//===- llvm/Analysis/ValueTracking.h - Walk computations --------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file contains routines that help analyze properties that chains of // computations have. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_VALUETRACKING_H #define LLVM_ANALYSIS_VALUETRACKING_H #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/Optional.h" #include "llvm/ADT/SmallSet.h" #include "llvm/IR/Constants.h" #include "llvm/IR/DataLayout.h" #include "llvm/IR/InstrTypes.h" #include "llvm/IR/Intrinsics.h" #include "llvm/IR/Operator.h" #include #include namespace llvm { class AddOperator; class AllocaInst; class APInt; class AssumptionCache; class DominatorTree; class GEPOperator; class IntrinsicInst; class LoadInst; class WithOverflowInst; struct KnownBits; class Loop; class LoopInfo; class MDNode; class OptimizationRemarkEmitter; class StringRef; class TargetLibraryInfo; class Value; constexpr unsigned MaxAnalysisRecursionDepth = 6; /// Determine which bits of V are known to be either zero or one and return /// them in the KnownZero/KnownOne bit sets. /// /// This function is defined on values with integer type, values with pointer /// type, and vectors of integers. In the case /// where V is a vector, the known zero and known one values are the /// same width as the vector element, and the bit is set only if it is true /// for all of the elements in the vector. void computeKnownBits(const Value *V, KnownBits &Known, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, OptimizationRemarkEmitter *ORE = nullptr, bool UseInstrInfo = true); /// Determine which bits of V are known to be either zero or one and return /// them in the KnownZero/KnownOne bit sets. /// /// This function is defined on values with integer type, values with pointer /// type, and vectors of integers. In the case /// where V is a vector, the known zero and known one values are the /// same width as the vector element, and the bit is set only if it is true /// for all of the demanded elements in the vector. void computeKnownBits(const Value *V, const APInt &DemandedElts, KnownBits &Known, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, OptimizationRemarkEmitter *ORE = nullptr, bool UseInstrInfo = true); /// Returns the known bits rather than passing by reference. KnownBits computeKnownBits(const Value *V, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, OptimizationRemarkEmitter *ORE = nullptr, bool UseInstrInfo = true); /// Returns the known bits rather than passing by reference. KnownBits computeKnownBits(const Value *V, const APInt &DemandedElts, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, OptimizationRemarkEmitter *ORE = nullptr, bool UseInstrInfo = true); /// Compute known bits from the range metadata. /// \p KnownZero the set of bits that are known to be zero /// \p KnownOne the set of bits that are known to be one void computeKnownBitsFromRangeMetadata(const MDNode &Ranges, KnownBits &Known); /// Return true if LHS and RHS have no common bits set. bool haveNoCommonBitsSet(const Value *LHS, const Value *RHS, const DataLayout &DL, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// Return true if the given value is known to have exactly one bit set when /// defined. For vectors return true if every element is known to be a power /// of two when defined. Supports values with integer or pointer type and /// vectors of integers. If 'OrZero' is set, then return true if the given /// value is either a power of two or zero. bool isKnownToBeAPowerOfTwo(const Value *V, const DataLayout &DL, bool OrZero = false, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); bool isOnlyUsedInZeroEqualityComparison(const Instruction *CxtI); /// Return true if the given value is known to be non-zero when defined. For /// vectors, return true if every element is known to be non-zero when /// defined. For pointers, if the context instruction and dominator tree are /// specified, perform context-sensitive analysis and return true if the /// pointer couldn't possibly be null at the specified instruction. /// Supports values with integer or pointer type and vectors of integers. bool isKnownNonZero(const Value *V, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// Return true if the two given values are negation. /// Currently