; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=tahiti < %s | FileCheck -check-prefixes=GCN,GFX6 %s ; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=fiji < %s | FileCheck -check-prefixes=GCN,GFX8 %s ; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 < %s | FileCheck -check-prefixes=GCN,GFX9 %s define i8 @v_lshr_i8(i8 %value, i8 %amount) { ; GFX6-LABEL: v_lshr_i8: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: s_movk_i32 s4, 0xff ; GFX6-NEXT: v_and_b32_e32 v1, s4, v1 ; GFX6-NEXT: v_and_b32_e32 v0, s4, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_i8: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v1, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:BYTE_0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_i8: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshrrev_b16_sdwa v0, v1, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:BYTE_0 ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr i8 %value, %amount ret i8 %result } define i8 @v_lshr_i8_7(i8 %value) { ; GFX6-LABEL: v_lshr_i8_7: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_and_b32_e32 v0, 0xff, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, 7, v0 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_i8_7: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v1, 7 ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v1, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_i8_7: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v1, 7 ; GFX9-NEXT: v_lshrrev_b16_sdwa v0, v1, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_0 ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr i8 %value, 7 ret i8 %result } define amdgpu_ps i8 @s_lshr_i8(i8 inreg %value, i8 inreg %amount) { ; GFX6-LABEL: s_lshr_i8: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_movk_i32 s2, 0xff ; GFX6-NEXT: s_and_b32 s1, s1, s2 ; GFX6-NEXT: s_and_b32 s0, s0, s2 ; GFX6-NEXT: s_lshr_b32 s0, s0, s1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_lshr_i8: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_movk_i32 s2, 0xff ; GFX8-NEXT: s_and_b32 s0, s0, s2 ; GFX8-NEXT: s_and_b32 s1, s1, s2 ; GFX8-NEXT: s_lshr_b32 s0, s0, s1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_lshr_i8: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_movk_i32 s2, 0xff ; GFX9-NEXT: s_and_b32 s0, s0, s2 ; GFX9-NEXT: s_and_b32 s1, s1, s2 ; GFX9-NEXT: s_lshr_b32 s0, s0, s1 ; GFX9-NEXT: ; return to shader part epilog %result = lshr i8 %value, %amount ret i8 %result } define amdgpu_ps i8 @s_lshr_i8_7(i8 inreg %value) { ; GCN-LABEL: s_lshr_i8_7: ; GCN: ; %bb.0: ; GCN-NEXT: s_and_b32 s0, s0, 0xff ; GCN-NEXT: s_lshr_b32 s0, s0, 7 ; GCN-NEXT: ; return to shader part epilog %result = lshr i8 %value, 7 ret i8 %result } define i24 @v_lshr_i24(i24 %value, i24 %amount) { ; GCN-LABEL: v_lshr_i24: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: s_mov_b32 s4, 0xffffff ; GCN-NEXT: v_and_b32_e32 v1, s4, v1 ; GCN-NEXT: v_and_b32_e32 v0, s4, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i24 %value, %amount ret i24 %result } define i24 @v_lshr_i24_7(i24 %value) { ; GCN-LABEL: v_lshr_i24_7: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_and_b32_e32 v0, 0xffffff, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v0, 7, v0 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i24 %value, 7 ret i24 %result } define amdgpu_ps i24 @s_lshr_i24(i24 inreg %value, i24 inreg %amount) { ; GCN-LABEL: s_lshr_i24: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s2, 0xffffff ; GCN-NEXT: s_and_b32 s1, s1, s2 ; GCN-NEXT: s_and_b32 s0, s0, s2 ; GCN-NEXT: s_lshr_b32 s0, s0, s1 ; GCN-NEXT: ; return to shader part epilog %result = lshr i24 %value, %amount ret i24 %result } define amdgpu_ps i24 @s_lshr_i24_7(i24 inreg %value) { ; GCN-LABEL: s_lshr_i24_7: ; GCN: ; %bb.0: ; GCN-NEXT: s_and_b32 s0, s0, 0xffffff ; GCN-NEXT: s_lshr_b32 s0, s0, 7 ; GCN-NEXT: ; return to shader part epilog %result = lshr i24 %value, 7 ret i24 %result } define i32 @v_lshr_i32(i32 %value, i32 %amount) { ; GCN-LABEL: v_lshr_i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i32 %value, %amount ret i32 %result } define i32 @v_lshr_i32_31(i32 %value) { ; GCN-LABEL: v_lshr_i32_31: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, 31, v0 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i32 %value, 31 ret i32 %result } define amdgpu_ps i32 @s_lshr_i32(i32 inreg %value, i32 inreg %amount) { ; GCN-LABEL: s_lshr_i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s0, s1 ; GCN-NEXT: ; return to shader part epilog %result = lshr i32 %value, %amount ret i32 %result } define amdgpu_ps i32 @s_lshr_i32_31(i32 inreg %value) { ; GCN-LABEL: s_lshr_i32_31: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s0, 31 ; GCN-NEXT: ; return to shader part epilog %result = lshr i32 %value, 31 ret i32 %result } define amdgpu_ps float @lshr_i32_sv(i32 inreg %value, i32 %amount) { ; GFX6-LABEL: lshr_i32_sv: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_lshr_b32_e32 v0, s0, v0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: lshr_i32_sv: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_lshrrev_b32_e64 v0, v0, s0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: lshr_i32_sv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshrrev_b32_e64 v0, v0, s0 ; GFX9-NEXT: ; return to shader part epilog %result = lshr i32 %value, %amount %cast = bitcast i32 %result to float ret float %cast } define amdgpu_ps float @lshr_i32_vs(i32 %value, i32 inreg %amount) { ; GCN-LABEL: lshr_i32_vs: ; GCN: ; %bb.0: ; GCN-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GCN-NEXT: ; return to shader part epilog %result = lshr i32 %value, %amount %cast = bitcast i32 %result to float ret float %cast } define <2 x i32> @v_lshr_v2i32(<2 x i32> %value, <2 x i32> %amount) { ; GCN-LABEL: v_lshr_v2i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, v2, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, v3, v1 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr <2 x i32> %value, %amount ret <2 x i32> %result } define <2 x i32> @v_lshr_v2i32_31(<2 x i32> %value) { ; GCN-LABEL: v_lshr_v2i32_31: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, 31, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, 31, v1 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr <2 x i32> %value, ret <2 x i32> %result } define amdgpu_ps <2 x i32> @s_lshr_v2i32(<2 x i32> inreg %value, <2 x i32> inreg %amount) { ; GCN-LABEL: s_lshr_v2i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s0, s2 ; GCN-NEXT: s_lshr_b32 s1, s1, s3 ; GCN-NEXT: ; return to shader part epilog %result = lshr <2 x i32> %value, %amount ret <2 x i32> %result } define <3 x i32> @v_lshr_v3i32(<3 x i32> %value, <3 x i32> %amount) { ; GCN-LABEL: v_lshr_v3i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, v3, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, v4, v1 ; GCN-NEXT: v_lshrrev_b32_e32 v2, v5, v2 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr <3 x i32> %value, %amount ret <3 x i32> %result } define amdgpu_ps <3 x i32> @s_lshr_v3i32(<3 x i32> inreg %value, <3 x i32> inreg %amount) { ; GCN-LABEL: s_lshr_v3i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s0, s3 ; GCN-NEXT: s_lshr_b32 s1, s1, s4 ; GCN-NEXT: s_lshr_b32 s2, s2, s5 ; GCN-NEXT: ; return to shader part epilog %result = lshr <3 x i32> %value, %amount ret <3 x i32> %result } define <4 x i32> @v_lshr_v4i32(<4 x i32> %value, <4 x i32> %amount) { ; GCN-LABEL: v_lshr_v4i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, v4, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, v5, v1 ; GCN-NEXT: v_lshrrev_b32_e32 v2, v6, v2 ; GCN-NEXT: v_lshrrev_b32_e32 v3, v7, v3 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr <4 x i32> %value, %amount ret <4 x i32> %result } define amdgpu_ps <4 x i32> @s_lshr_v4i32(<4 x i32> inreg %value, <4 x i32> inreg %amount) { ; GCN-LABEL: s_lshr_v4i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s0, s4 ; GCN-NEXT: s_lshr_b32 s1, s1, s5 ; GCN-NEXT: s_lshr_b32 s2, s2, s6 ; GCN-NEXT: s_lshr_b32 s3, s3, s7 ; GCN-NEXT: ; return to shader part epilog %result = lshr <4 x i32> %value, %amount ret <4 x i32> %result } define <5 x i32> @v_lshr_v5i32(<5 x i32> %value, <5 x i32> %amount) { ; GCN-LABEL: v_lshr_v5i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, v5, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, v6, v1 ; GCN-NEXT: v_lshrrev_b32_e32 v2, v7, v2 ; GCN-NEXT: v_lshrrev_b32_e32 v3, v8, v3 ; GCN-NEXT: v_lshrrev_b32_e32 v4, v9, v4 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr <5 x i32> %value, %amount ret <5 x i32> %result } define amdgpu_ps <5 x i32> @s_lshr_v5i32(<5 x i32> inreg %value, <5 x i32> inreg %amount) { ; GCN-LABEL: s_lshr_v5i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s0, s5 ; GCN-NEXT: s_lshr_b32 s1, s1, s6 ; GCN-NEXT: s_lshr_b32 s2, s2, s7 ; GCN-NEXT: s_lshr_b32 s3, s3, s8 ; GCN-NEXT: s_lshr_b32 s4, s4, s9 ; GCN-NEXT: ; return to shader part epilog %result = lshr <5 x i32> %value, %amount ret <5 x i32> %result } define <16 x i32> @v_lshr_v16i32(<16 x i32> %value, <16 x i32> %amount) { ; GCN-LABEL: v_lshr_v16i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, v16, v0 ; GCN-NEXT: v_lshrrev_b32_e32 v1, v17, v1 ; GCN-NEXT: v_lshrrev_b32_e32 v2, v18, v2 ; GCN-NEXT: v_lshrrev_b32_e32 v3, v19, v3 ; GCN-NEXT: v_lshrrev_b32_e32 v4, v20, v4 ; GCN-NEXT: v_lshrrev_b32_e32 v5, v21, v5 ; GCN-NEXT: v_lshrrev_b32_e32 v6, v22, v6 ; GCN-NEXT: v_lshrrev_b32_e32 v7, v23, v7 ; GCN-NEXT: v_lshrrev_b32_e32 v8, v24, v8 ; GCN-NEXT: v_lshrrev_b32_e32 v9, v25, v9 ; GCN-NEXT: v_lshrrev_b32_e32 v10, v26, v10 ; GCN-NEXT: v_lshrrev_b32_e32 v11, v27, v11 ; GCN-NEXT: v_lshrrev_b32_e32 v12, v28, v12 ; GCN-NEXT: v_lshrrev_b32_e32 v13, v29, v13 ; GCN-NEXT: v_lshrrev_b32_e32 v14, v30, v14 ; GCN-NEXT: v_lshrrev_b32_e32 v15, v31, v15 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr <16 x i32> %value, %amount ret <16 x i32> %result } define amdgpu_ps <16 x i32> @s_lshr_v16i32(<16 x i32> inreg %value, <16 x i32> inreg %amount) { ; GCN-LABEL: s_lshr_v16i32: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s0, s16 ; GCN-NEXT: s_lshr_b32 s1, s1, s17 ; GCN-NEXT: s_lshr_b32 s2, s2, s18 ; GCN-NEXT: s_lshr_b32 s3, s3, s19 ; GCN-NEXT: s_lshr_b32 s4, s4, s20 ; GCN-NEXT: s_lshr_b32 s5, s5, s21 ; GCN-NEXT: s_lshr_b32 s6, s6, s22 ; GCN-NEXT: s_lshr_b32 s7, s7, s23 ; GCN-NEXT: s_lshr_b32 s8, s8, s24 ; GCN-NEXT: s_lshr_b32 s9, s9, s25 ; GCN-NEXT: s_lshr_b32 s10, s10, s26 ; GCN-NEXT: s_lshr_b32 s11, s11, s27 ; GCN-NEXT: s_lshr_b32 s12, s12, s28 ; GCN-NEXT: s_lshr_b32 s13, s13, s29 ; GCN-NEXT: s_lshr_b32 s14, s14, s30 ; GCN-NEXT: s_lshr_b32 s15, s15, s31 ; GCN-NEXT: ; return to shader part epilog %result = lshr <16 x i32> %value, %amount ret <16 x i32> %result } define i16 @v_lshr_i16(i16 %value, i16 %amount) { ; GFX6-LABEL: v_lshr_i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: s_mov_b32 s4, 0xffff ; GFX6-NEXT: v_and_b32_e32 v1, s4, v1 ; GFX6-NEXT: v_and_b32_e32 v0, s4, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, v1, v0 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b16_e32 v0, v1, v0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshrrev_b16_e32 v0, v1, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr i16 %value, %amount ret i16 %result } define i16 @v_lshr_i16_31(i16 %value) { ; GCN-LABEL: v_lshr_i16_31: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i16 %value, 31 ret i16 %result } define amdgpu_ps i16 @s_lshr_i16(i16 inreg %value, i16 inreg %amount) { ; GFX6-LABEL: s_lshr_i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s2, 0xffff ; GFX6-NEXT: s_and_b32 s1, s1, s2 ; GFX6-NEXT: s_and_b32 s0, s0, s2 ; GFX6-NEXT: s_lshr_b32 s0, s0, s1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_lshr_i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s2, 0xffff ; GFX8-NEXT: s_and_b32 s0, s0, s2 ; GFX8-NEXT: s_and_b32 s1, s1, s2 ; GFX8-NEXT: s_lshr_b32 s0, s0, s1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_lshr_i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_mov_b32 s2, 0xffff ; GFX9-NEXT: s_and_b32 s0, s0, s2 ; GFX9-NEXT: s_and_b32 s1, s1, s2 ; GFX9-NEXT: s_lshr_b32 s0, s0, s1 ; GFX9-NEXT: ; return to shader part epilog %result = lshr i16 %value, %amount ret i16 %result } define amdgpu_ps i16 @s_lshr_i16_15(i16 inreg %value) { ; GCN-LABEL: s_lshr_i16_15: ; GCN: ; %bb.0: ; GCN-NEXT: s_and_b32 s0, s0, 0xffff ; GCN-NEXT: s_lshr_b32 s0, s0, 15 ; GCN-NEXT: ; return to shader part epilog %result = lshr i16 %value, 15 ret i16 %result } define amdgpu_ps half @lshr_i16_sv(i16 inreg %value, i16 %amount) { ; GFX6-LABEL: lshr_i16_sv: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s1, 0xffff ; GFX6-NEXT: v_and_b32_e32 v0, s1, v0 ; GFX6-NEXT: s_and_b32 s0, s0, s1 ; GFX6-NEXT: v_lshr_b32_e32 v0, s0, v0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: lshr_i16_sv: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_lshrrev_b16_e64 v0, v0, s0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: lshr_i16_sv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshrrev_b16_e64 v0, v0, s0 ; GFX9-NEXT: ; return to shader part epilog %result = lshr i16 %value, %amount %cast = bitcast i16 %result to half ret half %cast } define amdgpu_ps half @lshr_i16_vs(i16 %value, i16 inreg %amount) { ; GFX6-LABEL: lshr_i16_vs: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s1, 0xffff ; GFX6-NEXT: s_and_b32 s0, s0, s1 ; GFX6-NEXT: v_and_b32_e32 v0, s1, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: lshr_i16_vs: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_lshrrev_b16_e32 v0, s0, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: lshr_i16_vs: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshrrev_b16_e32 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog %result = lshr i16 %value, %amount %cast = bitcast i16 %result to half ret half %cast } define <2 x i16> @v_lshr_v2i16(<2 x i16> %value, <2 x i16> %amount) { ; GFX6-LABEL: v_lshr_v2i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: s_mov_b32 s4, 0xffff ; GFX6-NEXT: v_and_b32_e32 v2, s4, v2 ; GFX6-NEXT: v_and_b32_e32 v0, s4, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, v2, v0 ; GFX6-NEXT: v_and_b32_e32 v2, s4, v3 ; GFX6-NEXT: v_and_b32_e32 v1, s4, v1 ; GFX6-NEXT: v_lshrrev_b32_e32 v1, v2, v1 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_v2i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b16_e32 v2, v1, v0 ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v1, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1 ; GFX8-NEXT: v_or_b32_e32 v0, v2, v0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_v2i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_pk_lshrrev_b16 v0, v1, v0 ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr <2 x i16> %value, %amount ret <2 x i16> %result } define <2 x i16> @v_lshr_v2i16_15(<2 x i16> %value) { ; GFX6-LABEL: v_lshr_v2i16_15: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: s_mov_b32 s4, 0xffff ; GFX6-NEXT: v_and_b32_e32 v0, s4, v0 ; GFX6-NEXT: v_and_b32_e32 v1, s4, v1 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, 15, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v1, 15, v1 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_v2i16_15: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v2, 15 ; GFX8-NEXT: v_lshrrev_b16_e32 v1, 15, v0 ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v2, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1 ; GFX8-NEXT: v_or_b32_e32 v0, v1, v0 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_v2i16_15: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_pk_lshrrev_b16 v0, 15, v0 op_sel_hi:[0,1] ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr <2 x i16> %value, ret <2 x i16> %result } define amdgpu_ps i32 @s_lshr_v2i16(<2 x i16> inreg %value, <2 x i16> inreg %amount) { ; GFX6-LABEL: s_lshr_v2i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0xffff ; GFX6-NEXT: s_and_b32 s2, s2, s4 ; GFX6-NEXT: s_and_b32 s0, s0, s4 ; GFX6-NEXT: s_lshr_b32 s0, s0, s2 ; GFX6-NEXT: s_and_b32 s2, s3, s4 ; GFX6-NEXT: s_and_b32 s1, s1, s4 ; GFX6-NEXT: s_lshr_b32 s1, s1, s2 ; GFX6-NEXT: s_lshl_b32 s1, s1, 16 ; GFX6-NEXT: s_or_b32 s0, s0, s1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_lshr_v2i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s3, 0xffff ; GFX8-NEXT: s_lshr_b32 s2, s0, 16 ; GFX8-NEXT: s_lshr_b32 s4, s1, 16 ; GFX8-NEXT: s_and_b32 s0, s0, s3 ; GFX8-NEXT: s_and_b32 s1, s1, s3 ; GFX8-NEXT: s_lshr_b32 s0, s0, s1 ; GFX8-NEXT: s_lshr_b32 s1, s2, s4 ; GFX8-NEXT: s_lshl_b32 s1, s1, 16 ; GFX8-NEXT: s_and_b32 s0, s0, s3 ; GFX8-NEXT: s_or_b32 s0, s1, s0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_lshr_v2i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshr_b32 s2, s0, 16 ; GFX9-NEXT: s_lshr_b32 s3, s1, 16 ; GFX9-NEXT: s_lshr_b32 s0, s0, s1 ; GFX9-NEXT: s_lshr_b32 s1, s2, s3 ; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s1 ; GFX9-NEXT: ; return to shader part epilog %result = lshr <2 x i16> %value, %amount %cast = bitcast <2 x i16> %result to i32 ret i32 %cast } define amdgpu_ps float @lshr_v2i16_sv(<2 x i16> inreg %value, <2 x i16> %amount) { ; GFX6-LABEL: lshr_v2i16_sv: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s2, 0xffff ; GFX6-NEXT: v_and_b32_e32 v0, s2, v0 ; GFX6-NEXT: s_and_b32 s0, s0, s2 ; GFX6-NEXT: v_lshr_b32_e32 v0, s0, v0 ; GFX6-NEXT: v_and_b32_e32 v1, s2, v1 ; GFX6-NEXT: s_and_b32 s0, s1, s2 ; GFX6-NEXT: v_lshr_b32_e32 v1, s0, v1 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX6-NEXT: v_or_b32_e32 v0, v0, v1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: lshr_v2i16_sv: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshr_b32 s1, s0, 16 ; GFX8-NEXT: v_mov_b32_e32 v2, s1 ; GFX8-NEXT: v_lshrrev_b16_e64 v1, v0, s0 ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v0, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD ; GFX8-NEXT: v_or_b32_e32 v0, v1, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: lshr_v2i16_sv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_pk_lshrrev_b16 v0, v0, s0 ; GFX9-NEXT: ; return to shader part epilog %result = lshr <2 x i16> %value, %amount %cast = bitcast <2 x i16> %result to float ret float %cast } define amdgpu_ps float @lshr_v2i16_vs(<2 x i16> %value, <2 x i16> inreg %amount) { ; GFX6-LABEL: lshr_v2i16_vs: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s2, 