; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(uint node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr) ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(uint node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr) ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(ulong node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr) ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(ulong node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32, float, <4 x float>, <4 x float>, <4 x float>, <4 x i32>) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32, float, <4 x float>, <4 x half>, <4 x half>, <4 x i32>) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64, float, <4 x float>, <4 x float>, <4 x float>, <4 x i32>) declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64, float, <4 x float>, <4 x half>, <4 x half>, <4 x i32>) define amdgpu_ps <4 x float> @image_bvh_intersect_ray(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh_intersect_ray: ; GCN: ; %bb.0: ; GCN-NEXT: image_bvh_intersect_ray v[0:3], [v0, v1, v2, v3, v4, v6, v7, v8, v10, v11, v12], s[0:3] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh_intersect_ray_a16: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s4, 0xffff ; GCN-NEXT: v_lshrrev_b32_e32 v5, 16, v6 ; GCN-NEXT: v_and_b32_e32 v10, s4, v8 ; GCN-NEXT: v_lshrrev_b32_e32 v8, 16, v8 ; GCN-NEXT: v_and_b32_e32 v9, s4, v9 ; GCN-NEXT: v_lshlrev_b32_e32 v5, 16, v5 ; GCN-NEXT: v_lshlrev_b32_e32 v10, 16, v10 ; GCN-NEXT: v_and_or_b32 v5, v6, s4, v5 ; GCN-NEXT: v_and_or_b32 v6, v7, s4, v10 ; GCN-NEXT: v_lshl_or_b32 v7, v9, 16, v8 ; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh64_intersect_ray: ; GCN: ; %bb.0: ; GCN-NEXT: image_bvh64_intersect_ray v[0:3], [v0, v1, v2, v3, v4, v5, v7, v8, v9, v11, v12, v13], s[0:3] ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> inreg %tdescr) { ; GCN-LABEL: image_bvh64_intersect_ray_a16: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s4, 0xffff ; GCN-NEXT: v_lshrrev_b32_e32 v6, 16, v7 ; GCN-NEXT: v_and_b32_e32 v11, s4, v9 ; GCN-NEXT: v_lshrrev_b32_e32 v9, 16, v9 ; GCN-NEXT: v_and_b32_e32 v10, s4, v10 ; GCN-NEXT: v_lshlrev_b32_e32 v6, 16, v6 ; GCN-NEXT: v_lshlrev_b32_e32 v11, 16, v11 ; GCN-NEXT: v_and_or_b32 v6, v7, s4, v6 ; GCN-NEXT: v_and_or_b32 v7, v8, s4, v11 ; GCN-NEXT: v_lshl_or_b32 v8, v10, 16, v9 ; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_vgpr_descr(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) { ; GCN-LABEL: image_bvh_intersect_ray_vgpr_descr: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s1, exec_lo ; GCN-NEXT: BB4_1: ; =>This Inner Loop Header: Depth=1 ; GCN-NEXT: v_readfirstlane_b32 s4, v14 ; GCN-NEXT: v_readfirstlane_b32 s5, v15 ; GCN-NEXT: v_readfirstlane_b32 s6, v16 ; GCN-NEXT: v_readfirstlane_b32 s7, v17 ; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[14:15] ; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[16:17] ; GCN-NEXT: s_nop 2 ; GCN-NEXT: image_bvh_intersect_ray v[18:21], [v0, v1, v2, v3, v4, v6, v7, v8, v10, v11, v12], s[4:7] ; GCN-NEXT: s_and_b32 s0, s0, vcc_lo ; GCN-NEXT: s_and_saveexec_b32 s0, s0 ; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GCN-NEXT: s_cbranch_execnz BB4_1 ; GCN-NEXT: ; %bb.2: ; GCN-NEXT: s_mov_b32 exec_lo, s1 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v0, v18 ; GCN-NEXT: v_mov_b32_e32 v1, v19 ; GCN-NEXT: v_mov_b32_e32 v2, v20 ; GCN-NEXT: v_mov_b32_e32 v3, v21 ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16_vgpr_descr(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) { ; GCN-LABEL: image_bvh_intersect_ray_a16_vgpr_descr: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s0, 0xffff ; GCN-NEXT: v_lshrrev_b32_e32 v5, 16, v6 ; GCN-NEXT: v_and_b32_e32 v14, s0, v8 ; GCN-NEXT: v_lshrrev_b32_e32 v8, 16, v8 ; GCN-NEXT: v_and_b32_e32 v15, s0, v9 ; GCN-NEXT: s_mov_b32 s1, exec_lo ; GCN-NEXT: v_lshlrev_b32_e32 v5, 16, v5 ; GCN-NEXT: v_lshlrev_b32_e32 v14, 16, v14 ; GCN-NEXT: v_lshl_or_b32 v15, v15, 16, v8 ; GCN-NEXT: v_and_or_b32 v9, v6, s0, v5 ; GCN-NEXT: v_and_or_b32 v14, v7, s0, v14 ; GCN-NEXT: BB5_1: ; =>This Inner Loop Header: Depth=1 ; GCN-NEXT: v_readfirstlane_b32 s4, v10 ; GCN-NEXT: v_readfirstlane_b32 s5, v11 ; GCN-NEXT: v_readfirstlane_b32 s6, v12 ; GCN-NEXT: v_readfirstlane_b32 s7, v13 ; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[10:11] ; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[12:13] ; GCN-NEXT: s_nop 2 ; GCN-NEXT: image_bvh_intersect_ray v[5:8], [v0, v1, v2, v3, v4, v9, v14, v15], s[4:7] a16 ; GCN-NEXT: s_and_b32 s0, s0, vcc_lo ; GCN-NEXT: s_and_saveexec_b32 s0, s0 ; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GCN-NEXT: s_cbranch_execnz BB5_1 ; GCN-NEXT: ; %bb.2: ; GCN-NEXT: s_mov_b32 exec_lo, s1 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v0, v5 ; GCN-NEXT: v_mov_b32_e32 v1, v6 ; GCN-NEXT: v_mov_b32_e32 v2, v7 ; GCN-NEXT: v_mov_b32_e32 v3, v8 ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_vgpr_descr(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) { ; GCN-LABEL: image_bvh64_intersect_ray_vgpr_descr: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s1, exec_lo ; GCN-NEXT: BB6_1: ; =>This Inner Loop Header: Depth=1 ; GCN-NEXT: v_readfirstlane_b32 s4, v15 ; GCN-NEXT: v_readfirstlane_b32 s5, v16 ; GCN-NEXT: v_readfirstlane_b32 s6, v17 ; GCN-NEXT: v_readfirstlane_b32 s7, v18 ; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[15:16] ; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[17:18] ; GCN-NEXT: s_nop 2 ; GCN-NEXT: image_bvh64_intersect_ray v[19:22], [v0, v1, v2, v3, v4, v5, v7, v8, v9, v11, v12, v13], s[4:7] ; GCN-NEXT: s_and_b32 s0, s0, vcc_lo ; GCN-NEXT: s_and_saveexec_b32 s0, s0 ; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GCN-NEXT: s_cbranch_execnz BB6_1 ; GCN-NEXT: ; %bb.2: ; GCN-NEXT: s_mov_b32 exec_lo, s1 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v0, v19 ; GCN-NEXT: v_mov_b32_e32 v1, v20 ; GCN-NEXT: v_mov_b32_e32 v2, v21 ; GCN-NEXT: v_mov_b32_e32 v3, v22 ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16_vgpr_descr(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) { ; GCN-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr: ; GCN: ; %bb.0: ; GCN-NEXT: s_mov_b32 s0, 0xffff ; GCN-NEXT: v_lshrrev_b32_e32 v6, 16, v7 ; GCN-NEXT: v_and_b32_e32 v15, s0, v9 ; GCN-NEXT: v_lshrrev_b32_e32 v9, 16, v9 ; GCN-NEXT: v_and_b32_e32 v16, s0, v10 ; GCN-NEXT: s_mov_b32 s1, exec_lo ; GCN-NEXT: v_lshlrev_b32_e32 v6, 16, v6 ; GCN-NEXT: v_lshlrev_b32_e32 v15, 16, v15 ; GCN-NEXT: v_lshl_or_b32 v16, v16, 16, v9 ; GCN-NEXT: v_and_or_b32 v10, v7, s0, v6 ; GCN-NEXT: v_and_or_b32 v15, v8, s0, v15 ; GCN-NEXT: BB7_1: ; =>This Inner Loop Header: Depth=1 ; GCN-NEXT: v_readfirstlane_b32 s4, v11 ; GCN-NEXT: v_readfirstlane_b32 s5, v12 ; GCN-NEXT: v_readfirstlane_b32 s6, v13 ; GCN-NEXT: v_readfirstlane_b32 s7, v14 ; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[11:12] ; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[13:14] ; GCN-NEXT: s_nop 2 ; GCN-NEXT: image_bvh64_intersect_ray v[6:9], [v0, v1, v2, v3, v4, v5, v10, v15, v16], s[4:7] a16 ; GCN-NEXT: s_and_b32 s0, s0, vcc_lo ; GCN-NEXT: s_and_saveexec_b32 s0, s0 ; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 ; GCN-NEXT: s_cbranch_execnz BB7_1 ; GCN-NEXT: ; %bb.2: ; GCN-NEXT: s_mov_b32 exec_lo, s1 ; GCN-NEXT: s_waitcnt vmcnt(0) ; GCN-NEXT: v_mov_b32_e32 v0, v6 ; GCN-NEXT: v_mov_b32_e32 v1, v7 ; GCN-NEXT: v_mov_b32_e32 v2, v8 ; GCN-NEXT: v_mov_b32_e32 v3, v9 ; GCN-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r }