can recoginze Value pair: /// 1: if X = sub (0, Y) or Y = sub (0, X) /// 2: if X = sub (A, B) and Y = sub (B, A) bool isKnownNegation(const Value *X, const Value *Y, bool NeedNSW = false); /// Returns true if the give value is known to be non-negative. bool isKnownNonNegative(const Value *V, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// Returns true if the given value is known be positive (i.e. non-negative /// and non-zero). bool isKnownPositive(const Value *V, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// Returns true if the given value is known be negative (i.e. non-positive /// and non-zero). bool isKnownNegative(const Value *V, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// Return true if the given values are known to be non-equal when defined. /// Supports scalar integer types only. bool isKnownNonEqual(const Value *V1, const Value *V2, const DataLayout &DL, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// Return true if 'V & Mask' is known to be zero. We use this predicate to /// simplify operations downstream. Mask is known to be zero for bits that V /// cannot have. /// /// This function is defined on values with integer type, values with pointer /// type, and vectors of integers. In the case /// where V is a vector, the mask, known zero, and known one values are the /// same width as the vector element, and the bit is set only if it is true /// for all of the elements in the vector. bool MaskedValueIsZero(const Value *V, const APInt &Mask, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// Return the number of times the sign bit of the register is replicated into /// the other bits. We know that at least 1 bit is always equal to the sign /// bit (itself), but other cases can give us information. For example, /// immediately after an "ashr X, 2", we know that the top 3 bits are all /// equal to each other, so we return 3. For vectors, return the number of /// sign bits for the vector element with the mininum number of known sign /// bits. unsigned ComputeNumSignBits(const Value *Op, const DataLayout &DL, unsigned Depth = 0, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr, bool UseInstrInfo = true); /// This function computes the integer multiple of Base that equals V. If /// successful, it returns true and returns the multiple in Multiple. If /// unsuccessful, it returns false. Also, if V can be simplified to an /// integer, then the simplified V is returned in Val. Look through sext only /// if LookThroughSExt=true. bool ComputeMultiple(Value *V, unsigned Base, Value *&Multiple, bool LookThroughSExt = false, unsigned Depth = 0); /// Map a call instruction to an intrinsic ID. Libcalls which have equivalent /// intrinsics are treated as-if they were intrinsics. Intrinsic::ID getIntrinsicForCallSite(const CallBase &CB, const TargetLibraryInfo *TLI); /// Return true if we can prove that the specified FP value is never equal to /// -0.0. bool CannotBeNegativeZero(const Value *V, const TargetLibraryInfo *TLI, unsigned Depth = 0); /// Return true if we can prove that the specified FP value is either NaN or /// never less than -0.0. /// /// NaN --> true /// +0 --> true /// -0 --> true /// x > +0 --> true /// x < -0 --> false bool CannotBeOrderedLessThanZero(const Value *V, const TargetLibraryInfo *TLI); /// Return true if the floating-point scalar value is not an infinity or if /// the floating-point vector value has no infinities. Return false if a value /// could ever be infinity. bool isKnownNeverInfinity(const Value *V, const TargetLibraryInfo *TLI, unsigned Depth = 0); /// Return true if the floating-point scalar value is not a NaN or if the /// floating-point vector value has no NaN elements. Return false if a value /// could ever be NaN. bool isKnownNeverNaN(const Value *V, const TargetLibraryInfo *TLI, unsigned Depth = 0); /// Return true if we can prove that the specified FP value's sign bit is 0. /// /// NaN --> true/false (depending on the NaN's sign bit) /// +0 --> true /// -0 --> false /// x > +0 --> true /// x < -0 --> false bool SignBitMustBeZero(const Value *V, const TargetLibraryInfo *TLI); /// If the specified value can be set by repeating the same byte in memory, /// return the i8 value that it is represented with. This is true for all i8 /// values