0xffff ; GFX6-NEXT: s_and_b32 s0, s0, s2 ; GFX6-NEXT: v_and_b32_e32 v0, s2, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, s0, v0 ; GFX6-NEXT: s_and_b32 s0, s1, s2 ; GFX6-NEXT: v_and_b32_e32 v1, s2, v1 ; GFX6-NEXT: v_lshrrev_b32_e32 v1, s0, v1 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX6-NEXT: v_or_b32_e32 v0, v0, v1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: lshr_v2i16_vs: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_lshr_b32 s1, s0, 16 ; GFX8-NEXT: v_mov_b32_e32 v2, s1 ; GFX8-NEXT: v_lshrrev_b16_e32 v1, s0, v0 ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v2, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1 ; GFX8-NEXT: v_or_b32_e32 v0, v1, v0 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: lshr_v2i16_vs: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_pk_lshrrev_b16 v0, s0, v0 ; GFX9-NEXT: ; return to shader part epilog %result = lshr <2 x i16> %value, %amount %cast = bitcast <2 x i16> %result to float ret float %cast } ; FIXME ; define <3 x i16> @v_lshr_v3i16(<3 x i16> %value, <3 x i16> %amount) { ; %result = lshr <3 x i16> %value, %amount ; ret <3 x i16> %result ; } ; define amdgpu_ps <3 x i16> @s_lshr_v3i16(<3 x i16> inreg %value, <3 x i16> inreg %amount) { ; %result = lshr <3 x i16> %value, %amount ; ret <3 x i16> %result ; } define <2 x float> @v_lshr_v4i16(<4 x i16> %value, <4 x i16> %amount) { ; GFX6-LABEL: v_lshr_v4i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: s_mov_b32 s4, 0xffff ; GFX6-NEXT: v_and_b32_e32 v4, s4, v4 ; GFX6-NEXT: v_and_b32_e32 v0, s4, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, v4, v0 ; GFX6-NEXT: v_and_b32_e32 v4, s4, v5 ; GFX6-NEXT: v_and_b32_e32 v1, s4, v1 ; GFX6-NEXT: v_lshrrev_b32_e32 v1, v4, v1 ; GFX6-NEXT: v_and_b32_e32 v4, s4, v6 ; GFX6-NEXT: v_and_b32_e32 v2, s4, v2 ; GFX6-NEXT: v_lshrrev_b32_e32 v2, v4, v2 ; GFX6-NEXT: v_and_b32_e32 v4, s4, v7 ; GFX6-NEXT: v_and_b32_e32 v3, s4, v3 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX6-NEXT: v_lshrrev_b32_e32 v3, v4, v3 ; GFX6-NEXT: v_or_b32_e32 v0, v0, v1 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v3 ; GFX6-NEXT: v_or_b32_e32 v1, v2, v1 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_v4i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b16_e32 v4, v2, v0 ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v2, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1 ; GFX8-NEXT: v_lshrrev_b16_e32 v2, v3, v1 ; GFX8-NEXT: v_lshrrev_b16_sdwa v1, v3, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1 ; GFX8-NEXT: v_or_b32_e32 v0, v4, v0 ; GFX8-NEXT: v_or_b32_e32 v1, v2, v1 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_v4i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_pk_lshrrev_b16 v0, v2, v0 ; GFX9-NEXT: v_pk_lshrrev_b16 v1, v3, v1 ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr <4 x i16> %value, %amount %cast = bitcast <4 x i16> %result to <2 x float> ret <2 x float> %cast } define amdgpu_ps <2 x i32> @s_lshr_v4i16(<4 x i16> inreg %value, <4 x i16> inreg %amount) { ; GFX6-LABEL: s_lshr_v4i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s8, 0xffff ; GFX6-NEXT: s_and_b32 s4, s4, s8 ; GFX6-NEXT: s_and_b32 s0, s0, s8 ; GFX6-NEXT: s_lshr_b32 s0, s0, s4 ; GFX6-NEXT: s_and_b32 s4, s5, s8 ; GFX6-NEXT: s_and_b32 s1, s1, s8 ; GFX6-NEXT: s_lshr_b32 s1, s1, s4 ; GFX6-NEXT: s_and_b32 s4, s6, s8 ; GFX6-NEXT: s_and_b32 s2, s2, s8 ; GFX6-NEXT: s_lshr_b32 s2, s2, s4 ; GFX6-NEXT: s_and_b32 s4, s7, s8 ; GFX6-NEXT: s_and_b32 s3, s3, s8 ; GFX6-NEXT: s_lshl_b32 s1, s1, 16 ; GFX6-NEXT: s_lshr_b32 s3, s3, s4 ; GFX6-NEXT: s_or_b32 s0, s0, s1 ; GFX6-NEXT: s_lshl_b32 s1, s3, 16 ; GFX6-NEXT: s_or_b32 s1, s2, s1 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_lshr_v4i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s6, 0xffff ; GFX8-NEXT: s_lshr_b32 s4, s0, 16 ; GFX8-NEXT: s_lshr_b32 s7, s2, 16 ; GFX8-NEXT: s_and_b32 s0, s0, s6 ; GFX8-NEXT: s_and_b32 s2, s2, s6 ; GFX8-NEXT: s_lshr_b32 s0, s0, s2 ; GFX8-NEXT: s_lshr_b32 s2, s4, s7 ; GFX8-NEXT: s_lshr_b32 s5, s1, 16 ; GFX8-NEXT: s_lshr_b32 s8, s3, 16 ; GFX8-NEXT: s_and_b32 s1, s1, s6 ; GFX8-NEXT: s_and_b32 s3, s3, s6 ; GFX8-NEXT: s_lshr_b32 s1, s1, s3 ; GFX8-NEXT: s_lshr_b32 s3, s5, s8 ; GFX8-NEXT: s_lshl_b32 s2, s2, 16 ; GFX8-NEXT: s_and_b32 s0, s0, s6 ; GFX8-NEXT: s_or_b32 s0, s2, s0 ; GFX8-NEXT: s_lshl_b32 s2, s3, 16 ; GFX8-NEXT: s_and_b32 s1, s1, s6 ; GFX8-NEXT: s_or_b32 s1, s2, s1 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_lshr_v4i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshr_b32 s4, s0, 16 ; GFX9-NEXT: s_lshr_b32 s5, s2, 16 ; GFX9-NEXT: s_lshr_b32 s0, s0, s2 ; GFX9-NEXT: s_lshr_b32 s2, s4, s5 ; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s2 ; GFX9-NEXT: s_lshr_b32 s2, s1, 16 ; GFX9-NEXT: s_lshr_b32 s4, s3, 16 ; GFX9-NEXT: s_lshr_b32 s1, s1, s3 ; GFX9-NEXT: s_lshr_b32 s2, s2, s4 ; GFX9-NEXT: s_pack_ll_b32_b16 s1, s1, s2 ; GFX9-NEXT: ; return to shader part epilog %result = lshr <4 x i16> %value, %amount %cast = bitcast <4 x i16> %result to <2 x i32> ret <2 x i32> %cast } ; FIXME ; define <5 x i16> @v_lshr_v5i16(<5 x i16> %value, <5 x i16> %amount) { ; %result = lshr <5 x i16> %value, %amount ; ret <5 x i16> %result ; } ; define amdgpu_ps <5 x i16> @s_lshr_v5i16(<5 x i16> inreg %value, <5 x i16> inreg %amount) { ; %result = lshr <5 x i16> %value, %amount ; ret <5 x i16> %result ; } ; define <3 x float> @v_lshr_v6i16(<6 x i16> %value, <6 x i16> %amount) { ; %result = lshr <6 x i16> %value, %amount ; %cast = bitcast <6 x i16> %result to <3 x float> ; ret <3 x float> %cast ; } ; define amdgpu_ps <3 x i32> @s_lshr_v6i16(<6 x i16> inreg %value, <6 x i16> inreg %amount) { ; %result = lshr <6 x i16> %value, %amount ; %cast = bitcast <6 x i16> %result to <3 x i32> ; ret <3 x i32> %cast ; } define <4 x float> @v_lshr_v8i16(<8 x i16> %value, <8 x i16> %amount) { ; GFX6-LABEL: v_lshr_v8i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: s_mov_b32 s4, 0xffff ; GFX6-NEXT: v_and_b32_e32 v8, s4, v8 ; GFX6-NEXT: v_and_b32_e32 v0, s4, v0 ; GFX6-NEXT: v_lshrrev_b32_e32 v0, v8, v0 ; GFX6-NEXT: v_and_b32_e32 v8, s4, v9 ; GFX6-NEXT: v_and_b32_e32 v1, s4, v1 ; GFX6-NEXT: v_lshrrev_b32_e32 v1, v8, v1 ; GFX6-NEXT: v_and_b32_e32 v8, s4, v10 ; GFX6-NEXT: v_and_b32_e32 v2, s4, v2 ; GFX6-NEXT: v_lshrrev_b32_e32 v2, v8, v2 ; GFX6-NEXT: v_and_b32_e32 v8, s4, v11 ; GFX6-NEXT: v_and_b32_e32 v3, s4, v3 ; GFX6-NEXT: v_lshrrev_b32_e32 v3, v8, v3 ; GFX6-NEXT: v_and_b32_e32 v8, s4, v12 ; GFX6-NEXT: v_and_b32_e32 v4, s4, v4 ; GFX6-NEXT: v_lshrrev_b32_e32 v4, v8, v4 ; GFX6-NEXT: v_and_b32_e32 v8, s4, v13 ; GFX6-NEXT: v_and_b32_e32 v5, s4, v5 ; GFX6-NEXT: v_mov_b32_e32 v16, 0xffff ; GFX6-NEXT: v_lshrrev_b32_e32 v5, v8, v5 ; GFX6-NEXT: v_and_b32_e32 v8, s4, v14 ; GFX6-NEXT: v_and_b32_e32 v6, s4, v6 ; GFX6-NEXT: v_lshrrev_b32_e32 v6, v8, v6 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v1 ; GFX6-NEXT: v_and_b32_e32 v8, v15, v16 ; GFX6-NEXT: v_and_b32_e32 v7, v7, v16 ; GFX6-NEXT: v_or_b32_e32 v0, v0, v1 ; GFX6-NEXT: v_lshlrev_b32_e32 v1, 16, v3 ; GFX6-NEXT: v_lshrrev_b32_e32 v7, v8, v7 ; GFX6-NEXT: v_lshlrev_b32_e32 v3, 16, v7 ; GFX6-NEXT: v_or_b32_e32 v1, v2, v1 ; GFX6-NEXT: v_lshlrev_b32_e32 v2, 16, v5 ; GFX6-NEXT: v_or_b32_e32 v2, v4, v2 ; GFX6-NEXT: v_or_b32_e32 v3, v6, v3 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_v8i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b16_e32 v8, v4, v0 ; GFX8-NEXT: v_lshrrev_b16_sdwa v0, v4, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1 ; GFX8-NEXT: v_lshrrev_b16_e32 v4, v5, v1 ; GFX8-NEXT: v_lshrrev_b16_sdwa v1, v5, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1 ; GFX8-NEXT: v_or_b32_e32 v1, v4, v1 ; GFX8-NEXT: v_lshrrev_b16_e32 v4, v6, v2 ; GFX8-NEXT: v_lshrrev_b16_sdwa v2, v6, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1 ; GFX8-NEXT: v_or_b32_e32 v2, v4, v2 ; GFX8-NEXT: v_lshrrev_b16_e32 v4, v7, v3 ; GFX8-NEXT: v_lshrrev_b16_sdwa v3, v7, v3 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1 ; GFX8-NEXT: v_or_b32_e32 v0, v8, v0 ; GFX8-NEXT: v_or_b32_e32 v3, v4, v3 ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_v8i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_pk_lshrrev_b16 v0, v4, v0 ; GFX9-NEXT: v_pk_lshrrev_b16 v1, v5, v1 ; GFX9-NEXT: v_pk_lshrrev_b16 v2, v6, v2 ; GFX9-NEXT: v_pk_lshrrev_b16 v3, v7, v3 ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr <8 x i16> %value, %amount %cast = bitcast <8 x i16> %result to <4 x float> ret <4 x float> %cast } define amdgpu_ps <4 x i32> @s_lshr_v8i16(<8 x i16> inreg %value, <8 x i16> inreg %amount) { ; GFX6-LABEL: s_lshr_v8i16: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s16, 0xffff ; GFX6-NEXT: s_and_b32 s8, s8, s16 ; GFX6-NEXT: s_and_b32 s0, s0, s16 ; GFX6-NEXT: s_lshr_b32 s0, s0, s8 ; GFX6-NEXT: s_and_b32 s8, s9, s16 ; GFX6-NEXT: s_and_b32 s1, s1, s16 ; GFX6-NEXT: s_lshr_b32 s1, s1, s8 ; GFX6-NEXT: s_and_b32 s8, s10, s16 ; GFX6-NEXT: s_and_b32 s2, s2, s16 ; GFX6-NEXT: s_lshr_b32 s2, s2, s8 ; GFX6-NEXT: s_and_b32 s8, s11, s16 ; GFX6-NEXT: s_and_b32 s3, s3, s16 ; GFX6-NEXT: s_lshr_b32 s3, s3, s8 ; GFX6-NEXT: s_and_b32 s8, s12, s16 ; GFX6-NEXT: s_and_b32 s4, s4, s16 ; GFX6-NEXT: s_lshr_b32 s4, s4, s8 ; GFX6-NEXT: s_and_b32 s8, s13, s16 ; GFX6-NEXT: s_and_b32 s5, s5, s16 ; GFX6-NEXT: s_lshr_b32 s5, s5, s8 ; GFX6-NEXT: s_and_b32 s8, s14, s16 ; GFX6-NEXT: s_and_b32 s6, s6, s16 ; GFX6-NEXT: s_lshr_b32 s6, s6, s8 ; GFX6-NEXT: s_lshl_b32 s1, s1, 16 ; GFX6-NEXT: s_and_b32 s8, s15, s16 ; GFX6-NEXT: s_and_b32 s7, s7, s16 ; GFX6-NEXT: s_or_b32 s0, s0, s1 ; GFX6-NEXT: s_lshl_b32 s1, s3, 16 ; GFX6-NEXT: s_lshr_b32 s7, s7, s8 ; GFX6-NEXT: s_lshl_b32 s3, s7, 16 ; GFX6-NEXT: s_or_b32 s1, s2, s1 ; GFX6-NEXT: s_lshl_b32 s2, s5, 16 ; GFX6-NEXT: s_or_b32 s2, s4, s2 ; GFX6-NEXT: s_or_b32 s3, s6, s3 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_lshr_v8i16: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s12, 0xffff ; GFX8-NEXT: s_lshr_b32 s8, s0, 16 ; GFX8-NEXT: s_lshr_b32 s13, s4, 16 ; GFX8-NEXT: s_and_b32 s0, s0, s12 ; GFX8-NEXT: s_and_b32 s4, s4, s12 ; GFX8-NEXT: s_lshr_b32 s0, s0, s4 ; GFX8-NEXT: s_lshr_b32 s4, s8, s13 ; GFX8-NEXT: s_lshr_b32 s9, s1, 16 ; GFX8-NEXT: s_lshr_b32 s14, s5, 16 ; GFX8-NEXT: s_and_b32 s1, s1, s12 ; GFX8-NEXT: s_and_b32 s5, s5, s12 ; GFX8-NEXT: s_lshr_b32 s1, s1, s5 ; GFX8-NEXT: s_lshr_b32 s10, s2, 16 ; GFX8-NEXT: s_lshr_b32 s15, s6, 16 ; GFX8-NEXT: s_and_b32 s2, s2, s12 ; GFX8-NEXT: s_and_b32 s6, s6, s12 ; GFX8-NEXT: s_lshr_b32 s5, s9, s14 ; GFX8-NEXT: s_lshl_b32 s4, s4, 16 ; GFX8-NEXT: s_and_b32 s0, s0, s12 ; GFX8-NEXT: s_lshr_b32 s2, s2, s6 ; GFX8-NEXT: s_lshr_b32 s11, s3, 16 ; GFX8-NEXT: s_lshr_b32 s16, s7, 16 ; GFX8-NEXT: s_or_b32 s0, s4, s0 ; GFX8-NEXT: s_and_b32 s3, s3, s12 ; GFX8-NEXT: s_and_b32 s7, s7, s12 ; GFX8-NEXT: s_lshr_b32 s6, s10, s15 ; GFX8-NEXT: s_lshl_b32 s4, s5, 16 ; GFX8-NEXT: s_and_b32 s1, s1, s12 ; GFX8-NEXT: s_lshr_b32 s3, s3, s7 ; GFX8-NEXT: s_or_b32 s1, s4, s1 ; GFX8-NEXT: s_lshr_b32 s7, s11, s16 ; GFX8-NEXT: s_lshl_b32 s4, s6, 16 ; GFX8-NEXT: s_and_b32 s2, s2, s12 ; GFX8-NEXT: s_or_b32 s2, s4, s2 ; GFX8-NEXT: s_lshl_b32 s4, s7, 16 ; GFX8-NEXT: s_and_b32 s3, s3, s12 ; GFX8-NEXT: s_or_b32 s3, s4, s3 ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: s_lshr_v8i16: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_lshr_b32 s8, s0, 16 ; GFX9-NEXT: s_lshr_b32 s9, s4, 16 ; GFX9-NEXT: s_lshr_b32 s0, s0, s4 ; GFX9-NEXT: s_lshr_b32 s4, s8, s9 ; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s4 ; GFX9-NEXT: s_lshr_b32 s4, s1, 16 ; GFX9-NEXT: s_lshr_b32 s8, s5, 16 ; GFX9-NEXT: s_lshr_b32 s1, s1, s5 ; GFX9-NEXT: s_lshr_b32 s4, s4, s8 ; GFX9-NEXT: s_pack_ll_b32_b16 s1, s1, s4 ; GFX9-NEXT: s_lshr_b32 s4, s2, 16 ; GFX9-NEXT: s_lshr_b32 s5, s6, 16 ; GFX9-NEXT: s_lshr_b32 s4, s4, s5 ; GFX9-NEXT: s_lshr_b32 s2, s2, s6 ; GFX9-NEXT: s_pack_ll_b32_b16 s2, s2, s4 ; GFX9-NEXT: s_lshr_b32 s4, s3, 16 ; GFX9-NEXT: s_lshr_b32 s5, s7, 16 ; GFX9-NEXT: s_lshr_b32 s3, s3, s7 ; GFX9-NEXT: s_lshr_b32 s4, s4, s5 ; GFX9-NEXT: s_pack_ll_b32_b16 s3, s3, s4 ; GFX9-NEXT: ; return to shader part epilog %result = lshr <8 x i16> %value, %amount %cast = bitcast <8 x i16> %result to <4 x i32> ret <4 x i32> %cast } define i64 @v_lshr_i64(i64 %value, i64 %amount) { ; GFX6-LABEL: v_lshr_i64: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_lshr_b64 v[0:1], v[0:1], v2 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_i64: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b64 v[0:1], v2, v[0:1] ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_i64: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshrrev_b64 v[0:1], v2, v[0:1] ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr i64 %value, %amount ret i64 %result } define i64 @v_lshr_i64_63(i64 %value) { ; GCN-LABEL: v_lshr_i64_63: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, 31, v1 ; GCN-NEXT: v_mov_b32_e32 v1, 0 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i64 %value, 63 ret i64 %result } define i64 @v_lshr_i64_33(i64 %value) { ; GCN-LABEL: v_lshr_i64_33: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_lshrrev_b32_e32 v0, 1, v1 ; GCN-NEXT: v_mov_b32_e32 v1, 0 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i64 %value, 33 ret i64 %result } define i64 @v_lshr_i64_32(i64 %value) { ; GCN-LABEL: v_lshr_i64_32: ; GCN: ; %bb.0: ; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v0, v1 ; GCN-NEXT: v_mov_b32_e32 v1, 0 ; GCN-NEXT: s_setpc_b64 s[30:31] %result = lshr i64 %value, 32 ret i64 %result } define i64 @v_lshr_i64_31(i64 %value) { ; GFX6-LABEL: v_lshr_i64_31: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_lshr_b64 v[0:1], v[0:1], 31 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_i64_31: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b64 