [[RDX_MINMAX_CMP]], <2 x i64> [[VEC]], <2 x i64> [[RDX_SHUF]] ; CHECK-NEXT: [[TMP0:%.*]] = extractelement <2 x i64> [[RDX_MINMAX_SELECT]], i32 0 ; CHECK-NEXT: ret i64 [[TMP0]] ; entry: %r = call i64 @llvm.vector.reduce.umin.v2i64(<2 x i64> %vec) ret i64 %r } ; FIXME: Expand using maxnum intrinsic? define double @fmax_f64(<2 x double> %vec) { ; CHECK-LABEL: @fmax_f64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[R:%.*]] = call double @llvm.vector.reduce.fmax.v2f64(<2 x double> [[VEC:%.*]]) ; CHECK-NEXT: ret double [[R]] ; entry: %r = call double @llvm.vector.reduce.fmax.v2f64(<2 x double> %vec) ret double %r } ; FIXME: Expand using minnum intrinsic? define double @fmin_f64(<2 x double> %vec) { ; CHECK-LABEL: @fmin_f64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[R:%.*]] = call double @llvm.vector.reduce.fmin.v2f64(<2 x double> [[VEC:%.*]]) ; CHECK-NEXT: ret double [[R]] ; entry: %r = call double @llvm.vector.reduce.fmin.v2f64(<2 x double> %vec) ret double %r } ; FIXME: Why is this not expanded? ; Test when the vector size is not power of two. define i8 @test_v3i8(<3 x i8> %a) nounwind { ; CHECK-LABEL: @test_v3i8( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[B:%.*]] = call i8 @llvm.vector.reduce.and.v3i8(<3 x i8> [[A:%.*]]) ; CHECK-NEXT: ret i8 [[B]] ; entry: %b = call i8 @llvm.vector.reduce.and.i8.v3i8(<3 x i8> %a) ret i8 %b }