obviously, but is also true for i32 0, i32 -1, i16 0xF0F0, double /// 0.0 etc. If the value can't be handled with a repeated byte store (e.g. /// i16 0x1234), return null. If the value is entirely undef and padding, /// return undef. Value *isBytewiseValue(Value *V, const DataLayout &DL); /// Given an aggregate and an sequence of indices, see if the scalar value /// indexed is already around as a register, for example if it were inserted /// directly into the aggregate. /// /// If InsertBefore is not null, this function will duplicate (modified) /// insertvalues when a part of a nested struct is extracted. Value *FindInsertedValue(Value *V, ArrayRef idx_range, Instruction *InsertBefore = nullptr); /// Analyze the specified pointer to see if it can be expressed as a base /// pointer plus a constant offset. Return the base and offset to the caller. /// /// This is a wrapper around Value::stripAndAccumulateConstantOffsets that /// creates and later unpacks the required APInt. inline Value *GetPointerBaseWithConstantOffset(Value *Ptr, int64_t &Offset, const DataLayout &DL, bool AllowNonInbounds = true) { APInt OffsetAPInt(DL.getIndexTypeSizeInBits(Ptr->getType()), 0); Value *Base = Ptr->stripAndAccumulateConstantOffsets(DL, OffsetAPInt, AllowNonInbounds); Offset = OffsetAPInt.getSExtValue(); return Base; } inline const Value * GetPointerBaseWithConstantOffset(const Value *Ptr, int64_t &Offset, const DataLayout &DL, bool AllowNonInbounds = true) { return GetPointerBaseWithConstantOffset(const_cast(Ptr), Offset, DL, AllowNonInbounds); } /// Returns true if the GEP is based on a pointer to a string (array of // \p CharSize integers) and is indexing into this string. bool isGEPBasedOnPointerToString(const GEPOperator *GEP, unsigned CharSize = 8); /// Represents offset+length into a ConstantDataArray. struct ConstantDataArraySlice { /// ConstantDataArray pointer. nullptr indicates a zeroinitializer (a valid /// initializer, it just doesn't fit the ConstantDataArray interface). const ConstantDataArray *Array; /// Slice starts at this Offset. uint64_t Offset; /// Length of the slice. uint64_t Length; /// Moves the Offset and adjusts Length accordingly. void move(uint64_t Delta) { assert(Delta < Length); Offset += Delta; Length -= Delta; } /// Convenience accessor for elements in the slice. uint64_t operator[](unsigned I) const { return Array==nullptr ? 0 : Array->getElementAsInteger(I + Offset); } }; /// Returns true if the value \p V is a pointer into a ConstantDataArray. /// If successful \p Slice will point to a ConstantDataArray info object /// with an appropriate offset. bool getConstantDataArrayInfo(const Value *V, ConstantDataArraySlice &Slice, unsigned ElementSize, uint64_t Offset = 0); /// This function computes the length of a null-terminated C string pointed to /// by V. If successful, it returns true and returns the string in Str. If /// unsuccessful, it returns false. This does not include the trailing null /// character by default. If TrimAtNul is set to false, then this returns any /// trailing null characters as well as any other characters that come after /// it. bool getConstantStringInfo(const Value *V, StringRef &Str, uint64_t Offset = 0, bool TrimAtNul = true); /// If we can compute the length of the string pointed to by the specified /// pointer, return 'len+1'. If we can't, return 0. uint64_t GetStringLength(const Value *V, unsigned CharSize = 8); /// This function returns call pointer argument that is considered the same by /// aliasing rules. You CAN'T use it to replace one value with another. If /// \p MustPreserveNullness is true, the call must preserve the nullness of /// the pointer. const Value *getArgumentAliasingToReturnedPointer(const CallBase *Call, bool MustPreserveNullness); inline Value * getArgumentAliasingToReturnedPointer(CallBase *Call, bool MustPreserveNullness) { return const_cast(getArgumentAliasingToReturnedPointer( const_cast(Call), MustPreserveNullness)); } /// {launder,strip}.invariant.group returns pointer that aliases its argument, /// and it only captures pointer by returning it. /// These intrinsics are not marked as nocapture, because returning is /// considered as capture. The arguments are not marked as returned neither, /// because it would make it useless. If \p MustPreserveNullness