v[0:1], 31, v[0:1] ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_i64_31: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshrrev_b64 v[0:1], 31, v[0:1] ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr i64 %value, 31 ret i64 %result } define amdgpu_ps i64 @s_lshr_i64(i64 inreg %value, i64 inreg %amount) { ; GCN-LABEL: s_lshr_i64: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b64 s[0:1], s[0:1], s2 ; GCN-NEXT: ; return to shader part epilog %result = lshr i64 %value, %amount ret i64 %result } define amdgpu_ps i64 @s_lshr_i64_63(i64 inreg %value) { ; GCN-LABEL: s_lshr_i64_63: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s1, 31 ; GCN-NEXT: s_mov_b32 s1, 0 ; GCN-NEXT: ; return to shader part epilog %result = lshr i64 %value, 63 ret i64 %result } define amdgpu_ps i64 @s_lshr_i64_33(i64 inreg %value) { ; GCN-LABEL: s_lshr_i64_33: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b32 s0, s1, 1 ; GCN-NEXT: s_mov_b32 s1, 0 ; GCN-NEXT: ; return to shader part epilog %result = lshr i64 %value, 33 ret i64 %result } define amdgpu_ps i64 @s_lshr_i64_32(i64 inreg %value) { ; GCN-LABEL: s_lshr_i64_32: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s0, s1 ; GCN-NEXT: s_mov_b32 s1, 0 ; GCN-NEXT: ; return to shader part epilog %result = lshr i64 %value, 32 ret i64 %result } define amdgpu_ps i64 @s_lshr_i64_31(i64 inreg %value) { ; GCN-LABEL: s_lshr_i64_31: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b64 s[0:1], s[0:1], 31 ; GCN-NEXT: ; return to shader part epilog %result = lshr i64 %value, 31 ret i64 %result } define amdgpu_ps <2 x float> @lshr_i64_sv(i64 inreg %value, i64 %amount) { ; GFX6-LABEL: lshr_i64_sv: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_lshr_b64 v[0:1], s[0:1], v0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: lshr_i64_sv: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_lshrrev_b64 v[0:1], v0, s[0:1] ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: lshr_i64_sv: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshrrev_b64 v[0:1], v0, s[0:1] ; GFX9-NEXT: ; return to shader part epilog %result = lshr i64 %value, %amount %cast = bitcast i64 %result to <2 x float> ret <2 x float> %cast } define amdgpu_ps <2 x float> @lshr_i64_vs(i64 %value, i64 inreg %amount) { ; GFX6-LABEL: lshr_i64_vs: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_lshr_b64 v[0:1], v[0:1], s0 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: lshr_i64_vs: ; GFX8: ; %bb.0: ; GFX8-NEXT: v_lshrrev_b64 v[0:1], s0, v[0:1] ; GFX8-NEXT: ; return to shader part epilog ; ; GFX9-LABEL: lshr_i64_vs: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_lshrrev_b64 v[0:1], s0, v[0:1] ; GFX9-NEXT: ; return to shader part epilog %result = lshr i64 %value, %amount %cast = bitcast i64 %result to <2 x float> ret <2 x float> %cast } define <2 x i64> @v_lshr_v2i64(<2 x i64> %value, <2 x i64> %amount) { ; GFX6-LABEL: v_lshr_v2i64: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_lshr_b64 v[0:1], v[0:1], v4 ; GFX6-NEXT: v_lshr_b64 v[2:3], v[2:3], v6 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_v2i64: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b64 v[0:1], v4, v[0:1] ; GFX8-NEXT: v_lshrrev_b64 v[2:3], v6, v[2:3] ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_v2i64: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshrrev_b64 v[0:1], v4, v[0:1] ; GFX9-NEXT: v_lshrrev_b64 v[2:3], v6, v[2:3] ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr <2 x i64> %value, %amount ret <2 x i64> %result } define <2 x i64> @v_lshr_v2i64_31(<2 x i64> %value) { ; GFX6-LABEL: v_lshr_v2i64_31: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_lshr_b64 v[0:1], v[0:1], 31 ; GFX6-NEXT: v_lshr_b64 v[2:3], v[2:3], 31 ; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: v_lshr_v2i64_31: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_lshrrev_b64 v[0:1], 31, v[0:1] ; GFX8-NEXT: v_lshrrev_b64 v[2:3], 31, v[2:3] ; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX9-LABEL: v_lshr_v2i64_31: ; GFX9: ; %bb.0: ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX9-NEXT: v_lshrrev_b64 v[0:1], 31, v[0:1] ; GFX9-NEXT: v_lshrrev_b64 v[2:3], 31, v[2:3] ; GFX9-NEXT: s_setpc_b64 s[30:31] %result = lshr <2 x i64> %value, ret <2 x i64> %result } define amdgpu_ps <2 x i64> @s_lshr_v2i64(<2 x i64> inreg %value, <2 x i64> inreg %amount) { ; GCN-LABEL: s_lshr_v2i64: ; GCN: ; %bb.0: ; GCN-NEXT: s_lshr_b64 s[0:1], s[0:1], s4 ; GCN-NEXT: s_lshr_b64 s[2:3], s[2:3], s6 ; GCN-NEXT: ; return to shader part epilog %result = lshr <2 x i64> %value, %amount ret <2 x i64> %result }