; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX9 %s ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -enable-var-scope -check-prefix=GFX10 %s ; Make sure we don't violate the constant bus restriction define amdgpu_ps float @fmul_s_s(float inreg %src0, float inreg %src1) { ; GFX9-LABEL: fmul_s_s: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_mul_f32_e32 v0, s2, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fmul_s_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mul_f32_e64 v0, s2, s3 ; GFX10-NEXT: ; return to shader part epilog %result = fmul float %src0, %src1 ret float %result } define amdgpu_ps float @fmul_ss(float inreg %src) { ; GFX9-LABEL: fmul_ss: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mul_f32_e64 v0, s2, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fmul_ss: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mul_f32_e64 v0, s2, s2 ; GFX10-NEXT: ; return to shader part epilog %result = fmul float %src, %src ret float %result } ; Ternary operation with 3 different SGPRs define amdgpu_ps float @fma_s_s_s(float inreg %src0, float inreg %src1, float inreg %src2) { ; GFX9-LABEL: fma_s_s_s: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_mov_b32_e32 v1, s4 ; GFX9-NEXT: v_fma_f32 v0, s2, v0, v1 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fma_s_s_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v0, s4 ; GFX10-NEXT: v_fma_f32 v0, s3, s2, v0 ; GFX10-NEXT: ; return to shader part epilog %result = call float @llvm.fma.f32(float %src0, float %src1, float %src2) ret float %result } ; Ternary operation with 3 identical SGPRs define amdgpu_ps float @fma_sss(float inreg %src) { ; GFX9-LABEL: fma_sss: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_fma_f32 v0, s2, s2, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fma_sss: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_fma_f32 v0, s2, s2, s2 ; GFX10-NEXT: ; return to shader part epilog %result = call float @llvm.fma.f32(float %src, float %src, float %src) ret float %result } ; src0/1 are same SGPR define amdgpu_ps float @fma_ss_s(float inreg %src01, float inreg %src2) { ; GFX9-LABEL: fma_ss_s: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_fma_f32 v0, s2, s2, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fma_ss_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_fma_f32 v0, s2, s2, s3 ; GFX10-NEXT: ; return to shader part epilog %result = call float @llvm.fma.f32(float %src01, float %src01, float %src2) ret float %result } ; src1/2 are same SGPR define amdgpu_ps float @fma_s_ss(float inreg %src0, float inreg %src12) { ; GFX9-LABEL: fma_s_ss: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_fma_f32 v0, s2, v0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fma_s_ss: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_fma_f32 v0, s2, s3, s3 ; GFX10-NEXT: ; return to shader part epilog %result = call float @llvm.fma.f32(float %src0, float %src12, float %src12) ret float %result } ; src0/2 are same SGPR define amdgpu_ps float @fma_ss_s_same_outer(float inreg %src02, float inreg %src1) { ; GFX9-LABEL: fma_ss_s_same_outer: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_fma_f32 v0, s2, v0, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fma_ss_s_same_outer: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_fma_f32 v0, s2, s3, s2 ; GFX10-NEXT: ; return to shader part epilog %result = call float @llvm.fma.f32(float %src02, float %src1, float %src02) ret float %result } define amdgpu_ps float @fcmp_s_s(float inreg %src0, float inreg %src1) { ; GFX9-LABEL: fcmp_s_s: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_cmp_eq_f32_e32 vcc, s2, v0 ; GFX9-NEXT: v_cndmask_b32_e64 v0, 0, 1.0, vcc ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: fcmp_s_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_cmp_eq_f32_e64 s0, s2, s3 ; GFX10-NEXT: v_cndmask_b32_e64 v0, 0, 1.0, s0 ; GFX10-NEXT: ; return to shader part epilog %cmp = fcmp oeq float %src0, %src1 %result = select i1 %cmp, float 1.0, float 0.0 ret float %result } define amdgpu_ps float @select_vcc_s_s(float %cmp0, float %cmp1, float inreg %src0, float inreg %src1) { ; GFX9-LABEL: select_vcc_s_s: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, s2 ; GFX9-NEXT: v_mov_b32_e32 v3, s3 ; GFX9-NEXT: v_cmp_eq_f32_e32 vcc, v0, v1 ; GFX9-NEXT: v_cndmask_b32_e32 v0, v3, v2, vcc ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: select_vcc_s_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v2, s3 ; GFX10-NEXT: v_cmp_eq_f32_e32 vcc_lo, v0, v1 ; GFX10-NEXT: v_cndmask_b32_e64 v0, v2, s2, vcc_lo ; GFX10-NEXT: ; return to shader part epilog %cmp = fcmp oeq float %cmp0, %cmp1 %result = select i1 %cmp, float %src0, float %src1 ret float %result } define amdgpu_ps float @select_vcc_fneg_s_s(float %cmp0, float %cmp1, float inreg %src0, float inreg %src1) { ; GFX9-LABEL: select_vcc_fneg_s_s: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v2, s3 ; GFX9-NEXT: v_mov_b32_e32 v3, s2 ; GFX9-NEXT: v_cmp_eq_f32_e32 vcc, v0, v1 ; GFX9-NEXT: v_cndmask_b32_e64 v0, v2, -v3, vcc ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: select_vcc_fneg_s_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_mov_b32_e32 v2, s2 ; GFX10-NEXT: v_cmp_eq_f32_e32 vcc_lo, v0, v1 ; GFX10-NEXT: v_cndmask_b32_e64 v0, s3, -v2, vcc_lo ; GFX10-NEXT: ; return to shader part epilog %cmp = fcmp oeq float %cmp0, %cmp1 %neg.src0 = fneg float %src0 %result = select i1 %cmp, float %neg.src0, float %src1 ret float %result } ; Constant bus used by vcc define amdgpu_ps float @amdgcn_div_fmas_sss(float inreg %src, float %cmp.src) { ; GFX9-LABEL: amdgcn_div_fmas_sss: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_cmp_eq_f32_e32 vcc, 0, v0 ; GFX9-NEXT: v_mov_b32_e32 v0, s2 ; GFX9-NEXT: s_nop 2 ; GFX9-NEXT: v_div_fmas_f32 v0, v0, v0, v0 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: amdgcn_div_fmas_sss: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_cmp_eq_f32_e32 vcc_lo, 0, v0 ; GFX10-NEXT: v_div_fmas_f32 v0, s2, s2, s2 ; GFX10-NEXT: ; return to shader part epilog %vcc = fcmp oeq float %cmp.src, 0.0 %result = call float @llvm.amdgcn.div.fmas.f32(float %src, float %src, float %src, i1 %vcc) ret float %result } define amdgpu_ps float @class_s_s(float inreg %src0, i32 inreg %src1) { ; GFX9-LABEL: class_s_s: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_cmp_class_f32_e32 vcc, s2, v0 ; GFX9-NEXT: v_cndmask_b32_e64 v0, 0, 1.0, vcc ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: class_s_s: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_cmp_class_f32_e64 s0, s2, s3 ; GFX10-NEXT: v_cndmask_b32_e64 v0, 0, 1.0, s0 ; GFX10-NEXT: ; return to shader part epilog %class = call i1 @llvm.amdgcn.class.f32(float %src0, i32 %src1) %result = select i1 %class, float 1.0, float 0.0 ret float %result } define amdgpu_ps float @div_scale_s_s_true(float inreg %src0, float inreg %src1) { ; GFX9-LABEL: div_scale_s_s_true: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_div_scale_f32 v0, s[0:1], s2, v0, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: div_scale_s_s_true: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_div_scale_f32 v0, s0, s2, s3, s2 ; GFX10-NEXT: ; return to shader part epilog %div.scale = call { float, i1 } @llvm.amdgcn.div.scale.f32(float %src0, float %src1, i1 true) %result = extractvalue { float, i1 } %div.scale, 0 ret float %result } define amdgpu_ps float @div_scale_s_s_false(float inreg %src0, float inreg %src1) { ; GFX9-LABEL: div_scale_s_s_false: ; GFX9: ; %bb.0: ; GFX9-NEXT: v_mov_b32_e32 v0, s3 ; GFX9-NEXT: v_div_scale_f32 v0, s[0:1], v0, v0, s2 ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: div_scale_s_s_false: ; GFX10: ; %bb.0: ; GFX10-NEXT: v_div_scale_f32 v0, s0, s3, s3, s2 ; GFX10-NEXT: ; return to shader part epilog %div.scale = call { float, i1 } @llvm.amdgcn.div.scale.f32(float %src0, float %src1, i1 false) %result = extractvalue { float, i1 } %div.scale, 0 ret float %result } declare float @llvm.fma.f32(float, float, float) #0 declare float @llvm.amdgcn.div.fmas.f32(float, float, float, i1) #1 declare { float, i1 } @llvm.amdgcn.div.scale.f32(float, float, i1 immarg) #1 declare i1 @llvm.amdgcn.class.f32(float, i32) #1 attributes #0 = { nounwind readnone speculatable willreturn } attributes #1 = { nounwind readnone speculatable }