is true, /// the intrinsic must preserve the nullness of the pointer. bool isIntrinsicReturningPointerAliasingArgumentWithoutCapturing( const CallBase *Call, bool MustPreserveNullness); /// This method strips off any GEP address adjustments and pointer casts from /// the specified value, returning the original object being addressed. Note /// that the returned value has pointer type if the specified value does. If /// the MaxLookup value is non-zero, it limits the number of instructions to /// be stripped off. Value *getUnderlyingObject(Value *V, unsigned MaxLookup = 6); inline const Value *getUnderlyingObject(const Value *V, unsigned MaxLookup = 6) { return getUnderlyingObject(const_cast(V), MaxLookup); } /// This method is similar to getUnderlyingObject except that it can /// look through phi and select instructions and return multiple objects. /// /// If LoopInfo is passed, loop phis are further analyzed. If a pointer /// accesses different objects in each iteration, we don't look through the /// phi node. E.g. consider this loop nest: /// /// int **A; /// for (i) /// for (j) { /// A[i][j] = A[i-1][j] * B[j] /// } /// /// This is transformed by Load-PRE to stash away A[i] for the next iteration /// of the outer loop: /// /// Curr = A[0]; // Prev_0 /// for (i: 1..N) { /// Prev = Curr; // Prev = PHI (Prev_0, Curr) /// Curr = A[i]; /// for (j: 0..N) { /// Curr[j] = Prev[j] * B[j] /// } /// } /// /// Since A[i] and A[i-1] are independent pointers, getUnderlyingObjects /// should not assume that Curr and Prev share the same underlying object thus /// it shouldn't look through the phi above. void getUnderlyingObjects(const Value *V, SmallVectorImpl &Objects, LoopInfo *LI = nullptr, unsigned MaxLookup = 6); /// This is a wrapper around getUnderlyingObjects and adds support for basic /// ptrtoint+arithmetic+inttoptr sequences. bool getUnderlyingObjectsForCodeGen(const Value *V, SmallVectorImpl &Objects); /// Returns unique alloca where the value comes from, or nullptr. /// If OffsetZero is true check that V points to the begining of the alloca. AllocaInst *findAllocaForValue(Value *V, bool OffsetZero = false); inline const AllocaInst *findAllocaForValue(const Value *V, bool OffsetZero = false) { return findAllocaForValue(const_cast(V), OffsetZero); } /// Return true if the only users of this pointer are lifetime markers. bool onlyUsedByLifetimeMarkers(const Value *V); /// Return true if the only users of this pointer are lifetime markers or /// droppable instructions. bool onlyUsedByLifetimeMarkersOrDroppableInsts(const Value *V); /// Return true if speculation of the given load must be suppressed to avoid /// ordering or interfering with an active sanitizer. If not suppressed, /// dereferenceability and alignment must be proven separately. Note: This /// is only needed for raw reasoning; if you use the interface below /// (isSafeToSpeculativelyExecute), this is handled internally. bool mustSuppressSpeculation(const LoadInst &LI); /// Return true if the instruction does not have any effects besides /// calculating the result and does not have undefined behavior. /// /// This method never returns true for an instruction that returns true for /// mayHaveSideEffects; however, this method also does some other checks in /// addition. It checks for undefined behavior, like dividing by zero or /// loading from an invalid pointer (but not for undefined results, like a /// shift with a shift amount larger than the width of the result). It checks /// for malloc and alloca because speculatively executing them might cause a /// memory leak. It also returns false for instructions related to control /// flow, specifically terminators and PHI nodes. /// /// If the CtxI is specified this method performs context-sensitive analysis /// and returns true if it is safe to execute the instruction immediately /// before the CtxI. /// /// If the CtxI is NOT specified this method only looks at the instruction /// itself and its operands, so if this method returns true, it is safe to /// move the instruction as long as the correct dominance relationships for /// the operands and users hold. /// /// This method can return true for instructions that read memory; /// for such instructions, moving them may change the resulting value. bool