139 lines
4.2 KiB
C
139 lines
4.2 KiB
C
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//===-- llvm/Support/TaskQueue.h - A TaskQueue implementation ---*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a crude C++11 based task queue.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_TASK_QUEUE_H
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#define LLVM_SUPPORT_TASK_QUEUE_H
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/ThreadPool.h"
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#include "llvm/Support/thread.h"
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#include <atomic>
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#include <cassert>
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#include <condition_variable>
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#include <deque>
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#include <functional>
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#include <future>
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#include <memory>
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#include <mutex>
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#include <utility>
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namespace llvm {
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/// TaskQueue executes serialized work on a user-defined Thread Pool. It
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/// guarantees that if task B is enqueued after task A, task B begins after
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/// task A completes and there is no overlap between the two.
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class TaskQueue {
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// Because we don't have init capture to use move-only local variables that
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// are captured into a lambda, we create the promise inside an explicit
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// callable struct. We want to do as much of the wrapping in the
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// type-specialized domain (before type erasure) and then erase this into a
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// std::function.
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template <typename Callable> struct Task {
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using ResultTy = std::result_of_t<Callable()>;
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explicit Task(Callable C, TaskQueue &Parent)
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: C(std::move(C)), P(std::make_shared<std::promise<ResultTy>>()),
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Parent(&Parent) {}
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template<typename T>
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void invokeCallbackAndSetPromise(T*) {
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P->set_value(C());
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}
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void invokeCallbackAndSetPromise(void*) {
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C();
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P->set_value();
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}
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void operator()() noexcept {
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ResultTy *Dummy = nullptr;
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invokeCallbackAndSetPromise(Dummy);
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Parent->completeTask();
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}
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Callable C;
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std::shared_ptr<std::promise<ResultTy>> P;
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TaskQueue *Parent;
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};
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public:
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/// Construct a task queue with no work.
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TaskQueue(ThreadPool &Scheduler) : Scheduler(Scheduler) { (void)Scheduler; }
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/// Blocking destructor: the queue will wait for all work to complete.
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~TaskQueue() {
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Scheduler.wait();
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assert(Tasks.empty());
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}
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/// Asynchronous submission of a task to the queue. The returned future can be
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/// used to wait for the task (and all previous tasks that have not yet
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/// completed) to finish.
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template <typename Callable>
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std::future<std::result_of_t<Callable()>> async(Callable &&C) {
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#if !LLVM_ENABLE_THREADS
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static_assert(false,
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"TaskQueue requires building with LLVM_ENABLE_THREADS!");
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#endif
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Task<Callable> T{std::move(C), *this};
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using ResultTy = std::result_of_t<Callable()>;
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std::future<ResultTy> F = T.P->get_future();
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{
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std::lock_guard<std::mutex> Lock(QueueLock);
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// If there's already a task in flight, just queue this one up. If
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// there is not a task in flight, bypass the queue and schedule this
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// task immediately.
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if (IsTaskInFlight)
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Tasks.push_back(std::move(T));
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else {
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Scheduler.async(std::move(T));
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IsTaskInFlight = true;
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}
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}
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return F;
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}
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private:
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void completeTask() {
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// We just completed a task. If there are no more tasks in the queue,
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// update IsTaskInFlight to false and stop doing work. Otherwise
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// schedule the next task (while not holding the lock).
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std::function<void()> Continuation;
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{
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std::lock_guard<std::mutex> Lock(QueueLock);
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if (Tasks.empty()) {
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IsTaskInFlight = false;
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return;
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}
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Continuation = std::move(Tasks.front());
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Tasks.pop_front();
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}
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Scheduler.async(std::move(Continuation));
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}
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/// The thread pool on which to run the work.
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ThreadPool &Scheduler;
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/// State which indicates whether the queue currently is currently processing
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/// any work.
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bool IsTaskInFlight = false;
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/// Mutex for synchronizing access to the Tasks array.
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std::mutex QueueLock;
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/// Tasks waiting for execution in the queue.
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std::deque<std::function<void()>> Tasks;
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};
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} // namespace llvm
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#endif // LLVM_SUPPORT_TASK_QUEUE_H
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