//===-- SIRemoveShortExecBranches.cpp ------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file /// This pass optmizes the s_cbranch_execz instructions. /// The pass removes this skip instruction for short branches, /// if there is no unwanted sideeffect in the fallthrough code sequence. /// //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "GCNSubtarget.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/Support/CommandLine.h" using namespace llvm; #define DEBUG_TYPE "si-remove-short-exec-branches" static unsigned SkipThreshold; static cl::opt SkipThresholdFlag( "amdgpu-skip-threshold", cl::Hidden, cl::desc( "Number of instructions before jumping over divergent control flow"), cl::location(SkipThreshold), cl::init(12)); namespace { class SIRemoveShortExecBranches : public MachineFunctionPass { private: const SIInstrInfo *TII = nullptr; bool getBlockDestinations(MachineBasicBlock &SrcMBB, MachineBasicBlock *&TrueMBB, MachineBasicBlock *&FalseMBB, SmallVectorImpl &Cond); bool mustRetainExeczBranch(const MachineBasicBlock &From, const MachineBasicBlock &To) const; bool removeExeczBranch(MachineInstr &MI, MachineBasicBlock &SrcMBB); public: static char ID; SIRemoveShortExecBranches() : MachineFunctionPass(ID) { initializeSIRemoveShortExecBranchesPass(*PassRegistry::getPassRegistry()); } bool runOnMachineFunction(MachineFunction &MF) override; }; } // End anonymous namespace. INITIALIZE_PASS(SIRemoveShortExecBranches, DEBUG_TYPE, "SI remove short exec branches", false, false) char SIRemoveShortExecBranches::ID = 0; char &llvm::SIRemoveShortExecBranchesID = SIRemoveShortExecBranches::ID; bool SIRemoveShortExecBranches::getBlockDestinations( MachineBasicBlock &SrcMBB, MachineBasicBlock *&TrueMBB, MachineBasicBlock *&FalseMBB, SmallVectorImpl &Cond) { if (TII->analyzeBranch(SrcMBB, TrueMBB, FalseMBB, Cond)) return false; if (!FalseMBB) FalseMBB = SrcMBB.getNextNode(); return true; } bool SIRemoveShortExecBranches::mustRetainExeczBranch( const MachineBasicBlock &From, const MachineBasicBlock &To) const { unsigned NumInstr = 0; const MachineFunction *MF = From.getParent(); for (MachineFunction::const_iterator MBBI(&From), ToI(&To), End = MF->end(); MBBI != End && MBBI != ToI; ++MBBI) { const MachineBasicBlock &MBB = *MBBI; for (MachineBasicBlock::const_iterator I = MBB.begin(), E = MBB.end(); I != E; ++I) { // When a uniform loop is inside non-uniform control flow, the branch // leaving the loop might never be taken when EXEC = 0. // Hence we should retain cbranch out of the loop lest it become infinite. if (I->isConditionalBranch()) return true; if (TII->hasUnwantedEffectsWhenEXECEmpty(*I)) return true; if (TII->isKillTerminator(I->getOpcode())) return true; // These instructions are potentially expensive even if EXEC = 0. if (TII->isSMRD(*I) || TII->isVMEM(*I) || TII->isFLAT(*I) || I->getOpcode() == AMDGPU::S_WAITCNT) return true; ++NumInstr; if (NumInstr >= SkipThreshold) return true; } } return false; } // Returns true if the skip branch instruction is removed. bool SIRemoveShortExecBranches::removeExeczBranch(MachineInstr &MI, MachineBasicBlock &SrcMBB) { MachineBasicBlock *TrueMBB = nullptr; MachineBasicBlock *FalseMBB = nullptr; SmallVector Cond; if (!getBlockDestinations(SrcMBB, TrueMBB, FalseMBB, Cond)) return false; // Consider only the forward branches. if ((SrcMBB.getNumber() >= TrueMBB->getNumber()) || mustRetainExeczBranch(*FalseMBB, *TrueMBB)) return false; LLVM_DEBUG(dbgs() << "Removing the execz branch: " << MI); MI.eraseFromParent(); SrcMBB.removeSuccessor(TrueMBB); return true; } bool SIRemoveShortExecBranches::runOnMachineFunction(MachineFunction &MF) { const GCNSubtarget &ST = MF.getSubtarget(); TII = ST.getInstrInfo(); MF.RenumberBlocks(); bool Changed = false; for (MachineBasicBlock &MBB : MF) { MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator(); if (MBBI == MBB.end()) continue; MachineInstr &MI = *MBBI; switch (MI.getOpcode()) { case AMDGPU::S_CBRANCH_EXECZ: Changed = removeExeczBranch(MI, MBB); break; default: break; } } return Changed; }