isSafeToSpeculativelyExecute(const Value *V, const Instruction *CtxI = nullptr, const DominatorTree *DT = nullptr); /// Returns true if the result or effects of the given instructions \p I /// depend on or influence global memory. /// Memory dependence arises for example if the instruction reads from /// memory or may produce effects or undefined behaviour. Memory dependent /// instructions generally cannot be reorderd with respect to other memory /// dependent instructions or moved into non-dominated basic blocks. /// Instructions which just compute a value based on the values of their /// operands are not memory dependent. bool mayBeMemoryDependent(const Instruction &I); /// Return true if it is an intrinsic that cannot be speculated but also /// cannot trap. bool isAssumeLikeIntrinsic(const Instruction *I); /// Return true if it is valid to use the assumptions provided by an /// assume intrinsic, I, at the point in the control-flow identified by the /// context instruction, CxtI. bool isValidAssumeForContext(const Instruction *I, const Instruction *CxtI, const DominatorTree *DT = nullptr); enum class OverflowResult { /// Always overflows in the direction of signed/unsigned min value. AlwaysOverflowsLow, /// Always overflows in the direction of signed/unsigned max value. AlwaysOverflowsHigh, /// May or may not overflow. MayOverflow, /// Never overflows. NeverOverflows, }; OverflowResult computeOverflowForUnsignedMul(const Value *LHS, const Value *RHS, const DataLayout &DL, AssumptionCache *AC, const Instruction *CxtI, const DominatorTree *DT, bool UseInstrInfo = true); OverflowResult computeOverflowForSignedMul(const Value *LHS, const Value *RHS, const DataLayout &DL, AssumptionCache *AC, const Instruction *CxtI, const DominatorTree *DT, bool UseInstrInfo = true); OverflowResult computeOverflowForUnsignedAdd(const Value *LHS, const Value *RHS, const DataLayout &DL, AssumptionCache *AC, const Instruction *CxtI, const DominatorTree *DT, bool UseInstrInfo = true); OverflowResult computeOverflowForSignedAdd(const Value *LHS, const Value *RHS, const DataLayout &DL, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr); /// This version also leverages the sign bit of Add if known. OverflowResult computeOverflowForSignedAdd(const AddOperator *Add, const DataLayout &DL, AssumptionCache *AC = nullptr, const Instruction *CxtI = nullptr, const DominatorTree *DT = nullptr); OverflowResult computeOverflowForUnsignedSub(const Value *LHS, const Value *RHS, const DataLayout &DL, AssumptionCache *AC, const Instruction *CxtI, const DominatorTree *DT); OverflowResult computeOverflowForSignedSub(const Value *LHS, const Value *RHS, const DataLayout &DL, AssumptionCache *AC, const Instruction *CxtI, const DominatorTree *DT); /// Returns true if the arithmetic part of the \p WO 's result is /// used only along the paths control dependent on the computation /// not overflowing, \p WO being an .with.overflow intrinsic. bool isOverflowIntrinsicNoWrap(const WithOverflowInst *WO, const DominatorTree &DT); /// Determine the possible constant range of an integer or vector of integer /// value. This is intended as a cheap, non-recursive check. ConstantRange computeConstantRange(const Value *V, bool UseInstrInfo = true, AssumptionCache *AC = nullptr, const Instruction *CtxI = nullptr, unsigned Depth = 0); /// Return true if this function can prove that the instruction I will /// always transfer execution to one of its successors (including the next /// instruction that follows within a basic block). E.g. this is not /// guaranteed for function calls that could loop infinitely. /// /// In other words, this function returns false for instructions that may /// transfer execution or fail to transfer execution in a way that is not /// captured in the CFG nor in the sequence of instructions within a basic /// block. /// /// Undefined behavior is assumed not to happen, so e.g. division is /// guaranteed to transfer execution to the following instruction even /// though division by zero might cause undefined behavior. bool isGuaranteedToTransferExecutionToSuccessor(const Instruction *I); /// Returns true if this block does not contain a potential implicit exit. /// This is equivelent to saying that all instructions within the basic block /// are guaranteed to transfer