//===----------------------- R600FrameLowering.cpp ------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //==-----------------------------------------------------------------------===// #include "R600FrameLowering.h" #include "R600Subtarget.h" using namespace llvm; R600FrameLowering::~R600FrameLowering() = default; /// \returns The number of registers allocated for \p FI. StackOffset R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, Register &FrameReg) const { const MachineFrameInfo &MFI = MF.getFrameInfo(); const R600RegisterInfo *RI = MF.getSubtarget().getRegisterInfo(); // Fill in FrameReg output argument. FrameReg = RI->getFrameRegister(MF); // Start the offset at 2 so we don't overwrite work group information. // FIXME: We should only do this when the shader actually uses this // information. unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); int UpperBound = FI == -1 ? MFI.getNumObjects() : FI; for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) { OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(i)); OffsetBytes += MFI.getObjectSize(i); // Each register holds 4 bytes, so we must always align the offset to at // least 4 bytes, so that 2 frame objects won't share the same register. OffsetBytes = alignTo(OffsetBytes, Align(4)); } if (FI != -1) OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(FI)); return StackOffset::getFixed(OffsetBytes / (getStackWidth(MF) * 4)); }