execution to their successor within the basic /// block. This has the same assumptions w.r.t. undefined behavior as the /// instruction variant of this function. bool isGuaranteedToTransferExecutionToSuccessor(const BasicBlock *BB); /// Return true if this function can prove that the instruction I /// is executed for every iteration of the loop L. /// /// Note that this currently only considers the loop header. bool isGuaranteedToExecuteForEveryIteration(const Instruction *I, const Loop *L); /// Return true if I yields poison or raises UB if any of its operands is /// poison. /// Formally, given I = `r = op v1 v2 .. vN`, propagatesPoison returns true /// if, for all i, r is evaluated to poison or op raises UB if vi = poison. /// To filter out operands that raise UB on poison, you can use /// getGuaranteedNonPoisonOp. bool propagatesPoison(const Operator *I); /// Insert operands of I into Ops such that I will trigger undefined behavior /// if I is executed and that operand has a poison value. void getGuaranteedNonPoisonOps(const Instruction *I, SmallPtrSetImpl &Ops); /// Return true if the given instruction must trigger undefined behavior /// when I is executed with any operands which appear in KnownPoison holding /// a poison value at the point of execution. bool mustTriggerUB(const Instruction *I, const SmallSet& KnownPoison); /// Return true if this function can prove that if Inst is executed /// and yields a poison value or undef bits, then that will trigger /// undefined behavior. /// /// Note that this currently only considers the basic block that is /// the parent of Inst. bool programUndefinedIfUndefOrPoison(const Instruction *Inst); bool programUndefinedIfPoison(const Instruction *Inst); /// canCreateUndefOrPoison returns true if Op can create undef or poison from /// non-undef & non-poison operands. /// For vectors, canCreateUndefOrPoison returns true if there is potential /// poison or undef in any element of the result when vectors without /// undef/poison poison are given as operands. /// For example, given `Op = shl <2 x i32> %x, <0, 32>`, this function returns /// true. If Op raises immediate UB but never creates poison or undef /// (e.g. sdiv I, 0), canCreatePoison returns false. /// /// canCreatePoison returns true if Op can create poison from non-poison /// operands. bool canCreateUndefOrPoison(const Operator *Op); bool canCreatePoison(const Operator *Op); /// Return true if V is poison given that ValAssumedPoison is already poison. /// For example, if ValAssumedPoison is `icmp X, 10` and V is `icmp X, 5`, /// impliesPoison returns true. bool impliesPoison(const Value *ValAssumedPoison, const Value *V); /// Return true if this function can prove that V does not have undef bits /// and is never poison. If V is an aggregate value or vector, check whether /// all elements (except padding) are not undef or poison. /// Note that this is different from canCreateUndefOrPoison because the /// function assumes Op's operands are not poison/undef. /// /// If CtxI and DT are specified this method performs flow-sensitive analysis /// and returns true if it is guaranteed to be never undef or poison /// immediately before the CtxI. bool isGuaranteedNotToBeUndefOrPoison(const Value *V, AssumptionCache *AC = nullptr, const Instruction *CtxI = nullptr, const DominatorTree *DT = nullptr, unsigned Depth = 0); bool isGuaranteedNotToBePoison(const Value *V, AssumptionCache *AC = nullptr, const Instruction *CtxI = nullptr, const DominatorTree *DT = nullptr, unsigned Depth = 0); /// Specific patterns of select instructions we can match. enum SelectPatternFlavor { SPF_UNKNOWN = 0, SPF_SMIN, /// Signed minimum SPF_UMIN, /// Unsigned minimum SPF_SMAX, /// Signed maximum SPF_UMAX, /// Unsigned maximum SPF_FMINNUM, /// Floating point minnum SPF_FMAXNUM, /// Floating point maxnum SPF_ABS, /// Absolute value SPF_NABS /// Negated absolute value }; /// Behavior when a floating point min/max is given one NaN and one /// non-NaN as input. enum SelectPatternNaNBehavior { SPNB_NA = 0, /// NaN behavior not applicable. SPNB_RETURNS_NAN, /// Given one NaN input, returns the NaN. SPNB_RETURNS_OTHER, /// Given one NaN input, returns the non-NaN. SPNB_RETURNS_ANY /// Given one NaN input, can return either (or /// it has been determined that no operands can /// be NaN). }; struct SelectPatternResult { SelectPatternFlavor Flavor; SelectPatternNaNBehavior NaNBehavior; /// Only applicable if Flavor is /// SPF_FMINNUM or SPF_FMAXNUM. bool Ordered; /// When implementing this min/max pattern as /// fcmp; select, does the fcmp have to be /// ordered? /// Return true if \p SPF is a min or a max pattern. static bool isMinOrMax(SelectPatternFlavor SPF) { return SPF != SPF_UNKNOWN && SPF != SPF_ABS && SPF != SPF_NABS; } }; /// Pattern match integer [SU]MIN, [SU]MAX and ABS idioms, returning the kind /// and providing the out parameter results if we successfully match. /// /// For ABS/NABS, LHS will be set to the input to the abs idiom. RHS will be /// the negation instruction from the idiom. /// /// If CastOp is not nullptr, also match MIN/MAX idioms where the type does /// not match that of the original select. If this is the case, the cast /// operation (one of Trunc,SExt,Zext) that must be done to transform the /// type of LHS and RHS into the type of V is returned in CastOp. /// /// For example: /// %1 = icmp slt i32 %a, i32 4 /// %2 = sext i32 %a to i64 /// %3 = select i1 %1, i64 %2, i64 4 /// /// -> LHS = %a, RHS = i32 4, *CastOp = Instruction::SExt /// SelectPatternResult matchSelectPattern(Value *V, Value *&LHS, Value *&RHS, Instruction::CastOps *CastOp = nullptr, unsigned Depth = 0); inline SelectPatternResult matchSelectPattern(const Value *V, const Value *&LHS, const Value *&RHS) { Value *L = const_cast(LHS); Value *R = const_cast(RHS); auto Result = matchSelectPattern(const_cast(V), L, R); LHS = L; RHS = R; return Result; } /// Determine the pattern that a select with the given compare as its /// predicate and given values as its true/false operands would match. SelectPatternResult matchDecomposedSelectPattern( CmpInst *CmpI, Value *TrueVal, Value *FalseVal, Value *&LHS, Value *&RHS, Instruction::CastOps *CastOp = nullptr, unsigned Depth = 0); /// Return the canonical comparison predicate for the specified /// minimum/maximum flavor. CmpInst::Predicate getMinMaxPred(SelectPatternFlavor SPF, bool Ordered = false); /// Return the inverse minimum/maximum flavor of the specified flavor. /// For example, signed minimum is the inverse of signed maximum. SelectPatternFlavor getInverseMinMaxFlavor(SelectPatternFlavor SPF); /// Return the canonical inverse comparison predicate for the specified /// minimum/maximum flavor. CmpInst::Predicate getInverseMinMaxPred(SelectPatternFlavor SPF); /// Check if the values in \p VL are select instructions that can be converted /// to a min or max (vector) intrinsic. Returns the intrinsic ID, if such a /// conversion is possible, together with a bool indicating whether all select /// conditions are only used by the selects. Otherwise return /// Intrinsic::not_intrinsic. std::pair canConvertToMinOrMaxIntrinsic(ArrayRef VL); /// Return true if RHS is known to be implied true by LHS. Return false if /// RHS is known to be implied false by LHS. Otherwise, return None if no /// implication can be made. /// A & B must be i1 (boolean) values or a vector of such values. Note that /// the truth table for implication is the same as <=u on i1 values (but not /// <=s!). The truth table for both is: /// | T | F (B) /// T | T | F /// F | T | T /// (A) Optional isImpliedCondition(const Value *LHS, const Value *RHS, const DataLayout &DL, bool LHSIsTrue = true, unsigned Depth = 0); Optional isImpliedCondition(const Value *LHS, CmpInst::Predicate RHSPred, const Value *RHSOp0, const Value *RHSOp1, const DataLayout &DL, bool LHSIsTrue = true, unsigned Depth = 0); /// Return the boolean condition value in the context of the given instruction /// if it is known based on dominating conditions. Optional isImpliedByDomCondition(const Value *Cond, const Instruction *ContextI, const DataLayout &DL); Optional isImpliedByDomCondition(CmpInst::Predicate Pred, const Value *LHS, const Value *RHS, const Instruction *ContextI, const DataLayout &DL); /// If Ptr1 is provably equal to Ptr2 plus a constant offset, return that /// offset. For example, Ptr1 might be &A[42], and Ptr2 might be &A[40]. In /// this case offset would be -8. Optional isPointerOffset(const Value *Ptr1, const Value *Ptr2, const DataLayout &DL); } // end namespace llvm #endif // LLVM_ANALYSIS_VALUETRACKING_H